A very fun run with lots of fabrication! Still a few Trojans I need to learn to efficiently use the fab network. It keeps shutting down on me!
See it all here!
https://www.twitch.tv/videos/188822518 (https://www.twitch.tv/videos/188822518)
Score - 27795
Spoiler
Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: LuckyLuckLuc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (225) 1125
Value Destroyed (8379) 8379
Prototype IDs (60) 1200
Alien Tech Used (7) 1400
Bonus (11191) 11191
TOTAL SCORE: 27795
Cogmind
---------
Core Integrity 0/1600
Matter 290/300
Energy 100/100
System Corruption 14%
Temperature Cool (18)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (16)
Improved Melee Analysis Suite
Improved Weapon Shielding
Weapon (3)
(None)
Inventory (4)
Reaction Control System
Power Sword
Sigix Containment Pod
Peak State
------------
Power
Micro Fission Core
Quantum Reactor
Propulsion
Cooled Gravmag System
Cooled Gravmag System
Cooled Gravmag System
Electron Diverter
Utility
Experimental Thermal Converter
Medium Storage Unit
Advanced Signal Interpreter
Improved Melee Analysis Suite
Improved Melee Analysis Suite
Improved Maneuvering Thrusters
Improved Weapon Shielding
EM Disruption Field
Antimissile System
Makeshift Hacking Suite
Makeshift Hacking Suite
Improved Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Improved System Shield
Ghost Barrier
Weapon
Advanced Datajack
Advanced Remote Datajack
Power Sword
Inventory
Tesla Rifle
Mini Smartbomb Launcher
Segregator
Sigix Containment Pod
[Rating: 152]
Favorites
-----------
Power Micro Fission Core
Engine Light Ion Engine
Power Core Micro Fission Core
Reactor Light Antimatter Reactor
Propulsion Electron Diverter
Treads Advanced Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Gravmag Array
Flight Unit Electron Diverter
Utility Hacking Suite
Device Advanced Sensor Array
Storage Medium Storage Unit
Processor Improved Signal Interpreter
Hackware Hacking Suite
Protection Experimental Utility Shielding
Weapon Advanced Datajack
Energy Gun EM Pulse Gun
Energy Cannon Beam Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Light Cannon
Launcher Mini Grenade Launcher
Special Weapon Advanced Remote Datajack
Impact Weapon Makeshift Hammer
Slashing Weapon Chainsword
Piercing Weapon Lance
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 11191
High Alert Combat Kills 1170
Follower Combat Kills 3279
Met Data Miner 300
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Used Core Reset Matrix 3000
Met Sigix 2000
Friendly Fire -958
Classes Destroyed 21
Worker 25
Builder 4
Tunneler 4
Hauler 18
Recycler 12
Mechanic 1
Operator 5
Drone 1
Watcher 24
Swarmer 29
Grunt 49
Brawler 1
Duelist 1
Protector 1
Sentry 23
Specialist 1
Hunter 10
Programmer 13
Demented 1
Fireman 1
Mutant 1
Major NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 9
Best States 0
Heat Dissipation 74
Energy Capacity 1365
Matter Capacity 300
Sight Range 22
Robot Scan Range 20
Terrain Scan Density 10
Jamming Range 12
Additional Mass Support 12
Armor Coverage (%) 48
Resistance: KI 20
Resistance: EM 50
Propulsion Shielding 66
Utility Shielding 90
Weapon Shielding 66
Point Defense Rating 240
Thermal Conversion 180
Phase Shifting 5
Evasion (%) 78
Melee Accuracy 16
Target Analysis 12
Energy Filtering 30
Stasis Canceling 2
Datajack Penetration 95
Offensive Hacking 88
Defensive Hacking 32
Matter Collected 7764
Salvage Created 10063
Parts Attached 473
Power 42
Propulsion 86
Utility 192
Weapon 153
Parts Lost 85
Power 14
Propulsion 27
Utility 36
Weapon 8
Average Slot Usage (%) 91
Naked Turns 1
Spaces Moved 17883
Fastest Speed (%) 434
Average Speed (%) 282
Slowest Speed (%) 28
Overloaded Moves 93
Propulsion Burnouts 0
Targets Rammed 3
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Teleports 1
Heaviest Build 64
Greatest Support 84
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 18
Average Capacity 9
Most Carried 18
Average Carried 8
Final Capacity 4
