So cool indeed, and that let me hack to the next level !
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuoteQuote from: Laida on March 21, 2018, 09:59:22 AM
Laughed a lot about this story from Reddit (spoiler):Spoiler
Hi r/cogmind! Bought the game on steam about three weeks ago and already racked up almost 60 hours. No wins yet, haven't even survived past -3, but having a blast.
not sure how to hide spoilers, but I suspect everyone who's going to read this is already familiar with what I'm about "reveal":
found the dataminer a while ago and learned about trojan hacks, didn't really play with it much until yesterday when I tried the one for garrisons. erm... so out pops an ARC, yay! We head into the garrison together, and I think you see where this is going. First robot we come across, I take a shot, the robot takes a shot, the ARC unloads 4 more robots that are hostile to me... hilarity ensued.
So, bug? Working as intended? Am I really meant to somehow lose the ARC following me around like a puppy before it can disgorge its cargo of hostile murderbots right on top of me? I mean, I can think of some niche methods of taking advantage of the situation (all high-risk, low-reward. So meh really), but I was rather expecting the hack to be more useful at the outset.[close]
https://www.reddit.com/r/Cogmind/comments/7vlumn/undocumented_feature_spoilery/
Quote from: Kyzrati on July 13, 2018, 05:19:00 AMQuote from: Gobbopathe on July 13, 2018, 05:04:26 AMYeah its biggest advantage is when you have a huge inventory, where scrolling through that inventory searching for a particular item will waste more time than pulling up a dedicated filtered menu, so remember it when you're carrying around 30 items
I wasn't but I (re)discovered it yesterday when I searched a solution by (rererere)reading the manual and finding this thread. But since it does not more than Ctrl+Shift A~Z 1~9 and is even a bit slower (have to go through an extra screen to precise the slot), I don't think I will use this command.
Quote from: Kyzrati on July 13, 2018, 04:45:43 AM
Well, if you don't have any empty slots, it won't replace anything in that case because swapping never occurs if it requires extra input from you. The point of the automated system is to make choices that require no player input so you don't have to waste time thinking about them and can focus on the real decisions.
QuoteIf you want to switch two completely unrelated items (between ground and equipment/inventory), drop the one you're currently using, then attach the other.
QuoteThat said, the other feature I'll be adding eventually (and described in my last post) will be yet another way to accomplish the same task.
QuoteAlso, not sure if you're familiar with it but there's also the '/' command (or ctrl-click if you're using the mouse) for swapping arbitrary items via the menu system (though this particular approach doesn't include items on the ground, only parts<->inventory).
Quote from: Kyzrati on July 12, 2018, 04:29:56 PM
This is to encourage you to actually use different parts and play styles. That and simply "seeing" parts doesn't mean you actually "saw" them as a player. There can be tons of parts on the screen and you could miss some, then later you find things in your gallery that you still have no idea exist, or where you found them
In the end though the main goal is to get you to use different parts. You don't need to attach everything right away just for the gallery--as you play different styles and more runs, you'll naturally end up using all kinds of stuff, and the gallery will reflect that in the long run, making it a more accurate representation of what you've done.
Quote from: Kyzrati on July 12, 2018, 04:29:56 PM
You'll have to give me a concrete example of "in lots of situations I swap with a completely different item type," because I'm pretty sure you're mistaken--this is not how it works. Unless the new part is outright better, it will opt to make no change, in which case you have to make the decision.
Quote from: Kyzrati on May 04, 2017, 07:03:18 AMQuote from: Juan on May 04, 2017, 06:04:02 AMYou'll probably find the 'a' button pretty useful, which does this:
One thing that bugs me is that I cannot attach directly a part from the floor. When I have the inventary full, I need to release one part, then get the other one, attach it, and get the part I leaved.
Quote- if the player waits when no enemy robot is visible, then wait 100 time units OR until an enemy shows up before 100 time units (and maybe display a message in the log to emphasize Cogmind waited shorter than 100 because he noticed [Robot Name]
- if the player waits when an enemy is visible, then wait 100 time units OR until other enemies show up before 100 time units (with the same kind of message)
Quote from: Kyzrati on September 22, 2015, 07:53:02 PM
You know you could just get yourself killed and that will still count as a game considering you've already made it so far! Still 1 hour remaining