This week's seed: CooledParticleCannonThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: CooledParticleCannon] should display in the log window.
Congratulations on entering the seed, now get in there!
Aaahhh, strategic miscalculation :P
Died on -4 because I decided not to take the exit I found early on, instead running all over the Factory floor looking for a way straight up (randomly, without actually focusing on proper stair discovery methods xD)
I didn't stream this one because I couldn't find an opportunity when my son wasn't around and others might be around to watch (he was out in the afternoons instead of morning). We also had a typhoon that knocked out the power (and
another one the night after that!).
But it was a pretty different run for me because for the first time my son actually decided to sit down for several chunks of it and got interested. (Before this he'd just seen a few gifs.) I was explaining how all the rules worked, what different robots were doing, and about the tactical circumstances I was finding myself in... He even came up with some proper strategies! That was rather surprising, hearing him suggest that I do something that even other beginner (adult) players don't necessarily realize.
It was kinda like a private stream for an audience of one :P
This time I intentionally sought out Zion for the imprinting, which I haven't done for a while. Left in great shape.
Spoiler
(https://i.imgur.com/wWhYg5O.png) (https://i.imgur.com/wWhYg5O.png)
I was certainly feeling confident here, with this build that can annihilate almost anything. Was pretty awesome for a while--one volley = one scrapped bot.
Spoiler
(https://i.imgur.com/pgD4bxb.png) (https://i.imgur.com/pgD4bxb.png)
On -4 I found the exit quickly, but it was caves and I decided to keep exploring. After all, I was in okay shape and had quite a lot of explosives :D
Spoiler
(https://i.imgur.com/vX35qdG.png) (https://i.imgur.com/vX35qdG.png)
Overall my build was pretty weird, though, a combat bot often using lots of different infowar parts.
This particular corridor in -4 was what wore me down. It was pretty obvious that was going to happen, but I can't help myself--forge ahead! (into repeated squads...)
Spoiler
(https://i.imgur.com/7VN5RS3.png) (https://i.imgur.com/7VN5RS3.png)
Died in this room after a bit :(
Spoiler
(https://i.imgur.com/22RL5p8.png) (https://i.imgur.com/22RL5p8.png)
I did take out the Hunter by stabbing it to death, but was so slow that it beat me up pretty badly and my core was almost nothing by the time the programmers and assault ARC came through both doors xD (They were obviously getting really mad at me by this point!)
Still haven't won a Beta 2 run! Two extremely close calls in the previous runs, and then this--oops. All were obvious mistakes though... (and for some reason every time I go with Zion I end up getting my butt kicked even worse! Warlord, on the other hand...)
Score: 18,109
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (313) 1565
Value Destroyed (11446) 11446
Prototype IDs (21) 420
Alien Tech Used (0) 0
Bonus (1678) 1678
TOTAL SCORE: 18109
Cogmind
---------
Core Integrity 0/1150
Matter 285/300
Energy 240/240
System Corruption 12%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
Micro Fission Core
Light Antimatter Reactor
Propulsion (4)
Myomer Leg
Myomer Leg
Utility (9)
Advanced Heat Sink
Advanced Heat Sink
Improved Coolant Injector
Large Storage Unit
Experimental Signal Interpreter
Experimental ECM Suite
Weapon (4)
High-powered Shotgun
Coil Gun
Precision Rocket Launcher
Force Lance
Inventory (10)
Reinforced Antimatter Reactor
Advanced Heat Sink
Large Storage Unit
Advanced ECM Suite
Advanced Hacking Suite
Advanced Hacking Suite
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Micro-nuke Launcher
Peak State
------------
Power
Light Antimatter Reactor
Light Antimatter Reactor
