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Messages - Snugglesworth

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1
Everything REXPaint / Re: Show off your REXPAINT creations
« on: May 28, 2015, 01:20:26 PM »
Was messing about and tried to make a tread driven robot.  Was inspired by Armored Core

2
General Discussion / Re: Early Alpha Impressions!
« on: May 27, 2015, 12:10:15 PM »
Thank you very much Snugglesworth. Happy to have your support, and hear such flattering comments. I just do my best. (Although in these early stages I sometimes don't get to all forum posts quickly enough with so much going on...)

-snip-


I appreciate the reply.  Gotta give credit where credits due as far as the flattering comments go.  Just don't let the little criticisms/nit picky stuff that me and countless others will no doubt pile on phase you.  Just a part of the whole process.  Keep being awesome! 8)

3
Everything REXPaint / Re: Show off your REXPAINT creations
« on: May 26, 2015, 10:35:51 AM »
Love the circuitry design inside the Pac-man avatar!

4
Everything REXPaint / Re: Show off your REXPAINT creations
« on: May 25, 2015, 04:00:30 PM »
I made my avatar in REXPAINT!  looks legit.  As a Roguelike player this programs pretty coolz.

5
General Discussion / Early Alpha Impressions!
« on: May 25, 2015, 12:07:47 PM »
Hayo fellow Cogminders and Josh!

Thought I would start an early/first impressions thread going.

Before I start my early impressions I just wanted to say congratulations to Josh.  I did not buy into alpha on a whim, I have been watching this game's development for a while.  I have been impressed by not only the game itself, but also how well organized and proficiently executed this game's development has seemed to be from the outside.  You make other small dev teams look like children messing about.  Keep up the hard work Josh, your raising the bar on Roguelikes with Cogmind.  I look forward to seeing how it all turns out.  That being said, here are my quick impressions.

Things that have already blown my mind
  • The UI
  • Being able to switch between ASCII and Tiles with one button (F3) in game.  This little feature really impressed me.
  • Animations/graphics of weapons
  • Early stages of sound already working.  Can't wait to hear what kind of musical direction is taken with the background tracks/ambiance etc.
  • Games already pretty addicting/awesome in alpha
  • Already pretty robust in game options
  • The game already has a good level of polish on it
  • Good depth to the game

Things that I was mildly annoyed/frustrated/concerned by
  • I fiddled with the size of the in game ASCII/Tiles in the options I believe and I wish I could make it bigger.  I feel like I have to sit either close to my monitor or strain my eyes.
  • The Main character tile is in my humble opinion pretty lack luster/boring (kinda petty I know T_T).  Wish he was either cooler, your somehow allowed to choose your MC tile, or if there is time maybe a bit more dynamic look.
  • I wish there was a toggle for item names.  I cant read all the items on the floor fast enough when pressing 3 once.  Specially when there is lots of loots on the ground.

Well those are my first/early impressions on Cogmind.  I really do enjoy the game so far and am looking forward to seeing how much better it gets from here.  What about you guys?  What do you think so far about Cogmind now that you got your hands on the alpha?


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