Grid Sage Forums
- December 04, 2024, 02:03:32 AM
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Now you find for example, lets call it a Targeting Scope, it allows you to target a specific part on the unit at the cost of increased time to fire and a penalty to hit, you are fighting a commando and attempt to target his gauss cannon, reduce your accuracy by the size of the part you are targeting, the total mass of the machine compared to the part, movement effects, ect. i think finding the right balance would be an ongoing process but it definitely could have a function, and small parts that have very little mass would be very difficult to target without significantly focusing on a sniper build.
There are reliable ways to enter. Destroying the walls/door doesn't piss anyone off. There's also another reliable way.
Experienced flight players: how do you manage the energy to support ratio?
In the ruckus, I spotted a chute trap and my ridiculous brain thought, "I'll just drop through the chute trap and out run the crushers to get a fresh start at this level nbd." I leapt for the trap, taking heavy fire as more enemies swarmed in. 2 tiles to go. 1 tile to go. I got it! And nothing happened.
Regarding the tracker count aspect of triangulators, it was because it's not a particularly useful effect (you learn the timings anyway and you can see enemies stop following you with sensors, which all stealth builds will have). Regarding the LOS detecting aspect of triangulators, the motivation was that I don't quite find it useful enough for a single slot. One major limitation is that it doesn't help you detect what distance enemies can see when you are around a corner with the enemy out of your LOS. Finally, the distances are learnable AFAIK, and while the triangulator would help learn these distances, its long-term usefulness isn't very high. I'd rather have another slab of armour or piece of hackware instead of a triangulator. No one else has commented on this - I guess I'm the only one doing pure stealth right now?
the static chance for each programmer within range to remotely defend allies against hacking effects (from 25% to 50%).
Again, I don't want to nerf it into the ground, but "follow steps xyz (or zxc ) for a sure win" doesn't seem like a great situation to have.
Cogmind - Alpha 12
Name: Sherlockkat
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (67) 335
Value Destroyed (1123) 1123
Prototype IDs (13) 260
Alien Tech Recovered (0) 0
Bonus (12759) 12759
TOTAL SCORE: 18977
Cogmind
---------
Core Integrity 1487/1600
Matter 300/300
Energy 364/440
System Corruption 0%
Temperature Cool (79)
Location Surface
Parts
-------
Power (3)
Quantum Reactor
Light Quantum Reactor
Propulsion (9)
Cooled Nuclear Pulse Thruster
Q-thruster
Q-thruster
Improved Diametric Drive
Improved Diametric Drive
Impulse Thruster Array
Utility (11)
Advanced Heat Sink
Large Storage Unit
Advanced Visual Processing Unit
Advanced Transmission Jammer
Layered Light Armor Plating
Layered Light Armor Plating
Improved Focal Shield
Hacking Suite
Experimental Hacking Suite
Advanced System Shield
Weapon (2)
Advanced Datajack
Inventory (10)
Micro Fission Core
Light Antimatter Reactor
Quantum Reactor
Improved Diametric Drive
Impulse Thruster Array
Advanced Force Field
Micro-nuke Launcher
Advanced Micro-nuke Launcher
Chainsword
Peak State
------------
Power
Quantum Reactor
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Cooled Nuclear Pulse Thruster
Field Propulsion Array
Q-thruster
Q-thruster
Improved Diametric Drive
Improved Diametric Drive
Impulse Thruster Array
Utility
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Advanced Visual Processing Unit
Improved Stasis Canceller
Advanced Transmission Jammer
Layered Light Armor Plating
Improved Focal Shield
Hacking Suite
Experimental Hacking Suite
Advanced System Shield
Weapon
Enhanced Nova Cannon
Scythe
Inventory
Light Deuterium Engine
Micro Fission Core
Light Antimatter Reactor
Quantum Reactor
Improved Diametric Drive
Impulse Thruster Array
Micro-nuke Launcher
Advanced Micro-nuke Launcher
Chainsword
[Rating: 172]
Favorites
-----------
Power Micro Nuclear Core
Engine Light Ion Engine
Power Core Micro Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Cooled VTOL Module
Leg Aluminum Leg
Hover Unit Antigrav System
Flight Unit Cooled VTOL Module
Utility Microactuators
Device Microactuators
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Scythe
Energy Cannon Enhanced Nova Cannon
Ballistic Gun Light Assault Rifle
Launcher Mini Grenade Launcher
Impact Weapon Mace
Slashing Weapon Scythe
Piercing Weapon Makeshift Spear
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 12759
Met Warlord at Base 500
Met Warlord at Research 2000
Win 3000
Win Speed 7259
Classes Destroyed 11
