This week's seed: ResetMissileTerrabombThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: ResetMissileTerrabomb] should display in the log window.
Congratulations on entering the seed, now get in there!
First of all, wow this seed is awesome. Mainly because there's tons of explosives to find--I heard Finestep was reporting the same :D
Second of all, wow that was dumb of me xD--I lost in the
exact same manner I did last time,
one layer of barrier from the exit with no way through, when I clearly could've done it earlier!
Spoiler
(https://i.imgur.com/ZcGYwIW.png) (https://i.imgur.com/ZcGYwIW.png)
Pretty hilarious. I found the exit fairly quickly, and had a strong build for a long while (despite having been trashed before) but then spent several thousand turns trying to build up to a situation where I'd feel comfortable actually taking out the guards. I got each down to about 50%, but by then wasn't good enough to finish the job.
I had some fairly strange builds at times, was an interesting run, in any case. I always took the first exit I found, and ended up only visiting two branches for a bit, so it was mostly a straight-up run. Almost died around the mid-game, but got carried pretty hard by a single Katana and turned it into a comeback--never be without your trusty backup melee weapon :D. I actually did a fair bit of melee-ing in this run and it generally worked out quite nicely. Didn't even use any support utils.
I streamed the entire thing, about 3.5 hours, and was trying to play relatively quickly so the fight to the late-game only took a couple of hours (VOD (https://www.twitch.tv/videos/160283989)). Made a number of mistakes because I was playing with one eye, and a low vision one at that, but it's been a while and I wanted to play the seed anyway, so may as well stream it :)
Score: 26,441
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (360) 1800
Value Destroyed (17098) 17098
Prototype IDs (21) 420
Alien Tech Used (0) 0
Bonus (2623) 2623
TOTAL SCORE: 26441
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 100/100
System Corruption 28%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (12)
Experimental Signal Interpreter
Advanced Targeting Computer
Weapon (5)
(None)
Inventory (4)
Light Quantum Reactor
Large Storage Unit
Large Storage Unit
Large Storage Unit
Peak State
------------
Power
Quantum Reactor
Light Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
Centrium Leg
Centrium Leg
Centrium Leg
Utility
Advanced Heat Sink
Advanced Coolant Injector
Large Storage Unit
Large Storage Unit
Long-range Sensor Array
Improved Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Experimental Target Analyzer
Centrium Medium Armor Plating
Advanced Force Field
Ghost Barrier
Weapon
Gamma Rifle
Gamma Rifle
Gamma Rifle
Phase Gun
Enhanced Nova Cannon
Inventory
Light Particle Reactor
Light Quantum Reactor
Light Quantum Reactor
Myomer Leg
Myomer Leg
Myomer Leg
Myomer Leg
Biometal Leg
Advanced Heat Sink
Advanced Phase Shifter
Improved Lightning Gun
Improved Lightning Gun
Improved Arc Projector
Hypervelocity EM Gauss Rifle
Gamma Rifle
Force Lance
[Rating: 180]
Favorites
-----------
Power Light Particle Reactor
Engine Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Myomer Leg
Treads Improved Treads
Wheel Wheel
Leg Myomer Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Ghost Barrier
Protection Centrium Medium Armor Plating
Weapon KE Penetrator
Energy Gun Gamma Rifle
Energy Cannon Plasma Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Heavy Gauss Cannon
Launcher Heavy Rocket Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Katana
Piercing Weapon Force Lance
Stats
-------
Bonus Breakdown 2623
High Alert Combat Kills 2821
Friendly Fire -198
Classes Destroyed 17
Worker 28
Builder 25
Tunneler 4
Hauler 11
Recycler 31
Mechanic 2
Operator 5
Watcher 3
Swarmer 23
Saboteur 2
Grunt 103
Brawler 11
Duelist 9
Protector 2
Sentry 30
Hunter 24
Programmer 47
Major NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 8
Best States 0
Heat Dissipation 193
Coolant Potential 180
Energy Capacity 550
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Density 10
Additional Mass Support 9
Armor Coverage (%) 27
Resistance: KI 25
Resistance: TH 25
Core Shielding 30
Propulsion Shielding 33
Weapon Shielding 33
Weapon Cycling 15
Phase Shifting 20
Evasion (%) 60
Targeting Accuracy 30
Melee Accuracy 6
Target Analysis 12
Recoil Reduction 5
Offensive Hacking 12
Defensive Hacking 20
Matter Collected 9812
Salvage Created 20700
Parts Attached 500
Power 49
Propulsion 113
Utility 113
Weapon 225
Parts Lost 198
Power 18
Propulsion 44
Utility 46
Weapon 90
Average Slot Usage (%) 93
Naked Turns 2
Spaces Moved 5190
Fastest Speed (%) 200
Average Speed (%) 68