Propulsion
Compact Heavy Treads
Compact Heavy Treads
Compact Heavy Treads
Compact Heavy Treads
Utility
Improved Cooling System
Improved Cooling System
Large Storage Unit
Large Storage Unit
Experimental Signal Interpreter
Experimental Melee Analysis Suite
Makeshift Transmission Jammer
Improved Core Shielding
Improved Thermal Defense Suite
Weapon
Tesla Rifle
Cooled Phase Gun
Cooled Phase Gun
HERF Cannon
Inventory
Light Antimatter Reactor
Compact Heavy Treads
Compact Heavy Treads
Improved Coolant Injector
Large Storage Unit
Advanced Hacking Suite
Advanced Hacking Suite
Long-range Proton Cannon
Heavy Proton Cannon
Neutron Cannon
Coil Gun
Coil Gun
KE Penetrator
Precision Rocket Launcher
Micro-nuke Launcher
Force Lance
[Rating: 120]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Power Core Light Nuclear Core
Reactor Reinforced Antimatter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Flexi-carbon Leg
Flight Unit Flight Unit
Utility Large Storage Unit
Device Improved Cooling System
Storage Large Storage Unit
Processor Targeting Computer
Protection Improved Core Shielding
Weapon Heavy Proton Cannon
Energy Gun Lightning Gun
Energy Cannon Heavy Proton Cannon
Ballistic Gun Autogun
Ballistic Cannon Gauss Cannon
Launcher Shock Bomb Launcher
Impact Weapon Heavy Flail
Slashing Weapon Katana
Piercing Weapon Force Lance
Stats
-------
Bonus Breakdown 1678
High Alert Combat Kills 954
Follower Combat Kills 608
Met Imprinter 300
Was Imprinted 300
Friendly Fire -484
Classes Destroyed 15
Worker 18
Builder 16
Hauler 14
Recycler 29
Mechanic 2
Operator 8
Watcher 6
Swarmer 62
Saboteur 1
Grunt 88
Brawler 2
Duelist 7
Sentry 30
Hunter 11
Programmer 19
Major NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 6
Best States 0
Heat Dissipation 97
Coolant Potential 80
Energy Capacity 600
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
ECM Strength 5
Jamming Range 14
Armor Coverage (%) 18
Resistance: TH 25
Core Shielding 30
Phase Shifting 10
Evasion (%) 50
Targeting Accuracy 8
Melee Accuracy 12
Target Analysis 6
Recoil Reduction 4
Particle Charging 25
Matter Collected 6437
Salvage Created 15562
Parts Attached 297
Power 31
Propulsion 53
Utility 68
Weapon 145
Parts Lost 98
Power 11
Propulsion 22
Utility 20
Weapon 45
Average Slot Usage (%) 96
Naked Turns 2
Spaces Moved 6407
Fastest Speed (%) 200
Average Speed (%) 61
Slowest Speed (%) 16
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 120
Greatest Support 140
Greatest Overweight (x) 32
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 14
Most Carried 16
Average Carried 13
Final Capacity 10
Final Carried 10
Damage Taken 18151
Core 1913
Absorbed by Shields 0
Average Core Remaining (%) 78
Depth 11 Exit 100
Depth 10 Exit 53
Depth 9 Exit 57
Depth 8 Exit 86
Depth 7 Exit 72
Depth 6 Exit 88
Depth 5 Exit 93
Volleys Fired 541
Largest 4
Hottest 324
Shots Fired 1589
Gun 996
Cannon 545
Launcher 48
Special 0
Kinetic 791
Thermal 304
Explosive 28
Electromagnetic 466
Secondary Targets 22
Shots Hit Robots 988
Core Hits 510
Critical Hits 20
Critical Kills 11
Critical Parts Destroyed 7
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 42
Impact 0
Slashing 10
Piercing 32
Sneak Attacks 5
Follow-up Attacks 0
Damage Inflicted 33126
Projectiles 22539
Explosions 8694
Melee 1891
Ramming 2
Kinetic 8559
Thermal 7442
Explosive 5497
Electromagnetic 9735
Impact 0
Slashing 218
Piercing 1673
Overflow Damage 40
Projectiles 5
Explosions 35
Melee 0
Self-Inflicted Damage 965
Shots 22
Rammed 1
Highest Temperature 409
Average Temperature 87
Received Heat Transfer 3428
Shutdowns 2
Interference 6
Matter Decay 1
Short Circuit 1
Highest Corruption 12
Average Corruption 4
Corruption Purged 0
Message Errors 37
Matter Fused 38
Heat Flow Error 18
Energy Discharge 19
Parts Rejected 4
Data loss (database) 28
Misfires 9
Misdirections 11
Targeting Errors 52
Weapon Failures 10
Depth 9 End 2
Depth 6 End 5
