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Messages - Gobbopathe

Pages: [1] 2
1
So cool indeed, and that let me hack to the next level !

2
Thanks, it seems I was already there, but could not imagine it was a subchannel of the current roguelike :facepalm:
I will stop spamming the forum with silly questions and flood the Discord channel instead  :P

3
Dammit, my plan to dominate the world 0b10 is impaired
Good to know, thanks !

4
It seems quite usual, if I consider this post

Quote
Laughed a lot about this story from Reddit (spoiler):

Spoiler (click to show/hide)

https://www.reddit.com/r/Cogmind/comments/7vlumn/undocumented_feature_spoilery/

5
Indeed, I should try that, thanks

6
General Discussion / Re: Stealth attack
« on: May 08, 2019, 01:05:52 PM »
oops, thanks

7
Ok, I got all my answers, thanks. After some tests, I agree with you about buffer.txt : I did not notice until then I can already get context-sensitive hack selection

8
General Discussion / Stealth attack
« on: May 08, 2019, 11:42:05 AM »
Are stealth attacks only by melee weapons ? It seems so considering my log.
Are there accuracy / damage bonuses ?

9
General Discussion / Wheee! ~~ Intentionally trigger a Chute Trap.
« on: May 08, 2019, 11:40:26 AM »
Quick question (I thought there was a topic for quick questions to not create a new one each time) : I would have thought "Intentionally trigger a Chute Trap." meant simply forcing yourself falling into one. But apparently not, since it did not validate the achievement.
Is it related to hacking a serf to drop something in it ?

10
I created a Patreon account just to support you. And... I am a complete noob, so I ask here after searching for keyword "Patreon" in this forum.
I read about a secret Discord channel for Patreons, how can I find the invite ?
And I redeemed some Discord and reddit stuff, but any idea how I could use those ? I have to say I am not quite sure what I redeemed.

I managed however to found how to launch Wizard mode, a hard won victory of mine. And to vote, too.

11
Hello
Not sure it is not intended (and I post in the right place then), but I used Trojan(reprogram) on a garrison access. A few turns later a friendly carrier was dispatched. Great !

But I was a bit disappointed : this carrier was not in my allies panel. I could not control it. Is it normal ? Do I just get "friends" (like occasionnal derelicts in mines) when using Trojan(reprogram), and not allies I can control ?

Then the bad surprise : once a programmer finds me, my """"friend"""" drops ... an hostile programmer (so a second one).

A strange friend indeed. I can imagine why technically it happens, but... is it intended too ? I would say it is not.

12
Hi there, back to business, things seem to go very well for Cogmind (and I finally got a victory ! and currently diving into all the lore/branches/factions, it is so wonderful)

I was wondering : the right click / Shift + a~z hack command description is neat

https://i.imgur.com/oFmRUeO.gif

But would it be possible to have the same for manual commands once typed in the console but before entering it for good. Might be tricky I guess. But when I come back six months later I may not remember correctly what this nice looking command could trigger.

Related demand : would it be possible to add something in the buffer.txt (a key letter of some sort in the syntax, S for Scanalyzer, F for Fabricator and so on) to filter what the buffer will propose to the player. Then when typing Trojan( , the buffer would propose only the Trojan commands available, if I am on a Terminal or a Garrison access.

13
General Discussion / Re: I cannot read the game
« on: July 13, 2018, 05:33:07 AM »
I wasn't but I (re)discovered it yesterday when I searched a solution by (rererere)reading the manual and finding this thread. But since it does not more than Ctrl+Shift A~Z 1~9 and is even a bit slower (have to go through an extra screen to precise the slot), I don't think I will use this command.
Yeah its biggest advantage is when you have a huge inventory, where scrolling through that inventory searching for a particular item will waste more time than pulling up a dedicated filtered menu, so remember it when you're carrying around 30 items ;)

Good point !

