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Messages - LuckyLuckLuc

#1
General Discussion / Streaming Cogmind on twitch
December 05, 2017, 10:15:06 PM
Have not streamed/played the cog for a while.

Live now!

Doing the weekly seed.

https://www.twitch.tv/luckyluckluc2/

#2
Since the recent update, I've notice that the alert level is going up crazy fast from using launchers. After just 3-4 battles using a launcher, i'm already getting assaults sent to me at -9. It was hard enough before due to the engineers getting in the way and having tons of investigations coming your way, but i'm not sure i'm liking the new change to add alert lvl to damaging walls for launchers. Using launchers seems way to penalizing now because of how much attention it attracts and might as well not bother except for the occasional swarmers.
#3
Going combat with treads. Would have went further but I really need to start dropping my weapons when i go to branches with NPCs while i have some corruption.
Prevented me from re-supplying and got pretty wrecked in the proximity caves.

Score 36310

Spoiler
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: LuckyLuckLuc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (570)     2850
Value Destroyed (20016)    20016
Prototype IDs (40)         800
Alien Tech Used (2)        400
Bonus (9244)               9244
              TOTAL SCORE: 36310

Cogmind
---------
Core Integrity             0/1150
Matter                     73/300
Energy                     35/100
System Corruption          6%
Temperature                Cool (0)
Location                   -3/Proximity Caves

Parts
-------
Power (1)
  (None)
Propulsion (5)
  Medium Treads
Utility (9)
  Advanced Armor Integrity Analyzer
Weapon (4)
  (None)
Inventory (4)
  Makeshift Armor Plating
  Light Regenerative Plating
  System Backup Module

Peak State
------------
Power
  Heavy Antimatter Reactor
Propulsion
  Myomer Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
  Advanced Myomer Leg
Utility
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Signal Interpreter
  Improved Core Analyzer
  Quantum Capacitor
  Hardened Heavy Armor Plating
  Light Regenerative Plating
Weapon
  Heavy Disruptor Cannon
  Mass Driver
  Mass Driver
Inventory
  Light Antimatter Reactor
  Improved Treads
  Armored Medium Treads
  Centrium Heavy Treads
  Myomer Leg
  Advanced Cooling System
  Advanced Cooling System
  Improved Coolant Injector
  Advanced Energy Well
  Improved Matter Compressor
  Hardened Heavy Armor Plating
  Centrium Medium Armor Plating
  EM Shield
  Force Field
  System Backup Module
  Transdimensional Reconstructor
  Mass Driver
  Heavy Shock Bomb Launcher
[Rating: 119]

Favorites
-----------
Power                      Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Wheel
  Treads                   Medium Treads
  Wheel                    Wheel
  Leg                      Advanced Myomer Leg
  Hover Unit               Improved Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   System Backup Module
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Medium Reactive Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Improved Arc Projector
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Impact Mace
  Special Melee Weapon     Datajack