Depth 5 End 1
Impact Corruptions 0
Haulers Intercepted 14
Robots Corrupted 25
Parts Fried 92
Impact Corruptions 0
Robots Melted 0
Parts Melted 12
Heat Transferred 9920
Parts Sabotaged 2
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 15
Prevented 12
Power Chain Reactions 13
Communications Jammed 14
Times Spotted 341
Peak Tracking Total 7
Tactical Retreats 22
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 2
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 37
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 29
Terminals 27
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 69
Successful 25
Failed 44
Catastrophic 11
Database Lockouts 0
Manual 58
Unauthorized 26
Terminals 67
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 13
Record 3
Prototype ID Bank 1
Open Door 3
Level Access Points 1
Unreport Threat 1
Zone Layout 4
Hacking Detections 32
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 12
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 2
Hacks Repelled 0
Zionite Intel Received 2
Main Access 1
Component Stockpiles 1
Total Allies 32
Largest Group 6
Highest-Rated Group 288
Highest-Rated Ally 96
Total Orders 21
GOTO 14
EXPLORE 4
RETURN 3
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 7
Heavy 1
Light 2
Recon 1
Fire 3
Ally Attacks 129
Total Damage 3423
Kills 18
Allies Corrupted 1
Allies Melted 0
Peak Influence 808
Average Influence 252
Final Influence 529
Maximum Alert Level 3
Low Security (%) 48
Level 1 30
Level 2 16
Level 3 4
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 41
Investigation 5
Extermination 12
Reinforcement 13
Assault 4
Garrison 7
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 9
Exploration Rate (%) 35
Regions Visited 13
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7980
Turns Passed 13299
Depth 11 79
Depth 10 265
Depth 9 1875
Depth 8 463
Depth 7 4413
Depth 6 2102
Depth 5 1504
Depth 4 2598
Scrapyard 79
Materials 1474
Factory 7636
Storage 1129
Lower Caves 1225
Proximity Caves 431
Zion 1325
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cooled Fission Core
Zionite Composite Leg I
Improved Flight Unit
Inertial Stasis Machine
Experimental Signal Interpreter
Advanced Salvage Targeting Computer
Experimental Melee Analysis Suite
Experimental ECM Suite
Improved Thermal Defense Suite
Improved EM Shotgun
Improved Lightning Gun
Cooled Phase Gun
Heavy Proton Cannon
Improved Assault Rifle
Mini Assault Cannon
Precision Rocket Launcher
Tiamat Missile Launcher
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 1 exit: *Upp)
Challenges
------------
None
Game
------
Seed: CooledParticleCannon
Manual?: 1
Play Time: 180 min
Cumulative: 848 min
Sessions: 7
Easy Mode: 0
Game No.: 5
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 7
Gallery%: 31
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
As usual, I'm a bit late to the party, but it takes me a LONG time to get through these runs. Between family, work, and school, I'm lucky to get an hour or two of playtime a week.
That being said, this was my best run yet! ;D
From close to the beginning, I was running treads as my propulsion, and I remember seeing a TON of storage, and wanted to try to take advantage of it. Treads and EM carried me through both the lower and upper caves as I visited Zion and got imprinted and (for the first time ever) met Warlord! The Warlord - Imprinter story is really interesting and I'm hoping to get to WL without being imprinted sometime soon. Warlord was attacked, but I managed to escape in the chaos. I made significant use of Zion reinforcements, but the Research areas were rough, in the end, I just booked it to the exit to reach Access. From there I pretty much just ran from terminal to terminal summoning Zionites as distractions while I tried to escape...it didn't work :P. Kyz, you mentioned 'proper stair discovery methods', would you care to elaborate?
