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 1 
 on: Today at 01:43:50 AM 
Started by CaptainWinky - Last post by CaptainWinky
Aoemica added support for fake bots too, so let's have some fun with it!
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Record: "Light Variants"
I was forced to reconsider my earlier evaluation of the Spawner after capturing one intact and bringing it to Testing.  While I could easily come up with a better portable fab unit, the Spawner Unit is capable of producing more advanced bots if given additional build time.  There is still no sign of where these originated, but I can now rule out Warlord and the Developers who would have come up with better schematics.  I have already come up with some new robot designs that have been successfully produced by the Spawner as well as my standard swarmers and cutters.  Instead of simply destroying the remaining Spawners I now intend to send Programmers with heavy escorts to capture them, hide them in isolated cave sectors, and have them build small armies of my own designs.  This would help me establish total control over the 0b1 outskirts while keeping most of my regular forces concentrated in and near 0b10.  Perhaps this would be a good opportunity to activate "PP" and let it take point on the mission.

 2 
 on: November 29, 2024, 01:18:51 AM 
Started by CaptainWinky - Last post by CaptainWinky
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Analysis: "Spawner"
This wheeled fabricator, reminiscent of the Cobbler, has only been seen in the caves below 0b1.  Fabricating whole robots is considerably more complicated than producing individual components as shown by the bulk and inefficiency of the Spawner's fabrication unit.  Despite its size it can only produce relatively small and basic bots such as early swarmers and light bipeds.  Spawners do not seem to be related to Assemblers but should nonetheless be prioritized for extermination before someone updates their schematics to include stripped-down Cutters.


 3 
 on: November 26, 2024, 06:17:41 AM 
Started by Theyflower - Last post by Kyzrati
Did the first stream today! It's archived below, and will be continuing next week.

Comments from the video description since relevant:
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It's finally time to play "Serflord," a Cogmind mod by Theyflower! I had little idea what to expect, so my decision to take a convenient early shortcut to Zion meant I was not prepared for the requirements, and just barely didn't survive a return trip from deep in the caves... So I actually had to restart this run half way through, and you can find the beginning of the safer approach from 01:58:00.

That said, there were definitely some interesting times in the first run, plus it includes the main intro to the mod, and a bit more discussion about the process. The second run is not disappointing, either, and it was additionally interesting to be re-running a manual seed, which I've never done before. By the end we've reached beyond the overlapping segments for next time, where there's already a specific goal laid out for us...


 4 
 on: November 26, 2024, 01:20:52 AM 
Started by CaptainWinky - Last post by CaptainWinky
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Z-Record: "Enhanced Mutant"
Some of Warlord's mutants have been getting major upgrades.  The strange part is that they might not be getting them from Warlord.  My Z-Drones saw a Mutant leaving its regular post with that weirdo A8 and coming back with new parts.  A8 was rather cagey about it when I brought it up.  Imprinter says it's nothing to worry about and I'm sure she's right as usual.

Aoemica gave us something to play with: fake item entries on the Cog-minder wiki!  This is a lot cleaner to use than my old inspect element shenanigans and produces consistent stat bars.  As you may have guessed, many of the bars in the earlier item stat cards were fudged to be close enough rather than being accurate to what you'd see ingame.  Check it out here and have fun!  The item shown below was created with this feature.
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Analysis: "U-07 Blocker"
The Blocker is a "combat engineer" capable of temporarily barricading areas with hostile activity.  It has been fitted with light armor plating and armored wheels but its defining feature is a medium-range launcher used to deploy rapidly expanding and hardening foamcrete.  Because blocking off passageways could be disruptive to regular operations, the foamcrete was formulated to quickly break down on its own after a hundred microcycles and could be destroyed by tunnelers or some combat bots if necessary.  As with other construction implements these launchers became targets for thieves and were sometimes used in coordinated assaults to block off sentries or bury a garrison in foam while other Derelicts ran rampant.  No longer in production although some Blockers are still kept in strategic locations inside garrisons to bolster internal defenses.

 5 
 on: November 24, 2024, 07:26:28 PM 
Started by R-26 Lightspeed - Last post by Kyzrati
Correct, though not a bug. The in-game description cannot be updated until a release is made, since it's stored within the game itself. This does not happen until Beta 15 (it's a new more specific description), but I generally update necessary Steam achievement descriptions before the releases actually happen because they are handled separately via Steam's own backend interface and people can benefit from that knowledge immediately without an actual update happening.

 6 
 on: November 24, 2024, 07:22:04 PM 
Started by Theyflower - Last post by Kyzrati
Awesome, good to hear and I will finally be trying this out tomorrow for the first time on stream :)

 7 
 on: November 20, 2024, 06:11:30 PM 
Started by Theyflower - Last post by Theyflower
Updated the B14 Serflord to restore an easter egg which originally existed in the B12 version but I forgot to include when I made the B14 version. All gameplay is the same but for the fully authentic experience fresh installs should use the new one.

 8 
 on: November 19, 2024, 02:33:46 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
The Steam description for the achievement "The Science Guy" is "Meet Zhirov in his lab.",
while the in-game description is simply "Find Zhirov.", which seems outdated.

 9 
 on: November 18, 2024, 09:48:12 PM 
Started by R-26 Lightspeed - Last post by Kyzrati
Yeah but... they shouldn't be jumping in the first place, considering they can't jump and can do so around corners and even over your head xD. That's a little more important--the other part becomes irrelevant once that was solved.

 10 
 on: November 18, 2024, 02:35:21 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
You're running 20-inventory flight?! That... doesn't sound like flight :P
I usually switch to a High-Capacity Storage Unit in -3, at which point it takes up more than half my build's mass support, but having a mass support utility like a Gravity Neutralizer helps a lot.

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