My purpose was to give some feedback to you, since I'm not very used to these kind of games. For me, fighting without control is boring (ToME get boring from time to time, but the level up motivates me to play). Maybe there is a lot more to discover, and maybe some of the ideas I can tell you are already implemented - anyway - do not feel any pressure with them, they are just vague ideas from a random person.
I did a new run in Cogmind and I discovered there are computers that you can use. I still don't know understand them fully, but they seem interesting. One of them was like an store (?). Also, I liked some other robots appeared from nowhere and told me whatever, and how they helped me. I still do not understand too much about how the 'universe' works, all I can see is I hate yellow robots, they hate me, and they are a lot. This time I did a new record, I reached a new area with orange walls. I always think I need more guns, because I need to kill fast my enemies since I don't know how to flee them, and this game (at my poor level of understanding) is about killing yellow robots
)
About the parts. They seem paper
they break too quickly and it seems they cannot be repaired. I don't know how to create a build and keep it, because they get damaged too fast. Also, I'm still not sure why a gear is better than another, and why they have different color. The rating indicator helps. I learn grenade launcher are very good, because it seems (at the moment) the only way to save myself from groups or 5-6 robots, and its easier to hit.
Also, I'm finally having problems with some stats, like the Heat - that was FUN! I was generating around 200 heat per shot, it was something like hit or die. One of things I loved from Silent Hunter 3, or Faster than Light, was that your 'device' (submarine or ship) could fail under damage or under some circunstances. When I see that in cogmind I loved it too. However in Cogmind it seems implemented like an "all or nothing", one device can work or it doesn't. It would be interesting if a damaged part may randomly work, work in a faulty way, or even a minimal chance to explode. Maybe they could be repaired with some time or utility.
One thing that bugs me is that I cannot attach directly a part from the floor. When I have the inventary full, I need to release one part, then get the other one, attach it, and get the part I leaved.
I repeat, do not take nothing I say to seriously, because I'm learning the game! I only played around 12h or less!
Well, while you can certainly impact events of the world and change what's going on over time on a macro scale, much of the so-called "evolving" is yourself, since from area to area you may often be changing from strategy to strategy as your build changes, sometimes quite radically. In that sense it's going to be extremely different from a game like ToME, where you decide on a class and will pretty much be doing similar class-based actions throughout the entire game, getting better and better at them.
I get confused with this, I read it pretty fast, so my imagination filled the gaps:
http://www.gridsagegames.com/blog/2015/04/living-dungeon/I thought Cogmind would be something similar to Dwarf Fortress, where you have a living ecosystem instead going from level to level and never returning (btw. I never played DF, is too complex for me). Anyway I'm not dissapointed, just discovering 'a new game'