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Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (187) 935
Value Destroyed (6121) 6121
Prototype IDs (14) 280
Alien Tech Used (0) 0
Bonus (2856) 2856
TOTAL SCORE: 14192
Cogmind
---------
Core Integrity 0/1450
Matter 59/300
Energy 25/340
System Corruption 9%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (3)
Particle Reactor
Propulsion (6)
(None)
Utility (10)
Advanced Terrain Scan Processor
Weapon (4)
Enhanced Nova Cannon
Inventory (4)
Heavy Neutron Cannon
Peak State
------------
Power
Quantum Reactor
Propulsion
Combat Airjet
Combat Gravmag System
Combat Gravmag System
Combat Gravmag System
Combat Gravmag System
Utility
Advanced Cryofiber Web
Advanced Heat Sink
Large Storage Unit
Advanced Terrain Scanner
Advanced Terrain Scan Processor
Improved Weapon Cycler
Improved Medium Armor Plating
Improved Medium Armor Plating
Centrium Medium Armor Plating
Weapon
Improved Arc Projector
Advanced Plasma Cannon
Mini Assault Cannon
Mass Driver
Inventory
Improved Energy Well
Advanced Particle Charger
Experimental Thermal Shield
Neutron Cannon
Neutron Cannon
Hardcell Cannon
Long-range Missile Launcher
Ripper
[Rating: 109]
Favorites
-----------
Power Reinforced Deuterium Engine
Engine Reinforced Deuterium Engine
Power Core Enhanced Nuclear Core
Reactor Quantum Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Improved Titanium Leg
Hover Unit Combat Airjet
Flight Unit Impulse Thruster Array
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Advanced Terrain Scan Processor
Protection Improved Medium Armor Plating
Weapon Heavy Laser
Energy Gun Heavy Laser
Energy Cannon Neutron Cannon
Ballistic Gun Heavy Machine Gun
Ballistic Cannon Mini Assault Cannon
Launcher Precision Grenade Launcher
Slashing Weapon Axe
Stats
-------
Bonus Breakdown 2856
High Alert Combat Kills 167
Follower Combat Kills 2128
Built Enhanced Grunts 300
Met R17 at Cetus 500
Friendly Fire -239
Classes Destroyed 15
Worker 16
Builder 3
Tunneler 7
Hauler 8
Recycler 6
Operator 3
Drone 1
Watcher 7
Swarmer 47
Grunt 58
Brawler 6
Duelist 2
Sentry 17
Hunter 2
Programmer 4
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 8
Best States 0
Heat Dissipation 75
Energy Capacity 725
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Range 18
Terrain Scan Density 210
Additional Mass Support 9
Base Temperature (-) 200
Armor Coverage (%) 38
Resistance: TH 30
Propulsion Shielding 33
Weapon Cycling 20
Evasion (%) 78
Recoil Reduction 4
Particle Charging 25
Matter Collected 4243
Salvage Created 5817
Parts Attached 231
Power 20
Propulsion 44
Utility 68
Weapon 99
Parts Lost 63
Power 7
Propulsion 19
Utility 19
Weapon 18
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 4917
Fastest Speed (%) 370
Average Speed (%) 130
Slowest Speed (%) 50
Overloaded Moves 34
Propulsion Burnouts 0
Targets Rammed 10
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 82
Greatest Support 122
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 7
Most Carried 10
Average Carried 6
Final Capacity 4
Final Carried 1
Damage Taken 13964
Core 3218
Absorbed by Shields 70
Average Core Remaining (%) 77
Depth 11 Exit 100
Depth 10 Exit 84
Depth 9 Exit 81
Depth 8 Exit 91
Depth 7 Exit 37
Depth 6 Exit 85
Depth 5 Exit 90
Depth 4 Exit 100
Depth 3 Exit 27
Volleys Fired 435
Largest 3
Hottest 213
Shots Fired 795
Gun 450
Cannon 276
Launcher 69
Special 0
Kinetic 298
Thermal 302
Explosive 65
Electromagnetic 130
Secondary Targets 6
Shots Hit Robots 522
Core Hits 369
Critical Hits 3
Critical Kills 1
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 64
Impact 0
Slashing 64
Piercing 0
Sneak Attacks 9
Follow-up Attacks 0
Damage Inflicted 20261
Projectiles 10227
Explosions 8839
Melee 1158
Ramming 37
Kinetic 3947
Thermal 5008
Explosive 8213
Electromagnetic 1898
Impact 0
Slashing 1158
Piercing 0
Overflow Damage 56
Projectiles 7
Explosions 38
Melee 11
Self-Inflicted Damage 540
Shots 14
Rammed 10
Highest Temperature 264
Average Temperature 57
Received Heat Transfer 2587
Interference 2
Highest Corruption 8
Average Corruption 1
Corruption Purged 0
Message Errors 6
Matter Fused 7
Heat Flow Error 1
Energy Discharge 6
Data loss (database) 7
Misfires 5
Misdirections 4
Targeting Errors 7
Weapon Failures 1
Depth 10 End 3
Depth 7 End 3
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 1
Parts Fried 5
Impact Corruptions 0
Robots Melted 1
Parts Melted 5
Heat Transferred 7739
Parts Sabotaged 2
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 18
Prevented 0
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 357
Peak Tracking Total 19
Tactical Retreats 37
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 14
Drone Recoveries 2
Traps Triggered 13
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 29
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 42
Terminals 30
Fabricators 2
Repair Stations 1
Recycling Units 2
Scanalyzers 0
Garrison Access 4
Total Hacks 117
Successful 56
Failed 60
Catastrophic 16
Database Lockouts 0
Manual 9
Unauthorized 4
Terminals 73
Fabricators 3
Repair Stations 4
Recycling Units 2
Scanalyzers 0
Garrison Access 6