Final Carried 4
Damage Taken 13879
Core 3492
Absorbed by Shields 0
Average Core Remaining (%) 74
Depth 11 Exit 100
Depth 10 Exit 86
Depth 9 Exit 66
Depth 8 Exit 50
Depth 7 Exit 59
Depth 6 Exit 64
Depth 5 Exit 82
Depth 4 Exit 81
Depth 3 Exit 87
Depth 2 Exit 73
Volleys Fired 351
Largest 2
Hottest 110
Shots Fired 498
Gun 290
Cannon 44
Launcher 122
Special 42
Kinetic 139
Thermal 68
Explosive 120
Electromagnetic 131
Entropic 4
Secondary Targets 4
Shots Hit Robots 592
Core Hits 349
Critical Hits 6
Critical Kills 5
Critical Parts Destroyed 0
Overload Shots 16
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 477
Impact 22
Slashing 66
Piercing 138
Sneak Attacks 119
Follow-up Attacks 3
Damage Inflicted 25066
Projectiles 3166
Explosions 11409
Melee 10459
Ramming 32
Kinetic 1503
Thermal 1813
Explosive 9970
Electromagnetic 1289
Impact 607
Slashing 3382
Piercing 6470
Overflow Damage 149
Projectiles 0
Explosions 117
Melee 32
Self-Inflicted Damage 360
Shots 10
Rammed 3
Highest Temperature 326
Average Temperature 88
Received Heat Transfer 1806
Energy Bleed 2
Highest Corruption 14
Average Corruption 4
Corruption Purged 6
Message Errors 23
Matter Fused 17
Heat Flow Error 10
Energy Discharge 12
Parts Rejected 3
Data loss (database) 19
Misfires 1
Misdirections 24
Targeting Errors 9
Weapon Failures 1
Depth 6 End 5
Depth 4 End 3
Depth 2 End 6
Impact Corruptions 0
Haulers Intercepted 18
Robots Corrupted 2
Parts Fried 16
Impact Corruptions 9
Robots Melted 0
Parts Melted 6
Heat Transferred 2073
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 62
Prevented 8
Power Chain Reactions 7
Communications Jammed 16
Times Spotted 454
Peak Tracking Total 25
Tactical Retreats 54
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 9
Drone Recoveries 0
Traps Triggered 9
Indirectly 0
Trap Hack Attempts 56
Triggered 1
Disarmed 1
Reprogrammed 18
Reused 15
Traps Extracted 0
Installed 0
Triggered 16
Machines Disabled 45
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 135
Terminals 73
Fabricators 10
Repair Stations 8
Recycling Units 7
Scanalyzers 8
Garrison Access 5
Total Hacks 478
Successful 353
Failed 100
Catastrophic 20
Database Lockouts 3
Manual 232
Unauthorized 122
Terminals 224
Fabricators 50
Repair Stations 18
Recycling Units 22
Scanalyzers 30
Garrison Access 15
Terminal Hacks 275
Record 72
Part Schematic 24
Robot Schematic 7
Robot Analysis 9
Prototype ID Bank 8
Open Door 6
Level Access Points 2
Branch Access Points 5
Machine Index 4
Terminal Index 3
Fabricator Index 2
Repair Station Index 1
Garrison Index 1
Alert Level 2
Unreport Threat 14
Reprogram Traps 2
Security Status 1
Transport Status 1
Recall Investigation 1
Recall Assault 1
Hauler Manifests 4
Registered Components 5
Registered Prototypes 1
Zone Layout 4
Hacking Detections 98
Full Trace Events 7
Feedback Events 4
Feedback Corruption 1
Feedback Hackware Fried 3
Feedback Blocked 0
Trojans Installed 92
Terminals 58
Fabricators 10
Repair Stations 0
Recycling Units 9
Scanalyzers 0
Garrison Access 15
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 5
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 49
Parts Built 18
Total Part Build Rating 84
Part Fabrication Matter 3236
Part Fabrication Time 1068
Parts Repaired 6
Part Repair Time 211
Parts Recycled 0
Recycled Matter 33
Retrieved Matter 0
Retrieved Components 12
Parts Scanalyzed 12
Part Schematics Acquired 12
Parts Damaged 1
Robot Analysis Total 9
Robots Rewired 9
Robots Hacked 102
Non-combat 26
Combat 76
Link 2
Rebooted 64
Overloaded 21
Assimilated 14
Secondary 1
Robot Hack Failures 50
Allies Hacked 7
Hacks Repelled 0
Zionite Intel Received 5
Branch Access 1
Component Stockpiles 1
Component Schematics 1
Depthwide Sectors/0 2
Total Allies 76
Largest Group 11
Highest-Rated Group 977
Highest-Rated Ally 268
Total Orders 121
STAY 10
GOTO 52
ROAM 1
FOLLOW 38
GUARD 3
AID 4
DROP 3
PICKUP 1
COLLECT 2
EXPLORE 7
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 11
