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Weekly Seed #47 [Alpha 9] [Seed: Welding Warlock]

Started by zxc, July 01, 2016, 02:01:52 AM

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zxc

This week's seed: Welding Warlock

Take part in the mysterious art of the weld.

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Welding Warlock] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Haha, I predicted where I was going to die, even while still in wonderful condition, and sure enough I died there:


I was going for a straight shot to the surface, and aside from getting side-tracked in the Lower Caves for a bit, everything was going pretty well... then I suddenly found myself in -4 surrounded by four garrisons in close proximity. I really should've retreated and found/made another route, but I was in a hurry and decided I'd just try to blast through whatever showed up. That worked for a while, but in that kind of situation, reinforcements were too quick to arrive and I was eventually overwhelmed. Really should've gone another way :P

That spot I was standing on turned into a massive battlefield and I lost all propulsion, which was the biggest problem since I didn't have spares. As usual I may have still survived even then had I jettisoned parts and retreated quickly, but I'm stubborn (stupid) like that and usually try to fight it out anyway...
Score: 9,796


Cogmind - Alpha 9

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (140)     700
Value Destroyed (5856)     5856
Prototype IDs (12)         240
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 9796

Cogmind
---------
Core Integrity             0/1150
Matter                     16/300
Energy                     46/50
System Corruption          18%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (8)
  Medium Storage Unit
Weapon (5)
  Compact Tesla Bomb Launcher
Inventory(8)
  Long-range Sensor Array
  Improved Targeting Computer
  Advanced Plasma Cannon
  Matter Neutralizer
  Enhanced Gauss Cannon
  Heavy Gauss Cannon
  Grenade Launcher
  Molecular Scythe

Peak State
------------
Power
  Light Fission Core
  Micro Fission Core
Propulsion
  Light Treads
  Improved Treads
  Improved Treads
  Myomer Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Large Matter Storage Unit
  Long-range Sensor Array
  Layered Heavy Armor Plating
Weapon
  Ion Burst Cannon
  Advanced Plasma Cannon
  KE Penetrator
  Enhanced Coil Gun
  Molecular Scythe
Inventory
  Layered Heavy Armor Plating
  Advanced Focal Shield
  Improved Targeting Computer
  Ion Burst Cannon
  Ion Burst Cannon
  Neutron Cannon
  Matter Neutralizer
  Enhanced Gauss Cannon
  Heavy Gauss Cannon
  Grenade Launcher
  Micro-nuke Launcher
  Compact Tesla Bomb Launcher
  Plasma Lance
[Rating: 93]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Powered Armor
Weapon                     Mini Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Micro-nuke Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Plasma Lance

Stats
-------
Bonus Breakdown            0
Classes Destroyed          15
  Worker                   11
  Builder                  7
  Tunneler                 2
  Hauler                   2
  Recycler                 11
  Mechanic                 2
  Operator                 2
  Watcher                  2
  Swarmer                  26
  Grunt                    42
  Brawler                  2
  Duelist                  4
  Sentry                   9
  Hunter                   7
  Programmer               11
NPCs Destroyed             0
Best Kill Streak           17
  Combat Bots Only         9
Matter Collected           3247
  Salvage Created          5024
Parts Attached             130
  Power                    14
  Propulsion               17
  Utility                  41
  Weapon                   58
Parts Lost                 47
  Power                    7
  Propulsion               11
  Utility                  16
  Weapon                   13
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               3207
  Fastest Speed (%)        200
  Average Speed (%)        61
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             90
  Greatest Support         88
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          14
  Most Items Carried       14
  Average Items Carried    8
Core Damage Taken          1571
Average Core Remaining (%) 87
  Depth 10 Exit            83
  Depth 9 Exit             100
  Depth 8 Exit             74
  Depth 7 Exit             74
  Depth 6 Exit             100
  Depth 5 Exit             94
Volleys Fired              226
  Largest                  5
  Hottest                  309
Shots Fired                645
  Gun                      309
  Cannon                   292
  Launcher                 44
  Special                  0
  Kinetic                  422
  Thermal                  179
  Explosive                38
  Electromagnetic          6
  Entropic                 0
Shots Hit Robots           387
  Core Hits                273
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              2
  Impact                   0
  Slashing                 2
  Piercing                 0
Damage Inflicted           15883
  Projectiles              8058
  Explosions               7769
  Melee                    31
  Ramming                  25
  Kinetic                  4958
  Thermal                  4235
  Explosive                6213
  Electromagnetic          421
  Impact                   0
  Slashing                 31
  Piercing                 0
  Entropic                 0
Self-Inflicted Damage      455
  Shots                    10
  Rammed                   3
Highest Temperature        376
  Average Temperature      98
  Shutdowns                0
  Energy Bleed             3
  Interference             6
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         17
  Average Corruption       2
  Message Errors           8
  Parts Rejected           6
  Data loss (map)          8
  Data loss (database)     9
  Misfires                 1
  Misdirections            2
  Targeting Errors         16
  Weapon Failures          4
  Depth 10 End             1
  Depth 8 End              2
  Depth 7 End              1
Haulers Intercepted        2
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          22
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Disabled          33
Data Cores Recovered       0
  Used                     0
Machines Hacked            15
  Terminals                10
  Fabricators              0
  Repair Stations          1
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          2
Total Hacks                44
  Successful               15
  Failed                   29
  Catastrophic             6
  Database Lockouts        0
  Manual                   11
  Unauthorized             7
  Terminals                34
  Fabricators              0
  Repair Stations          3
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             9
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     2
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          1
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         14
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               3
  Largest Group            2
  Highest-Rated Group      76
  Highest-Rated Ally       38
Total Orders               9
  STAY                     1
  GOTO                     0
  ROAM                     0
  FOLLOW                   4
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  4
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               1
  Total Damage             18
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             1086
  Average Influence        279
  Final Influence          1086
Maximum Alert Level        3
  Low Security (%)         58
  Level 1                  17
  Level 2                  8
  Level 3                  16
  Level 4                  0
  Level 5                  0
Squads Dispatched          28
  Investigation            5
  Extermination            6
  Reinforcement            9
  Assault                  0
  Garrison                 8
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       19
  Regions Visited          10
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3869
Turns Passed               6414
  Depth 11                 54
  Depth 10                 927
  Depth 9                  218
  Depth 8                  493
  Depth 7                  2470
  Depth 6                  129
  Depth 5                  854
  Depth 4                  1269
  Scrapyard                54
  Materials                1638
  Factory                  3658
  Lower Caves              1064