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 9
Targets Kicked 1
Targets Crushed 1
Cave-ins Triggered 0
Heaviest Build 141
Greatest Support 171
Greatest Overweight (x) 13
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 15
Most Carried 16
Average Carried 13
Final Capacity 4
Final Carried 4
Damage Taken 37573
Core 3848
Absorbed by Shields 383
Average Core Remaining (%) 75
Depth 11 Exit 100
Depth 10 Exit 82
Depth 9 Exit 88
Depth 8 Exit 88
Depth 7 Exit 81
Depth 6 Exit 59
Depth 5 Exit 34
Depth 4 Exit 93
Depth 3 Exit 51
Depth 2 Exit 83
Volleys Fired 624
Largest 5
Hottest 459
Shots Fired 2158
Gun 1710
Cannon 374
Launcher 74
Special 0
Kinetic 904
Thermal 667
Explosive 74
Electromagnetic 513
Secondary Targets 56
Shots Hit Robots 1561
Core Hits 765
Critical Hits 140
Critical Kills 51
Critical Parts Destroyed 72
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 185
Impact 0
Slashing 155
Piercing 30
Sneak Attacks 14
Follow-up Attacks 8
Damage Inflicted 53282
Projectiles 36016
Explosions 11969
Melee 5209
Ramming 88
Kinetic 13514
Thermal 15651
Explosive 10229
Electromagnetic 8591
Impact 0
Slashing 4723
Piercing 486
Overflow Damage 427
Projectiles 175
Explosions 198
Melee 54
Self-Inflicted Damage 948
Shots 21
Rammed 7
Highest Temperature 521
Average Temperature 109
Received Heat Transfer 4581
Shutdowns 2
Energy Bleed 1
Interference 8
Matter Decay 2
Short Circuit 2
Damage (minor) 1
Damage (major) 1
Damage (core) 1
Highest Corruption 28
Average Corruption 9
Corruption Purged 0
Message Errors 59
Matter Fused 68
Heat Flow Error 32
Energy Discharge 29
Parts Rejected 7
Data loss (database) 41
Misfires 12
Misdirections 27
Targeting Errors 221
Weapon Failures 42
Depth 9 End 3
Depth 7 End 1
Depth 6 End 4
Depth 5 End 8
Depth 4 End 3
Depth 3 End 20
Depth 2 End 27
Impact Corruptions 0
Haulers Intercepted 11
Robots Corrupted 22
Parts Fried 70
Impact Corruptions 0
Robots Melted 0
Parts Melted 50
Heat Transferred 18261
Parts Sabotaged 5
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 3
Prevented 2
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 414
Peak Tracking Total 11
Tactical Retreats 33
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 8
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 32
Machines Sabotaged 0
Data Cores Recovered 4
Used 0
Machines Hacked 20
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 5
Total Hacks 46
Successful 12
Failed 34
Catastrophic 9
Database Lockouts 0
Manual 31
Unauthorized 28
Terminals 34
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 10
Terminal Hacks 3
Level Access Points 1
Unreport Threat 1
Zone Layout 1
Hacking Detections 17
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 6
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 3
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 3
Largest Group 1
Highest-Rated Group 58
Highest-Rated Ally 58
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 17
Total Damage 496
Kills 1
Allies Corrupted 0
Allies Melted 0
Peak Influence 1318
Average Influence 313
Final Influence 738
Maximum Alert Level 4
Low Security (%) 52
Level 1 21
Level 2 12
Level 3 8
Level 4 5
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 55
Investigation 1
Extermination 15
Reinforcement 17
Assault 12
Garrison 10
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 5
Exploration Rate (%) 19
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7464
Turns Passed 11615
Depth 11 59
Depth 10 212
Depth 9 542
Depth 8 413
Depth 7 698
Depth 6 1066
Depth 5 1477
Depth 4 930
Depth 3 2040
Depth 2 1324
Depth 1 2854
Scrapyard 59
Materials 1167
Factory 3552
Research 2336
Access 2854
Upper Caves 619
Testing 1028
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Cooled Antimatter Reactor
Coolant Network
Experimental Signal Interpreter
Experimental Target Analyzer
Centrium Medium Armor Plating
Ghost Barrier
Improved Lightning Gun
Heavy Tesla Rifle
Hypervelocity EM Gauss Rifle
Gamma Rifle
Improved Medium Laser
Advanced Plasma Rifle
High-powered Disruptor Cannon
Improved Assault Rifle
Perforator
Centrium Greatsword
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-1/Access
Challenges
------------
None
Game
------
Seed: ResetMissileTerrabomb
Manual?: 1
Play Time: 192 min
Cumulative: 668 min
Sessions: 1
Easy Mode: 0
Game No.: 4
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 5
Gallery%: 28
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
My best game of Cogmind yet! 15,000 points higher my previous highest (exluding challenge modes). Also my best win speed bonus (9000 turns) I never pay any attention to turn count so this was a nice surprise. Don't open the spoiler item at the end of the list unless you are fairly familiar with late game specifically Q.