Terminal Hacks 52
Record 26
Part Schematic 25
Robot Schematic 2
Robot Analysis 2
Prototype ID Bank 1
Open Door 8
Emergency Access Points 1
Alert Level 1
Unreport Threat 1
Locate Traps 1
Security Status 1
Recall Reinforcements 2
Registered Components 1
Zone Layout 3
Hacking Detections 35
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 2
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 8
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 7
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 37
Largest Group 12
Highest-Rated Group 606
Highest-Rated Ally 156
Total Orders 9
EXPLORE 7
RETURN 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 348
Total Damage 7678
Kills 57
Allies Corrupted 0
Allies Melted 0
Peak Influence 747
Average Influence 193
Final Influence 23
Maximum Alert Level 3
Low Security (%) 61
Level 1 25
Level 2 12
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 36
Investigation 5
Extermination 3
Reinforcement 23
Assault 1
Garrison 4
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 1
Exploration Rate (%) 20
Regions Visited 19
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6601
Turns Passed 7380
Depth 11 127
Depth 10 761
Depth 9 1007
Depth 8 355
Depth 7 1973
Depth 6 1835
Depth 5 659
Depth 4 46
Depth 3 391
Depth 2 226
Scrapyard 127
Materials 1777
Factory 1777
Research 489
Mines 346
Storage 930
Upper Caves 373
Extension 720
Cetus 399
Archives 122
Hub_04(d) 192
Armory 128
Prototype IDs
---------------
Enhanced Nuclear Core
Cooled Antimatter Reactor
Improved Flight Unit
Cooled Q-thruster
Improved Energy Well
Centrium Medium Armor Plating
Experimental Thermal Shield
Improved EM Shotgun
Improved Medium Laser
Mini Assault Cannon
Advanced EMP Blaster
Guided Missile Launcher
Precision Grenade Launcher
Scatter Rocket Array
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [*Res] / Upp)
-3/Research
-3/Armory
-2/Research
Challenges
------------
None
Game
------
Seed: AntigravFireCompactor
Manual?: 1
Play Time: 148 min
Cumulative: 5559 min
Sessions: 5
Easy Mode: 0
Game No.: 109
Easier: 3
Easiest: 5
Win Type: -
Total: 5
Types: 4/0/0/1/0/0/0
Lore%: 64
Gallery%: 75
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
U=284935321
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1562652353245
Cogmind - Beta 2 @@@ ROGUELIKE MODE
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (66) 330
Value Destroyed (2159) 2159
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (359) 359
TOTAL SCORE: 4428
Cogmind
---------
Core Integrity 0/700
Matter 63/300
Energy 99/100
System Corruption 42%
Temperature Cool (0)
Location -6/Proximity Caves
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (5)
(None)
Weapon (3)
Heavy Battle Rifle
Inventory (4)
Makeshift Flight Unit
Peak State
------------
Power
Light Angular Momentum Engine
Propulsion
Light Treads
Light Treads
Light Treads
Durable Treads
Utility
Improved Heat Sink
Improved Terrain Scanner
Hardened Light Armor Plating
Improved Light Armor Plating
Improved Light Armor Plating
Weapon
Flak Gun
Mini Assault Cannon
Axe
Inventory
Reinforced Ion Engine
Improved Deuterium Engine
Improved Assault Rifle
Missile Launcher
[Rating: 37]
Favorites
-----------
Power Reinforced Ion Engine
Engine Reinforced Ion Engine
Power Core Fission Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Hardened Light Armor Plating
Device Improved Heat Sink
Storage Small Storage Unit
Processor Targeting Computer
Protection Hardened Light Armor Plating
Weapon Makeshift Hammer
Energy Gun EM Pulse Gun
Energy Cannon EM Pulse Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Mini Assault Cannon
Launcher Grenade Launcher
Impact Weapon Makeshift Hammer
Slashing Weapon Makeshift Sword
Piercing Weapon Makeshift Spear
Stats
-------
Bonus Breakdown 359
High Alert Combat Kills 11
Met Imprinter 300
Was Imprinted 300
Friendly Fire -252
Classes Destroyed 12
Worker 5
Builder 2
Tunneler 3
Recycler 3
Mechanic 1
Operator 1
Swarmer 7
Grunt 30
Brawler 2
Duelist 2
Sentry 8
Hunter 2
Major NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 4
Best States 0
Heat Dissipation 48
Energy Capacity 310
Matter Capacity 300
Sight Range 16
Terrain Scan Range 16
Terrain Scan Density 10
Armor Coverage (%) 36
Core Shielding 20
Evasion (%) 50
Targeting Accuracy 5
Armor Integrity Analysis 33
Recoil Reduction 4
Matter Collected 1464
Salvage Created 2823
Parts Attached 87
Power 7
Propulsion 13
Utility 23
Weapon 44
Parts Lost 29
Power 3
Propulsion 6
Utility 9
Weapon 11
Average Slot Usage (%) 90
Naked Turns 8
Spaces Moved 2695
Fastest Speed (%) 200
Average Speed (%) 62
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 13
Heaviest Build 35
Greatest Support 85
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 6
Average Capacity 4
Most Carried 6
Average Carried 4
Final Capacity 4
Final Carried 1
Damage Taken 5549
Core 1339
Absorbed by Shields 0
Average Core Remaining (%) 62
Depth 11 Exit 100
Depth 10 Exit 83
Depth 9 Exit 5
Depth 8 Exit 61
Volleys Fired 189
Largest 3
Hottest 113
Shots Fired 313
Gun 252
Cannon 29
Launcher 32
Special 0
Kinetic 80
Thermal 52
Explosive 32
Electromagnetic 149
