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Messages - Boondiggle

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1
Everything REXPaint / Re: REXpaint color tags do not match CDDA color tags
« on: November 13, 2024, 11:43:27 PM »
To account for CDDA's limited selection of colors, I hacked together a new palette for REXPaint:

Code: [Select]
{  0,  0,  0} {255,  0,  0} {  0,110,  0} { 92, 51, 23} {  0,  0,200} {139, 58, 98} {  0,150,180} {150,150,150} { 99, 99, 99} {255,150,150} {  0,255,  0} {255,255,  0} {100,100,255} {254,  0,254} {  0,240,255} {255,255,255}
{255,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{  0,110,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{ 92, 51, 23} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{  0,  0,200} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{139, 58, 98} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{  0,150,180} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{150,150,150} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}
{  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0} {  0,  0,  0}

It's pretty simple. Foreground colors right, background colors down. You just have to remember that light (bright) backgrounds only work with a black foreground. Attempting to use a light color background with any foreground color besides black will result in an error in-game.


2
Everything REXPaint / Re: REXpaint color tags do not match CDDA color tags
« on: November 13, 2024, 11:30:09 PM »
Here is an image exported from REXPaint 1.70 using all of CDDA's possible colors

Code: [Select]
  {
    "type": "ascii_art",
    "id": "22cb",
    "picture": [
      "<color_black_red>ƒ</color><color_red>ƒ</color><color_green_red>ƒ</color><color_brown_red>ƒ</color><color_blue_red>ƒ</color><color_magenta_red>ƒ</color><color_cyan_red>ƒ</color><color_light_gray_red>ƒ</color><color_dark_gray_red>ƒ</color><color_light_red_red>ƒ</color><color_light_green_red>ƒ</color><color_yellow_red>ƒ</color><color_light_blue_red>ƒ</color><color_pink_red>ƒ</color><color_light_cyan_red>ƒ</color><color_white_red>ƒ",
      "</color><color_black_green>ƒ</color><color_red_green>ƒ</color><color_green>ƒ</color><color_brown_green>ƒ</color><color_blue_green>ƒ</color><color_magenta_green>ƒ</color><color_cyan_green>ƒ</color><color_light_gray_green>ƒ</color><color_dark_gray_green>ƒ</color><color_light_red_green>ƒ</color><color_light_green_green>ƒ</color><color_yellow_green>ƒ</color><color_light_blue_green>ƒ</color><color_pink_green>ƒ</color><color_light_cyan_green>ƒ</color><color_white_green>ƒ",
      "</color><color_black_brown>ƒ</color><color_red_brown>ƒ</color><color_green_brown>ƒ</color><color_brown>ƒ</color><color_blue_brown>ƒ</color><color_magenta_brown>ƒ</color><color_cyan_brown>ƒ</color><color_light_gray_brown>ƒ</color><color_dark_gray_brown>ƒ</color><color_light_red_brown>ƒ</color><color_light_green_brown>ƒ</color><color_yellow_brown>ƒ</color><color_light_blue_brown>ƒ</color><color_pink_brown>ƒ</color><color_light_cyan_brown>ƒ</color><color_white_brown>ƒ",