Highlights:
- -8 felt like it was a special branch like S or A in terms of loot quality, found so many stockpiles of launchers and high rating weapons and propulsion of all types. Took 3x Medium Reactive Plating off a hauler which prompted me to switch to treads (was building towards hover until this point) which did an amazing job of keeping me protected.
- Took some serious battles in -7 which left me on core propulsion for the majority of:
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/W
-3/Proximity Caves
The hero part was a Katana I had at the beginning and managed to keep all the way until -3 Proximity Caves (it had less than 10 integrity on it for a good portion of these levels). Depth 4 Exit core remaining was 9 - Entering -3 research with only just enough weaponry to survive fighting a single sentry to get access to a hauler. The hauler dropped 6 flight arrays, and his engine and large storage at almost full integrity. Not long after I started to feel like I had a chance instead of being a cripple for the rest of the game.
(https://i.imgur.com/8ea7xFn.png)
- Stumbling into Q with a decent setup and discovering a lot of new items and lore. Reckless usage of a particularly powerful weapon left me in a bad state entering -1 however.
Late Game
- Protip. Don't fire a Sigix Terminator when you're in the blast radius, even if it is the very edge. First room I entered had a good power source so I wasn't completely screwed, but I knew my chances of finding and exit were low with no intel or scanners to assist me. Scrambled accross the level with programmers and swarmers close behind... eventually ran into another swarmer squad in front of me so I knew I had to try a Terrabomb out of desperation. On the very edge of LOS after using it I saw the blue shell that indicates the surface exit. I'd lost my melee weapon at this point but I was lucky enough to have picked up an Enh. Nova Cannon in that first room where I got my power source. It fired all the way through the shell and nearly hit a swarmer on the other side haha
(https://i.imgur.com/fBJ3keE.png)
Score Sheet
[/list]
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Raine
---[ DESTROYED 0B10! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (221) 1105
Value Destroyed (6502) 6502
Prototype IDs (30) 600
Alien Tech Used (4) 800
Bonus (23275) 23275
TOTAL SCORE: 36782
Cogmind
---------
Core Integrity 1579/1600
Matter 269/300
Energy 186/190
System Corruption 0%
Temperature Cool (53)
Location Tau Ceti IV Orbit
Parts
-------
Power (2)
Light Quantum Reactor
Propulsion (6)
Centrium Leg
Cooled Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Utility (14)
Large Storage Unit
Advanced Visual Processing Unit
Advanced Focal Shield
Improved Hacking Suite
Improved Hacking Suite
Weapon (3)
Enhanced Nova Cannon
Linear Accelerator
Stasis Projector
Inventory (10)
Nuclear Pulse Array
Terrabomb
Sigix Containment Pod
Sigix Corpse
Peak State
------------
Power
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Q-thruster
Cooled Impulse Thruster
Impulse Thruster Array
Impulse Thruster Array
Utility
Coolant Network
Large Storage Unit
Triangulator
Advanced Visual Processing Unit
Advanced ECM Suite
Advanced Reaction Control System
Layered Medium Armor Plating
Advanced Focal Shield
Improved Hacking Suite
Improved Hacking Suite
Weapon
Sigix Terminator
Phasing Sabre
Inventory
Nuclear Pulse Array
Nuclear Pulse Array
Impulse Thruster Array
Compact HERF Cannon
Linear Accelerator
Sigix Containment Pod
[Rating: 172]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Neutrino Core
Reactor Light Quantum Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Armored Wheel
Leg Myomer Leg
Hover Unit Improved Hover Unit
Flight Unit Impulse Thruster Array
Utility Improved Heat Sink
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Advanced Visual Processing Unit
Hackware System Shield
Protection Medium Reactive Plating
Weapon Heavy Plasma Cannon
Energy Gun Improved Spread Laser
Energy Cannon Heavy Plasma Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Improved Proton Missile Launcher
Special Weapon Mining Laser
Impact Weapon Makeshift Hammer
Slashing Weapon Katana
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 23275
High Alert Combat Kills 184
Follower Combat Kills 40
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Used Core Reset Matrix 3000
Met Warlord at Research 2000
Met Sigix 2000
Escaped with Sigix 5000
Recovered Sigix Corpse 1000
Win 3000
Win Speed 5551
Classes Destroyed 17
Worker 31
Builder 11
Tunneler 6
Hauler 14
Recycler 10
Mechanic 2
Operator 5
Watcher 8
Swarmer 41
Grunt 49
Brawler 2
Duelist 3
Researcher 1
Sentry 13
Hunter 11
Programmer 10
Demented 4
Major NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 6
Best States 0
Heat Dissipation 139
Energy Capacity 1700
Matter Capacity 500
Sight Range 20
Terrain Scan Range 18
Terrain Scan Density 1010
ECM Strength 3
Cloak Strength 4
Heat Shielding 100
Armor Coverage (%) 58
Resistance: KI 30
Resistance: TH 25
Resistance: EM 25
Propulsion Shielding 33
Weapon Cycling 40
Evasion (%) 78
Targeting Accuracy 8
Melee Accuracy 8
Target Analysis 8
Core Analysis 10
Armor Integrity Analysis 66
Recoil Reduction 4
Energy Filtering 30
Particle Charging 15
Salvage Targeting 8
Datajack Penetration 75
Offensive Hacking 24
Defensive Hacking 30
Matter Collected 5137
Salvage Created 7466
Parts Attached 329
Power 29
Propulsion 76
Utility 89
Weapon 135
Parts Lost 83
Power 8
Propulsion 27
Utility 27
Weapon 21
Average Slot Usage (%) 76
Naked Turns 1
Spaces Moved 8561
Fastest Speed (%) 384
Average Speed (%) 198
Slowest Speed (%) 33
Overloaded Moves 162
Propulsion Burnouts 0
Targets Rammed 7
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 1
Heaviest Build 87
Greatest Support 100
Greatest Overweight (x) 16
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 6
Most Carried 10
Average Carried 6
Final Capacity 10
Final Carried 7
Damage Taken 13910
Core 2734
Absorbed by Shields 0
Average Core Remaining (%) 72
Depth 11 Exit 100
Depth 10 Exit 51
Depth 9 Exit 91
Depth 8 Exit 95
Depth 7 Exit 84
Depth 6 Exit 33
Depth 5 Exit 73
Depth 4 Exit 9
Depth 3 Exit 89
Depth 2 Exit 71
Depth 1 Exit 98
Volleys Fired 407
Largest 3
Hottest 228
Shots Fired 662
Gun 337
Cannon 233
Launcher 68
Special 24
Kinetic 193
Thermal 265
Explosive 49
Electromagnetic 122
Entropic 33
Secondary Targets 4
Shots Hit Robots 531
Core Hits 391
Critical Hits 18
Critical Kills 4
Critical Parts Destroyed 11
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 331
Impact 72
Slashing 237
Piercing 0
Sneak Attacks 58
Follow-up Attacks 0
Damage Inflicted 34805
Projectiles 9947
Explosions 19068
Melee 5760
Ramming 30
Kinetic 2597
Thermal 17437
Explosive 4832
Electromagnetic 2753
Impact 880
Slashing 4880
Piercing 0
Entropic 1396
Overflow Damage 317
Projectiles 32
Explosions 285
Melee 0
Self-Inflicted Damage 1411
Shots 19
Rammed 7
Highest Temperature 583
Average Temperature 71
Received Heat Transfer 1896
Energy Bleed 1
Short Circuit 1
Damage (minor) 1
Highest Corruption 20
Average Corruption 2
