This week's seed: ProtonSmartbombBlasterThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: ProtonSmartbombBlaster] should display in the log window.
Congratulations on entering the seed, now get in there!
Tried to have an easy fast win, so I avoided most branches (except waste and testing), but was too careless and lost everything in access.
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: lsend
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (21) 105
Value Destroyed (571) 571
Prototype IDs (11) 220
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 5396
Cogmind
---------
Core Integrity 0/1600
Matter 199/300
Energy 100/100
System Corruption 13%
Temperature Cool (9)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (15)
Experimental Signal Interpreter
System Shield
Weapon (2)
(None)
Inventory (4)
Quantum Reactor
Improved Stasis Canceller
Medium Reactive Plating
Peak State
------------
Power
Particle Reactor
Quantum Reactor
Propulsion
Q-thruster
Q-thruster
Q-thruster
Q-thruster
Improved Q-thruster
Improved Q-thruster
Utility
Advanced Sensor Array
Experimental Signal Interpreter
Precision Matter Filter
Improved Stasis Canceller
Transmission Jammer
Utility Shielding
Improved Utility Shielding
Layered Medium Armor Plating
Thermal Barrier
Advanced Hacking Suite
Experimental Hacking Suite
System Shield
Improved System Shield
Weapon
Heavy Pick
Inventory
Improved VTOL Module
Medium Reactive Plating
Enhanced Nova Cannon
Mini Grenade Launcher
[Rating: 144]
Favorites
-----------
Power Light Fission Core
Engine Light Deuterium Engine
Power Core Light Fission Core
Reactor Cold Fusion Reactor
Propulsion Cooled VTOL Module
Treads Light Treads
Leg Improved Titanium Leg
Flight Unit Cooled VTOL Module
Utility System Shield
Device Transmission Jammer
Processor Experimental Signal Interpreter
Hackware System Shield
Protection Utility Shielding
Weapon Improved Assault Rifle
Energy Cannon Enhanced Nova Cannon
Ballistic Gun Improved Assault Rifle
Launcher Mini Grenade Launcher
Special Weapon Plasma Cutter
Piercing Weapon Heavy Pick
Stats
-------
Bonus Breakdown 0
Classes Destroyed 9
Worker 1
Builder 1
Recycler 2
Watcher 2
Swarmer 7
Grunt 5
Brawler 1
Sentry 1
Programmer 1
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 7
Best States 0
Heat Dissipation 52
Energy Capacity 590
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Density 10
Jamming Range 8
Armor Coverage (%) 50
Resistance: KI 30
Utility Shielding 66
Evasion (%) 64
Offensive Hacking 30
Defensive Hacking 34
Matter Collected 890
Salvage Created 479
Parts Attached 78
Power 12
Propulsion 30
Utility 25
Weapon 11
Parts Lost 34
Power 3
Propulsion 17
Utility 13
Weapon 1
Average Slot Usage (%) 69
Naked Turns 2
Spaces Moved 5202
Fastest Speed (%) 434
Average Speed (%) 318
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 12
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 63
Greatest Support 72
Greatest Overweight (x) 19
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Carried 4
Average Carried 3
Final Capacity 4
Final Carried 3
Damage Taken 11223
Core 2204
Absorbed by Shields 0
Average Core Remaining (%) 91
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 96
Depth 8 Exit 42
Depth 7 Exit 100
Depth 6 Exit 95
Depth 5 Exit 98
Depth 4 Exit 90
Depth 3 Exit 100
Depth 2 Exit 93
Volleys Fired 15
Largest 2
Hottest 120
Shots Fired 21
Gun 8
Cannon 1
Launcher 11
Special 1
Kinetic 8
Thermal 2
Explosive 11
Electromagnetic 0
Secondary Targets 0
Shots Hit Robots 13
Core Hits 41
Critical Hits 0
Critical Kills 0
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 1676
Projectiles 88
Explosions 1532
Melee 0
Ramming 56
Kinetic 77
Thermal 297
Explosive 1246
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Overflow Damage 7
Projectiles 0
Explosions 0
Melee 7
Self-Inflicted Damage 217
Shots 5
Rammed 12
Highest Temperature 270
Average Temperature 98
Received Heat Transfer 765
Interference 3
Highest Corruption 13
Average Corruption 3
Corruption Purged 0
Message Errors 2
Matter Fused 2
Heat Flow Error 3
Energy Discharge 2
Parts Rejected 1
Data loss (database) 3
Misdirections 5
Depth 4 End 7
Depth 2 End 1
Impact Corruptions 0
Haulers Intercepted 0
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 0
Heat Transferred 137
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 169
Peak Tracking Total 28
Tactical Retreats 14
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 3
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 24
Terminals 23
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 43
Successful 11
Failed 32
Catastrophic 15
Database Lockouts 0
Manual 34
Unauthorized 9
Terminals 41
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 10
Record 1
Robot Analysis 1
Level Access Points 3
Locate Traps 4
Zone Layout 1
Hacking Detections 17
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 1
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 417
Part Fabrication Time 111
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 285
Average Influence 32
Final Influence 0
Maximum Alert Level 1
Low Security (%) 95
Level 1 4
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 15
Investigation 1
