Was watching someone on twitch, their map just ended in a seemingly glitchy way, I'm not really sure how they managed to produce it though.
https://clips.twitch.tv/DeterminedProductiveBeanTheRinger
They just reached the edge of the map area, which technically due to how it's implemented will be black like that. True that it probably shouldn't normally be exposed like that, though know that it can happen if someone digs it out, some explosive went off near the map edge, or there was a fight that destroyed the walls there.
This particular case happens to be something that can definitely be addressed, though. Ideally I'd need the map seed to be able to test this one--it's caused by a a prefab that in this particular layout managed to dig itself right up to the map edge.
I'd need the map seed to be able to test this one--it's caused by a certain type of prefab that digs into the walls.
Any way to get the seed from this run? I don't see this player on the leaderboards so they might be using a different name.
Unfortunately i wasn't able to get the seed, by the time i asked him about it he was already on a new save. Tbh I didn't know that the map ending in blackness was a thing that you could see in normal gameplay by destroying walls, I assumed the map ended with "unnaturally hard rock wall" or something that was immune to damage, I probably should have checked that out before posting this. If i encounter any map gen that generates this situation in the future, i'll post the seed.
Yeah it's still something I should address though. There must be some type of prefab embedding in cave-type maps that is allowed to burrow to the edge, as long as it doesn't pass the edge.
And it's easy to get seeds from previous runs by checking the relevant scoresheet, or user/scorehistory.txt.
(Ideally I would've made the outer edges some kind of special material that blocks everything, but it was too late before I thought of it and it became rather problematic to add so I left it as is. In any case, it doesn't come into play all that often.)
I saw the same thing on my latest run, didn't take a screenshot but it was in deep caves, just south of the entrance.
Spoiler
I got the code to the doors by killing imprinter if that is of importance.
Score :
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE
Name: Dullahan
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (143) 715
Value Destroyed (3527) 3527
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (543) 543
TOTAL SCORE: 6905
Cogmind
---------
Core Integrity 0/850
Matter 224/300
Energy 75/100
System Corruption 4%
Temperature Cool (18)
Location -6/Deep Caves
Parts
-------
Power (2)
(None)
Propulsion (3)
(None)
Utility (6)
Advanced Weight Redist. System
Improved Hacking Suite
Weapon (4)
(None)
Inventory (4)
Angular Momentum Engine
Angular Momentum Engine
Zionite Light DM Reactor
Makeshift Sensor Array
Peak State
------------
Power
Light Fission Core
Neutrino Core
Propulsion
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Utility
Improved Cooling System
Small Storage Unit
Advanced Weight Redist. System
Salvage Targeting Computer
Weapon Cycler
Improved Hacking Suite
Weapon
Storm Laser
Inventory
Light Angular Momentum Engine
Micro Fission Core
Makeshift Sensor Array
Beamcaster
Coil Gun
Heavy Machine Gun
[Rating: 66]
Favorites
-----------
Power Light Nuclear Core
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Carbon-fiber Leg
Wheel Compact Wheel
Leg Carbon-fiber Leg
Hover Unit Improved Hover Unit
Flight Unit VTOL Module
Utility Small Storage Unit
Device Improved Cooling System
Storage Small Storage Unit
Processor Salvage Targeting Computer
Hackware Improved Hacking Suite
Protection Improved Medium Armor Plating
Weapon Coil Gun
Energy Gun Riot Gun
Energy Cannon Beam Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Improved Light Cannon
Launcher Grenade Launcher
Slashing Weapon Ripper
Stats
-------
Bonus Breakdown 543
Met Imprinter 300
Opened Deep Caves Wall 500
Friendly Fire -257
Classes Destroyed 18
Worker 10
Builder 2
Tunneler 3
Hauler 1
Recycler 7
Mechanic 1
Operator 3
Watcher 1
Swarmer 34
Grunt 26
Sentry 6
Hunter 5
Programmer 3
Zionite 26
Z-Light 3
Samaritan 2
Assembled 5
Mutant 4
Major NPCs Destroyed 1
Imprinter
Best Kill Streak 12
Combat Bots Only 6
