Well here goes, I haven't really played much, and I barely know what I should be doing but here is my entry:
Cogmind - Alpha 6
Name: Brynath
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (21) 105
Value Destroyed (928) 928
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (200) 200
TOTAL SCORE: 1233
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 212/215
System Corruption 0%
Temperature Cool (70)
Location -10/Garrison
Parts
-------
Power (1)
Reinforced Ion Engine
Propulsion (2)
Light Treads
Light Treads
Utility (2)
Melee Analysis Suite
Hardened Light Armor Plating
Weapon (2)
Hammer
Beam Rifle
Inventory
-----------
Reinforced Ion Engine
Hardened Light Armor Plating
Hardened Light Armor Plating
Peak State
------------
Power
Reinforced Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Melee Analysis Suite
Hardened Light Armor Plating
Weapon
Hammer
Beam Rifle
[Rating: 12]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Wheel Armored Wheel
Leg Aluminum Leg
Utility Large Matter Storage Unit
Device Heat Sink
Storage Large Matter Storage Unit
Processor Melee Analysis Suite
Protection Hardened Light Armor Plating
Weapon Assault Rifle
Energy Gun EM Pulse Gun
Ballistic Gun Assault Rifle
Impact Weapon Hammer
Stats
-------
Bonus Breakdown 200
Entered Garrisons 200
Classes Destroyed 5
Swarmer 9
Grunt 7
Brawler 3
Duelist 1
Sentry 1
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 826
Salvage Created 731
Parts Attached 31
Power 4
Propulsion 13
Utility 7
Weapon 7
Parts Lost 6
Power 1
Propulsion 1
Utility 3
Weapon 1
Average Slot Usage (%) 91
Naked Turns 10
Spaces Moved 575
Fastest Speed (%) 200
Average Speed (%) 87
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 20
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 2
Core Damage Taken 255
Average Core Remaining (%) 0
Volleys Fired 64
Largest 2
Hottest 60
Shots Fired 103
Gun 103
Cannon 0
Launcher 0
Special 0
Kinetic 74
Thermal 10
Explosive 0
Electromagnetic 19
Shots Hit Robots 94
Core Hits 35
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 56
Impact 56
Slashing 0
Piercing 0
Damage Inflicted 1265
Projectiles 590
Explosions 36
Melee 639
Ramming 0
Kinetic 400
Thermal 65
Explosive 0
Electromagnetic 161
Impact 639
Slashing 0
Piercing 0
Self-Inflicted Damage 13
Shots 1
Rammed 0
Highest Temperature 204
Average Temperature 69
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 4
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 1
Successful 1
Failed 0
Catastrophic 0
Database Lockouts 0
Manual 0
Unauthorized 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 0
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 680
Average Influence 302
Final Influence 680
Maximum Alert Level 2
Low Security (%) 38
Level 1 23
Level 2 38
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Garrison 0
Exploration Rate (%) 15
Regions Visited 3
Garrisons Visited 1
Relays Disabled 2
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 1095
Depth 11 67
Depth 10 1028
Scrapyard 67
Materials 93
Garrison 935
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Lady Luck
^Manual?: 1
Play Time: 22 min
Sessions: 1
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cogmind
Map View: 112x50
X=9795567626332751733033550378
318888090753380933185355778135
555555151580828730875897585095
555535555555575553555555555555
355555555555585555555555553555
555555555355575555555535555555
555553555555575555755555355553
375555535555573555555525555355
555555555535575892575387558893
935195325889915811983559191555
559828835532075385385359729591
772258575955357100557101573838
339008327838092022533208155755
773787353505132738558558517588
835575575555083078153375594