Stats
-------
Bonus Breakdown            9244
  High Alert Combat Kills  5568
  Follower Combat Kills    3003
  Network Hubs Disabled    200
  Met Data Miner           300
  Met Zhirov               300
  Built Enhanced Grunts    300
  A7 Reached Mainframe     300
  Met R17 at Cetus         500
  Friendly Fire            -1227
Classes Destroyed          19
  Worker                   62
  Builder                  19
  Tunneler                 5
  Hauler                   21
  Recycler                 31
  Mechanic                 2
  Operator                 3
  Watcher                  23
  Swarmer                  116
  Saboteur                 1
  Grunt                    157
  Brawler                  9
  Duelist                  11
  Protector                4
  Sentry                   44
  Hunter                   20
  Programmer               32
  Behemoth                 2
  Demented                 8
Major NPCs Destroyed       0
Best Kill Streak           17
  Combat Bots Only         10
Best States                0
  Heat Dissipation         108
  Coolant Potential        160
  Energy Capacity          1125
  Matter Capacity          300
  Sight Range              18
  Robot Scan Range         20
  Terrain Scan Density     10
  Corruption Prevention    20
  Armor Coverage (%)       48
  Resistance: KI           30
  Resistance: TH           25
  Resistance: EM           25
  Core Shielding           30
  Propulsion Shielding     66
  Utility Shielding        66
  Reclamation Efficiency   20
  Weapon Cycling           20
  Evasion (%)              42
  Targeting Accuracy       8
  Core Analysis            8
  Armor Integrity Analysis 66
  Recoil Reduction         5
  Particle Charging        25
  Datajack Penetration     35
Matter Collected           16780
  Salvage Created          23796
Parts Attached             661
  Power                    50
  Propulsion               115
  Utility                  236
  Weapon                   260
Parts Lost                 130
  Power                    12
  Propulsion               33
  Utility                  33
  Weapon                   52
Average Slot Usage (%)     91
  Naked Turns              2
Spaces Moved               12670
  Fastest Speed (%)        250
  Average Speed (%)        77
  Slowest Speed (%)        18
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           12
  Targets Kicked           4
  Targets Crushed          0
  Cave-ins Triggered       1
  Teleports                1
Heaviest Build             131
  Greatest Support         164
  Greatest Overweight (x)  32
  Average Overweight (x)   0
Largest Inventory          32
  Average Capacity         18
  Most Carried             26
  Average Carried          16
  Final Capacity           4
  Final Carried            3
Damage Taken               28723
  Core                     3292
  Absorbed by Shields      0
Average Core Remaining (%) 54
  Depth 11 Exit            100
  Depth 10 Exit            84
  Depth 9 Exit             38
  Depth 8 Exit             47
  Depth 7 Exit             10
  Depth 6 Exit             72
  Depth 5 Exit             29
Volleys Fired              1125
  Largest                  4
  Hottest                  310
Shots Fired                2893
  Gun                      1329
  Cannon                   1400
  Launcher                 156
  Special                  8
  Kinetic                  1399
  Thermal                  741
  Explosive                114
  Electromagnetic          639
  Secondary Targets        2
Shots Hit Robots           1769
  Core Hits                1009
  Critical Hits            95
  Critical Kills           26
  Critical Parts Destroyed 52
Overload Shots             4
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            2
  Meltdown                 0
Melee Attacks              1
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            1
  Follow-up Attacks        0
Damage Inflicted           60431
  Projectiles              43952
  Explosions               16364
  Melee                    0
  Ramming                  115
  Kinetic                  23220
  Thermal                  14043
  Explosive                11036
  Electromagnetic          12017
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            80
  Projectiles              7
  Explosions               0
  Melee                    73
Self-Inflicted Damage      596
  Shots                    22
  Rammed                   8
Highest Temperature        578
  Average Temperature      101
  Received Heat Transfer   5254
  Shutdowns                2
  Energy Bleed             6
  Interference             8
  Short Circuit            1
  Damage (minor)           2
Highest Corruption         12
  Average Corruption       5
  Corruption Purged        27
  Message Errors           86
  Matter Fused             74
  Heat Flow Error          46
  Energy Discharge         38
  Parts Rejected           3
  Data loss (database)     47
  Misfires                 21
  Misdirections            37
  Targeting Errors         66
  Weapon Failures          16
  Depth 10 End             1
  Depth 7 End              6
  Depth 6 End              7
  Depth 5 End              1
  Impact Corruptions       0
Haulers Intercepted        21
Robots Corrupted           24
  Parts Fried              70
  Impact Corruptions       1
Robots Melted              1
  Parts Melted             18
  Heat Transferred         20029
Parts Sabotaged            4
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      89
  Prevented                20
Power Chain Reactions      18
Communications Jammed      0
Times Spotted              587
  Peak Tracking Total      21
  Tactical Retreats        27
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Traps Triggered            7
  Indirectly               1
Trap Hack Attempts         49
  Triggered                0
  Disarmed                 1
  Reprogrammed             5
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          69
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     2
Machines Hacked            103
  Terminals                56
  Fabricators              6
  Repair Stations          6
  Recycling Units          7
  Scanalyzers              7
  Garrison Access          3
Total Hacks                377
  Successful               196
  Failed                   162
  Catastrophic             38
  Database Lockouts        1
  Manual                   141
  Unauthorized             90
  Terminals                168
  Fabricators              20
  Repair Stations          25
  Recycling Units          19
  Scanalyzers              35
  Garrison Access          6
Terminal Hacks             198
  Record                   56
  Part Schematic           9
  Robot Schematic          7
  Robot Analysis           4
  Prototype ID Bank        7
  Open Door                5
  Branch Access Points     4
  Terminal Index           4
  Unreport Threat          3
  Locate Traps             6
  Recall Investigation     1
  Hauler Manifests         2
  Registered Components    1
  Zone Layout              3
Hacking Detections         78
  Full Trace Events        10
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          42
  Terminals                32
  Fabricators              1
  Repair Stations          0
  Recycling Units          8
  Scanalyzers              0
  Garrison Access          1
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  7
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   18
  Parts Built              1
  Total Part Build Rating  5
  Part Fabrication Matter  285
  Part Fabrication Time    152
Parts Repaired             4
  Part Repair Time         156
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     20
Parts Scanalyzed           11
  Part Schematics Acquired 9
  Parts Damaged            1
Robot Analysis Total       4
Robots Rewired             11
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               27
  Largest Group            8
  Highest-Rated Group      679
  Highest-Rated Ally       156
Total Orders               45
  STAY                     5
  GOTO                     20
  FOLLOW                   11
  GUARD                    2
  DROP                     2
  PICKUP                   3
  EXPLORE                  2
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               425
  Total Damage             11059
  Kills                    91
Allies Corrupted           0
Allies Melted              1
Peak Influence             2142
  Average Influence        577
  Final Influence          30
Maximum Alert Level        5
  Low Security (%)         29
  Level 1                  13
  Level 2                  18
  Level 3                  28
  Level 4                  8
  Level 5                  1
Triggered High Security    1
  Turns                    122
Squads Dispatched          89
  Investigation            13
  Extermination            18
  Reinforcement            22
  Assault                  20
  Garrison                 16
  Intercept                0
Derelict Logs Recovered    7
Scrap Searched             14
Exploration Rate (%)       42
  Regions Visited          25
  Pre-discovered Areas     6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      1
Actions Taken              17009
Turns Passed               23552
  Depth 11                 67
  Depth 10                 926
  Depth 9                  1559
  Depth 8                  1555
  Depth 7                  3968
  Depth 6                  5215
  Depth 5                  5450
  Depth 4                  4219
  Depth 3                  593
  Scrapyard                67
  Materials                2946
  Factory                  8696
  Mines                    586
  Storage                  508
  Lower Caves              2076
  Upper Caves              1916
  Proximity Caves          1636
  Data Miner               112
  Zhirov                   791
  Warlord                  61
  Extension                1527
  Cetus                    1518
  Archives                 309
  Hub_04(d)                803

