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Cogmind => Competitions => Topic started by: zxc on October 06, 2017, 09:39:55 AM

Title: Weekly Seed #97 [Beta 2.2] [Seed: QuantumSigixShield]
Post by: zxc on October 06, 2017, 09:39:55 AM
This week's seed: QuantumSigixShield



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: QuantumSigixShield] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #97 [Beta 2.2] [Seed: QuantumSigixShield]
Post by: DDarkray on October 12, 2017, 08:42:59 PM
Warning: Lots of spoiler regarding Testing and Warlord.

You have been warned

This is like one of the most ridiculous runs ever.

I set myself up for a combat build, armed with 4 weapons and legs. Along the way, I visited several branches including Zion, Warlord, and Zhirov. I didn't get imprinted this time because I wanted to try out Warlord. Fortunately, it wasn't too difficult to get there. After that, I switched over to hover propulsion when I found a big stash of Gravmag Arrays and a couple of Antigrav Systems. It's been difficult to figure out what to throw away due to the lack of inventory space and mass support (such as the awesome Vortex Chain Reactor!), but I think it was worth it.

Time to go hover!
(https://i.imgur.com/LWwoB4o.png)
[close]

Narrow corridor tactic in action, penetration now extra effective!
(https://i.imgur.com/5xoJ1h5.png)
[close]

Funny use of penetrating weapons
(https://i.imgur.com/MfbSfgC.png)
[close]

However, once I got to -8 Research, I started to run like a madman. Enemies were found left and right, then I triggered an ambush trap, then hunters and sentries decided to join the fight. Augh! I'm glad I switched over to hover.

Me fleeing from everything
(https://i.imgur.com/qd9ulRC.png)
[close]

Eventually, I decided to get to the nearest exit no matter what it is: Testing. And oh boy! I was so relieved to get away from those mobs. After wandering around a little bit in this somewhat unfamiliar place, everything went wrong...again!

Surrounded!
(https://i.imgur.com/ErEf9nz.png)
[close]

I was hoping that I can fight against those robots, but the existence of those researchers made it impossible to fight back without any huge consequence, so I decided to run away. But after a while, things quickly escalated further until I became trapped. Here's a huge debate: Should I shoot through a wall to escape, knowing the researcher is across the room with a chance to catch up to me to stasis? Or should I ram through a grunt that's blocking the door?

Huge Decision
(https://i.imgur.com/fPSsULm.png)
[close]

After a moment of pause, I think I could escape from the researcher's wrath, so I blew up a wall tile leading to the next room. But after a while, the analyst finally caught up to me, scanned, and put me to stasis. Bad move???

Oh no!!!
(https://i.imgur.com/pzw16Tw.png)
[close]

It was only at this point when I finally realized......*gasp!*......I've been carrying a Transdimensional Reconstructor! It could've saved me earlier, but I failed to realize my own secret escape plan item. I was already half naked when I finally got to use it.

But unfortunately, even after more running, I came across a dead-end at a room. When I tried to go back, the narrow corridor is filled with hunters and programmers already. It was at this point that I had no choice but to ram through those people even with my hover propulsion on.

Get outta my way!
(https://i.imgur.com/ZwnHgf5.png)
[close]

Combat Programmers up at my face, but oh! An exit!
(https://i.imgur.com/JnXczEe.png)
[close]

I was so, so happy when I got to see the exit at around the next corner. My body was practically naked, and I only a few things in my bag! I didn't think I can survive the next Research floor, until I see this:

WARLORD!!!
(https://i.imgur.com/NReR1V9.png)
[close]

God Mode v.s. Combat Programmer: Who Will Win???
(https://i.imgur.com/TfdRKge.png)
[close]

I absolutely forgot about Warlord who saved the day for me. Seeing how distracted all my enemies are, I quickly took as much loot as possible, piecing together my combat hover build again, until the grand anti-ally force came by and wrecked havoc with their Executioners. That's when I quickly said to myself: "Well....Gotta go!" before reaching to Access.

Access was actually the most simplest floor ever. I only had to take a few steps to the left until I saw a backdoor leading to the Surface. With a success rate of only 7%, I got to open the door! (YESS!!!!) From then on, I marched to victory, completing the floor in only 63 turns. No combat necessary!

Well, that was easy
(https://i.imgur.com/kmGxgf6.png)
[close]

This run was full of surprise which I didn't think I could win, and yet here I am, my first combat win! Hopefully I can do the same with legs or treads because I've been relying a lot on running away and using stealth items, but a win is a win.  :)

Scoresheet
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: DDarkray

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (179)     895
Value Destroyed (6974)     6974
Prototype IDs (35)         700
Alien Tech Used (2)        400
Bonus (10941)              10941
              TOTAL SCORE: 24410

Cogmind
---------
Core Integrity             1600/1600
Matter                     250/300
Energy                     246/260
System Corruption          0%
Temperature                Cool (14)
Location                   To Epsilon Eridani

Parts
-------
Power (2)
  Light Antimatter Reactor
  Light Quantum Reactor
Propulsion (6)
  Gravmag Array
  Improved Antigrav System
  Combat Antigrav System
  Antigrav Array
Utility (13)
  Advanced Power Amplifier
  Advanced Heat Sink
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Core Analyzer
  Advanced Transmission Jammer
  Advanced Reaction Control System
  System Shield
  Experimental Reclamation Unit
Weapon (4)
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Hardcell Cannon
  Compact Mass Driver
Inventory (4)
  Light Antimatter Reactor
  Antigrav System
  Antigrav System
  Combat Antigrav System

Peak State
------------
Power
  Light Antimatter Reactor
  Light Quantum Reactor
Propulsion
  Gravmag Array
  Improved Antigrav System
  Combat Antigrav System
  Antigrav Array
Utility
  Advanced Power Amplifier
  Advanced Heat Sink
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Core Analyzer
  Advanced Transmission Jammer
  Advanced Reaction Control System
  System Shield
  Experimental Reclamation Unit
Weapon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Hardcell Cannon
  Compact Mass Driver
Inventory
  Light Antimatter Reactor
  Antigrav System
  Antigrav System
  Combat Antigrav System
[Rating: 148]

Favorites
-----------
Power                      Light Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Reflective Plating
Weapon                     Coil Gun
  Energy Gun               Lightning Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Experimental Stasis Projector
  Slashing Weapon          Plasma Sword

Stats
-------
Bonus Breakdown            10941
  High Alert Combat Kills  189
  Follower Combat Kills    632
  Met Imprinter            300
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Met Warlord at Research  2000
  Win                      3000
  Win Speed                3200
  Friendly Fire            -180
Classes Destroyed          20
  Worker                   9
  Builder                  13
  Tunneler                 2
  Hauler                   8
  Recycler                 9
  Mechanic                 1
  Operator                 3
  Watcher                  3
  Swarmer                  40
  Grunt                    49
  Brawler                  3
  Duelist                  2
  Protector                1
  Researcher               1
  Sentry                   12
  Hunter                   6
  Programmer               11
  Behemoth                 4
  Demented                 1
  Mutant                   1
Major NPCs Destroyed       0
Best Kill Streak           15
  Combat Bots Only         11
Best States                0
  Heat Dissipation         73
  Energy Capacity          700
  Matter Capacity          300
  Sight Range              20
  Robot Scan Range         16
  Terrain Scan Range       12
  Terrain Scan Density     10
  Jamming Range            16
  Power Amplification      30
  Armor Coverage (%)       13
  Resistance: KI           20
  Resistance: TH           15
  Weapon Shielding         90
  Reclamation Efficiency   25
  Weapon Cycling           30
  Phase Shifting           30
  Evasion (%)              87
  Targeting Accuracy       8
  Core Analysis            6
  Recoil Reduction         4
  Offensive Hacking        14
  Defensive Hacking        10
Matter Collected           5144
  Salvage Created          7768
Parts Attached             277
  Power                    19
  Propulsion               76
  Utility                  107
  Weapon                   75
Parts Lost                 60
  Power                    5
  Propulsion               20
  Utility                  18
  Weapon                   17
Average Slot Usage (%)     94
  Naked Turns              3
Spaces Moved               12135
  Fastest Speed (%)        303
  Average Speed (%)        128
  Slowest Speed (%)        37
  Overloaded Moves         23
  Propulsion Burnouts      0
  Targets Rammed           27
  Targets Kicked           5
  Targets Crushed          0
  Cave-ins Triggered       1
  Teleports                1
Heaviest Build             116
  Greatest Support         134
  Greatest Overweight (x)  32
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         14
  Most Carried             16
  Average Carried          14
  Final Capacity           4
  Final Carried            4
Damage Taken               11155
  Core                     1781
  Absorbed by Shields      0
Average Core Remaining (%) 80
  Depth 11 Exit            100
  Depth 10 Exit            78
  Depth 9 Exit             97
  Depth 8 Exit             57
  Depth 7 Exit             56
  Depth 6 Exit             94
  Depth 5 Exit             86
  Depth 4 Exit             98
  Depth 3 Exit             22
  Depth 2 Exit             97
  Depth 1 Exit             100
Volleys Fired              485
  Largest                  4
  Hottest                  371
Shots Fired                1013
  Gun                      689
  Cannon                   274
  Launcher                 50
  Special                  0
  Kinetic                  460
  Thermal                  343
  Explosive                19
  Electromagnetic          152
  Entropic                 39
  Secondary Targets        10
Shots Hit Robots           580
  Core Hits                338
  Critical Hits            17
  Critical Kills           12
  Critical Parts Destroyed 4
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           19457
  Projectiles              12509
  Explosions               6653
  Melee                    0
  Ramming                  295
  Kinetic                  6085
  Thermal                  3889
  Explosive                3579
  Electromagnetic          3914
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 1695
Overflow Damage            71
  Projectiles              0
  Explosions               0
  Melee                    71
Self-Inflicted Damage      345
  Shots                    8
  Rammed                   22
Highest Temperature        493
  Average Temperature      95
  Received Heat Transfer   1810
  Shutdowns                3
  Energy Bleed             4
  Interference             4
  Matter Decay             2
  Damage (minor)           1
Highest Corruption         30
  Average Corruption       3
  Corruption Purged        0
  Message Errors           22
  Matter Fused             22
  Heat Flow Error          17
  Energy Discharge         15
  Parts Rejected           2
  Data loss (database)     14
  Misfires                 7
  Misdirections            20
  Targeting Errors         8
  Weapon Failures          2
  Depth 10 End             2
  Depth 8 End              1
  Depth 5 End              1
  Depth 3 End              30
  Depth 2 End              5
  Impact Corruptions       0
Haulers Intercepted        8
Robots Corrupted           3
  Parts Fried              17
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             10
  Heat Transferred         7141
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      154
  Prevented                30
Power Chain Reactions      15
Communications Jammed      0
Times Spotted              300
  Peak Tracking Total      18
  Tactical Retreats        41
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             9
  Drone Recoveries         6
Traps Triggered            9
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   10
Traps Extracted            0
  Installed                0
  Triggered                14
Machines Disabled          22
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            47
  Terminals                27
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          4
Total Hacks                143
  Successful               82
  Failed                   46
  Catastrophic             8
  Database Lockouts        1
  Manual                   36
  Unauthorized             28
  Terminals                81
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              3
  Garrison Access          5
Terminal Hacks             103
  Record                   19
  Part Schematic           10
  Robot Analysis           5
  Prototype ID Bank        7
  Open Door                4
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  1
  Terminal Index           4
  Unreport Threat          1
  Locate Traps             2
  Recall Reinforcements    1
  Hauler Manifests         2
  Zone Layout              5
Hacking Detections         28
  Full Trace Events        6
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          14
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       5
Robots Rewired             10
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               21
  Largest Group            4
  Highest-Rated Group      167
  Highest-Rated Ally       60
Total Orders               12
  GOTO                     3
  FOLLOW                   2
  EXPLORE                  3
  RETURN                   4
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               83
  Total Damage             2135
  Kills                    17
Allies Corrupted           1
Allies Melted              0
Peak Influence             689
  Average Influence        132
  Final Influence          37
Maximum Alert Level        2
  Low Security (%)         75
  Level 1                  16
  Level 2                  8
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          42
  Investigation            8
  Extermination            2
  Reinforcement            17
  Assault                  11
  Garrison                 1
  Intercept                3
Derelict Logs Recovered    11
Scrap Searched             31
Exploration Rate (%)       28
  Regions Visited          27
  Pre-discovered Areas     6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14227
Turns Passed               15624
  Depth 11                 63
  Depth 10                 434
  Depth 9                  779
  Depth 8                  1049
  Depth 7                  4234
  Depth 6                  1366
  Depth 5                  3878
  Depth 4                  2041
  Depth 3                  1073
  Depth 2                  644
  Depth 1                  63
  Scrapyard                63
  Materials                1657
  Factory                  2047
  Research                 989
  Access                   63
  Mines                    605
  Lower Caves              2983
  Upper Caves              2934
  Proximity Caves          1357
  Zion                     1448
  Zhirov                   119
  Warlord                  987
  Testing                  372

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Antimatter Reactor
Vortex Chain Reactor
Advanced Myomer Leg
Enhanced Biometal Leg
Improved Airjet
Cooled Antigrav System
Advanced Power Amplifier
Experimental Heat Sink
Experimental Coolant Injector
Advanced Energy Well
Gravity Neutralizing Apparatus
Experimental Optical Array
Precision Matter Filter
Experimental Phase Shifter
Experimental Weapon Shielding
Experimental Thermal Shield
Improved Energy Mantle
Experimental Reclamation Unit
Assault Drone Bay
Improved EM Shotgun
Gamma Rifle
Advanced Beam Rifle
Warp Gun
Vortex Rail
Vortex Cannon
Disintegrator
Compact Mass Driver
Advanced EMP Blaster
Hellfire Missile Launcher
Guided Micro-nuke Launcher
Experimental Stasis Projector
Plasma Sword

Fabricated
------------
Nothing

Alien Tech Used
-----------------
Integrated Reactor
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2)
-3/Testing
-2/Research
-1/Access
To Epsilon Eridani

Challenges
------------
None

Game
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Seed: QuantumSigixShield
  Manual?: 1
Play Time: 277 min
  Cumulative: 6669 min
Sessions: 9
Easy Mode: 0
Game No.: 130
  Easier: 0
  Easiest: 1
Win Type: 0
  Total: 7
  Types: 4/0/3/0/0/0/0
Lore%: 62
Gallery%: 71

Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 2
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Steam: 1

U=453172637
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Title: Re: Weekly Seed #97 [Beta 2.2] [Seed: QuantumSigixShield]
Post by: Kyzrati on October 13, 2017, 01:02:19 AM
Nice! Research branches always scare the hell out of me, but what a comeback (seems like you could've handled the earlier Testing escape opportunity a little better in hindsight, but researchers are scary and influence decisions like that :P). If you'd remembered the Reconstructor earlier that probably would've changed a lot, too. Easy to forget things like that since they don't come into play a whole lot.

Spoiler

The assistance you can get in the late-game is such a life saver for combat bots who sometimes end up limping their way into that part of the complex. Then you get a chance to take a breather and rebuild for the end. But haha that sure was an easy Access run! Doesn't look like you stuck around to do any score farming at the end there, although it was a pretty good opportunity to do at least a little bit :)
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Great writeup.