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Messages - izzy

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1
Everything REXPaint / Re: [Feature Request] Embedding additional data
« on: February 15, 2019, 04:26:08 AM »
Thanks for reply. Plugins are also welcome :) I could achieve the same result with writing the plugin for it. I thought about adding additional data in layers, but I somehow don't like that idea. I need to think about it :)

2
Everything REXPaint / [Feature Request] Embedding additional data
« on: February 08, 2019, 04:43:34 AM »
Hi!

Actually I would like to request two features. One, to add some kind of EXIF data to rex paint files, with at least author name, copyright and notes.

Second feature I would like to request is that when you click on any glyph, you see 1 or more input fields somewhere on tool window. They you can edit those data, and save them ofc. It would be just carrier of addition information for the given tile. I have some mochup ASCII art, and there I have for example the torches. With this data I could design radius of the torch and embed it into rex file. This is just one example, but the possibilities are endless. Spawning points with ID-s or enemies, setting the randomness of the certain tiles etc etc.

Thanks in advance


3
Everything REXPaint / Re: Submit projects for REXPaint website showcase
« on: December 22, 2018, 12:47:03 AM »
Name: Dungeons of Everchange
Link: http://www.darkgnosis.com/download/game/dungeons-of-everchange-rl/
Description: (Work in progress) Fantasy themed roguelike, with a main goal of killing dragon Belphegore that dwells deep beneath the surface.

4
Everything REXPaint / Re: REXPaint questions/bugs?
« on: August 11, 2016, 07:06:49 AM »
Thank you for your fast reply :)

5
Everything REXPaint / Re: REXPaint questions/bugs?
« on: August 11, 2016, 06:38:06 AM »
I have just downloaded new version of RexPaint, because I needed more layers ^_^.
May I suggest a change to how you should handle extended layers?
Instead of pressing E to show 9 layers, add <> and always show 4 layers. In case of 6 layers:
Pressing > will move indicator upwards and you will see on first press 2,3,4,5th layer, pressing it again: 3,4,5,6th,
Pressing < will move indicator downward 2,3,4,5 then 1,2,3,4.

In this case you will always have info pane visible, and if you like it, you can even increase number of layers over 9.

6
Everything REXPaint / Re: Show off your REXPAINT creations
« on: February 08, 2016, 01:35:40 PM »
I'm sure you can find something that works here :D

Fantastic! Wasn't aware of it.

Either way, it might be worth dropping in another font just to experiment--see what it can look like. That and I strongly recommend eventually migrating to some font other than the REXPaint defaults anyway, if you can. It's a lot of work, but the results will make the game's appearance more uniquely yours! (Or you can ignore me because I'm crazy about fonts and have added over 100 bitmaps to Cogmind now, another 15 or so this week :P)

I will try...once. It's lot of time, and I don't have that right now. I will stick with standard font, the game's uniqueness is rather shown in ecstasy of colors than font itself. Of course font will give it a final touch, but that's another (long) story.

7
Everything REXPaint / Re: Show off your REXPAINT creations
« on: February 08, 2016, 03:12:52 AM »
I think it might look better if you used a different CP437 font for this, one with rounded smooth lines rather than such sharp corners and points. That would help it look like it belongs with the smooth background a little more, but it would still stand out. Something to try at least!

Thank you for your opinion!

The problem is I don't have any CP437 font except from libtcod and rexpaint. I could redraw the font, but then i would need to do that for all fonts (since I use same font for different resolution automatically). Do you ave any links/fonts you can recommend?

8
Everything REXPaint / Re: Show off your REXPAINT creations
« on: February 07, 2016, 11:58:52 PM »

@izzy: While I think the letters could use some work, wow, that's a really nice background. I almost thought they were superimposed onto another image, but on closer inspection it looks like you actually drew that whole thing in REXPaint??? If so that's pretty amazing and would seem like a lot of work, but perhaps it's easier to do something like that as of 1.0 with the HSV shifting tool (if that's what you used).

Yeah, it took me whole day to make it. This was my test work on how to use HSV. At first is seemed complicated, and I always clicked LMB instead of RMB, but at the end I got a feel how I should do it. Any recommendation for the letters?

9
Everything REXPaint / Re: Show off your REXPAINT creations
« on: February 07, 2016, 04:01:34 PM »
Here is new menu from my game:


10
Everything REXPaint / Re: REXPaint questions/bugs?
« on: December 22, 2015, 01:12:21 PM »
Thank you for Ctrl+RMB behavior!

However, there is  small bug. If you hide layer, it will fetch the glyph+color from it, but it shouldn't.