Worker 3
Builder 1
Tunneler 3
Hauler 5
Recycler 4
Minesweeper 5
Operator 1
Watcher 9
Swarmer 30
Grunt 3
Demented 3
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 5
Matter Collected 1804
Salvage Created 1890
Parts Attached 133
Power 20
Propulsion 41
Utility 49
Weapon 23
Parts Lost 34
Power 5
Propulsion 12
Utility 10
Weapon 7
Average Slot Usage (%) 89
Naked Turns 3
Spaces Moved 14289
Fastest Speed (%) 714
Average Speed (%) 391
Slowest Speed (%) 52
Overloaded Moves 107
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 1
Heaviest Build 95
Greatest Support 118
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Carried 10
Average Carried 7
Final Capacity 10
Final Carried 10
Core Damage Taken 582
Average Core Remaining (%) 92
Depth 11 Exit 100
Depth 10 Exit 69
Depth 9 Exit 100
Depth 8 Exit 94
Depth 7 Exit 80
Depth 6 Exit 99
Depth 5 Exit 86
Depth 4 Exit 100
Depth 3 Exit 94
Depth 2 Exit 100
Depth 1 Exit 92
Volleys Fired 131
Largest 2
Hottest 120
Shots Fired 202
Gun 180
Cannon 5
Launcher 17
Special 0
Kinetic 180
Thermal 5
Explosive 16
Electromagnetic 1
Shots Hit Robots 200
Core Hits 100
Critical Hits 43
Kills 18
Parts Destroyed 18
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 233
Impact 54
Slashing 140
Piercing 37
Damage Inflicted 6747
Projectiles 922
Explosions 1466
Melee 4359
Ramming 0
Kinetic 922
Thermal 0
Explosive 1338
Electromagnetic 128
Impact 1133
Slashing 2619
Piercing 607
Overflow Damage 41
Projectiles 14
Explosions 20
Melee 7
Self-Inflicted Damage 134
Shots 4
Rammed 0
Highest Temperature 359
Average Temperature 54
Received Heat Transfer 489
Shutdowns 2
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 4
Average Corruption 1
Message Errors 4
Matter Fused 1
Heat Flow Error 1
Energy Discharge 0
Parts Rejected 2
Data loss (map) 0
Data loss (database) 2
Misfires 0
Misdirections 6
Targeting Errors 0
Weapon Failures 0
Depth 4 End 2
Depth 3 End 4
Depth 2 End 1
Haulers Intercepted 5
Robots Corrupted 0
Parts Fried 0
Robots Melted 0
Parts Melted 0
Heat Transferred 0
Parts Self-Destructed 76
Prevented 2
Power Chain Reactions 0
Tactical Retreats 23
Communications Jammed 523
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 1
Derelicts Assembled 0
Traps Triggered 8
Indirectly 0
Trap Hack Attempts 13
Triggered 0
Disarmed 0
Reprogrammed 5
Reused 10
Traps Extracted 50
Installed 8
Triggered 12
Machines Disabled 3
Data Cores Recovered 1
Used 0
Machines Hacked 39
Terminals 27
Fabricators 1
Repair Stations 1
Recycling Units 4
Scanalyzers 1
Garrison Access 1
Total Hacks 88
Successful 48
Failed 36
Catastrophic 13
Database Lockouts 0
Manual 14
Unauthorized 4
Terminals 60
Fabricators 1
Repair Stations 5
Recycling Units 8
Scanalyzers 5
Garrison Access 1
Terminal Hacks 34
Record 1
Prototype ID Bank 1
Open Door 3
Level Access Points 3
Terminal Index 1
Locate Traps 5
Patrol Status 1
Assault Status 1
Recall Investigation 2
Hauler Manifests 4
Registered Components 2
Zone Layout 5
Disengage Seal 1
Hacking Detections 26
Full Trace Events 7
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 1
Recycled Matter 46
Retrieved Matter 46
Retrieved Components 3
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 2
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 1
Non-combat 1
Combat 0
Rebooted 1
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 8
Largest Group 1
Highest-Rated Group 32
Highest-Rated Ally 32
Total Orders 5
GOTO 3
EXPLORE 2
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 280
Average Influence 27
Final Influence 260
Maximum Alert Level 1
Low Security (%) 99
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 15
Investigation 8
Extermination 1
Reinforcement 6
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 6
Exploration Rate (%) 27
Regions Visited 28
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 16611
Turns Passed 6887
Depth 11 62
Depth 10 683
Depth 9 202
Depth 8 306
Depth 7 1139
Depth 6 466
Depth 5 1522
Depth 4 1534
Depth 3 391
Depth 2 244
Depth 1 338
Scrapyard 62
Materials 1146
Factory 1597
Research 429
Access 118
Mines 45
Waste 251
Lower Caves 415
Upper Caves 687
Proximity Caves 973
Zion 241
Warlord 497
Testing 206
Command 220
Prototype IDs
---------------
Improved VTOL Module
Improved Cesium-ion Thruster
Cooled VTOL Module
Cooled Nuclear Pulse Thruster
Electron Diverter
Improved Diametric Drive
Experimental Power Amplifier
Experimental Signal Interpreter
Experimental Melee Analysis Suite
Experimental Hacking Suite
Cooled Plasma Cannon
Heavy Proton Missile Launcher
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command
Surface
Game
------
Seed: 1479869971
^Manual?: 0
Play Time: 149 min
Sessions: 1
Mod: N/A
Game No.: 100
Lore%: 59
Gallery%: 52
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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