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Fusion Reactor
Heavy Antimatter Reactor
Centrium Heavy Treads
Advanced Myomer Leg
Improved Airjet
Experimental Cesium-ion Thruster
Experimental Heat Sink
Experimental Cooling System
Advanced Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Precision Matter Filter
Centrium Medium Armor Plating
Light Regenerative Plating
Combat Drone Bay
Assault Drone Bay
Precision Shock Rifle
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Enhanced Force Rifle
Advanced Variable Charge Gun
Advanced Beam Cannon
Cooled Plasma Cannon
Improved Assault Rifle
Improved KE Penetrator
Antimatter Cannon
Tri-rail Accelerator
Compact Tesla Bomb Launcher
Precision Rocket Launcher
Impact Mace
Plasma Sword
Vibroblade

Fabricated
------------
1x Lgt. Regenerative Plating (-5/Factory)

Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 3 exits: *Fac x3)
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves (discovered 2 exits: [*Upp] / [*War])
-4/Warlord
-3/Proximity Caves

Challenges
------------
None

Game
------
Seed: NeutronMetafiberWheel
  Manual?: 1
Play Time: 534 min
  Cumulative: 8869 min
Sessions: 3
Easy Mode: 0
Game No.: 44
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/0/1/0/0/0
Lore%: 50
Gallery%: 71

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 16/Terminus
Map View: 75x55
FOV Handling: Fade In
Steam: 1

U=970063695
[close]

Watch it here!
https://www.twitch.tv/videos/200507184
https://go.twitch.tv/videos/200508759
https://go.twitch.tv/videos/200508903
#4
A very fun run with lots of fabrication! Still a few Trojans I need to learn to efficiently use the fab network. It keeps shutting down on me!

See it all here!

https://www.twitch.tv/videos/188822518

Score - 27795

Spoiler
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: LuckyLuckLuc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (225)     1125
Value Destroyed (8379)     8379
Prototype IDs (60)         1200
Alien Tech Used (7)        1400
Bonus (11191)              11191
              TOTAL SCORE: 27795

Cogmind
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (18)
Location                   -1/Access

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (16)
  Improved Melee Analysis Suite
  Improved Weapon Shielding
Weapon (3)
  (None)
Inventory (4)
  Reaction Control System
  Power Sword
  Sigix Containment Pod

Peak State
------------
Power
  Micro Fission Core
  Quantum Reactor
Propulsion
  Cooled Gravmag System
  Cooled Gravmag System
  Cooled Gravmag System
  Electron Diverter
Utility
  Experimental Thermal Converter
  Medium Storage Unit
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Maneuvering Thrusters
  Improved Weapon Shielding
  EM Disruption Field
  Antimissile System
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
  Ghost Barrier
Weapon
  Advanced Datajack
  Advanced Remote Datajack
  Power Sword
Inventory
  Tesla Rifle
  Mini Smartbomb Launcher
  Segregator
  Sigix Containment Pod
[Rating: 152]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Electron Diverter
  Treads                   Advanced Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Electron Diverter
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Experimental Utility Shielding
Weapon                     Advanced Datajack
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

