Pretty straightforward run through materials. Briefly dipped into the mines but relatively close to another exit that took me up to the next materials floor before anything exciting happened.
I'd been rocking legs and a pretty mixed utility/weapon build but the very first room on the first factory floor had a large stock of 8 flight units. Feeling the need for speed I decided to swap out the legs and zip through the level. Unfortunately I got caught in an awkward spot and after losing a couple flight units I triggered a chute trap. I was actually not too worried about this as I had backup flight units and knew I'd be able to dodge past the crusher units but it turned out an advance force working for some Warlord had cleared the place out. I helped myself to their cache of battle rifles and headed out. Unfortunately, in my haste, I declined to wait for too many of the friendly robots to catch up to me so only a small force accompanied me back into 0B10.
With Warlord's forces generally wreaking havoc I was free to zip around until I found the way into the next level. This is where it got sticky, there was only one room connecting the area where I spawned in to the rest of the complex, unfortunately this room is also where troops were coming through to search for me so I explored every other nook and cranny of each room (there may have been a secret passage in one of them, I didn't walk along every wall), all the while getting shot at, before deciding to go into the teeth of the gauntlet and diving through the throngs of enemy robots to get into the larger part of the facility. At this point I'm down to just a couple of installed chips and relying on the core propulsion to fly by enemies as quickly as possible. At this point there are 4 hunters and who knows how many regular troopers coming after me and I dodge up into what turns out to be a cul de sac. Here I get my second good bit of trap luck as I trigger an ambush trap and it spawns three friendlies! We dodge into a room with a lot of structures and while the hunters gun down my new friends I manage to take advantage of the battle to slip by the hunters. The other pursuers haven't caught up so I'm desperately trying to turn the corner and get out of the line of fire when the first hunter emerges and destroys whats left of my core with his gauss rifle.
Not my best run, I've been pretty consistent at getting up to research in my last few playthroughs but there was a real lack of good propulsion equipment along the path I took other than the one big stockpile I found when I first got to factory. Fun though, I've never seen that set piece with the chute trap.
Run log:
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: cinemabaroque
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (54) 270
Value Destroyed (1626) 1626
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (80) 80
TOTAL SCORE: 3996
Cogmind
---------
Core Integrity 0/850
Matter 247/300
Energy 100/100
System Corruption 0%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Enhanced Optical Array
Weapon (4)
(None)
Inventory (4)
Advanced Signal Interpreter
Improved Medium Armor Plating
Heavy Battle Rifle
Heavy Battle Rifle
Peak State
------------
Power
Antimatter Reactor
Propulsion
Cesium-ion Thruster
Field Propulsion Drive
Nuclear Pulse Array
Utility
Heat Sink
Medium Storage Unit
Improved Targeting Computer
System Shield
Weapon
Heavy Battle Rifle
Heavy Battle Rifle
Heavy Battle Rifle
Inventory
Cesium-ion Thruster
Cesium-ion Thruster
Cesium-ion Thruster
Advanced Signal Interpreter
Improved Medium Armor Plating
System Shield
Enhanced Gauss Cannon
Improved Grenade Launcher
[Rating: 49]
Favorites
-----------
Power Antimatter Reactor
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Reactor Antimatter Reactor
Propulsion Aluminum Leg
Wheel Compact Wheel
Leg Aluminum Leg
Flight Unit Cesium-ion Thruster
Utility Medium Storage Unit
Device Heat Sink
Storage Medium Storage Unit
Processor Improved Targeting Computer
Hackware System Shield