I would request one minor enhancement also. In the field where you can see Glyph, Fore and Back color, couldn't you draw just beside glyph text, the glyph itself? There is empty space just waiting to have something on it!

Thank you!

11
Everything REXPaint / Re: REXPaint questions/bugs?
« on: December 08, 2015, 07:09:35 AM »
Thank you!

I just saw your post about glyph arrangement. Interesting, I came up to same solution (although my glyphs arrangement is a little bit different) even without knowing about your post :)

Actually I never thought about increasing boundaries of image, when I don't have enough space. I used separate layer for that, and just deleted the layer when I didn't need it anymore. Your approach also sounds useful.


12
Everything REXPaint / Re: REXPaint questions/bugs?
« on: December 07, 2015, 01:41:32 PM »
I can see that working, although it would have to follow the normal copy rules in that it would copy whatever glyph/fore/back are there based on which modes are currently active. The only difference would be that by using ctrl it would copy from the uppermost visible layer rather than the active layer like it normally does.

Of course I had in mind that it would copy glyph/fore color/back color. I wouldn't change that, that's perfect mode.

Maybe I wasn't fully clear. If you have for example all 4 layers visible, it will copy glyph/colors you see actually on screen, regardless on which layer you are.  So if you have glyph on layer 2 and 3 it will copy glyph from 3rd layer (if they are visible ofc).

I'd like to say I'd add this for sure, but it seems like a rather specific case unique to your workflow, not something that many others would use. If as described it would work for you, I could still consider adding it and later make it an option if necessary to recover the command for a more general purpose at some point.

Don't see why it is specific workflow for me. I find this really useful. Lets say you have on 2nd layer sorted glyphs you use for drawing, and you work on layer 1 (or you have specific colors on layer 2, like more shades of certain color). Normally in current version you switch to layer 2, copy glyph/color, switch to layer 1, draw. And do that several hundred times :) In my recomendation, you always stay on layer 1, with ctrl right clicking glyphs/colors.

Aren't you working like that? Wouldn't that be beneficial for others also?

I wouldn't request something only I would use.

13
Everything REXPaint / Re: REXPaint questions/bugs?
« on: December 07, 2015, 06:45:25 AM »
Thank you for your reply.

I would like to request a feature :), or at least ask for right click behaviour enhancement.

By clicking CTRL+Right mouse, to fetch uppermost visible glyph . For example if I am on layer 1, but layer 4 is visible and there is glyph on it, that I could fetch it without leaving current layer.
I found myself constantly checking on which layer I have graphic, hiding/showing layers, selecting glyph then going back to working layer. And sometimes I right click glyph, then I'm confused by  moment why
there isn't any glyph selected (I was on wrong layer).



14
Everything REXPaint / Re: REXPaint questions/bugs?
« on: December 06, 2015, 01:14:22 PM »
There is also one strange behaviour, I think is not intended, but it may be a feature, I don't know.

If I Ctrl+C, then Ctrl+P one piece of picture, then go to to Browse window, select another document I will see pasted content, and that's ok probably. And then I accidentally clicked on it, then tried to undo (CTrl+Z) while in browser window, but nothing happened. Although I was able to put pasted content on another picture. Not a big deal, just wanted to mention it.

And two questions:
1. If layer data is not stored in xp files, then why the document is marked dirty if I switch one layer off? :)
2. Is there any reason that in xp files, layer's width and height is saved for all layers?

15
Everything REXPaint / Re: REXPaint questions/bugs?
« on: December 03, 2015, 03:18:37 AM »
Quote
I'm not sure where you're getting extra data, since nothing is stored after the image itself. The file composition is exactly what's shown in the manual specs. As long as you're getting your image as drawn, I wouldn't worry about it, but I noticed you wrote your own reader. Just make sure it does what the other readers are doing and you should be safe. (Maybe it has to do with gzip? I don't know.)

Hm I never really check what other readers do. It's plain simple to load and store everything in one struct, so I never bothered myself to check.
And actually everything loads correctly (however I do get one error on th end). I just assumed that gzip is gzip whatever you are using.

Thank you for tips on shortcuts :)

16
Everything REXPaint / REXPaint questions/bugs?
« on: December 02, 2015, 01:20:53 PM »
Sooo.

Let me shortly summ what I have found in program, that to me it seems as bug.
- After you save your work, and exit the program, then reload your work again, pallete is not as it was before exit, and all layers are visible again (even if there were hidden layer)
- When I'm changing color, and I click for example on R edit field to change R value, first character press is always ignored, so to enter 15, I need to press 1 twice.

And one question. In binary format when I load the data after all layer data is loaded there is excess cc 100 bytes left. Is this data important, or can I just ignore it?

regards
Izzy

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