This didn't take me long...
Well, I went into this run pretty confident, after escaping for the first time and finding my supporters item in the same run over the weekend.
Which of course meant that to even things out this was probably my least successful run ever.
I ran into a bunch of swarmers to the north-west of the first level entrance, which blew up a neutrino reactor I was stood in front of and stripped me bare. Then, though I found some stairs further to the west I decided that I should try to better equip myself before escaping.
Mistake.
I ran into another bunch of swarmers and grunts exploring east, found myself in a series of dead-ends and died unceremoniously, without enough energy to equip my only weapon and a score that would only just have registered in the tournament (which is more due to the swarmers blowing up their own machine than anything I did).
Can't win them all I guess! Probably should have realised things weren't going great at the stairs and taken them anyway, then used the extra slots / core integrity to get the equipment I wanted more safely on the next level.
May have another go at the seed later in the week for fun (/to restore my Cogmind ego), but here is my official entry:
Cogmind - Alpha 3c
Name: Oarsman
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (25) 125
Value Destroyed (393) 393
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 518
Cogmind
---------
Core Integrity 0/250
Matter 275/300
Energy 8/50
System Corruption 1%
Temperature Cool (0)
Location -10/Materials
Parts
-------
Power (1)
Propulsion (2)
Flight Unit
Flight Unit
Utility (2)
Light Armor Plating
Weapon (2)
Inventory
-----------
Mining Laser
High-capacity Matter Storage Unit
Light Assault Rifle
Peak State
------------
Power
Light Ion Engine
Propulsion
Wheel
Wheel
Utility
Small Storage Unit
Improved Terrain Scanner
Weapon
Medium Laser
EM Pulse Gun
[Rating: 8]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Wheel
Wheel Wheel
Hover Unit Hover Unit
Flight Unit Flight Unit
Utility Small Storage Unit
Device Structural Scanner
Storage Small Storage Unit
Protection Light Armor Plating
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Energy Cannon Beam Cannon
Ballistic Gun Light Assault Rifle
Stats
-------
Classes Destroyed 5
Worker 2
Tunneler 10
Recycler 1
Swarmer 6
Grunt 6
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 3
Matter Collected 554
Salvage Created 649
Parts Attached 22
Power 1
Propulsion 7
Utility 4
Weapon 10
Parts Lost 13
Power 1
Propulsion 3
Utility 2
Weapon 7
Average Slot Usage (%) 81
Naked Turns 1
Spaces Moved 570
Fastest Speed (%) 333
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 12
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 4
Average Items Carried 2
Core Damage Taken 254
Volleys Fired 73
Largest 2
Hottest 90
Shots Fired 121
Gun 121
Cannon 0
Launcher 0
Special 0
Kinetic 26
Thermal 43
Explosive 0
Electromagnetic 52
Shots Hit Robots 73
Core Hits 35
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 912
Projectiles 912
Explosions 0
Melee 0
Ramming 0
Highest Temperature 220
Average Temperature 59
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Message Errors 1
Parts Rejected 0
Data loss (map) 1
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Tactical Retreats 4
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 8
Successful 1
Failed 7
Catastrophic 1
Database Lockouts 0
Manual 0
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 1
Record 0
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 4
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 131
Average Influence 42
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 1
Investigation 1
Extermination 0
Reinforcement 0
Assault 0
Exploration Rate (%) 36
Regions Visited 2
Turns Passed 861
Depth 11 252
Depth 10 609
Scrapyard 252
Materials 609
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 11 min
Sessions: 2
Mod: N/A
Game No.: 44
ASCII: 0
Keyboard: 1
Font: 18/TerminusB
Map View: 70x50
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