      "</color><color_black_blue>ƒ</color><color_red_blue>ƒ</color><color_green_blue>ƒ</color><color_brown_blue>ƒ</color><color_blue>ƒ</color><color_magenta_blue>ƒ</color><color_cyan_blue>ƒ</color><color_light_gray_blue>ƒ</color><color_dark_gray_blue>ƒ</color><color_light_red_blue>ƒ</color><color_light_green_blue>ƒ</color><color_yellow_blue>ƒ</color><color_light_blue_blue>ƒ</color><color_pink_blue>ƒ</color><color_light_cyan_blue>ƒ</color><color_white_blue>ƒ",
      "</color><color_black_magenta>ƒ</color><color_red_magenta>ƒ</color><color_green_magenta>ƒ</color><color_brown_magenta>ƒ</color><color_blue_magenta>ƒ</color><color_magenta>ƒ</color><color_cyan_magenta>ƒ</color><color_light_gray_magenta>ƒ</color><color_dark_gray_magenta>ƒ</color><color_light_red_magenta>ƒ</color><color_light_green_magenta>ƒ</color><color_yellow_magenta>ƒ</color><color_light_blue_magenta>ƒ</color><color_pink_magenta>ƒ</color><color_light_cyan_magenta>ƒ</color><color_white_magenta>ƒ",
      "</color><color_black_cyan>ƒ</color><color_red_cyan>ƒ</color><color_green_cyan>ƒ</color><color_brown_cyan>ƒ</color><color_blue_cyan>ƒ</color><color_magenta_cyan>ƒ</color><color_cyan>ƒ</color><color_light_gray_cyan>ƒ</color><color_dark_gray_cyan>ƒ</color><color_light_red_cyan>ƒ</color><color_light_green_cyan>ƒ</color><color_yellow_cyan>ƒ</color><color_light_blue_cyan>ƒ</color><color_pink_cyan>ƒ</color><color_light_cyan_cyan>ƒ</color><color_white_cyan>ƒ",
      "</color><color_black_light_gray>ƒ</color><color_red_light_gray>ƒ</color><color_green_light_gray>ƒ</color><color_brown_light_gray>ƒ</color><color_blue_light_gray>ƒ</color><color_magenta_light_gray>ƒ</color><color_cyan_light_gray>ƒ</color><color_light_gray>ƒ</color><color_dark_gray_light_gray>ƒ</color><color_light_red_light_gray>ƒ</color><color_light_green_light_gray>ƒ</color><color_yellow_light_gray>ƒ</color><color_light_blue_light_gray>ƒ</color><color_pink_light_gray>ƒ</color><color_light_cyan_light_gray>ƒ</color><color_white_light_gray>ƒ",
      "</color><color_black_dark_gray>ƒ</color>       <color_dark_gray>ƒ</color>       ",
      "<color_black_light_red>ƒ</color>        <color_light_red>ƒ</color>      ",
      "<color_black_light_green>ƒ</color>         <color_light_green>ƒ</color>     ",
      "<color_black_yellow>ƒ</color>          <color_yellow>ƒ</color>    ",
      "<color_black_light_blue>ƒ</color>           <color_light_blue>ƒ</color>   ",
      "<color>ƒ</color>            <color_pink>ƒ</color>  ",
      "<color_black_light_cyan>ƒ</color>             <color_light_cyan>ƒ</color> ",
      "<color_black_white>ƒ</color>              <color_white>ƒ"
    ]
  },