Corruption Purged 0
Message Errors 16
Matter Fused 19
Heat Flow Error 3
Energy Discharge 5
Parts Rejected 3
Data loss (database) 9
Misfires 1
Misdirections 11
Targeting Errors 13
Weapon Failures 2
Depth 9 End 1
Depth 7 End 2
Depth 6 End 1
Depth 4 End 2
Depth 2 End 6
Impact Corruptions 0
Haulers Intercepted 14
Robots Corrupted 2
Parts Fried 14
Impact Corruptions 15
Robots Melted 0
Parts Melted 14
Heat Transferred 7296
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 61
Prevented 22
Power Chain Reactions 8
Communications Jammed 0
Times Spotted 333
Peak Tracking Total 13
Tactical Retreats 43
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Traps Triggered 12
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 6
Traps Extracted 0
Installed 0
Triggered 8
Machines Disabled 36
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 49
Terminals 27
Fabricators 5
Repair Stations 4
Recycling Units 2
Scanalyzers 4
Garrison Access 4
Total Hacks 92
Successful 36
Failed 51
Catastrophic 20
Database Lockouts 4
Manual 20
Unauthorized 4
Terminals 49
Fabricators 9
Repair Stations 6
Recycling Units 7
Scanalyzers 7
Garrison Access 7
Terminal Hacks 24
Record 8
Robot Schematic 1
Robot Analysis 1
Open Door 4
Branch Access Points 2
Alert Level 1
Recall Investigation 2
Zone Layout 1
Hacking Detections 38
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 3
Total Robot Build Rating 6
Robot Fabrication Matter 186
Robot Fabrication Time 99
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 2
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 1
Robots Hacked 8
Non-combat 5
Combat 3
Parse 1
Link 1
Rebooted 1
Overloaded 1
Assimilated 3
Secondary 1
Robot Hack Failures 5
Allies Hacked 0
Hacks Repelled 0
Total Allies 8
Largest Group 3
Highest-Rated Group 174
Highest-Rated Ally 58
Total Orders 3
FOLLOW 1
EXPLORE 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 15
Total Damage 313
Kills 1
Allies Corrupted 0
Allies Melted 0
Peak Influence 665
Average Influence 190
Final Influence 317
Maximum Alert Level 2
Low Security (%) 54
Level 1 37
Level 2 7
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 44
Investigation 8
Extermination 3
Reinforcement 20
Assault 7
Garrison 6
Intercept 0
Derelict Logs Recovered 6
Scrap Searched 15
Exploration Rate (%) 24
Regions Visited 22
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 10477
Turns Passed 9006
Depth 11 278
Depth 10 660
Depth 9 805
Depth 8 372
Depth 7 1567
Depth 6 1329
Depth 5 680
Depth 4 1443
Depth 3 1010
Depth 2 665
Depth 1 197
Scrapyard 278
Materials 1837
Factory 3035
Research 989
Access 197
Waste 154
Lower Caves 365
Upper Caves 1038
Proximity Caves 457
Warlord 427
Quarantine 229
Prototype IDs
---------------
Cooled Impulse Thruster
Coolant Network
Tesla Bomb Launcher
Fabricated
------------
3x L-31 Rogue (-6/Factory)
Alien Tech Used
-----------------
Subatomic Replicator
Core Reset Matrix
Sigix Terminator
Terrabomb
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit
Challenges
------------
None
Game
------
Seed: ResetMissileTerrabomb
Manual?: 1
Play Time: 268 min
Cumulative: 4307 min
Sessions: 9
Easy Mode: 0
Game No.: 92
Easier: 3
Easiest: 5
Win Type: 3
Total: 4
Types: 3/0/0/1/0/0/0
Lore%: 60
Gallery%: 71
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Of course Raine has to show me up with such a decent run :)
Quote from: Raine on July 23, 2017, 10:41:41 AM
The hero part was a Katana I had at the beginning and managed to keep all the way
Same! It's always that last melee weapon that brings you back from the brink, I love it :D