Secondary Targets 6
Shots Hit Robots 220
Core Hits 123
Critical Hits 1
Critical Kills 1
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 295
Impact 125
Slashing 45
Piercing 125
Sneak Attacks 13
Follow-up Attacks 3
Damage Inflicted 6050
Projectiles 2600
Explosions 1471
Melee 1979
Ramming 0
Kinetic 660
Thermal 516
Explosive 1348
Electromagnetic 1547
Impact 819
Slashing 567
Piercing 593
Overflow Damage 15
Projectiles 0
Explosions 15
Melee 0
Self-Inflicted Damage 231
Shots 8
Rammed 0
Highest Temperature 229
Average Temperature 70
Received Heat Transfer 1383
Highest Corruption 42
Average Corruption 12
Corruption Purged 0
Message Errors 7
Matter Fused 6
Heat Flow Error 3
Energy Discharge 5
Data loss (database) 6
Misfires 2
Misdirections 3
Targeting Errors 25
Weapon Failures 5
Depth 9 End 6
Impact Corruptions 0
Haulers Intercepted 0
Robots Corrupted 1
Parts Fried 6
Impact Corruptions 6
Robots Melted 0
Parts Melted 1
Heat Transferred 1187
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 8
Prevented 0
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 77
Peak Tracking Total 5
Tactical Retreats 4
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 10
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 15
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 3
Scanalyzers 1
Garrison Access 2
Total Hacks 37
Successful 12
Failed 23
Catastrophic 7
Database Lockouts 2
Manual 12
Unauthorized 3
Terminals 22
Fabricators 0
Repair Stations 0
Recycling Units 6
Scanalyzers 2
Garrison Access 3
Terminal Hacks 13
Part Schematic 3
Robot Schematic 1
Robot Analysis 3
Prototype ID Bank 2
Branch Access Points 1
Hacking Detections 14
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 3
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 9
Largest Group 9
Highest-Rated Group 295
Highest-Rated Ally 39
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 422
Average Influence 120
Final Influence 0
Maximum Alert Level 2
Low Security (%) 74
Level 1 24
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 13
Investigation 6
Extermination 0
Reinforcement 3
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 2
Exploration Rate (%) 24
Regions Visited 8
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4084
Turns Passed 6312
Depth 11 115
Depth 10 580
Depth 9 889
Depth 8 481
Depth 7 3736
Depth 6 511
Scrapyard 115
Materials 1950
Factory 307
Lower Caves 176
Proximity Caves 511
Zion 3253
Prototype IDs
---------------
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Mini Assault Cannon
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
Challenges
------------
None
Game
------
Seed: SurgeMachineInsulator
Manual?: 1
Play Time: 59 min
Cumulative: 3636 min
Sessions: 1
Easy Mode: 0
Game No.: 88
Easier: 3
Easiest: 5
Win Type: -
Total: 3
Types: 3/0/0/0/0/0/0
Lore%: 58
Gallery%: 68
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
U=284935321
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306805
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (91) 455
Value Destroyed (1795) 1795
Prototype IDs (22) 440
Alien Tech Used (0) 0
Bonus (2100) 2100
TOTAL SCORE: 9290
Cogmind
---------
Core Integrity 0/1600
Matter 79/300
Energy 100/100
System Corruption 5%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (7)
(None)
Utility (13)
Experimental Signal Interpreter
Advanced Terrain Scan Processor
Weapon (3)
(None)
Inventory (4)
Antimatter Reactor
Improved Remote Shield Generator
Fusion Bomb Launcher
Peak State
------------
Power
Micro Nuclear Core
Antimatter Reactor
Propulsion
Makeshift Hover Unit
Field Propulsion Drive
Field Propulsion Drive
Field Propulsion Drive
Field Propulsion Drive
Impulse Thruster
Utility
Compact Battery
Energy Well
Long-range Sensor Array
Experimental Signal Interpreter
Makeshift Terrain Scanner
Terrain Scan Processor
Advanced Terrain Scan Processor
Makeshift Armor Plating
Improved Remote Shield Generator
Improved Hacking Suite
Weapon
Fusion Bomb Launcher
Spear
Inventory
Makeshift Hover Unit
Antigrav System
[Rating: 104]
Favorites
-----------
Power Micro Nuclear Core
Engine Improved Ion Engine
Power Core Micro Nuclear Core
Reactor Antimatter Reactor
Propulsion Cooled VTOL Module
Leg Aluminum Leg
Hover Unit Makeshift Hover Unit
Flight Unit Cooled VTOL Module
Utility Advanced Terrain Scan Processor
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Advanced Terrain Scan Processor
Hackware Hacking Suite
Protection Makeshift Armor Plating
Weapon Spear
Energy Gun Improved Medium Laser
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Improved Grenade Launcher
Special Weapon Remote Datajack
Impact Weapon Great Maul
Slashing Weapon Makeshift Sword
Piercing Weapon Spear
Stats
-------
Bonus Breakdown 2100
Met Imprinter 300
Was Imprinted 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Classes Destroyed 13
Worker 17
Builder 3
Tunneler 5
Hauler 8
Recycler 6
Operator 2
Watcher 4
Swarmer 13
Grunt 19
Brawler 3
Sentry 5
Programmer 4
Demented 2
Major NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Best States 0
Heat Dissipation 52
Energy Capacity 1175
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Range 16