As always, my runs can be found on my Youtube Channel https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw (https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw)
Score= 17,494
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (193) 965
Value Destroyed (8321) 8321
Prototype IDs (32) 640
Alien Tech Used (0) 0
Bonus (3068) 3068
TOTAL SCORE: 17494
Cogmind
---------
Core Integrity 0/1600
Matter 181/300
Energy 55/100
System Corruption 7%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (6)
Experimental Q-thruster
Utility (12)
Enhanced Optical Array
Advanced Target Analyzer
Weapon (5)
(None)
Inventory (4)
(Empty)
Peak State
------------
Power
Micro Fission Core
Zionite Light DM Reactor
Propulsion
Improved Antigrav System
Improved Antigrav System
Improved Antigrav System
Improved Antigrav System
Zionite Glidesys II
Utility
Advanced Heat Sink
Experimental Heat Sink
Advanced Cooling System
Advanced Cooling System
Enhanced Optical Array
Advanced Signal Interpreter
Advanced Target Analyzer
Quantum Capacitor
Zionite Light Carapace
Hacking Suite
Hacking Suite
Weapon
Zionite Laser-M
Zionite Laser-H
Railgun
Compact Linear Accelerator
Enhanced Force Lance
Inventory
Light Antimatter Reactor
Light Particle Reactor
KE Penetrator
Hellfire Missile Launcher
[Rating: 153]
Favorites
-----------
Power Particle Reactor
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Particle Reactor
Propulsion Compact Heavy Treads
Treads Compact Heavy Treads
Leg Aluminum Leg
Hover Unit Improved Antigrav System
Flight Unit Experimental Q-thruster
Utility Large Storage Unit
Device Improved Coolant Injector
Storage Large Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Autogun
Energy Gun Heavy EM Shotgun
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Autogun
Ballistic Cannon Compact Linear Accelerator
Launcher Heavy Shock Bomb Launcher
Special Weapon Advanced Remote Datajack
Impact Weapon Maul
Slashing Weapon Power Sword
Piercing Weapon Enhanced Force Lance
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 3068
High Alert Combat Kills 470
Follower Combat Kills 1529
Met Imprinter 300
Was Imprinted 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Friendly Fire -1031
Classes Destroyed 18
Worker 12
Builder 11
Hauler 8
Recycler 9
Operator 3
Watcher 4
Swarmer 32
Saboteur 2
Grunt 58
Brawler 2
Duelist 5
Protector 1
Sentry 18
Demolisher 1
Hunter 8
Programmer 15
Behemoth 2
Fireman 2
Major NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Best States 0
Heat Dissipation 156
Coolant Potential 80
Energy Capacity 980
Matter Capacity 300
Sight Range 22
Robot Scan Range 22
Terrain Scan Range 16
Terrain Scan Density 110
ECM Strength 3
Jamming Range 8
Power Amplification 30
Armor Coverage (%) 29
Resistance: TH 30
Point Defense Rating 160
Phase Shifting 10
Evasion (%) 66
Targeting Accuracy 14
Target Analysis 8
Recoil Reduction 4
Datajack Penetration 80
Offensive Hacking 32
Defensive Hacking 12
Matter Collected 5507
Salvage Created 10072
Parts Attached 256
Power 27
Propulsion 51
Utility 68
Weapon 110
Parts Lost 131
Power 16
Propulsion 23
Utility 30
Weapon 62
Average Slot Usage (%) 94
Naked Turns 4
Spaces Moved 8961
Fastest Speed (%) 500
Average Speed (%) 89
Slowest Speed (%) 45
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 19
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 124
Greatest Support 140
Greatest Overweight (x) 23
Average Overweight (x) 0
Largest Inventory 30
Average Capacity 13
Most Carried 20
Average Carried 11
Final Capacity 4
Final Carried 0
Damage Taken 18620
Core 3466
Absorbed by Shields 327
Average Core Remaining (%) 79
Depth 11 Exit 100
Depth 10 Exit 75
Depth 9 Exit 73
Depth 8 Exit 76
Depth 7 Exit 83
