Grid Sage Forums
- November 21, 2024, 10:33:00 AM
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Just throwing out similar ideas. What about a similar item autoswap. Like I've got aluminum legs in my propultion category. I also have a couple stockpiled in my inventory. If my legs from my hull get damaged it might be nice to have it auto replace the legs from the inventory in if they get too damaged or become unusable.BAD IDEA. Usually this happens in a fight. Most of the times you can see it's yellow an manoeuvre yourself to safer position. When it breaks you just don't move until fight is over. The time (and materials) needed to swap out stuff might make a huge difference. When the fight is over- yeah sure, fix yourself up, but then it's usually from the corpses of your foes.
I'm on the fence with this. What do ya'll think?
Maybe you guys can have a new rule that prohibits the same person from winning two builds in a row? Otherwise we may as well rename them the OCD Biomatter ChartsAbout scores in general: i think Zach (from Zachtronics) is quite right with his approach: have more than one axis on which to grade(could be hard for non-puzzle) and have histograms instead of "TOP X" to see where you are in the whole. Seeing that you are "#1345" means nothing... Though currently this is not a problem but maybe for future development of automated scoreboards?
On a more serious note, why not also allow highest score to be a thing? I guess that's a little more difficult to keep track of than a black and white win state, something we'd need a leaderboard to automate.
And congratulations biomatter--your discovery at the end of this run could have come at any other time, but hit right at that particularly epic moment. SO lucky... I hear biomatter was actually saved by a hostile Programmer.
I never use treads. nope, nope, nope. to slowThings like this push me to make a BADASS bot with HUGE THREADS and MANY EXPLOSIONS and none of that wimpy running away or sissy hacking... Though it usually ends very badly...
I will use legs, hover and flight.
though the later 2 are a bit harder for me to do since I like to carry a lot. if I find a weight redistribution system or something...hehehhehehe
I also like to carry around a spare flight unit, so if I start to get worn down I can make a geta way.
Yeah, this could be a problem in other ways as well. The main one I can think of being the ease with which you could block entire hallways, which is the reason Engineers are no longer hackable since blocking passageways (via wall construction) is not just "good," as you suggest--it's super OP.Well when i thought about them for "enemy bots" i thought that they would outright destroy them. Only neutral bots would be blocked (for some time until recyclers drag them away?) but i guess if they don't know where you are (i.e. haven't seen you yet) they would not destroy corpses so yeah...
I should read the manual againThis manual starts to sound like a holy text.
Well, damn, that was fast! And that's great that you can use .xp files, just like CogmindHad Libtcod->luajit binding laying around so it's easy (though insanely messy )
Looks like a Tractor Beam in action.
We here see the potential epicness. That could be a really cool game; of course even better if you could throw in ASCII particle effectsDamn, now i want to make a program that would allow creating ASCII particle effects
You can change the theme through your profile in the same way as with other SMF forums, via your profile.Yeah - spread the cogmind craze elsewhere
I don't know if we really have enough people around here for forum games just yet... don't you think you'd have more takers over on Bay 12?
cool. what does it do?