Stats
-------
Bonus Breakdown            11191
  High Alert Combat Kills  1170
  Follower Combat Kills    3279
  Met Data Miner           300
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Used Core Reset Matrix   3000
  Met Sigix                2000
  Friendly Fire            -958
Classes Destroyed          21
  Worker                   25
  Builder                  4
  Tunneler                 4
  Hauler                   18
  Recycler                 12
  Mechanic                 1
  Operator                 5
  Drone                    1
  Watcher                  24
  Swarmer                  29
  Grunt                    49
  Brawler                  1
  Duelist                  1
  Protector                1
  Sentry                   23
  Specialist               1
  Hunter                   10
  Programmer               13
  Demented                 1
  Fireman                  1
  Mutant                   1
Major NPCs Destroyed       0
Best Kill Streak           11
  Combat Bots Only         9
Best States                0
  Heat Dissipation         74
  Energy Capacity          1365
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Density     10
  Jamming Range            12
  Additional Mass Support  12
  Armor Coverage (%)       48
  Resistance: KI           20
  Resistance: EM           50
  Propulsion Shielding     66
  Utility Shielding        90
  Weapon Shielding         66
  Point Defense Rating     240
  Thermal Conversion       180
  Phase Shifting           5
  Evasion (%)              78
  Melee Accuracy           16
  Target Analysis          12
  Energy Filtering         30
  Stasis Canceling         2
  Datajack Penetration     95
  Offensive Hacking        88
  Defensive Hacking        32
Matter Collected           7764
  Salvage Created          10063
Parts Attached             473
  Power                    42
  Propulsion               86
  Utility                  192
  Weapon                   153
Parts Lost                 85
  Power                    14
  Propulsion               27
  Utility                  36
  Weapon                   8
Average Slot Usage (%)     91
  Naked Turns              1
Spaces Moved               17883
  Fastest Speed (%)        434
  Average Speed (%)        282
  Slowest Speed (%)        28
  Overloaded Moves         93
  Propulsion Burnouts      0
  Targets Rammed           3
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             64
  Greatest Support         84
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          18
  Average Capacity         9
  Most Carried             18
  Average Carried          8
  Final Capacity           4
  Final Carried            4
Damage Taken               13879
  Core                     3492
  Absorbed by Shields      0
Average Core Remaining (%) 74
  Depth 11 Exit            100
  Depth 10 Exit            86
  Depth 9 Exit             66
  Depth 8 Exit             50
  Depth 7 Exit             59
  Depth 6 Exit             64
  Depth 5 Exit             82
  Depth 4 Exit             81
  Depth 3 Exit             87
  Depth 2 Exit             73
Volleys Fired              351
  Largest                  2
  Hottest                  110
Shots Fired                498
  Gun                      290
  Cannon                   44
  Launcher                 122
  Special                  42
  Kinetic                  139
  Thermal                  68
  Explosive                120
  Electromagnetic          131
  Entropic                 4
  Secondary Targets        4
Shots Hit Robots           592
  Core Hits                349
  Critical Hits            6
  Critical Kills           5
  Critical Parts Destroyed 0
Overload Shots             16
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              477
  Impact                   22
  Slashing                 66
  Piercing                 138
  Sneak Attacks            119
  Follow-up Attacks        3
Damage Inflicted           25066
  Projectiles              3166
  Explosions               11409
  Melee                    10459
  Ramming                  32
  Kinetic                  1503
  Thermal                  1813
  Explosive                9970
  Electromagnetic          1289
  Impact                   607
  Slashing                 3382
  Piercing                 6470
Overflow Damage            149
  Projectiles              0
  Explosions               117
  Melee                    32
Self-Inflicted Damage      360
  Shots                    10
  Rammed                   3
Highest Temperature        326
  Average Temperature      88
  Received Heat Transfer   1806
  Energy Bleed             2
Highest Corruption         14
  Average Corruption       4
  Corruption Purged        6
  Message Errors           23
  Matter Fused             17
  Heat Flow Error          10
  Energy Discharge         12
  Parts Rejected           3
  Data loss (database)     19
  Misfires                 1
  Misdirections            24
  Targeting Errors         9
  Weapon Failures          1
  Depth 6 End              5
  Depth 4 End              3
  Depth 2 End              6
  Impact Corruptions       0
Haulers Intercepted        18
Robots Corrupted           2
  Parts Fried              16
  Impact Corruptions       9
Robots Melted              0
  Parts Melted             6
  Heat Transferred         2073
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      62
  Prevented                8
Power Chain Reactions      7
Communications Jammed      16
Times Spotted              454
  Peak Tracking Total      25
  Tactical Retreats        54
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             9