Depth 6 Exit 100
Depth 5 Exit 98
Depth 4 Exit 90
Depth 3 Exit 32
Depth 2 Exit 69
Volleys Fired 407
Largest 5
Hottest 398
Shots Fired 1159
Gun 937
Cannon 176
Launcher 29
Special 17
Kinetic 517
Thermal 230
Explosive 24
Electromagnetic 371
Secondary Targets 16
Shots Hit Robots 792
Core Hits 395
Critical Hits 38
Critical Kills 14
Critical Parts Destroyed 19
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 97
Impact 17
Slashing 22
Piercing 49
Sneak Attacks 27
Follow-up Attacks 0
Damage Inflicted 25919
Projectiles 16473
Explosions 5682
Melee 3657
Ramming 107
Kinetic 7968
Thermal 4259
Explosive 4354
Electromagnetic 5574
Impact 197
Slashing 621
Piercing 2839
Overflow Damage 81
Projectiles 33
Explosions 48
Melee 0
Self-Inflicted Damage 428
Shots 9
Rammed 19
Highest Temperature 422
Average Temperature 100
Received Heat Transfer 2116
Shutdowns 1
Energy Bleed 1
Interference 2
Matter Decay 3
Highest Corruption 29
Average Corruption 5
Corruption Purged 0
Message Errors 30
Matter Fused 22
Heat Flow Error 10
Energy Discharge 7
Parts Rejected 3
Data loss (database) 11
Misfires 3
Misdirections 15
Targeting Errors 48
Weapon Failures 8
Depth 4 End 1
Depth 3 End 29
Depth 2 End 6
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 10
Parts Fried 49
Impact Corruptions 4
Robots Melted 0
Parts Melted 7
Heat Transferred 5806
Parts Sabotaged 3
Parts Stolen 2
Parts Stripped 0
Parts Self-Destructed 98
Prevented 39
Power Chain Reactions 12
Communications Jammed 0
Times Spotted 295
Peak Tracking Total 16
Tactical Retreats 17
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 3
Drone Recoveries 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 9
Traps Extracted 0
Installed 0
Triggered 10
Machines Disabled 8
Machines Sabotaged 0
Data Cores Recovered 2
Used 2
Machines Hacked 39
Terminals 25
Fabricators 1
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 2
Total Hacks 100
Successful 53
Failed 39
Catastrophic 8
Database Lockouts 0
Manual 89
Unauthorized 33
Terminals 75
Fabricators 1
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 2
Terminal Hacks 43
Record 13
Robot Analysis 1
Prototype ID Bank 2
Open Door 2
Level Access Points 1
Branch Access Points 1
Emergency Access Points 2
Alert Level 1
Unreport Threat 1
Locate Traps 4
Maintenance Status 1
Zone Layout 4
Hacking Detections 40
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 19
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 4
Robots Hacked 2
Non-combat 1
Combat 1
Parse 1
Assimilated 1
Robot Hack Failures 1
Allies Hacked 7
Hacks Repelled 3
Zionite Intel Received 2
Main Access 1
Depthwide Sectors/0 1
Total Allies 48
Largest Group 6
Highest-Rated Group 610
Highest-Rated Ally 268
Total Orders 14
GOTO 1
ROAM 3
FOLLOW 1
DROP 2
PICKUP 1
COLLECT 1
EXPLORE 5
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 14
Heavy 2
Light 2
Recon 1
Fire 3
Hacker 2
Demo 1
Experimental 1
Explosive Resupply 1
Hover Resupply 1
Ally Attacks 212
Total Damage 7402
Kills 41
Allies Corrupted 3
Allies Melted 0
Peak Influence 818
Average Influence 146
Final Influence 86
Maximum Alert Level 3
Low Security (%) 73
Level 1 17
Level 2 7
Level 3 1
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 30
Investigation 3
Extermination 9
Reinforcement 15
Assault 0
Garrison 3
Intercept 0
Derelict Logs Recovered 8
Scrap Searched 11
Exploration Rate (%) 28
Regions Visited 20
Pre-discovered Areas 5
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11034
Turns Passed 15341
Depth 11 85
Depth 10 901
Depth 9 704
Depth 8 743
Depth 7 3642
Depth 6 1222
Depth 5 549
Depth 4 2575
Depth 3 3285
Depth 2 1206
Depth 1 429
Scrapyard 85
Materials 1887
Factory 2336
Research 3769
Access 429
Mines 461
Lower Caves 991
Upper Caves 1489
Proximity Caves 1361
Zion 1667
Warlord 866
Prototype IDs
---------------
Cooled Ion Engine
Zionite Light DM Reactor
Zionite Heavy DM Reactor
Cooled Gravmag System
Zionite Glidesys II
Cooled Antigrav System
Experimental Q-thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Heat Sink
Zionite Light Carapace
Experimental Thermal Shield
Quantum Shroud
Heavy EM Shotgun
Gamma Rifle
Zionite Phaser-S
Zionite Laser-M
Heavy Dispersion Rifle
Zionite Laser-H
Advanced Beam Cannon
Enhanced Autogun
Precision Assault Rifle
Enhanced Coil Gun
Helical Railgun
Tri-rail Accelerator
Compact Linear Accelerator
Neutron Missile Launcher
Hellfire Missile Launcher
Molecular Deconstructor
Impact Mace
Thunder Hammer
Plasma Lance
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
Challenges
------------
None
Game
------
Seed: cooledparticlecannon
Manual?: 1
Play Time: 269 min
Cumulative: 2067 min
Sessions: 13
Easy Mode: 0
Game No.: 29
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 15
Gallery%: 41
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Wow, long run, and almost a win! I wanted to see how the last floors went down for you, but I guess you didn't upload those parts? (Needed to get through them more quickly to try to keep up, eh? :P Streaming/recording does slow things down...)
Quote from: nuzcraft on August 06, 2017, 08:37:57 AM
Kyz, you mentioned 'proper stair discovery methods', would you care to elaborate?
I just wandered around, hoping to run into the stairs, which is leaving it up to luck, and the maps are so large that a lack of luck can kill non-fast bots. I didn't even rely on proper strategy for that approach, because honestly I
did find an exit, and plenty early on, but it was to the caves and I decided to look around more for a
different exit. One can't be choosy if using the "randomly luck into exits" method! So that was my fault.
"Proper methods" would mean mostly hacking or terrain scanning, and sometimes Zion intel if available (but that one can come down to luck as well, so it's not as reliable).
I actually had a bunch of hackware in my inventory, so I clearly could've played that better, too. I was saving it for Access to do my hacking there (where it's even
more important), but, well, I think I need to focus on short-term survival just a bit more xD
Quote from: Kyzrati on August 06, 2017, 07:14:31 PM
Wow, long run, and almost a win! I wanted to see how the last floors went down for you, but I guess you didn't upload those parts? (Needed to get through them more quickly to try to keep up, eh? :P Streaming/recording does slow things down...)
Yea, it does slow it down a bit, but I've got parts uploading Mon, Wed, Fri till the end. Its a lot easier to edit parts in smaller chunks, plus I can do that while hanging out with my family. Playing, on the other hand...even when I'm not recording, I tend to get a little too into it!
Thanks for the tips on stair discovery, I usually ignore terrain scanners, but now I'll pay a little more attention.
Terrain scanners are definitely useful, especially at long ranges. To effectively find stairs you'll want a scan processor as well, but even without one the bits of scattered terrain hints can inform your exploration strategy and help you escape more quickly. Try one out if you find something with decent range.
Quote from: nuzcraft on August 11, 2017, 06:31:48 PM
Playing, on the other hand...even when I'm not recording, I tend to get a little too into it!
Me too :P. I'll start playing to test a new pre-release version for any glaring issues, which only requires playing a map or two, and a couple hours later I'm a dozen maps in, heh.