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Messages - Horse

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1
Strategies / Re: Wheels over legs?
« on: October 28, 2017, 07:01:19 AM »

2
Strategies / Re: Master Trapper: What i think about it
« on: July 21, 2017, 08:16:34 AM »
I've only ever managed to find it once. Hard to plan for, since there's such a low chance of it turning up... unless there's another path I've missed?

3
General Discussion / Re: Graphics appreciation thread
« on: July 16, 2017, 01:58:41 PM »
Whaaaaaaaaaat? XCOMRL was YOU?

Okay. I take back everything I said before. I'm still heartbroken that that game wasn't taken further.

((ToME is better played in tile mode, still, if only because of the poor quality available typefaces. The game itself is pretty fun, once getting over the every-item-is-magical hump.))

I think I may have read that article, years ago, and well before I had purchased Cogmind. You demonstrate a strong knowledge of what makes these games work. I wouldn't normally pay for a roguelike, but... but I'm fawning. You realize you can never stop now, right?

4
General Discussion / Graphics appreciation thread
« on: July 15, 2017, 07:59:01 AM »
I made the scorecard for beta 1.2! Runner-up for "mines placed". That's some really good community management. I do hope that this type of score-keeping persists into v1.0 and beyond. ;D

But I digress.

I'm an ascii die-hard when it comes to roguelikes, except when it comes to DCSS and Cogmind. Almost invariably, I choose a ascii over a graphical tileset. DCSS has had such broad community support over decades of development, that it stands to reason that its tileset would be good. It is good for different reasons than cogmind's tileset. Even in dwarf fortress, ascii is vastly preferable on account of readability. That's what Cogmind's tileset has going for it. Small tiles mean that I can fit a large area of the play-field on my screen. Strong contrasts (something sorely lacking from ToME's tilesets) make it easy to discern NPCs from terrain, and a sufficient degree of variance between robot models allow for rapid identification of potential threats. Seriously, these are some of the best graphics I have yet seen in a roguelike, and that's even before consideration of graphical effects like explosions and emp (a page out of The Book of Brogue, I reckon). Colour me impressed.

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