Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 09:04:21 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - e1ee7

Pages: [1]
1
General & Off-Topic / Re: cogmind: is it using fonts or tiles?
« on: October 01, 2015, 02:36:19 AM »
Ah, I'm sorry, a bit sleepy. Thanks.

2
General & Off-Topic / Re: cogmind: is it using fonts or tiles?
« on: October 01, 2015, 01:53:31 AM »
Thank you for your response. I already found most of the answers in your blog/reddit posts. Can you please answer why you think SFML is not that suitable for game development (because I'm using it for my game)? I was thinking about SDL2, but looks like it is not stable enough yet.

3
General & Off-Topic / cogmind: is it using fonts or tiles?
« on: September 30, 2015, 10:12:29 AM »
Hi all,

I'm working on a roguelike game and I fall in love with cogmind's look&feel. So I have a couple of question so I can start in a right direction to get similar look&feel (not a clone, just similar):

1. Does cogmind use bitmap fonts or tilesets?
2. Does cogmind use some support library (like libtcod)?
3. I found somewhere that cogmind uses SDL/SDL2. Is that true?

Thanks in advance.

Pages: [1]