Terrain Scan Density 385
Armor Coverage (%) 44
Utility Shielding 33
Weapon Shielding 33
Evasion (%) 65
Melee Accuracy 6
Datajack Penetration 50
Offensive Hacking 12
Defensive Hacking 10
Matter Collected 1924
Salvage Created 3046
Parts Attached 153
Power 18
Propulsion 42
Utility 50
Weapon 43
Parts Lost 36
Power 4
Propulsion 17
Utility 11
Weapon 4
Average Slot Usage (%) 88
Naked Turns 3
Spaces Moved 8797
Fastest Speed (%) 434
Average Speed (%) 246
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 57
Greatest Support 68
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 5
Most Carried 8
Average Carried 4
Final Capacity 4
Final Carried 3
Damage Taken 34066
Core 2403
Absorbed by Shields 87
Average Core Remaining (%) 85
Depth 11 Exit 100
Depth 10 Exit 72
Depth 9 Exit 72
Depth 8 Exit 75
Depth 7 Exit 57
Depth 6 Exit 94
Depth 5 Exit 92
Depth 4 Exit 96
Depth 3 Exit 100
Depth 2 Exit 98
Volleys Fired 137
Largest 2
Hottest 133
Shots Fired 240
Gun 154
Cannon 59
Launcher 21
Special 6
Kinetic 72
Thermal 112
Explosive 21
Electromagnetic 35
Secondary Targets 1
Shots Hit Robots 189
Core Hits 107
Critical Hits 1
Critical Kills 1
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 188
Impact 19
Slashing 87
Piercing 82
Sneak Attacks 31
Follow-up Attacks 0
Damage Inflicted 8144
Projectiles 2195
Explosions 2261
Melee 3682
Ramming 6
Kinetic 595
Thermal 1413
Explosive 2055
Electromagnetic 393
Impact 501
Slashing 2308
Piercing 873
Overflow Damage 93
Projectiles 0
Explosions 93
Melee 0
Self-Inflicted Damage 360
Shots 6
Rammed 1
Highest Temperature 289
Average Temperature 36
Received Heat Transfer 1284
Highest Corruption 5
Average Corruption 1
Corruption Purged 0
Message Errors 5
Matter Fused 4
Heat Flow Error 3
Data loss (database) 1
Misdirections 3
Targeting Errors 2
Depth 9 End 3
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 0
Parts Fried 5
Impact Corruptions 9
Robots Melted 0
Parts Melted 2
Heat Transferred 2890
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 60
Prevented 6
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 201
Peak Tracking Total 24
Tactical Retreats 26
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Traps Triggered 8
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 4
Traps Extracted 0
Installed 0
Triggered 7
Machines Disabled 8
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 46
Terminals 29
Fabricators 5
Repair Stations 0
Recycling Units 1
Scanalyzers 4
Garrison Access 1
Total Hacks 114
Successful 47
Failed 61
Catastrophic 23
Database Lockouts 0
Manual 42
Unauthorized 81
Terminals 63
Fabricators 11
Repair Stations 0
Recycling Units 1
Scanalyzers 14
Garrison Access 1
Terminal Hacks 49
Record 11
Robot Schematic 2
Robot Analysis 3
Prototype ID Bank 6
Open Door 3
Branch Access Points 1
Hauler Manifests 1
Registered Components 3
Zone Layout 1
Hacking Detections 39
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 1
Fab Network Shutdowns 0
Robot Schematics Acquired 2
Robots Built 3
Total Robot Build Rating 6
Robot Fabrication Matter 186
Robot Fabrication Time 99
Part Schematics Acquired 16
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 10
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 3
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 21
Largest Group 9
Highest-Rated Group 281
Highest-Rated Ally 39
Total Orders 1
EXPLORE 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 41
Total Damage 821
Kills 5
Allies Corrupted 0
Allies Melted 0
Peak Influence 199
Average Influence 56
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 19
Investigation 3
Extermination 2
Reinforcement 13
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 12
Scrap Searched 6
Exploration Rate (%) 27
Regions Visited 20
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11210
Turns Passed 7678
Depth 11 122
Depth 10 498
Depth 9 1750
Depth 8 398
Depth 7 624
Depth 6 1314
Depth 5 1399
Depth 4 853
Depth 3 163
Depth 2 125
Depth 1 432
Scrapyard 122
Materials 2646
Factory 1144
Research 288
Access 432
Storage 197
Lower Caves 366
Upper Caves 535
Proximity Caves 728
Zion 716
Warlord 504
Prototype IDs
---------------
Heavy Ion Engine
F-cell Engine
Enhanced Fission Core
Experimental Flexi-carbon Leg
Cooled VTOL Module
Advanced Power Amplifier
Experimental Cooling System
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Experimental Weapon Shielding
Improved Thermal Defense Suite
Mobile Refinery Mk. CCLXVII
Phasing AFG
Heavy Tesla Rifle
Improved Medium Laser
Heavy Wave Gun
Vortex Rail
Advanced Beam Cannon
Vortex Driver
Improved Assault Rifle
Guided EMP Blaster
Kinetic Spear
Fabricated
------------
3x B-36 Bruiser (-6/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
-1/Access
Challenges
------------
None
Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (137) 685
Value Destroyed (3487) 3487
Prototype IDs (7) 140
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 6312
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 150/150
System Corruption 4%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
Light Angular Momentum Engine