And here's what it looks like in-game (tested with 0.G and 0.G STEAM)



Here is the same code, but updated with color tags that match definitions in the current stable version of CDDA

Code: [Select]
    {
    "type": "ascii_art",
    "id": "22cb",
    "picture": [
      "<color_black_red>ƒ</color><color_red>ƒ</color><color_green_red>ƒ</color><color_brown_red>ƒ</color><color_blue_red>ƒ</color><color_magenta_red>ƒ</color><color_cyan_red>ƒ</color><color_light_gray_red>ƒ</color><color_dark_gray_red>ƒ</color><color_light_red_red>ƒ</color><color_light_green_red>ƒ</color><color_yellow_red>ƒ</color><color_light_blue_red>ƒ</color><color_pink_red>ƒ</color><color_light_cyan_red>ƒ</color><color_white_red>ƒ",
      "</color><color_black_green>ƒ</color><color_red_green>ƒ</color><color_green>ƒ</color><color_brown_green>ƒ</color><color_blue_green>ƒ</color><color_magenta_green>ƒ</color><color_cyan_green>ƒ</color><color_light_gray_green>ƒ</color><color_dark_gray_green>ƒ</color><color_light_red_green>ƒ</color><color_light_green_green>ƒ</color><color_yellow_green>ƒ</color><color_light_blue_green>ƒ</color><color_pink_green>ƒ</color><color_light_cyan_green>ƒ</color><color_white_green>ƒ",
      "</color><color_black_yellow>ƒ</color><color_red_yellow>ƒ</color><color_green_yellow>ƒ</color><color_brown>ƒ</color><color_blue_yellow>ƒ</color><color_magenta_yellow>ƒ</color><color_cyan_yellow>ƒ</color><color_light_gray_yellow>ƒ</color><color_dark_gray_yellow>ƒ</color><color_light_red_yellow>ƒ</color><color_light_green_yellow>ƒ</color><color_yellow_yellow>ƒ</color><color_light_blue_yellow>ƒ</color><color_pink_yellow>ƒ</color><color_light_cyan_yellow>ƒ</color><color_white_yellow>ƒ",
      "</color><color_h_blue>ƒ</color><color_h_red>ƒ</color><color_h_green>ƒ</color><color_h_brown>ƒ</color><color_blue>ƒ</color><color_h_magenta>ƒ</color><color_h_cyan>ƒ</color><color_h_light_gray>ƒ</color><color_h_dark_gray>ƒ</color><color_h_light_red>ƒ</color><color_h_light_green>ƒ</color><color_h_yellow>ƒ</color><color_h_light_blue>ƒ</color><color_h_pink>ƒ</color><color_h_light_cyan>ƒ</color><color_h_white>ƒ",
      "</color><color_black_magenta>ƒ</color><color_red_magenta>ƒ</color><color_green_magenta>ƒ</color><color_brown_magenta>ƒ</color><color_blue_magenta>ƒ</color><color_magenta>ƒ</color><color_cyan_magenta>ƒ</color><color_light_gray_magenta>ƒ</color><color_dark_gray_magenta>ƒ</color><color_light_red_magenta>ƒ</color><color_light_green_magenta>ƒ</color><color_yellow_magenta>ƒ</color><color_light_blue_magenta>ƒ</color><color_pink_magenta>ƒ</color><color_light_cyan_magenta>ƒ</color><color_white_magenta>ƒ",
      "</color><color_black_cyan>ƒ</color><color_red_cyan>ƒ</color><color_green_cyan>ƒ</color><color_brown_cyan>ƒ</color><color_blue_cyan>ƒ</color><color_magenta_cyan>ƒ</color><color_cyan>ƒ</color><color_light_gray_cyan>ƒ</color><color_dark_gray_cyan>ƒ</color><color_light_red_cyan>ƒ</color><color_light_green_cyan>ƒ</color><color_yellow_cyan>ƒ</color><color_light_blue_cyan>ƒ</color><color_pink_cyan>ƒ</color><color_light_cyan_cyan>ƒ</color><color_white_cyan>ƒ",
      "</color><color_black_white>ƒ</color><color_red_white>ƒ</color><color_green_white>ƒ</color><color_brown_white>ƒ</color><color_blue_white>ƒ</color><color_magenta_white>ƒ</color><color_cyan_white>ƒ</color><color_light_gray>ƒ</color><color_dark_gray_white>ƒ</color><color_light_red_white>ƒ</color><color_light_green_white>ƒ</color><color_yellow_white>ƒ</color><color_light_blue_white>ƒ</color><color_pink_white>ƒ</color><color_light_cyan_white>ƒ</color><color_white_white>ƒ",
      "</color><color_i_dark_gray>ƒ</color>       <color_dark_gray>ƒ</color>       ",
      "</color><color_i_light_red>ƒ</color>        <color_light_red>ƒ</color>      ",
      "</color><color_i_light_green>ƒ</color>         <color_light_green>ƒ</color>     ",
      "</color><color_i_yellow></color>           <color_yellow>ƒ</color>    ",
      "</color><color_i_light_blue>ƒ</color>           <color_light_blue>ƒ</color>   ",
      "</color><color_i_pink>ƒ</color>            <color_pink>ƒ</color>  ",
      "</color><color_i_light_cyan>ƒ</color>             <color_light_cyan>ƒ</color> ",
  "</color><color_i_white>ƒ</color>              <color_white>ƒ</color>"]
  },

