Grid Sage Forums
- November 23, 2024, 05:45:13 AM
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No problem, Cormac. I'll pitch in.
On your first image, starting from the top:
The 'H+79' indicates how much Heat your volley will generate - all three weapons combined.
I'm not a big fan of the condensed info on the right, I prefer to just expando the info boxes and leave those as health bars (with 'w' I think), but let's decrypt them for you anyways.
Lgt. Nuclear Core: '3' indicates rating, 'M5' is Mass of 5 (weight), and 'E9' is Energy produced per 100 units of time is 9.
For the legs and treads, it goes: Rating | Time it takes to Move | How much mass you can Support
So the legs can move you in 100u, the treads in 150, and the legs support 10 while the treads support 20.
Oof... Utilities are tricky. Ok, the first number is always the rating, so I'm going to ignore that. 'M#' is the Mass, or how much the item weighs.
For Sml Storage Unit: iCAP/2 means inventory capacity is increased by 2 - it should really be iCAP+2, huh?
Imp. Targeting Computer: TARG/8 means your targeting is increased by 8%.
Imp. Heat Sink's COOL/14 means it dissipates 14 thaums of heat per 100 jiffies.
Adv. Visual blah blah VIS/4 means vision range is increased by 4.
Ok, weapons. The * in front of rating indicates that it is a prototype. So it goes:
Rating | Mass | Damage | Damage Type
I see THermal, KInetic, and EM damage on your weapons.
On your second screenshot... you must have pressed F or something to start aiming at something. That information is related to accuracy. Your Imp. Assault Rifle has a natural +10% to accuracy. The other two weapons are losing 2% accuracy because of the Recoil produced by your Imp. Assault Rifle. I'm not sure about the -10?... I'd need to see the full situation of what you were doing. I hardly ever look at that info - I just look at the percentage that appears near the enemy on-screen.
Phew! I think that's everything. Please let us know if anything else comes up!
As far as I'm concerned, not many things are worth a utility slot. The game is an amalgam of not-good enough parts and a couple god-tier parts.
So the not being worth a slot thing doesn't convince me.
Aside from that, heat trails give a valuable piece of information that sensors don't, and that's the direction a robot is moving in. Sensors don't do a good job of showing what's moving where, and that can be insanely helpful in predicting swarmer/eye patrols. It would also pair well with longer distance opticals.
Would it be better than a sensor? Generally not. Would it be better than nothing, and could it be given energy/heat/mass that might make it more useful as a fill in for certain builds? Absolutely.If you have it as an option whats the point of having it as a utility, when you can just turn it on whenever?One is a convenient way of displaying movement in your line of sight. The other is a powerful tool for detecting movement outside your line of sight.
If you have it as an option whats the point of having it as a utility, when you can just turn it on whenever?Any others want to provide input on which they prefer? A utility-based benefit with turn-based trail fading, or an option-based effect with real-time fade that only shows trails for robots in view?
There is a large segment of roguelike players like Arseface who believe that single player games don't need perfect balance. That said, I do want there to always be multiple effective ways to approach the game and succeed, and I believe that to be the case, though some may be still harder than others.
Like Arseface says, having allies generally makes the game much more difficult, so you should be right at home with the desire to solo it; that's the safer strategy. Don't think that having friends would make things easier--unless you really know what you're doing, they cause more trouble than they're worth in the long term. (In the short term it's easy to feel like your little army is unstoppable, but that's before they start sending in assault squads to put you in your place. Try it and see =p)
Even more strategies will open up later as more maps are added! Some for those who prefer allies, and some for those who prefer solo runs.
I enjoy the ability to use allies like in other roguelikes, but I'm not really a fan of depending upon them in later levels in order to have an easier time progressing, the lone wolf approach is more fun for me personally, which is why I love roguelikes. You can play how you want. I,m just saying I think it would be good if this didn't become a, "Well your not gunna get past level "x" unless you have "this or that" on your side." The ability to play how you want really appeals to me.Army(buckets o allies) is hard mode. You'll hit Alert 5 within a floor or two and the game becomes hell. I'm not complaining, wading through hell makes you feel like a badass. But still, it's certainly not easy mode.
I know you dont HAVE to use allies now, I just dont want them to make the game so easy that "your doing it wrong" if you're not using them.
Having said all that, its your game and I'll love it either way I'm sure.
Just my thoughts.
Allies(4 or less) are useful, but like any other part you pick up they're disposable. Rely on them too much without the availability of spares or backup and it will kill you.
If you want an easy mode to gripe about look at flight units. Or nudity.
Absolutely! I very much hate typos myself, and would like to stomp them out of existence anywhere they exist. I ran an untrained spellchecker over the text entries, but apparently didn't quite catch everything since there are also plenty of non-dictionary words in there which I had to filter manually.
Hm, but about that particular sentence, "expiry" as a noun is technically valid grammar. Either "expires" or "expiry" could be used, the latter referring to the point in time itself at which the key is dead. I'll switch it anyway since it's probably more common to expect "expires" in that situation and there's no good reason to avoid it.Found a cannnon with 3 n, see screenshotWhoops!
Thanks for pointing these out!
I think the sprites in the first shot look great and are very recognizable, and to me there's much less noise to the scene than in the last shot--it takes me longer to read the last one.This exactly, having the tracks, wheels and legs the same color but different shapes is perfect, allows you to differentiate between pickups and enemies much more easily.
Hi Cormac and welcome!
All the hacking stuff is here:
http://www.gridsagegames.com/forums/index.php?topic=68.0
Be warned, it's not necessarily important to know this stuff to play the game and you'll learn the main ones as you go (so it's a little spoiler-y). However, biomatter has put a tonne of effort into it and it's pretty useful when you're sitting there thinking 'now what was that command I used last time?'