  Drone Recoveries         0
Traps Triggered            9
  Indirectly               0
Trap Hack Attempts         56
  Triggered                1
  Disarmed                 1
  Reprogrammed             18
  Reused                   15
Traps Extracted            0
  Installed                0
  Triggered                16
Machines Disabled          45
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            135
  Terminals                73
  Fabricators              10
  Repair Stations          8
  Recycling Units          7
  Scanalyzers              8
  Garrison Access          5
Total Hacks                478
  Successful               353
  Failed                   100
  Catastrophic             20
  Database Lockouts        3
  Manual                   232
  Unauthorized             122
  Terminals                224
  Fabricators              50
  Repair Stations          18
  Recycling Units          22
  Scanalyzers              30
  Garrison Access          15
Terminal Hacks             275
  Record                   72
  Part Schematic           24
  Robot Schematic          7
  Robot Analysis           9
  Prototype ID Bank        8
  Open Door                6
  Level Access Points      2
  Branch Access Points     5
  Machine Index            4
  Terminal Index           3
  Fabricator Index         2
  Repair Station Index     1
  Garrison Index           1
  Alert Level              2
  Unreport Threat          14
  Reprogram Traps          2
  Security Status          1
  Transport Status         1
  Recall Investigation     1
  Recall Assault           1
  Hauler Manifests         4
  Registered Components    5
  Registered Prototypes    1
  Zone Layout              4
Hacking Detections         98
  Full Trace Events        7
  Feedback Events          4
  Feedback Corruption      1
  Feedback Hackware Fried  3
  Feedback Blocked         0
Trojans Installed          92
  Terminals                58
  Fabricators              10
  Repair Stations          0
  Recycling Units          9
  Scanalyzers              0
  Garrison Access          15
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      5
Robot Schematics Acquired  7
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   49
  Parts Built              18
  Total Part Build Rating  84
  Part Fabrication Matter  3236
  Part Fabrication Time    1068
Parts Repaired             6
  Part Repair Time         211
Parts Recycled             0
  Recycled Matter          33
  Retrieved Matter         0
  Retrieved Components     12
Parts Scanalyzed           12
  Part Schematics Acquired 12
  Parts Damaged            1
Robot Analysis Total       9
Robots Rewired             9
Robots Hacked              102
  Non-combat               26
  Combat                   76
  Link                     2
  Rebooted                 64
  Overloaded               21
  Assimilated              14
  Secondary                1
Robot Hack Failures        50
Allies Hacked              7
Hacks Repelled             0
Zionite Intel Received     5
  Branch Access            1
  Component Stockpiles     1
  Component Schematics     1
  Depthwide Sectors/0      2
Total Allies               76
  Largest Group            11
  Highest-Rated Group      977
  Highest-Rated Ally       268
Total Orders               121
  STAY                     10
  GOTO                     52
  ROAM                     1
  FOLLOW                   38
  GUARD                    3
  AID                      4
  DROP                     3
  PICKUP                   1
  COLLECT                  2
  EXPLORE                  7
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         11
  Heavy                    2
  Light                    1
  Recon                    2
  Fire                     2
  Experimental             1
  Defense Resupply         1
  Infowar Resupply         1
  Hacking Resupply         1
Ally Attacks               390
  Total Damage             16581
  Kills                    90
Allies Corrupted           6
Allies Melted              0
Peak Influence             1918
  Average Influence        330
  Final Influence          291
Maximum Alert Level        5
  Low Security (%)         51
  Level 1                  24
  Level 2                  7
  Level 3                  11
  Level 4                  2
  Level 5                  3
Triggered High Security    0
  Turns                    0
Squads Dispatched          52
  Investigation            11
  Extermination            11
  Reinforcement            18
  Assault                  8
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    9
Scrap Searched             24
Exploration Rate (%)       39
  Regions Visited          28
  Pre-discovered Areas     14
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              21544
Turns Passed               12486
  Depth 11                 64
  Depth 10                 528
  Depth 9                  902
  Depth 8                  768
  Depth 7                  1399
  Depth 6                  1848
  Depth 5                  2215
  Depth 4                  1517
  Depth 3                  1396
  Depth 2                  1281
  Depth 1                  568
  Scrapyard                64
  Materials                2198
  Factory                  3367
  Research                 1333
  Access                   568
  Lower Caves              796
  Upper Caves              857
  Proximity Caves          1265
  Zion                     321
  Data Miner               59
  Zhirov                   126
  Warlord                  403
  Quarantine               609
  Testing                  520