Prototype IDs
---------------
Enhanced Nuclear Core
Experimental Terrain Scan Processor
Inertial Stasis Machine
Experimental Propulsion Shielding
Precision Shock Rifle
Ion Burst Cannon
Enhanced Coil Gun
Mini Assault Cannon
Neutron Missile Launcher
Compact Tesla Bomb Launcher
Molecular Scythe
Plasma Lance

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory

Game
------
Seed: Welding Warlock
^Manual?: 1
Play Time: 74 min
Sessions: 3
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In

[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Xanthos

Cornered on -6...things were going pretty swimmingly at the start - my 'peak' below but had another med. storage with more armor:

Peak State
------------
Power
  Light Angular Momentum Engine
  Cold Fusion Reactor
Propulsion
  Gravmag System
  Experimental Cesium-ion Thruster
  Nuclear Pulse Thruster
Utility
  Medium Storage Unit
  Weight Redist. System
  Hardened Medium Armor Plating
  Powered Armor
  Hacking Suite
  System Backup Module
Weapon
  Coil Gun
  Coil Gun
Inventory
  Long-range Sensor Array
  Hardened Medium Armor Plating
  Powered Armor
  Improved Force Field
  Makeshift Salvage Targeting Computer
  Makeshift Salvage Targeting Computer
  Remote Datajack
  Makeshift Sword

Had been up and down up to that point (used every form of propulsion but legs getting there) but couldn't quite find the flight units to move at speed.  While trying to grab the flight unit that would've put me under my weight limit (in a dead-end room, of course) I was shot down by a half-dozen solders and a pair of viruses. 

Kyzrati

Welcome Xanthos! Things sure can fall apart quickly, and a big part of survival (really in almost any roguelike) is accumulating enough experience to predict situations like that before they occur, though of course there some you might lack the intel to fully analyze and end up fighting for your life :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Xanthos

#4
Thanks - both for the welcome and the excellent game you're creating. 

After buying in mid-June, I'm at perhaps 30 educational runs (ended higher than -9 ), and still trying to find the 'right' way to upgrade for the first few levels.  I've usually favored propulsion, utility/propulsion, and power/utility for the first few levels (trying to fight my way up is clearly a Bad Idea as of right now).

Also still trying to figure out the intel situation.  I usually either a) don't find useful scanners or b) don't have enough utility slots when I do - storage, armor and hacking utilities all feel like higher priority to me for those slots, although perhaps my failure to make it higher than -4 should tell me otherwise.  This seed actually left me feeling more comfortable with the armor/utility situation than most have, I just wonder if I could've found some way to wear that lrn. sensor if I might not have died.

Kyzrati

Quote from: Xanthos on July 07, 2016, 11:03:31 AM
I just wonder if I could've found some way to wear that lrn. sensor if I might not have died.
Ha! I was thinking the exact same thing while looking at your list :)

I often end up in a similar situation, favoring combat over intel, though still carrying around spare parts for the latter... It's usually better to go all in one way or another, and focus on your strengths. In your case you were half-combat, half-speed, and that's an especially challenging way to play.

Propulsion and Utility are the safest first evolutions, for sure. You can wait on Power for a while as long as you carry spares to slot them in immediately.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon