Grid Sage Forums

Cogmind => Bugs => Fixed Bugs & Non-Bugs => Topic started by: zrn on November 18, 2017, 03:25:47 PM

Title: Map ends abruptly
Post by: zrn on November 18, 2017, 03:25:47 PM
Was watching someone on twitch, their map just ended in a seemingly glitchy way, I'm not really sure how they managed to produce it though.

https://clips.twitch.tv/DeterminedProductiveBeanTheRinger
Title: Re: Map ends abruptly
Post by: Kyzrati on November 18, 2017, 04:20:22 PM
They just reached the edge of the map area, which technically due to how it's implemented will be black like that. True that it probably shouldn't normally be exposed like that, though know that it can happen if someone digs it out, some explosive went off near the map edge, or there was a fight that destroyed the walls there.

This particular case happens to be something that can definitely be addressed, though. Ideally I'd need the map seed to be able to test this one--it's caused by a a prefab that in this particular layout managed to dig itself right up to the map edge.
I'd need the map seed to be able to test this one--it's caused by a certain type of prefab that digs into the walls.

Any way to get the seed from this run? I don't see this player on the leaderboards so they might be using a different name.
Title: Re: Map ends abruptly
Post by: zrn on November 18, 2017, 07:41:15 PM
Unfortunately i wasn't able to get the seed, by the time i asked him about it he was already on a new save. Tbh I didn't know that the map ending in blackness was a thing that you could see in normal gameplay by destroying walls, I assumed the map ended with "unnaturally hard rock wall" or something that was immune to damage, I probably should have checked that out before posting this. If i encounter any map gen that generates this situation in the future, i'll post the seed.
Title: Re: Map ends abruptly
Post by: Kyzrati on November 19, 2017, 03:05:45 AM
Yeah it's still something I should address though. There must be some type of prefab embedding in cave-type maps that is allowed to burrow to the edge, as long as it doesn't pass the edge.

And it's easy to get seeds from previous runs by checking the relevant scoresheet, or user/scorehistory.txt.

(Ideally I would've made the outer edges some kind of special material that blocks everything, but it was too late before I thought of it and it became rather problematic to add so I left it as is. In any case, it doesn't come into play all that often.)
Title: Re: Map ends abruptly
Post by: Dullahan on November 22, 2017, 06:05:41 PM
I saw the same thing on my latest run, didn't take a screenshot but it was in deep caves, just south of the entrance.

Spoiler
I got the code to the doors by killing imprinter if that is of importance.
[close]

Score :
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: Dullahan

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (143)     715
Value Destroyed (3527)     3527
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (543)                543
              TOTAL SCORE: 6905

Cogmind
---------
Core Integrity             0/850
Matter                     224/300
Energy                     75/100
System Corruption          4%
Temperature                Cool (18)
Location                   -6/Deep Caves

Parts
-------
Power (2)
  (None)
Propulsion (3)
  (None)
Utility (6)
  Advanced Weight Redist. System
  Improved Hacking Suite
Weapon (4)
  (None)
Inventory (4)
  Angular Momentum Engine
  Angular Momentum Engine
  Zionite Light DM Reactor
  Makeshift Sensor Array

Peak State
------------
Power
  Light Fission Core
  Neutrino Core
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Improved Cooling System
  Small Storage Unit
  Advanced Weight Redist. System
  Salvage Targeting Computer
  Weapon Cycler
  Improved Hacking Suite
Weapon
  Storm Laser
Inventory
  Light Angular Momentum Engine
  Micro Fission Core
  Makeshift Sensor Array
  Beamcaster
  Coil Gun
  Heavy Machine Gun
[Rating: 66]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Wheel                    Compact Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Riot Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