Propulsion (5)
Improved Medium Treads
Gravmag Array
Gravmag Array
Utility (6)
Enhanced Optical Array
Weapon (2)
Heavy Flail
Inventory (4)
Matter Compressor
Peak State
------------
Power
Light Angular Momentum Engine
Light Fission Core
Propulsion
Improved Medium Treads
Gravmag Array
Gravmag Array
Utility
Enhanced Optical Array
Hardened Heavy Armor Plating
Weapon
Heavy Flail
Inventory
Matter Compressor
[Rating: 50]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Enhanced Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Cooled Airjet
Flight Unit Xenon Bombardment Thruster
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Assault Rifle
Energy Gun Precision Beam Rifle
Energy Cannon Heavy Particle Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Grenade Launcher
Impact Weapon Heavy Flail
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 21
Builder 2
Tunneler 4
Hauler 7
Recycler 9
Operator 5
Watcher 8
Swarmer 15
Grunt 46
Brawler 2
Duelist 2
Sentry 12
Hunter 3
Programmer 1
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 6
Best States 0
Heat Dissipation 78
Energy Capacity 300
Matter Capacity 300
Sight Range 22
Terrain Scan Range 16
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 64
Core Shielding 20
Weapon Shielding 33
Evasion (%) 62
Targeting Accuracy 6
Offensive Hacking 10
Matter Collected 2761
Salvage Created 4909
Parts Attached 133
Power 20
Propulsion 44
Utility 24
Weapon 45
Parts Lost 35
Power 6
Propulsion 14
Utility 9
Weapon 6
Average Slot Usage (%) 89
Naked Turns 1
Spaces Moved 2781
Fastest Speed (%) 270
Average Speed (%) 96
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Heaviest Build 39
Greatest Support 64
Greatest Overweight (x) 4
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Carried 10
Average Carried 7
Final Capacity 4
Final Carried 1
Core Damage Taken 1549
Average Core Remaining (%) 66
Depth 11 Exit 100
Depth 10 Exit 16
Depth 9 Exit 78
Depth 8 Exit 74
Depth 7 Exit 64
Volleys Fired 366
Largest 2
Hottest 131
Shots Fired 705
Gun 644
Cannon 48
Launcher 13
Special 0
Kinetic 436
Thermal 218
Explosive 13
Electromagnetic 38
Shots Hit Robots 514
Core Hits 219
Critical Hits 8
Kills 2
Parts Destroyed 6
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 34
Impact 34
Slashing 0
Piercing 0
Damage Inflicted 10419
Projectiles 7918
Explosions 1739
Melee 756
Ramming 6
Kinetic 4719
Thermal 3250
Explosive 1311
Electromagnetic 377
Impact 756
Slashing 0
Piercing 0
Overflow Damage 195
Projectiles 0
Explosions 195
Melee 0
Self-Inflicted Damage 593
Shots 11
Rammed 1
Highest Temperature 264
Average Temperature 59
Received Heat Transfer 2460
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 4
Average Corruption 1
Message Errors 3
Matter Fused 0
Heat Flow Error 1
Energy Discharge 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 3
Misfires 0
Misdirections 0
Targeting Errors 1
Weapon Failures 0
Depth 9 End 1
Haulers Intercepted 7
Robots Corrupted 0
Parts Fried 2
Robots Melted 0
Parts Melted 9
Heat Transferred 6326
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 2
Communications Jammed 0
Times Spotted 137
Peak Tracking Total 7
Tactical Retreats 10
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 10
Data Cores Recovered 1
Used 0
Machines Hacked 24
Terminals 16
Fabricators 1
Repair Stations 3
Recycling Units 2
Scanalyzers 1
Garrison Access 1
Total Hacks 63
Successful 23
Failed 40
Catastrophic 10
Database Lockouts 0
Manual 19
Unauthorized 5
Terminals 41
Fabricators 1
Repair Stations 6
Recycling Units 6
Scanalyzers 4
Garrison Access 5
Terminal Hacks 10
Record 1
Part Schematic 1
Prototype ID Bank 2
Emergency Access Points 2
Terminal Index 1
Unreport Threat 1
Transport Status 1
Registered Components 1
Hacking Detections 22
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 3
Part Repair Time 80
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 20
Highest-Rated Ally 20
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 522
Average Influence 134
Final Influence 17
Maximum Alert Level 2
Low Security (%) 78
Level 1 15
Level 2 5
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 7
Extermination 0
Reinforcement 9
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 25
Regions Visited 6
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3842
Turns Passed 4968
Depth 11 186
Depth 10 1680
Depth 9 967
Depth 8 982
Depth 7 548
Depth 6 605
Scrapyard 186
Materials 3629
Factory 1153
Prototype IDs
---------------
Cooled Ion Engine
Enhanced Nuclear Core
Cooled Airjet
Improved Flight Unit
Precision Beam Rifle
Improved Assault Rifle
Enhanced Autogun
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
Game
------
Seed: Green Glory
^Manual?: 1
Play Time: 61 min
Sessions: 1
Mod: N/A
Game No.: 30
Lore%: 28
Gallery%: 38
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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09
Melee only
Guarded (no patrols, but all exits have impressive defenses) (riffing on ideas from Dark below)
* All main complex maps (Materials, Factory, Research, Access) have only one exit. And that exit is always at the most opposite side of the map!
Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (101) 505
Value Destroyed (2595) 2595
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (600) 600
TOTAL SCORE: 5780
Cogmind
---------
Core Integrity 0/850
Matter 285/300
Energy 72/100
System Corruption 0%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (6)
Enhanced Optical Array
Weapon (3)
(None)
Inventory (4)
Advanced Signal Interpreter
Self-destruct Interrupter
Peak State
------------
Power
Makeshift Power Source
Propulsion
Light Treads
Makeshift Leg
Xenon Bombardment Thruster
Xenon Bombardment Thruster
Utility
Improved Heat Sink
Enhanced Optical Array
Improved Medium Armor Plating
Hacking Suite
Makeshift Hacking Suite
Weapon
Proton Missile Launcher
Improved Datajack
Inventory
Advanced Signal Interpreter
Arc Projector
Mini Assault Cannon
Self-destruct Interrupter
[Rating: 43]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Xenon Bombardment Thruster
Treads Light Treads
Leg Improved Aluminum Leg
Hover Unit Hover Unit
Flight Unit Xenon Bombardment Thruster
Utility Enhanced Optical Array
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Improved Datajack
Energy Gun Arc Projector
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Mining Claw
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 600
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 13
Worker 13
Builder 8
Tunneler 1
Hauler 3
Recycler 5
Watcher 2
Swarmer 15
Grunt 37
Brawler 1
Duelist 2
Sentry 10
Hunter 1
Demented 3
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 5
Best States 0
Heat Dissipation 53
Energy Capacity 275
Matter Capacity 300
Sight Range 22
Robot Scan Range 12
Terrain Scan Density 10
ECM Strength 1
Overheat Threshold 200
Armor Coverage (%) 56
Propulsion Shielding 66
Evasion (%) 63
Target Analysis 5
Datajack Penetration 55
Offensive Hacking 21
Matter Collected 1964
Salvage Created 3644
Parts Attached 124
Power 17
Propulsion 40
Utility 22
Weapon 45
Parts Lost 45
Power 5
Propulsion 20
Utility 10
Weapon 10
Average Slot Usage (%) 81
Naked Turns 4
Spaces Moved 5095
Fastest Speed (%) 322
Average Speed (%) 208
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Heaviest Build 30
Greatest Support 60
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 5
Most Carried 8
Average Carried 5
Final Capacity 4
Final Carried 2
Core Damage Taken 1762
Average Core Remaining (%) 59
Depth 11 Exit 100
Depth 10 Exit 20
Depth 9 Exit 69
Depth 8 Exit 62
Depth 7 Exit 47
Volleys Fired 129
Largest 2
Hottest 110
Shots Fired 224
Gun 121
Cannon 81
Launcher 22
Special 0
Kinetic 145
Thermal 8
Explosive 20
Electromagnetic 51
Shots Hit Robots 261
Core Hits 142
Critical Hits 2
Kills 1
Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 134
Impact 0
Slashing 75
Piercing 0
Damage Inflicted 6793
Projectiles 2608
Explosions 2389
Melee 1783
Ramming 13
Kinetic 1735
Thermal 401
Explosive 1636
Electromagnetic 1225
Impact 0
Slashing 1783
Piercing 0
Overflow Damage 60
Projectiles 0
Explosions 60
Melee 0
Self-Inflicted Damage 489
Shots 14
Rammed 5
Highest Temperature 403
Average Temperature 66
Received Heat Transfer 1767
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 1
Message Errors 1
Matter Fused 5
Heat Flow Error 2
Energy Discharge 2
Parts Rejected 0
Data loss (map) 0
Data loss (database) 3
Misfires 0
Misdirections 2
Targeting Errors 0
Weapon Failures 0
Depth 10 End 2
Depth 9 End 1
Haulers Intercepted 3
Robots Corrupted 16
Parts Fried 40
Robots Melted 0
Parts Melted 0
Heat Transferred 600
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 5
Prevented 5
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 164
Peak Tracking Total 21
Tactical Retreats 18
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 6
Data Cores Recovered 0
Used 0
Machines Hacked 29
Terminals 17
Fabricators 3
Repair Stations 1
Recycling Units 3
Scanalyzers 2
Garrison Access 1
Total Hacks 83
Successful 35
Failed 46
Catastrophic 12
Database Lockouts 0
Manual 23
Unauthorized 7
Terminals 54
Fabricators 4
Repair Stations 3
Recycling Units 6
Scanalyzers 7
Garrison Access 1
Terminal Hacks 27
Record 2
Part Schematic 5
Robot Schematic 1
Open Door 1
Branch Access Points 3
Terminal Index 2
Recall Investigation 1
Hauler Manifests 1
Registered Components 2
Zone Layout 3
Hacking Detections 26
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 3
Total Robot Build Rating 12
Robot Fabrication Matter 252
Robot Fabrication Time 44
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 22
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 12
Non-combat 12
Combat 0
Overloaded 4
Assimilated 6
Secondary 2
Robot Hack Failures 16
Allies Hacked 1
Hacks Repelled 0
Total Allies 10
Largest Group 4
Highest-Rated Group 61
Highest-Rated Ally 50
Total Orders 3
ROAM 2
DROP 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 11
Total Damage 144
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 429
Average Influence 117
Final Influence 0
Maximum Alert Level 2
Low Security (%) 76
Level 1 22
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 19
Investigation 5
Extermination 1
Reinforcement 9
Assault 0
Garrison 4
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 11
Exploration Rate (%) 38
Regions Visited 10
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6174
Turns Passed 4649
Depth 11 45
Depth 10 752
Depth 9 802
Depth 8 670
Depth 7 1756
Depth 6 624
Scrapyard 45
Materials 2224
Factory 794
Lower Caves 582
Proximity Caves 363
Zion 641
Prototype IDs
---------------
Gravity Neutralizing Apparatus
Enhanced Autogun
Precision Assault Rifle
Mini Assault Cannon
