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Messages - Orangesobe

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Ideas / Re: Part type targeting
« on: December 12, 2017, 10:32:26 PM »
I see specific part targeting as a tactical use weapon, any attempt to use in a prolonged firefight would be bad (increase the time to fire and you increase incoming damage) the more bots you bring on yourself the less useful it will be, and in mid to late game there swarms of very deadly commandos and hackers that will F you up in no time, I think excluding it from the game based solely on "it cant work" is a lack of imagination, I personally found when I first started playing that the inability to targets specific parts very counter intuitive though I understand for balance reasons it was left out i just think there may be room for some version of this in the long term.

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Ideas / Re: Part type targeting
« on: December 11, 2017, 05:28:05 PM »
I feel like it could be useful as a way to disable certain parts (weapons, cooling racks, engines) although I agree the core should never be able to be directly targeted, lets assume every normal shot is aimed at the enemy core and any other parts hit are due to recoil/movement/armor ect.

Now you find for example, lets call it a Targeting Scope, it allows you to target a specific part on the unit at the cost of increased time to fire and a penalty to hit, you are fighting a commando and attempt to target his gauss cannon, reduce your accuracy by the size of the part you are targeting, the total mass of the machine compared to the part, movement effects, ect. i think finding the right balance would be an ongoing process but it definitely could have a function, and small parts that have very little mass would be very difficult to target without significantly focusing on a sniper build.

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