Prototype IDs
---------------
Cooled Gravmag System
Experimental Cesium-ion Thruster
Cooled Field Propulsion Drive
Electron Diverter
Cooled Impulse Thruster
Advanced Power Amplifier
Experimental Thermal Converter
Experimental Utility Shielding
Zionite Light Carapace
Centrium Heavy Armor Plating
Light Regenerative Plating
EM Disruption Field
Ghost Barrier
Experimental Reclamation Unit
Mini Smartbomb Launcher
Experimental Stasis Projector
Kinetic Spear

Fabricated
------------
1x Hacking Suite (-7/Factory)
1x Hacking Suite (-7/Factory)
1x Med. Storage Unit (-6/Factory)
2x Powered Armor (-6/Factory)
1x Adv. Datajack (-5/Factory)
1x Adv. Datajack (-5/Factory)
1x Hacking Suite (-4/Factory)
1x Hacking Suite (-4/Factory)
1x Exp. Cesium-ion Thruster (-4/Factory)
1x Kinetic Spear (-3/Research)
1x Lgt. Regenerative Plating (-3/Research)
1x Assault Drone Bay (-3/Research)
1x Adv. Hacking Suite (-2/Research)
1x Adv. Hacking Suite (-2/Research)
1x Adv. Datajack (-2/Testing)
2x Imp. Weapon Shielding (-2/Testing)

Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Sigix Terminator
Core Stripper
Subatomic Replicator
Dimensional Node Initializer

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves (discovered 2 exits: *Low / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 1 exit: Sur)

Challenges
------------
None

Game
------
Seed: StasisDynamicRailgun
  Manual?: 0
Play Time: 535 min
  Cumulative: 8335 min
Sessions: 1
Easy Mode: 0
Game No.: 43
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/0/1/0/0/0
Lore%: 50
Gallery%: 71

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 16/Terminus
Map View: 75x55
FOV Handling: Fade In
Steam: 1

U=970063695
[close]
#5
Ran the seed today and had a decent run! Explored some areas
Spoiler
Mostly Cetus
[close]
I've never been before and got myself blown up something fierce mostly because of being slow as heck on treads!

Score 12625
Spoiler
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: LuckyLuckLuc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (192)     960
Value Destroyed (6618)     6618
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2287)               2287
              TOTAL SCORE: 12625

Cogmind
---------
Core Integrity             0/1000
Matter                     166/300
Energy                     336/420
System Corruption          23%
Temperature                Warm (158)
Location                   -5/Hub_04(d)

Parts
-------
Power (2)
  Micro Fission Core
  Reinforced Quantum Reactor
Propulsion (4)
  Improved Treads
  Centrium Heavy Treads
Utility (7)
  Improved Cooling System
  Improved Coolant Injector
  Medium Storage Unit
  Improved Targeting Computer
  Armor Integrity Analyzer
  Hardened Heavy Armor Plating
Weapon (4)
  Advanced Plasma Cannon
  Advanced Plasma Cannon
  Neutron Cannon
Inventory (8)
  Armored Heavy Treads
  Improved Coolant Injector
  Improved Particle Charger
  Improved Particle Charger
  Improved System Backup Module
  Smartbomb Launcher

