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Messages - Maurog

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2
General & Off-Topic / Re: Introduce Yourself!
« on: May 26, 2015, 05:12:55 AM »
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Introduce yourself
Greetings, cogminders, my name is Maurog, and I'm a kind of gamer. Usually my modus operandi is buying dirt cheap bundles for my Steam collection and/or waiting for ridiculous discounts (Summer Sale, anyone?), but I keep a sort of charity fund for supporting the industry in general. So sometimes I will fund Kickstarters and upcoming games that caught my eye, like Cogmind.
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How did you learn about Cogmind?
It was mentioned on the #rgrd IRC channel in connection with 7DRL, and it looked neat, so...
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What other roguelikes do you enjoy?
Oh, I played them all. ADOM and Crawl just rock, ditto DoomRL and UnrealWorld, Zangband was okay, not a big fan of Nethack, IVAN was a nifty little thing too bad nothing came of it, Legerdemain has astonishing depth for a roguelike, *deep breath* SOTS:The Pit is rock solid but hard as nails, and so is ToME, Dredmor is good but gets repetitive fast, and if we step away a bit from the Berlin convention, then FtL, BoI and Spelunky are rad.
Also, every game made by Arcen Games is a masterpiece, I especially recommend Bionic Dues.
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What are your other favorite games?
Puzzle games are probably my favorite genre. Also pretty much every type of RPG, from classic to jrpg to action rogulites like Diablo and Path of Exile. Adventure games are nice, both classic and first person ones, and first person shooter adventures like Half Life 2 and Deus Ex etc. I generally don't like multiplayer games. I play hidden object games sometimes, even though they are the fast food of gaming. I torture myself with platformers and runner/rhythm games even though I'm not really good.

If I had to pick the best games of all time, I'd go with Planescape: Torment, Psychonauts, Beyond Good and Evil, and DROD.
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What do you do for fun when you're not playing games?
Stuff. Following webcomics, watching educational YouTube videos, reading books, chilling on #rgrd (no motivation to advance my own roguelike project, because a job), checking up on people on social networks...

3
General & Off-Topic / Re: Forum Feedback
« on: May 24, 2015, 12:34:13 AM »
The syntax is
Code: [Select]
[url=https://www.google.com]Google[/url]
Google

4
Ideas / Re: Toggle auto-melee?
« on: May 23, 2015, 03:41:29 AM »
I do agree that the highlight enemies option should maybe show neutrals and friends too, color coded differently.

5
Ideas / Re: Toggle auto-melee?
« on: May 22, 2015, 06:42:34 AM »
But accidentally doing stupid things that you have only yourself to blame for is what roguelikes are all about!

6
This happens in Windows 7, but I forgot an important detail.

You have to be in full screen mode. Alt-tabbing from full screen mode with the mouse locked will not unlock it. It does release the mouse fine in windowed mode.

7
Fixed Bugs & Non-Bugs / Re: Repair console repairs the wrong item
« on: May 20, 2015, 04:33:58 PM »
Are you sure the one in your inventory was undamaged? It can go down to like 76% integrity without changing color from "undamaged green".

The repair console only allows picking items from the inventory to scan and repair. It never gave me the choice to pick an equipped item.

8
General & Off-Topic / Re: Forum Feedback
« on: May 20, 2015, 03:11:35 PM »
The smileys are quite horrible, look badly cropped without an alpha channel and clash with the sleek forum design.

If only you had some sort of awesome pixel artist who excels at drawing tiny Cogmind-themed sprites...

9
Ideas / Comparison View - a second data window
« on: May 20, 2015, 03:04:14 PM »
I can right-click items to see their stats, but I don't see a way to easily compare stats.

A comparison view that opens a second data window, by shift-right-clicking a second thing would be nice. (see image)

Yes, it temporarily covers the map screen completely, but that's a sacrifice we are willing to make.

10
Ideas / Re: Swapping out equipment
« on: May 20, 2015, 02:55:19 PM »
You can already do swaps by holding shift when you drag the items around. But maybe it really should be the default behavior...

Yeah, that totally should be a thing. Equip or unequip if the item is dragged onto the window in general or onto an unmatching item, but swap if you drag it on a matching, swappable item.
Make the target item glow in some special way when you drag over it if it would be swapped and replaced by the item you're dragging.

11
Reproduce it by switching to Keyboard Only mode by pressing F2 and then alt-tabbing out of the game.

Your mouse will remain locked even though game window lost focus and you're in the other windows of your operating system.

Expected behavior: Mouse is only locked inside the game, but is unlocked if you switch windows (locked again if you alt-tab back to the game).

12
To make weird lines appear on the right log, expand and shrink the left log by clicking it twice, then switch the right log to any non-l mode and then to l-mode.

Loglines retain these weird lines, but new loglines don't have them.

Expanding or shrinking the left log gets rid of the weird lines in the right log.

13
Playing resolution is 2560x1440 fullscreen.

The artifacts don't clear by moving nor switching to ASCII, I believe.

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