Hey there,
first, congrats for this gem of a game!
Currently I'm in the process to starting to develop kind of an own rogue-like as some questions came up about that which I would like to ask here because you've solved them quite nicely.
1) Time/Energy system
I understand the way you're doing that and it's great. I still don't get when a new turn starts!
Does it start when all actors have used their energy? So the player does his move, then all actors use their energy and the next turn starts?
Can it happen that energy is saved for later or is there a cap of energy you cannot cross?
2) Slow moving projectiles
Let's take missiles for instance. Once fired, do they continue to move to the player even though he doesn't take any action (and no new turn is generated?)?
3) Enemy movement
As far as I understand it, enemies never can move as long as the player hasn't done some action, right? Or is there kind of an elapsed time where a turn just ends and a new one starts, no matter if the player did some action or not?
Thanks and keep up the great work!