14
General Discussion / Re: I cannot read the game
« on: July 13, 2018, 05:04:26 AM »
Well, if you don't have any empty slots, it won't replace anything in that case because swapping never occurs if it requires extra input from you. The point of the automated system is to make choices that require no player input so you don't have to waste time thinking about them and can focus on the real decisions.

Ok, no need to test then, I got the answer :)

Quote
If you want to switch two completely unrelated items (between ground and equipment/inventory), drop the one you're currently using, then attach the other.

That's what I am doing currently yes, and that takes of course extra time (have to drop on the adjacent tile, go on the tile with the interesting item, attach it from the floor, drop it and go back on the tile with the previous item)

Quote
That said, the other feature I'll be adding eventually (and described in my last post) will be yet another way to accomplish the same task.

Yup, I noticed it and will gladly try it once it will be implemented

Quote
Also, not sure if you're familiar with it but there's also the '/' command (or ctrl-click if you're using the mouse) for swapping arbitrary items via the menu system (though this particular approach doesn't include items on the ground, only parts<->inventory).

I wasn't but I (re)discovered it yesterday when I searched a solution by (rererere)reading the manual and finding this thread. But since it does not more than Ctrl+Shift A~Z 1~9 and is even a bit slower (have to go through an extra screen to precise the slot), I don't think I will use this command.

15
General Discussion / Re: I cannot read the game
« on: July 13, 2018, 04:33:45 AM »
This is to encourage you to actually use different parts and play styles. That and simply "seeing" parts doesn't mean you actually "saw" them as a player. There can be tons of parts on the screen and you could miss some, then later you find things in your gallery that you still have no idea exist, or where you found them :P

In the end though the main goal is to get you to use different parts. You don't need to attach everything right away just for the gallery--as you play different styles and more runs, you'll naturally end up using all kinds of stuff, and the gallery will reflect that in the long run, making it a more accurate representation of what you've done.

I definitely get the point, and I was a bit provocating. It is fine to me. But this is correlated to the "attach an item from the floor" issue below.


You'll have to give me a concrete example of "in lots of situations I swap with a completely different item type," because I'm pretty sure you're mistaken--this is not how it works :P. Unless the new part is outright better, it will opt to make no change, in which case you have to make the decision.

I must have confused you. When I wrote "in lots of situations I swap with a completely different item type" I meant "in lots of situations I WANT TO swap with a completely different item type"
Let's say : I have a Thermal Converter. I find on the floor a triangulator (+ not in my gallery : I need it !!!), or a lyr. armor plating, or whatever : a new utility not the same type of the one I have currently attached (and that I will attach back the turn after if it is just to populate my gallery. I know, silly idea but achievements + gallery + lore to unlock = silly players).
Or maybe I will keep the triangulator attached. Then how do I precise I want to replace my thermal converter and not my remote shield or whatever ?

But ok I admit this is theoretical. I should test more thoroughly the existing algorithm

16
General Discussion / Re: I cannot read the game
« on: July 12, 2018, 08:54:02 AM »
One thing that bugs me is that I cannot attach directly a part from the floor. When I have the inventary full, I need to release one part, then get the other one, attach it, and get the part I leaved.
You'll probably find the 'a' button pretty useful, which does this:


Hi Kyzrati, sorry if I am hacking this thread, but I'd like to go back to this (keyboard player here) : I find quite annoying also the situation where I have to swap an item from the floor. I (re)discovered the rule illustrated above, but in lots of situations I swap with a completely different item type (in my last few games I focused quite headlessly on attaching all unknown items to populate my gallery for instance). I consistently use Ctrl+Shift A~Z 1~9 combination to swap between inventory and attached parts, but I feel that this combination could be richer with the possibility to use it for floor items too (something like Ctrl+Shift A~Z <magic key to determine>). It would let the player choose exactly which part he's like to swap with that good-looking item on the floor.
Btw I find quite frustrating too that items are "identified" (and listed in the gallery) only when we attach them (the inventory is still not enough). Why "seeing" an item on the floor would not be enough ?