Peak State
------------
Power
  Micro Fission Core
  Reinforced Quantum Reactor
Propulsion
  Improved Treads
  Improved Medium Treads
  Centrium Heavy Treads
Utility
  Improved Cooling System
  Medium Storage Unit
  Improved Targeting Computer
  Armor Integrity Analyzer
  Improved Particle Charger
  Hardened Heavy Armor Plating
Weapon
  Wave Gun
  Advanced Plasma Cannon
  Advanced Plasma Cannon
  Neutron Cannon
Inventory
  Armored Heavy Treads
  Improved Coolant Injector
  Improved Coolant Injector
  Improved Particle Charger
  Improved System Backup Module
  Smartbomb Launcher
[Rating: 91]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            2287
  High Alert Combat Kills  1222
  Follower Combat Kills    1638
  Met Zhirov               300
  Friendly Fire            -873
Classes Destroyed          19
  Worker                   15
  Builder                  10
  Hauler                   14
  Recycler                 14
  Operator                 3
  Drone                    6
  Watcher                  6
  Swarmer                  20
  Saboteur                 1
  Grunt                    59
  Brawler                  2
  Duelist                  2
  Sentry                   20
  Demolisher               2
  Specialist               1
  Hunter                   7
  Programmer               5
  Behemoth                 2
  Compactor                3
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         9
Best States                0
  Heat Dissipation         86
  Coolant Potential        80
  Energy Capacity          420
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Base Temperature (-)     100
  Armor Coverage (%)       39
  Resistance: TH           15
  Core Shielding           20
  Propulsion Shielding     66
  Evasion (%)              42
  Targeting Accuracy       18
  Armor Integrity Analysis 33
  Recoil Reduction         4
  Particle Charging        20
  Datajack Penetration     55
Matter Collected           6280
  Salvage Created          9400
Parts Attached             265
  Power                    27
  Propulsion               50
  Utility                  83
  Weapon                   105
Parts Lost                 93
  Power                    8
  Propulsion               19
  Utility                  29
  Weapon                   37
Average Slot Usage (%)     94
  Naked Turns              1
Spaces Moved               4334
  Fastest Speed (%)        200
  Average Speed (%)        83
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             96
  Greatest Support         133
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         14
  Most Carried             16
  Average Carried          12
  Final Capacity           8
  Final Carried            8
Damage Taken               13027
  Core                     1512
  Absorbed by Shields      0
Average Core Remaining (%) 84
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             80
  Depth 8 Exit             85
  Depth 6 Exit             58
Volleys Fired              509
  Largest                  4
  Hottest                  286
Shots Fired                1336
  Gun                      1073
  Cannon                   209
  Launcher                 54
  Special                  0
  Kinetic                  735
  Thermal                  404
  Explosive                43
  Electromagnetic          154
  Secondary Targets        10
Shots Hit Robots           904
  Core Hits                487
  Critical Hits            19
  Critical Kills           10
  Critical Parts Destroyed 5
Overload Shots             3
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              5
  Impact                   0
  Slashing                 5
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           24778
  Projectiles              19161
  Explosions               5588
  Melee                    0
  Ramming                  29
  Kinetic                  10227
  Thermal                  7589
  Explosive                4507
  Electromagnetic          2426
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            318
  Projectiles              29
  Explosions               254
  Melee                    35
Self-Inflicted Damage      425
  Shots                    10
  Rammed                   4
Highest Temperature        561
  Average Temperature      91
  Received Heat Transfer   2562
  Shutdowns                7
  Energy Bleed             2
  Interference             8
Highest Corruption         34
  Average Corruption       21
  Corruption Purged        13
  Message Errors           53
  Matter Fused             49
  Heat Flow Error          25
  Energy Discharge         31
  Parts Rejected           4
  Data loss (database)     29
  Misfires                 7
  Misdirections            65
  Targeting Errors         168
  Weapon Failures          34
  Depth 8 End              2
  Depth 6 End              3
  Impact Corruptions       0
Haulers Intercepted        14
Robots Corrupted           1
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             23
  Heat Transferred         10939
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      6
Communications Jammed      0
Times Spotted              255
  Peak Tracking Total      16
  Tactical Retreats        23
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Traps Triggered            2
  Indirectly               0
Trap Hack Attempts         53
  Triggered                0
  Disarmed                 0
  Reprogrammed             2
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          34
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            58
  Terminals                38
  Fabricators              2
  Repair Stations          4
  Recycling Units          10
  Scanalyzers              2
  Garrison Access          2
Total Hacks                153
  Successful               67
  Failed                   86
  Catastrophic             28
  Database Lockouts        0
  Manual                   59
  Unauthorized             42
  Terminals                100
  Fabricators              4
  Repair Stations          12
  Recycling Units          26
  Scanalyzers              7
  Garrison Access          4
Terminal Hacks             22
  Record                   6
  Part Schematic           4
  Robot Analysis           1
  Open Door                1
  Branch Access Points     1
  Terminal Index           2
  Locate Traps             2
  Transport Status         1
  Hauler Manifests         1
  Registered Components    1
  Registered Prototypes    1
  Zone Layout              1
Hacking Detections         50
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          23
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          9
  Scanalyzers              0
  Garrison Access          2
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   7
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             4
  Part Repair Time         193
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     24
Parts Scanalyzed           4
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             18
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               37
  Largest Group            14
  Highest-Rated Group      364
  Highest-Rated Ally       129
Total Orders               13
  STAY                     1
  GOTO                     1
  FOLLOW                   5
  GUARD                    3
  AID                      1
  EXPLORE                  2
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               337
  Total Damage             5245
  Kills                    68
Allies Corrupted           0
Allies Melted              1
Peak Influence             1499
  Average Influence        378
  Final Influence          64
Maximum Alert Level        4
  Low Security (%)         52
  Level 1                  19
  Level 2                  6
  Level 3                  9
  Level 4                  12
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          31
  Investigation            4
  Extermination            4
  Reinforcement            14
  Assault                  3
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       23
  Regions Visited          14
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6001
Turns Passed               8052
  Depth 11                 71
  Depth 10                 686
  Depth 9                  371
  Depth 8                  1623
  Depth 6                  1440
  Depth 5                  3861
  Scrapyard                71
  Materials                1493
  Factory                  2139
  Storage                  614
  Recycling                573
  Waste                    271
  Extension                2071
  Cetus                    432
  Archives                 114
  Hub_04(d)                274

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cold Fusion Reactor
Centrium Heavy Treads
Improved EM Shotgun
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Improved Assault Rifle
Precision Assault Rifle
Improved Heavy Machine Gun

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d)