Protection Light Armor Plating
Weapon Heavy Battle Rifle
Energy Gun Small Laser
Energy Cannon Plasma Cannon
Ballistic Gun Heavy Battle Rifle
Ballistic Cannon Assault Cannon
Impact Weapon Heavy Mace
Slashing Weapon Axe
Stats
-------
Bonus Breakdown 80
Follower Combat Kills 80
Classes Destroyed 7
Builder 1
Hauler 2
Operator 1
Swarmer 16
Grunt 25
Sentry 6
Hunter 3
Major NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Best States 0
Heat Dissipation 47
Energy Capacity 325
Matter Capacity 300
Sight Range 22
Robot Scan Range 8
Terrain Scan Density 110
Armor Coverage (%) 14
Evasion (%) 63
Targeting Accuracy 6
Defensive Hacking 10
Matter Collected 1424
Salvage Created 1801
Parts Attached 74
Power 10
Propulsion 29
Utility 8
Weapon 27
Parts Lost 30
Power 4
Propulsion 14
Utility 4
Weapon 8
Average Slot Usage (%) 77
Naked Turns 5
Spaces Moved 2887
Fastest Speed (%) 322
Average Speed (%) 192
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 37
Greatest Support 45
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 7
Most Carried 8
Average Carried 6
Final Capacity 4
Final Carried 4
Damage Taken 4616
Core 1461
Absorbed by Shields 0
Average Core Remaining (%) 72
Depth 11 Exit 100
Depth 10 Exit 61
Depth 9 Exit 77
Depth 8 Exit 28
Depth 7 Exit 97
Volleys Fired 138
Largest 3
Hottest 153
Shots Fired 314
Gun 253
Cannon 61
Launcher 0
Special 0
Kinetic 205
Thermal 77
Explosive 0
Electromagnetic 32
Secondary Targets 0
Shots Hit Robots 229
Core Hits 82
Critical Hits 1
Critical Kills 0
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 49
Impact 4
Slashing 45
Piercing 0
Sneak Attacks 2
Follow-up Attacks 3
Damage Inflicted 4225
Projectiles 2840
Explosions 34
Melee 1351
Ramming 0
Kinetic 2089
Thermal 552
Explosive 0
Electromagnetic 233
Impact 78
Slashing 1273
Piercing 0
Overflow Damage 12
Projectiles 0
Explosions 12
Melee 0
Self-Inflicted Damage 0
Shots 0
Rammed 0
Highest Temperature 409
Average Temperature 113
Received Heat Transfer 1323
Shutdowns 3
Energy Bleed 3
Interference 8
Short Circuit 1
Highest Corruption 0
Average Corruption 0
Corruption Purged 0
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 1
Robots Melted 0
Parts Melted 3
Heat Transferred 1238
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 1
Communications Jammed 0
Times Spotted 127
Peak Tracking Total 12
Tactical Retreats 13
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 1
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 13
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 1
Total Hacks 34
Successful 11
Failed 22
Catastrophic 5
Database Lockouts 0
Manual 18
Unauthorized 10
Terminals 22
Fabricators 0
Repair Stations 0
Recycling Units 6
Scanalyzers 3
Garrison Access 1
Terminal Hacks 5
Open Door 1
Unreport Threat 1
Locate Traps 2
Hacking Detections 10
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 4
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 4
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 23
Largest Group 20
Highest-Rated Group 535
Highest-Rated Ally 35
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 31
Total Damage 352
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 297
Average Influence 96
Final Influence 15
Maximum Alert Level 1
Low Security (%) 85
Level 1 14
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 12
Investigation 1
Extermination 1
Reinforcement 10
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 2
Exploration Rate (%) 20
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3414
Turns Passed 2981
Depth 11 45
Depth 10 635
Depth 9 508
Depth 8 728
Depth 7 758
Depth 6 307
Scrapyard 45
Materials 1627
Factory 722
Mines 244
Waste 343
Prototype IDs
---------------
Heavy EM Shotgun
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
Challenges
------------
None
Game
------
Seed: deepseismicchainsword
Manual?: 1
Play Time: 82 min
Cumulative: 1954 min
Sessions: 3
Easy Mode: 0
Game No.: 18
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 21
Gallery%: 31
Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=925742772