Heavy 2
Light 1
Recon 2
Fire 2
Experimental 1
Defense Resupply 1
Infowar Resupply 1
Hacking Resupply 1
Ally Attacks 390
Total Damage 16581
Kills 90
Allies Corrupted 6
Allies Melted 0
Peak Influence 1918
Average Influence 330
Final Influence 291
Maximum Alert Level 5
Low Security (%) 51
Level 1 24
Level 2 7
Level 3 11
Level 4 2
Level 5 3
Triggered High Security 0
Turns 0
Squads Dispatched 52
Investigation 11
Extermination 11
Reinforcement 18
Assault 8
Garrison 4
Intercept 0
Derelict Logs Recovered 9
Scrap Searched 24
Exploration Rate (%) 39
Regions Visited 28
Pre-discovered Areas 14
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 21544
Turns Passed 12486
Depth 11 64
Depth 10 528
Depth 9 902
Depth 8 768
Depth 7 1399
Depth 6 1848
Depth 5 2215
Depth 4 1517
Depth 3 1396
Depth 2 1281
Depth 1 568
Scrapyard 64
Materials 2198
Factory 3367
Research 1333
Access 568
Lower Caves 796
Upper Caves 857
Proximity Caves 1265
Zion 321
Data Miner 59
Zhirov 126
Warlord 403
Quarantine 609
Testing 520
Prototype IDs
---------------
Cooled Gravmag System
Experimental Cesium-ion Thruster
Cooled Field Propulsion Drive
Electron Diverter
Cooled Impulse Thruster
Advanced Power Amplifier
Experimental Thermal Converter
Experimental Utility Shielding
Zionite Light Carapace
Centrium Heavy Armor Plating
Light Regenerative Plating
EM Disruption Field
Ghost Barrier
Experimental Reclamation Unit
Mini Smartbomb Launcher
Experimental Stasis Projector
Kinetic Spear
Fabricated
------------
1x Hacking Suite (-7/Factory)
1x Hacking Suite (-7/Factory)
1x Med. Storage Unit (-6/Factory)
2x Powered Armor (-6/Factory)
1x Adv. Datajack (-5/Factory)
1x Adv. Datajack (-5/Factory)
1x Hacking Suite (-4/Factory)
1x Hacking Suite (-4/Factory)
1x Exp. Cesium-ion Thruster (-4/Factory)
1x Kinetic Spear (-3/Research)
1x Lgt. Regenerative Plating (-3/Research)
1x Assault Drone Bay (-3/Research)
1x Adv. Hacking Suite (-2/Research)
1x Adv. Hacking Suite (-2/Research)
1x Adv. Datajack (-2/Testing)
2x Imp. Weapon Shielding (-2/Testing)
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Sigix Terminator
Core Stripper
Subatomic Replicator
Dimensional Node Initializer
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves (discovered 2 exits: *Low / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 1 exit: Sur)
Challenges
------------
None
Game
------
Seed: StasisDynamicRailgun
Manual?: 0
Play Time: 535 min
Cumulative: 8335 min
Sessions: 1
Easy Mode: 0
Game No.: 43
Easier: 0
Easiest: 0
Win Type: -
Total: 1
Types: 0/0/0/1/0/0/0
Lore%: 50
Gallery%: 71
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 16/Terminus
Map View: 75x55
FOV Handling: Fade In
Steam: 1
U=970063695
So close!
It's inspiring to see how you stop, think and move carefully when in a dangerous situation. I tend to just charge ahead thinking firing again will solve the problem. :)
By the end I was wondering why you were bothering with deactivated robots instead of running for the exit.
About the fab network:
Spoiler
Trojan(Report) puts messages in your log when more matter is added to the fabrication network. I believe the shutdown is triggered when the overall matter level drops too much so you are less likely to trigger it if you wait until just after matter is added to start fabricating.
I'm pretty sure Siphon just reduces the matter requirements for fabrication at any particular fab. If you put it in before loading a schematic I think you can see the reduced matter cost, not sure though.
You can export lore to text/HTML/CSV using keys 1, 2, 3 on the Lore screen, then search through it from an editor / Web browser / spreadsheet.
Also I noticed you weren't making much use of the different item displays: C/E/W/Q will flip your equipment and inventory display to show different useful stats. Hit them again to toggle to an alternate display: eg E will show Energy or Heat, Q will show summary info (including mass and rating) or matter cost, and so on.