And here's what that looks like in-game



Here's a table of current color tags that need updating and their updated versions to their right:

currentupdatedcurrentupdatedcurrentupdated
black_brownblack_yellowmagenta_blueh_magentalight_red_light_graylight_red_white
red_brownred_yellowcyan_blueh_cyanlight_green_light_graylight_green_white
green_browngreen_yellowlight_gray_blueh_light_grayyellow_light_grayyellow_white
blue_brownblue_yellowdark_gray_blueh_dark_graylight_blue_light_graylight_blue_white
magenta_brownmagenta_yellowlight_red_blueh_light_redpink_light_graypink_white
cyan_browncyan_yellowlight_green_blueh_light_greenlight_cyan_light_graylight_cyan_white
light_gray_brownlight_gray_yellowyellow_blueh_yellowwhite_light_graywhite_white
dark_gray_browndark_gray_yellowlight_blue_blueh_light_blueblack_dark_grayi_dark_gray
light_red_brownlight_red_yellowpink_blueh_pinkblack_light_redi_light_red
light_green_brownlight_green_yellowlight_cyan_blueh_light_cyanblack_light_greeni_light_green
yellow_brownyellow_yellowwhite_blueh_whiteblack_yellowi_yellow
light_blue_brownlight_blue_yellowblack_light_grayblack_whiteblack_light_bluei_light_blue
pink_brownpink_yellowred_light_grayred_whiteblack_pinki_pink
light_cyan_brownlight_cyan_yellowgreen_light_graygreen_whiteblack_light_cyani_light_cyan
white_brownwhite_yellowbrown_light_graybrown_whiteblack_whitei_white
black_blueh_blueblue_light_grayblue_white
red_blueh_redmagenta_light_graymagenta_white
green_blueh_greencyan_light_graycyan_white
brown_blueh_browndark_gray_light_graydark_gray_white



I'm not sure when this changed. I'll have to do some more digging to find that out. As far as having a full color palette goes, that was a pipe dream. I learned that Cata has technical restrictions placed on its colors to conform with a particular ANSI standard, so the above "half" palette is all the colors that artists have available to work with.

3
Everything REXPaint / Re: REXpaint color tags do not match CDDA color tags
« on: November 11, 2024, 12:52:04 PM »
I have the latest stable steam version. I'm discussing this with the CDDA discord and trying to figure out if there is a way to include all the color combos instead of only half of them (this is internal CDDA stuff, nothing to do with REXPaint yet). For the ones that do work, I already have a list of exported color tags vs what they should be. I'm doing more testing this evening with it. Thanks! REXPaint has been an invaluable tool for ascii art creation for CDDA, and I'll use it regardless.

4
Everything REXPaint / REXpaint color tags do not match CDDA color tags
« on: November 09, 2024, 01:42:45 PM »
Hello!

I made some ascii art for the guns a few years ago, but had to put that on hold for personal reasons. I'm back and ready to continue, but a problem I had then is cropping back up now.
Some colors, when exported to CDDA format using ctrl+j, are either different colors than what's in-game (some values of yellow in REXpaint become shades of brown in CDDA, for example), or are color combos that do not work at all (e.g. 'color_yellow_brown' throws an error and does not display. 'yellow with a brown background' does exist in-game, but it's called 'color_yellow_yellow' instead).

I looked through the REXpaint settings/config and could not find a way to change or add color tags for export. I looked through the directory, too, but didn't see any files I could open in notepad that had these color tags defined anywhere.

I'm motivated to get this working. I'll run a test later to see exactly which ones aren't working and what they should be instead. If I get a list of "bad color > good color" together, is this something that can be fixed?

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