Fabricated
------------
3x B-48 Gladiator (-7/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 4 exits: *Fac x2 / Sto x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
Game
------
Seed: Rocket Science
^Manual?: 1
Play Time: 84 min
Sessions: 3
Mod: N/A
Game No.: 24
Lore%: 27
Gallery%: 35
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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522662215654555112499523295295
633131943565443626269225335522
1142932925316424151161
Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (60) 300
Value Destroyed (1789) 1789
Prototype IDs (5) 100
Alien Tech Used (0) 0
Bonus (600) 600
TOTAL SCORE: 4289
Cogmind
---------
Core Integrity 0/700
Matter 300/300
Energy 100/100
System Corruption 0%
Temperature Cool (0)
Location -6/Proximity Caves
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Advanced Signal Interpreter
Improved Targeting Computer
Weapon (2)
(None)
Inventory (4)
Lightning Gun
Assault Cannon
Precision Grenade Launcher
Peak State
------------
Power
Light Nuclear Core
Light Nuclear Core
Propulsion
Flight Unit
Flight Unit
Improved Flight Unit
Xenon Bombardment Thruster
Utility
Improved Heat Sink
Advanced Signal Interpreter
Improved Targeting Computer
Improved Targeting Computer
Improved Targeting Computer
Weapon
Heavy EM Shotgun
Inventory
Improved Light Armor Plating
Improved Light Armor Plating
Lightning Gun
Assault Cannon
[Rating: 32]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Airjet
Flight Unit Flight Unit
Utility Improved Targeting Computer
Device Improved Heat Sink
Processor Improved Targeting Computer
Protection Weapon Shielding
Weapon Improved Assault Rifle
Energy Gun Heavy EM Shotgun
Energy Cannon Beam Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Assault Cannon
Launcher EMP Blaster
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 600
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 7
Builder 5
Hauler 4
Recycler 3
Swarmer 15
Grunt 27
Sentry 4
Hunter 2
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Best States 0
Heat Dissipation 48
Energy Capacity 335
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Density 10
ECM Strength 1
Overheat Threshold 200
Armor Coverage (%) 41
Weapon Shielding 33
Evasion (%) 64
Targeting Accuracy 18
Datajack Penetration 35
Matter Collected 1540
Salvage Created 2243
Parts Attached 90
Power 14
Propulsion 30
Utility 19
Weapon 27
Parts Lost 35
Power 5
Propulsion 15
Utility 8
Weapon 7
Average Slot Usage (%) 70
Naked Turns 1
Spaces Moved 5119
Fastest Speed (%) 344
Average Speed (%) 204
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Heaviest Build 22
Greatest Support 36
Greatest Overweight (x) 5
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Carried 4
Average Carried 3
Final Capacity 4
Final Carried 3
Core Damage Taken 1082
Average Core Remaining (%) 76
Depth 11 Exit 100
Depth 10 Exit 60
Depth 9 Exit 90
Depth 8 Exit 56
Volleys Fired 129
Largest 2
Hottest 100
Shots Fired 228
Gun 178
Cannon 25
Launcher 25
Special 0
Kinetic 148
Thermal 30
Explosive 3
Electromagnetic 47
Shots Hit Robots 169
Core Hits 98
Critical Hits 2
Kills 0
Parts Destroyed 2
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 20
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 3653
Projectiles 2013
Explosions 1619
Melee 0
Ramming 21
Kinetic 1472
Thermal 629
Explosive 447
Electromagnetic 1084
Impact 0
Slashing 0
Piercing 0
Overflow Damage 88
Projectiles 17
Explosions 71
Melee 0
Self-Inflicted Damage 268
Shots 12
Rammed 6
Highest Temperature 127
Average Temperature 30
Received Heat Transfer 1323
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 1
Message Errors 2
Matter Fused 0
Heat Flow Error 0
Energy Discharge 2
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 2
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Depth 8 End 2
Haulers Intercepted 4
Robots Corrupted 0
Parts Fried 4
Robots Melted 0
Parts Melted 0
Heat Transferred 1129
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 8
Prevented 0
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 151
Peak Tracking Total 13
Tactical Retreats 26
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 4
Data Cores Recovered 0
Used 0
Machines Hacked 20
Terminals 14
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 1
Garrison Access 2
Total Hacks 44
Successful 10
Failed 33
Catastrophic 8
Database Lockouts 0
Manual 20
Unauthorized 5
Terminals 33
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 4
Garrison Access 3
Terminal Hacks 6
Record 4
Recall Investigation 1
Hacking Detections 17
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 6
Non-combat 6
Combat 0
Parse 1
Link 1
Overloaded 4
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 490
Average Influence 112
Final Influence 40
Maximum Alert Level 2
Low Security (%) 85
Level 1 8
Level 2 5
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 16
Investigation 4
Extermination 1
Reinforcement 9
Assault 1
Garrison 1
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 11
Exploration Rate (%) 45
Regions Visited 9
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5794
Turns Passed 4235
Depth 11 63
Depth 10 800
Depth 9 510
Depth 8 682
Depth 7 1625
Depth 6 555
Scrapyard 63
Materials 1992
Factory 333
Lower Caves 361
Proximity Caves 555
Zion 931
Prototype IDs
---------------
Improved Flight Unit
Heavy EM Shotgun
Improved Assault Rifle
Precision Grenade Launcher
Rocket Array
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: *Fac)
Game
------
Seed: 1484885939
^Manual?: 0
Play Time: 64 min
Sessions: 1
Mod: N/A