Challenges
------------
None

Game
------
Seed: ThunderRocketVortex
  Manual?: 1
Play Time: 188 min
  Cumulative: 6867 min
Sessions: 1
Easy Mode: 0
Game No.: 38
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/0/1/0/0/0
Lore%: 42
Gallery%: 63

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 16/Terminus
Map View: 75x55
FOV Handling: Fade In
Steam: 1

U=970063695
[close]

Check out the run here! https://www.twitch.tv/videos/187161042
#6
Stories / Re: My first ever win! (full playthrough)
November 01, 2017, 07:42:24 AM
Really had no clue what was going on really  :D . I keep wondering, if i didn't hack that last door, how many options did I have? But w/e a win is a win!
#7
Had a big ol' army at my back, figured I'd dive deep and check out what the inside of a garrison is all about!



https://www.twitch.tv/videos/186765588
#8
Stories / Running around the caves with 1 core
November 01, 2017, 04:57:17 AM
Had my core down super low... as low as it can get! 1!!!!

Will I manage to escape the caves alive with a long way to go and only one core? I'm never one to give up! I'll try all shenanigans. Check out what happens here!

https://www.twitch.tv/videos/186764578
#9
Stories / My first ever win! (full playthrough)
November 01, 2017, 04:54:44 AM
After my fourth run, nailed my first win! Whole video here!

https://www.twitch.tv/videos/186763195 part 1

https://www.twitch.tv/videos/186763309 part 2
#10
General Discussion / Re: Operators are dumb as heck
October 25, 2017, 12:12:26 PM
hmm in the charging ally caves video, It kinda makes sense how it behaved cuz I didn't notice he walked right in front of me and i believe i friendly fired him in the ass. I didn't do my usual thing and as soon as the fight starts tell him to go somewhere safe. So he was running away from me and into the enemies line of fire. 
#11
General Discussion / Re: Operators are dumb as heck
October 25, 2017, 12:08:27 PM
I made a few highlights of my stream when ally AI got on my nerves a bit. I hope this can help contribute.


trap triggered2 https://www.twitch.tv/videos/185031330

dumb ally hallway

https://www.twitch.tv/videos/185032155

charging ally caves

https://www.twitch.tv/videos/185033342
#12
General Discussion / Re: Operators are dumb as heck
October 24, 2017, 09:21:48 AM
I guess what could be happening is that I'm blocking the one tile that allows the path to go through so they step on it? or green bots perhaps. I need to start making notes of when these things occur and post some videos hehe.
#13
General Discussion / Re: Operators are dumb as heck
October 24, 2017, 09:19:41 AM
Idk it seems like my Friendlies step on traps very frequently (i have an OP in the team so I see all traps, right?) I make it a point now to hold all my friendlies back and disable all the traps cuz they keep stepping on them even thoiugh there is a rather clear path.  A few times as i'm disarming them and i forgot to order them back, they step on the traps, super annoying.
#14
General Discussion / Re: Operators are dumb as heck
October 24, 2017, 02:37:05 AM
Thanks for the reply! Glad to know that friendly AI is on the chalkboard. I understand that this type of programming is probably quite a challenge.

For the subject on when i spot them and then turn around, I would still prefer this because as soon as i spot them, instead of turning around, at least i can order my technicians to safety. Maybe have some way to set a range to the follow or something along those lines would be nice.
#15
General Discussion / Re: Operators are dumb as heck
October 24, 2017, 02:31:52 AM
Oh another thing I forgot tomention is that your allies will often step on discovered traps even if there is a way through. And if there isn't, would be nice if they would at least temporarily wait a few turns while on follow.

#16
General Discussion / Operators are dumb as heck
October 23, 2017, 11:55:56 PM
First thing, getting an account was a little annoying because when it asked for "what game is grid sage developping" it did not accept "Cogmind". Almost kept me out of the forums and may keep others out.

It is apparently case sensitive and only "cogmind" is accepted. This is not the first developer i've come across that had a similar nuisance when trying to sign up to the forums.

Well to the topic. I have been trying to get hacking to work and the AI for the operators once you have assimilated them is very frustrating. The main thing is that when they are on follow command, they do not follow behind you but seem to hover around you. This is annoying sometimes as they will frequently hover in front of you and scout around a corner or into a door before you and get one shot. I feel the follow command should force them to stay behind you respective to your last movement, ex. if you are moving south, then they will not pass you to go south of you.

I have also had  few cases where I tell an operator to 'GOTO' a specific are and they sometimes take an odd path and run right past me into combat and die. Not sure if their path was blocked or something, but I was streaming all this so i could maybe hunt down a video if that would help.

Loving cogmind so far though, thanks for making a great roguelike! Cheers!

www.twitch.tv/luckyluckluc2