Stats
-------
Bonus Breakdown            543
  Met Imprinter            300
  Opened Deep Caves Wall   500
  Friendly Fire            -257
Classes Destroyed          18
  Worker                   10
  Builder                  2
  Tunneler                 3
  Hauler                   1
  Recycler                 7
  Mechanic                 1
  Operator                 3
  Watcher                  1
  Swarmer                  34
  Grunt                    26
  Sentry                   6
  Hunter                   5
  Programmer               3
  Zionite                  26
  Z-Light                  3
  Samaritan                2
  Assembled                5
  Mutant                   4
Major NPCs Destroyed       1
  Imprinter               
Best Kill Streak           12
  Combat Bots Only         6
Best States                0
  Heat Dissipation         78
  Energy Capacity          515
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Range       16
  Terrain Scan Density     30
  Additional Mass Support  15
  Armor Coverage (%)       31
  Power Shielding          33
  Propulsion Shielding     66
  Weapon Shielding         100
  Weapon Cycling           30
  Evasion (%)              63
  Targeting Accuracy       6
  Target Analysis          5
  Salvage Targeting        1
  Offensive Hacking        12
Matter Collected           3524
  Salvage Created          4625
Parts Attached             164
  Power                    24
  Propulsion               48
  Utility                  47
  Weapon                   45
Parts Lost                 77
  Power                    14
  Propulsion               18
  Utility                  19
  Weapon                   26
Average Slot Usage (%)     93
  Naked Turns              1
Spaces Moved               5706
  Fastest Speed (%)        294
  Average Speed (%)        101
  Slowest Speed (%)        41
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             56
  Greatest Support         69
  Greatest Overweight (x)  15
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         6
  Most Carried             16
  Average Carried          5
  Final Capacity           4
  Final Carried            4
Damage Taken               9917
  Core                     1747
  Absorbed by Shields      0
Average Core Remaining (%) 64
  Depth 11 Exit            100
  Depth 10 Exit            32
  Depth 9 Exit             84
  Depth 8 Exit             87
  Depth 7 Exit             18
Volleys Fired              419
  Largest                  4
  Hottest                  250
Shots Fired                905
  Gun                      829
  Cannon                   71
  Launcher                 5
  Special                  0
  Kinetic                  550
  Thermal                  220
  Explosive                5
  Electromagnetic          130
  Secondary Targets        20
Shots Hit Robots           547
  Core Hits                254
  Critical Hits            10
  Critical Kills           6
  Critical Parts Destroyed 3
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              62
  Impact                   0
  Slashing                 62
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           10715
  Projectiles              10145
  Explosions               570
  Melee                    0
  Ramming                  0
  Kinetic                  5787
  Thermal                  3722
  Explosive                213
  Electromagnetic          993
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            230
  Projectiles              134
  Explosions               96
  Melee                    0
Self-Inflicted Damage      288
  Shots                    5
  Rammed                   0
Highest Temperature        456
  Average Temperature      92
  Received Heat Transfer   2161
  Shutdowns                5
  Energy Bleed             4
  Matter Decay             1
  Damage (minor)           1
Highest Corruption         6
  Average Corruption       3
  Corruption Purged        0
  Message Errors           15
  Matter Fused             20
  Heat Flow Error          9
  Energy Discharge         9
  Parts Rejected           6
  Data loss (database)     14
  Misfires                 3
  Misdirections            10
  Targeting Errors         26
  Weapon Failures          5
  Depth 7 End              6
  Impact Corruptions       0
Haulers Intercepted        1
Robots Corrupted           1
  Parts Fried              4
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             3
  Heat Transferred         6622
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      21
  Prevented                6
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              211
  Peak Tracking Total      38
  Tactical Retreats        25
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            1
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                3
Machines Disabled          9
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            8
  Terminals                6
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                17
  Successful               5
  Failed                   12
  Catastrophic             2
  Database Lockouts        0
  Manual                   6
  Unauthorized             0
  Terminals                14
  Fabricators              2
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             5
  Surveillance Status      1
  Hauler Manifests         1
  Zone Layout              3
Hacking Detections         7
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             394
  Average Influence        118
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         81
  Level 1                  18
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          14
  Investigation            0
  Extermination            3
  Reinforcement            7
  Assault                  0
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    9
Scrap Searched             9
Exploration Rate (%)       30
  Regions Visited          13
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6964
Turns Passed               8577
  Depth 11                 80
  Depth 10                 877
  Depth 9                  651
  Depth 8                  136
  Depth 7                  2393
  Depth 6                  4440
  Scrapyard                80
  Materials                1265
  Factory                  2286
  Mines                    399
  Lower Caves              1545
  Deep Caves               714
  Zion                     2288

Prototype IDs
---------------
Cooled Airjet
Zionite Weapon Casing
Zionite Light Carapace
Improved EM Shotgun
Precision Shock Rifle
Storm Laser

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

Challenges
------------
None

Game
------
Seed: brute justice
  Manual?: 1
Play Time: 70 min
  Cumulative: 1222 min
Sessions: 3
Easy Mode: 0
Game No.: 28
  Easier: 0
  Easiest: 7
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 30
Gallery%: 41

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=587351329
[close]
Title: Re: Map ends abruptly
Post by: Kyzrati on November 22, 2017, 07:21:54 PM
Cool, thanks, just having the seed and knowing the map will be enough to see where it might happen. And it won't have anything to do with your actions--it's just how the cave map generators work, sometimes allowing certain special subarea types to be too close to the edges of the map apparently.