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Messages - neuromodulator

Pages: [1]
1
Ideas / Re: Trap ASCII
« on: August 07, 2015, 12:21:08 PM »
Both work fine, IMO. Don't sweat it too much. :)

2
Competitions / Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
« on: August 05, 2015, 09:03:19 PM »
Yeah, that was it, thanks. I wasn't aware of anything tutorial-like going on.

3
Competitions / Re: Weekly Seed #4 [Alpha 2c] [Seed: AScannerDarkly]
« on: August 05, 2015, 12:03:14 PM »
Hmmm...is the RNG not consistent cross-platform? I put the seed in, rebooted, got confirmation that it was used, but my starting area doesn't match the screenshot. I'm on a Mac - is that likely the culprit?

4
Stories / -1 failure (spoilers)
« on: August 02, 2015, 05:41:03 PM »
Oh man, I just had an epic game of flying and fleeing. Early on, I dodged into the mines when I was cornered, knowing it was a dangerous play, but feeling like I hadn't tried going full-mobility in the mines yet. I ran around there, dodging several firefights, came out the other side, and eventually assembled a very good rig with an advanced ECM suite, improved transmission jammer, and enhanced optics and sensors. I successfully ran with no weapons from around the early game right up until -1, and then things started to deteriorate. I was actually in pretty good shape for a long time, replacing my power supplies and propulsion systems as necessary, but eventually the damage whittled away my key support utilities.

First I found what seemed like a decoy exit area, possibly? There might have been more to it, but I didn't stick around to look. I burned my way through a triple barrier, pulled the two small units away, and then returned to burn through another set of barriers while getting hammered by behemoths. It seemed like there was nothing there, though - there was a locked branch but that was actually right before both sets of barriers.

Then I ran around the level, hoping to find something else, because I didn't want to return to the area with double behemoths to make sure I didn't miss anything. I was back to no weapon at this time, mind you. I found a wide, unexplored hallway that seemed promising, with a troop of nasties that I again led away so that I could zoom past them at top speed...only to run into a second emplacement of double behemoths in front of a triple barrier. Except now my equipment had dwindled away to next to nothing, and I had the mob of guys I had led away coming behind me to sandwich me against the behemoths. I went for the only play I saw: I wedged myself between the behemoths, against the barrier, and hoped their errant shots would destroy the barrier before they got me.

It actually worked. One, two, three layers down, as my gear and core are shaved away. I pushed through under natural propulsion...only to find another reinforced barrier around what I'm guessing were the door controls for the exit. That was it - I had no weapon, no ability left to run, and no fight left in me. The guys I had initially led away came through the same holes in the barriers that I had and finished me off.

Moral of the story: carry some weapons.

5
General & Off-Topic / Re: Introduce Yourself!
« on: July 30, 2015, 11:54:30 PM »
-How did you learn about Cogmind?

I've been playing with idea of undertaking a roguelike project, and was browsing roguebasin. I saw Cogmind in the update sidebar, and that was it.

Honestly, reading about roguelike development has suggested a second roguelike idea to me, besides my "primary" idea. I think it would be hilarious to make a "So You've Decided to Make a Roguelike" roguelike, in which you play a lone developer in a one bedroom apartment that becomes increasingly labyrinthine each time you sleep, starting as a semi-real apartment map and gradually transforming into a more traditional-looking dungeon. A lot of roguelike traits (difficulty, permadeath) translate wonderfully as metaphors for the number of abandoned roguelikes out there. Avoid the perils of starvation! Procrastination! Parenthood!

-What other roguelikes do you enjoy?

If I recall correctly, I read something praising DCSS and tried it out and was a bit overwhelmed, and then played with DoomRL to get familiar with roguelike gameplay in a familiar context. Then I went back to DCSS and got hooked for a few months or so, although I was never really very good. But the depth of it, and the elegance of roguelikes in general, was rather striking.

-What are your other favorite games?

Dark Souls, Street Fighter, maybe Quake 3 or Doom. I feel like I'm forgetting some things that I'll be annoyed I'm not mentioning later.

-What do you do for fun when you're not playing games?

Really, I'm at a bit of a transition point, here. I used to play with synthesizers and drum machines and sequencers and Ableton and Max/MSP a lot, but over the last few years I've been surprised to find my interest waning in something I thought was really core to my personality. That ties into the first question, in that the idea to make a roguelike was actually a few years old, and something I had shelved when I recognized the time commitment, but am now maybe revisiting to fill the gap of this loss of interest.

6
Thanks for the detailed reply! It doesn't work the way I thought - I expected the max stacking bonus to be a hard cap, and that when mixing types it would either a) stick with the max stacking of the worst of them or b) average them out somehow.

7
Hi everyone,

I thought it might be obnoxious to post something under a suspected bug when I'm a total n00b, but this is puzzling me. I might just be missing something. I'm running Alpha 2b, with the following:

2 x *Imp. Flight Unit (Time/move 30, mod/extra -10 (-20 max))
1 x Diametric Drive (Time/move 35, mod/extra -5 (-15 max))
1 x *Exp. Cesium-ion Thruster (Time/move 30, mod/extra -10 (-20 max))

and I'm unburdened. The way I would imagine speed is calculated, my speed should be somewhere between 10 and 20 - my thinking being 10 is the max speed with stacking on 3 of my 4 propulsion units, and 20 is the max on the fourth, and I'm not sure how the value is derived when mixing different types, but I would guess it would be in that range. Instead my speed is actually 6. I've triple-checked that nothing's on overload. Does something else come into play here, am I totally wrong about how speed is calculated, or is something weird going on?

Cheers,

-neuro

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