Best States 0
Heat Dissipation 78
Energy Capacity 515
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Range 16
Terrain Scan Density 30
Additional Mass Support 15
Armor Coverage (%) 31
Power Shielding 33
Propulsion Shielding 66
Weapon Shielding 100
Weapon Cycling 30
Evasion (%) 63
Targeting Accuracy 6
Target Analysis 5
Salvage Targeting 1
Offensive Hacking 12
Matter Collected 3524
Salvage Created 4625
Parts Attached 164
Power 24
Propulsion 48
Utility 47
Weapon 45
Parts Lost 77
Power 14
Propulsion 18
Utility 19
Weapon 26
Average Slot Usage (%) 93
Naked Turns 1
Spaces Moved 5706
Fastest Speed (%) 294
Average Speed (%) 101
Slowest Speed (%) 41
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 56
Greatest Support 69
Greatest Overweight (x) 15
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 6
Most Carried 16
Average Carried 5
Final Capacity 4
Final Carried 4
Damage Taken 9917
Core 1747
Absorbed by Shields 0
Average Core Remaining (%) 64
Depth 11 Exit 100
Depth 10 Exit 32
Depth 9 Exit 84
Depth 8 Exit 87
Depth 7 Exit 18
Volleys Fired 419
Largest 4
Hottest 250
Shots Fired 905
Gun 829
Cannon 71
Launcher 5
Special 0
Kinetic 550
Thermal 220
Explosive 5
Electromagnetic 130
Secondary Targets 20
Shots Hit Robots 547
Core Hits 254
Critical Hits 10
Critical Kills 6
Critical Parts Destroyed 3
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 62
Impact 0
Slashing 62
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 10715
Projectiles 10145
Explosions 570
Melee 0
Ramming 0
Kinetic 5787
Thermal 3722
Explosive 213
Electromagnetic 993
Impact 0
Slashing 0
Piercing 0
Overflow Damage 230
Projectiles 134
Explosions 96
Melee 0
Self-Inflicted Damage 288
Shots 5
Rammed 0
Highest Temperature 456
Average Temperature 92
Received Heat Transfer 2161
Shutdowns 5
Energy Bleed 4
Matter Decay 1
Damage (minor) 1
Highest Corruption 6
Average Corruption 3
Corruption Purged 0
Message Errors 15
Matter Fused 20
Heat Flow Error 9
Energy Discharge 9
Parts Rejected 6
Data loss (database) 14
Misfires 3
Misdirections 10
Targeting Errors 26
Weapon Failures 5
Depth 7 End 6
Impact Corruptions 0
Haulers Intercepted 1
Robots Corrupted 1
Parts Fried 4
Impact Corruptions 0
Robots Melted 0
Parts Melted 3
Heat Transferred 6622
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 21
Prevented 6
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 211
Peak Tracking Total 38
Tactical Retreats 25
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 3
Machines Disabled 9
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 8
Terminals 6
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 17
Successful 5
Failed 12
Catastrophic 2
Database Lockouts 0
Manual 6
Unauthorized 0
Terminals 14
Fabricators 2
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 5
Surveillance Status 1
Hauler Manifests 1
Zone Layout 3
Hacking Detections 7
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 394
Average Influence 118
Final Influence 0
Maximum Alert Level 1
Low Security (%) 81
Level 1 18
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 14
Investigation 0
Extermination 3
Reinforcement 7
Assault 0
Garrison 4
Intercept 0
Derelict Logs Recovered 9
Scrap Searched 9
Exploration Rate (%) 30
Regions Visited 13
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6964
Turns Passed 8577
Depth 11 80
Depth 10 877
Depth 9 651
Depth 8 136
Depth 7 2393
Depth 6 4440
Scrapyard 80
Materials 1265
Factory 2286
Mines 399
Lower Caves 1545
Deep Caves 714
Zion 2288
Prototype IDs
---------------
Cooled Airjet
Zionite Weapon Casing
Zionite Light Carapace
Improved EM Shotgun
Precision Shock Rifle
Storm Laser
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
Challenges
------------
None
Game
------
Seed: brute justice
Manual?: 1
Play Time: 70 min
Cumulative: 1222 min
Sessions: 3
Easy Mode: 0
Game No.: 28
Easier: 0
Easiest: 7
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 30
Gallery%: 41
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=587351329
Cool, thanks, just having the seed and knowing the map will be enough to see where it might happen. And it won't have anything to do with your actions--it's just how the cave map generators work, sometimes allowing certain special subarea types to be too close to the edges of the map apparently.