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- November 23, 2024, 05:14:28 AM
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Why don't we explore the other direction: making energy/matter storage inventory type items (instead of utilities), so they increase your energy/matter capacity as long as they are in your inventory. This is pretty much how people are using them currently, but without that weird "drop it on the ground" part.
[...] that's how Cogmind is designed--every run is winnable, though not necessarily in the way you planned.
That's where the key lies: do you want a game that allows you to play the same stable build throughout? OR one that requires you to adapt, sometimes significantly, to solve problems? A strong focus on adapting is central to Cogmind's vision. Regardless of how experienced you are, some degree of forced adaptation is the experience.
Are you planning on actually building stealthrogue?
I've offered the option on Patreon to vote for full mouse interface for manual hacking to avoid the keyboard entirely, because mouse support is the real solution for this, but it doesn't have many votes compared to other features, so I'm not sure that'll ever happen. It's quite a lot of work for what seems to be a small number of players.
There is no guaranteed grenade launcher, by the way.Oh? Huh, interesting. I had formed an intuition that this was the case.
I'll add something in this regard, although I'm not sure just how much this will help since you'd still have to find them, and the chances of hitting a patrol before that point are relatively high.Great! I very much appreciate that
Actually I think mass should ideally be removed from unidentified items, because mass ID is stupid, no?
Wonder what other people think...
****************************************************
*** A Programm Fault occured:
*** Error code C0000005: ACCESS VIOLATION
****************************************************
*** Address: 00459B6D
*** Flags: 00000000
****************************************************
*** CallStack:
****************************************************
Fault Occured At $ADDRESS:00459B6D
with 08 00 00 00
*** 0 called from $ADDRESS:0084AEB4
with 08 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B8 55 FA 00
*** 1 called from $ADDRESS:00840BDD
with 08 00 00 00 00 00 00 00 00 00 00 00 B8 55 FA 11
*** 2 called from $ADDRESS:0081855E
with 2C D1 18 00 00 00 00 00 84 72 B0 00 00 00 00 00 00 00 00 00
*** 3 called from $ADDRESS:00836F36
with B8 55 FA 11 00 00 00 00 50 D8 83 E4 4C FC 18 00 90 FE 18 00
*** 4 called from $ADDRESS:0052AC0E
with FC D8 83 E4 80 AC 85 00 FC A2 0E 09 F8 A2 0E 09 4C F2 18 00
*** 5 called from $ADDRESS:0057EB97
with 58 D9 83 E4 18 A3 0E 09 3E 00 00 00 D8 F2 18 00 54 8F 84 00
*** 6 called from $ADDRESS:00598151
with 1C F3 18 00 B5 D2 5F 00 68 7B B0 00 64 00 00 00
*** 7 called from $ADDRESS:005986DD
with A8 DD 83 E4 4C FC 18 00 48 A3 8F 00 FF FF FF FF 84 F3 18 00
*** 8 called from $ADDRESS:0062002D
with 6C D6 83 E4 4C FC 18 00 00 00 00 00 01 00 00 01 10 00 00 00
*** 9 called from $ADDRESS:006EBC84
with 48 A6 59 02 B8 E5 55 02 01 00 00 00
*** 10 called from $ADDRESS:00426C30
with B8 E5 55 02
*** 11 called from $ADDRESS:007F6E35
with B8 E5 55 02 B0 EA 54 02 00 00 00 00
*** 12 called from $ADDRESS:00426C30
with B0 EA 54 02
*** 13 called from $ADDRESS:00429D20
with F8 79 B0 00
*** 14 called from $ADDRESS:00422D0C
with 05 00 00 00 74 FC 18 00 F8 79 B0 00 74 FC 18 00 00 00 00 00
*** 15 called from $ADDRESS:00422EC4
with B2 FE 18 00 F0 DF 52 02 05 00 00 00 F8 61 3D 00 60 02 3D 00
*** 16 called from $ADDRESS:008144B0
with 02 00 00 00 90 FE 18 00 00 00 40 00 43 4F 47 4D 49 4E 44 00
*** 17 called from $ADDRESS:008D8D35
with 02 00 00 00 90 FE 18 00 A1 FE 18 00 BF FE 18 00 00 00 00 00
*** 18 called from $ADDRESS:008D8DEE
with 00 00 40 00 00 00 00 00 07 1C BA 00 01 00 00 00 D0 D5 83 E4
*** 19 called from $ADDRESS:008D7FF5
with 00 E0 FD 7F E0 7B 8C 75 3E 57 14 C2
*** 20 called from $ADDRESS:758C7C04
with 00 E0 FD 7F 6A DB B7 E9 00 00 00 00 00 00 00 00 00 E0 FD 7F
*** 21 called from $ADDRESS:7782AD8F
with FF FF FF FF D0 00 81 77
*** 22 called from $ADDRESS:7782AD5A
with
*** 23 called from $ADDRESS:00000000
************************************************************
[...] pacing can vary greatly [...] from situation to situation.
Ah, sorry about the RIF worker dismantling, thanks for reporting that, it's a new bugOh! Not a waste at all then
Does hacking a worker to disassemble an explosive machine which blows up bots count as kills against pacifism?Nope.
I wanted to make the detonation non-traceable, but in the end couldn't because it would be far too effective in that case. That said, it's kinda interesting that it doesn't seem to really get used much anyway--you're the only one I can recall actually installing it seriously other than myself and others who might just be fooling around, but normally don't even consider it's existence
I wasn't sure whether I wanted this to happen or not, since it counts as a pretty indirect form of attack akin to traps. I'm pretty sure at the time I was afraid it would be too effective and powerful to not count, but considering it's a force hack and Fabricators are limited, I think for Beta 9 I'll change that so that the kills no longer raise alert (or therefore count against pacifism).
Why don’t you pacifist other Roguelikes? Surely it’s harder but it’s doable
[...] I can sympathize with the frustration.
I really respect your challenge that goes to all branches as far as possible with pacifist run. But that's like setting all difficulty options to 'very hard' at once, so it sounds like a logical consequence to be hard to guess which option made your run extremely difficult.
you've stumbled into something much... different with that place. [...] It's incredibly important lore-wise, if you can decrypt the terminal there. But it's also intentionally among the most challenging things you can do in the game.
That said, there are alsoSpoiler (click to show/hide)
Note if you're looking to explore the full extent of Cogmind's world without putting too much time into it, I highly recommend switching to the easiest difficulty, because on the regular difficulty you'll be looking at putting in many hundreds of hours before you see everything!
Regardless, in the end there are definitely going to always be parts of the game which are off limits for certain builds and strategies--this is intentional (well, some people flaunt their skills and overcome these limitations, but they are few and far in between ).