17
Strategies / Re: SPOILER : The last mile
« on: July 06, 2018, 03:23:36 AM »
Thanks guys, I think I guessed all the parameters right since your suggestions meet my first impressions in my post. Simply bad luck I bumped into
Spoiler (click to show/hide)
without knowing about it. That's part of the fun, and I am glad I managed to go this far and learned about this branch by experimenting.
Back to business then !

18
Strategies / SPOILER : The last mile
« on: July 05, 2018, 07:46:29 AM »
Once every 2 or 3 months, I start another game with pleasure, admiring the evolution of Kyzrathi's work. I tried another one today to check on achievements, and it is damned well implemented.
Since quite a long time now (at least a year) I manage to reach research quite systematically, and -1 quite often. But still no victory. This time I was a flying hacker with issues gathering matter for the 2 mini-nukes I preciously kept aside. I did not kill many villains.

MASSIVE ENDGAME SPOILER below

Spoiler (click to show/hide)

Any advice you could give in managing the famous last mile ?

Anyway I discovered another branch. Thought I was going to win, when... well, another branch  ::)

Spoiler (click to show/hide)


19
Hello Kyzrati, back on business as you can see. And since I have read the changelogs, and the entries I was interested in the manual, I discovered we can edit the manual ourselves (did I tell you I love all your wonderful ideas ?). So I wanted to make a compilation but noticed the following bug (that I expected I must admit) :

- open manual.txt
- add a few words, for instance in the last "note" section, using special letters like éèàç that I use in french
- launch the game (OK)
- open the manual tab (OK)
- try to reach the note section that I have edited : the game crash immediately, without any message

20
Ideas / Re: Tactical overwatch
« on: June 04, 2017, 07:39:48 AM »
Great ! I think we both agreed that it was not a good idead to shoot automatically. So when you write it will block the waiting as soon as the enemy comes into view, it looks like exactly the rules I have suggested.

Quote
- if the player waits when no enemy robot is visible, then wait 100 time units OR until an enemy shows up before 100 time units (and maybe display a message in the log to emphasize Cogmind waited shorter than 100 because he noticed [Robot Name]
- if the player waits when an enemy is visible, then wait 100 time units OR until other enemies show up before 100 time units (with the same kind of message)

I have just finished read it all. It will take time to digest all those information :) -5 for my first run, was a bit unexpected, I guess I was really lucky there. I stop polluting this thread, thanks a lot for your quick answer

21
Ideas / Re: Tactical overwatch
« on: June 04, 2017, 06:05:07 AM »
Hi, since you've made huge progress since the alpha versions I played, I decided to take some time to play again, and I have a very long time discovering it again. But I am a bit stubborn :), and I was wondering if you implemented this "overwatch" feature ? Ctrl+F "overwatch" does not return anything in your changelogs. As we've discussed above I would consider it very interesting.
I will read it thoroughly to admire all the wonders waiting for me in my next games.
Best wishes for the end of your work, be confident that's great !

22
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 23, 2015, 04:54:35 AM »
You know you could just get yourself killed and that will still count as a game considering you've already made it so far! Still 1 hour remaining :D

Well actually I remember I just killed myself Alt + F10 in -11 after I finished recording my video. So I guess it is the only Gobbopathe's game you have in your database for this competition  ;D
Maybe that kind of performance is one of the hidden achievements  8)

23
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 22, 2015, 01:01:37 PM »
-6 at the moment, still running. But I should stop soon. Too bad

24
Competitions / Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« on: September 22, 2015, 11:47:54 AM »
Dammit, I think I will not be able to achieve a single game :(

25
Competitions / Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
« on: September 01, 2015, 06:27:04 AM »
Just made a screenshot. I have both "Purge threat" and "alert level" entries.



Alert level inform me I am still at "low security". The first step if I remember well, < 200 right ? Still I have the "purge threat" entry, which means I am above 1.
Well, I did not learn anything actually :) but indeed as Kyzrati wrote you should see it always, not a scoop

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