Game No.: 7
Lore%: 15
Gallery%: 17
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
X=9712937714327680009806098083
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306006863950380800375373360317
17895058718339030308733905
Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (93) 465
Value Destroyed (2790) 2790
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 4875
Cogmind
---------
Core Integrity 0/700
Matter 151/300
Energy 72/100
System Corruption 1%
Temperature Cool (9)
Location -7/Lower Caves
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Visual Processing Unit
Improved Targeting Computer
Improved Light Armor Plating
Hacking Suite
Weapon (2)
(None)
Inventory (4)
Improved Cooling System
Coolant Injector
Medium Storage Unit
Peak State
------------
Power
Improved Deuterium Engine
Light Angular Momentum Engine
Propulsion
Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Titanium Leg
Utility
Medium Storage Unit
Visual Processing Unit
Improved Targeting Computer
Improved Light Armor Plating
Hacking Suite
Weapon
Precision Shock Rifle
High-powered Shotgun
Inventory
Improved Cooling System
Coolant Injector
Improved Light Armor Plating
Heavy Particle Gun
High-powered Shotgun
Gauss Rifle
Gauss Cannon
Remote Datajack
[Rating: 46]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Weapon Shielding
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun High-powered Shotgun
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Special Weapon Remote Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 4
Builder 2
Tunneler 1
Hauler 6
Recycler 3
Mechanic 1
Operator 2
Watcher 1
Swarmer 22
Grunt 37
Brawler 2
Duelist 1
Sentry 8
Hunter 2
Programmer 1
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 8
Best States 0
Heat Dissipation 61
Energy Capacity 480
Matter Capacity 300
Sight Range 18
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 18
Weapon Shielding 33
Evasion (%) 40
Targeting Accuracy 6
Recoil Reduction 4
Offensive Hacking 10
Matter Collected 1677
Salvage Created 3170
Parts Attached 110
Power 15
Propulsion 39
Utility 22
Weapon 34
Parts Lost 25
Power 4
Propulsion 8
Utility 2
Weapon 11
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 2414
Fastest Speed (%) 200
Average Speed (%) 82
Slowest Speed (%) 25
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Heaviest Build 43
Greatest Support 80
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 7
Most Carried 8
Average Carried 6
Final Capacity 4
Final Carried 3
Core Damage Taken 1099
Average Core Remaining (%) 70
Depth 11 Exit 100
Depth 10 Exit 24
Depth 9 Exit 80
Depth 8 Exit 76
Volleys Fired 181
Largest 2
Hottest 130
Shots Fired 333
Gun 242
Cannon 66
Launcher 23
Special 2
Kinetic 92
Thermal 32
Explosive 23
Electromagnetic 184
Shots Hit Robots 251
Core Hits 166
Critical Hits 2
Kills 2
Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 6303
Projectiles 4059
Explosions 2235
Melee 0
Ramming 9
Kinetic 1365
Thermal 1148
Explosive 1463
Electromagnetic 2318
Impact 0
Slashing 0
Piercing 0
Overflow Damage 146
Projectiles 9
Explosions 137
Melee 0
Self-Inflicted Damage 507
Shots 10
Rammed 3
Highest Temperature 344
Average Temperature 60
Received Heat Transfer 1440
Shutdowns 0
Energy Bleed 0
Interference 1
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 1
Message Errors 4
Matter Fused 1
Heat Flow Error 3
Energy Discharge 3
Parts Rejected 1
Data loss (map) 0
Data loss (database) 4
Misfires 1
Misdirections 1
Targeting Errors 3
Weapon Failures 0
Depth 10 End 3
Haulers Intercepted 6
Robots Corrupted 1
Parts Fried 10
Robots Melted 0
Parts Melted 2
Heat Transferred 1451
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 7
Prevented 0
Power Chain Reactions 8
Communications Jammed 0
Times Spotted 122
Peak Tracking Total 10
Tactical Retreats 9
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 10
Data Cores Recovered 0
Used 0
Machines Hacked 33
Terminals 21
Fabricators 0
Repair Stations 2
Recycling Units 4
Scanalyzers 4
Garrison Access 2
Total Hacks 97
Successful 50
Failed 47
Catastrophic 10
Database Lockouts 0
Manual 30
Unauthorized 7
Terminals 59
Fabricators 0
Repair Stations 10
Recycling Units 11
Scanalyzers 14
Garrison Access 3
Terminal Hacks 21
Record 2
Robot Analysis 1
Prototype ID Bank 2
Level Access Points 2
Branch Access Points 2
Terminal Index 1
Alert Level 1
Transport Status 1
Registered Components 2
Zone Layout 2
Machine Controls 5
Hacking Detections 28
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 3
Part Repair Time 78
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 12
Parts Scanalyzed 5
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 574
Average Influence 173
Final Influence 0
Maximum Alert Level 2
Low Security (%) 64
Level 1 27
Level 2 8
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 5
Extermination 1
Reinforcement 5
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 0
Exploration Rate (%) 31
Regions Visited 6
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3246
Turns Passed 4083
Depth 11 55
Depth 10 1482
Depth 9 354
Depth 8 931
Depth 7 1261
Scrapyard 55
Materials 2767
Factory 926
Lower Caves 335
Prototype IDs
---------------
Improved Flight Unit
Improved Medium Laser
Heavy Particle Gun
Heavy EM Shotgun
Precision Shock Rifle
Advanced Beam Cannon
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
Game
------
Seed: Dangers Deep
^Manual?: 1
Play Time: 59 min
Sessions: 1
Mod: N/A
Game No.: 9
Lore%: 15
Gallery%: 18
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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