Extermination 2
Reinforcement 12
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 23
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5385
Turns Passed 2110
Depth 11 26
Depth 10 60
Depth 9 157
Depth 8 195
Depth 7 169
Depth 6 161
Depth 5 149
Depth 4 317
Depth 3 53
Depth 2 549
Depth 1 274
Scrapyard 26
Materials 412
Factory 731
Research 446
Access 274
Waste 65
Testing 156
Prototype IDs
---------------
Cold Fusion Reactor
High-density Centrium Leg
Improved VTOL Module
Cooled VTOL Module
Cooled Field Propulsion Drive
Improved Q-thruster
Experimental Signal Interpreter
Precision Matter Filter
Thermal Barrier
Experimental Hacking Suite
Improved Assault Rifle
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/Testing
-1/Access
Challenges
------------
None
Game
------
Seed: ProtonSmartbombBlaster
Manual?: 1
Play Time: 65 min
Cumulative: 2771 min
Sessions: 5
Easy Mode: 0
Game No.: 85
Easier: 0
Easiest: 0
Win Type: -
Total: 8
Types: 6/0/1/1/0/0/0
Lore%: 61
Gallery%: 64
Options
---------
ASCII: 1
Keyboard: 0
Movement: Vi
Fullscreen: 1
Font: 16/Smallcaps
Map View: 75x55
FOV Handling: Fade In
X=9193300711333654733144451699
299252501151190791491107762151
251105755356532091754409352257
943497261103294116261373062539
140949955544352595274553106454
066559641104142369557190066552
505461041252441252141799609251
323629621501101556554162954259
552152534141241151142142973922
665193974712439141271114273204
947913664561505405639451241151
269141241103707231024119114215
125515143555124103226529103700
414215145500295214124115114215
124115114627245115114214224115
114214124115110766425760044013
134110620444124143204214136966
224420344314267722695377235323
766293650302257047020955069499
365335244742903969063009540429
657929199211325215135905145399
665
Pretty sad about this death :( I ended up in a long deadend corridor shortly after entering -1 and then two Hunters followed me down it. I tried to juke them around the entrance to the room I was in and run, but I failed to notice the shield generator I had equipped for some damage reduction as I ran put me over the weight limit so I was moving at ~80 instead of ~30. By the time I realized, I'd taken a few hits and lost my Terrain Scanner and a flight unit and everything fell apart pretty quickly after that. Scariest part was -8 though. I swear I encountered over 50 enemies before I'd even explored a quarter of the map. That section of the map was a gauntlet with only a single path leading to the rest of the level. I was seriously shocked at the enemy density :o
Somehow I got way better at this game overnight haha. For the longest time I'd struggle to make it past -4, but since Beta 1.2 I can pretty consistently get to -1 except those runs where you have terrible luck in materials/caves and get destroyed by Swarmers lol. Probably comes down to me always ditching the combat style I wanna play as soon as I find a stash of flight or hover units in Factory :p
EDIT: Oh yeah had a stressful moment in -4 as well. I was making haste towards the exit that I'd already discovered through data intel, taking the shortest path by chopping through all the walls with a Spear... unfortunately I wasn't paying close attention and ended up oneshotting a Nuclear Reactor that I thought was just useless machine in the way. Miraculously I only lost two hover units and suffered minimal damage to utilities... and found a better hover unit in the next room :)
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (91) 455
Value Destroyed (1795) 1795
Prototype IDs (22) 440
Alien Tech Used (0) 0
Bonus (2100) 2100
TOTAL SCORE: 9290
Cogmind
---------
Core Integrity 0/1600
Matter 79/300
Energy 100/100
System Corruption 5%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (7)
(None)
Utility (13)
Experimental Signal Interpreter
Advanced Terrain Scan Processor
Weapon (3)
(None)
Inventory (4)
Antimatter Reactor
Improved Remote Shield Generator
Fusion Bomb Launcher
Peak State
------------
Power
Micro Nuclear Core
Antimatter Reactor
Propulsion
Makeshift Hover Unit
Field Propulsion Drive
Field Propulsion Drive
Field Propulsion Drive
Field Propulsion Drive
Impulse Thruster
Utility
Compact Battery
Energy Well
Long-range Sensor Array
Experimental Signal Interpreter
Makeshift Terrain Scanner
Terrain Scan Processor
Advanced Terrain Scan Processor
Makeshift Armor Plating
Improved Remote Shield Generator
Improved Hacking Suite
Weapon
Fusion Bomb Launcher
Spear
Inventory
Makeshift Hover Unit
Antigrav System
[Rating: 104]
Favorites
-----------
Power Micro Nuclear Core
Engine Improved Ion Engine
Power Core Micro Nuclear Core
Reactor Antimatter Reactor
Propulsion Cooled VTOL Module
Leg Aluminum Leg
Hover Unit Makeshift Hover Unit
Flight Unit Cooled VTOL Module
Utility Advanced Terrain Scan Processor
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Advanced Terrain Scan Processor
Hackware Hacking Suite
Protection Makeshift Armor Plating
Weapon Spear
Energy Gun Improved Medium Laser
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Improved Light Cannon
Launcher Improved Grenade Launcher
Special Weapon Remote Datajack
Impact Weapon Great Maul
Slashing Weapon Makeshift Sword
Piercing Weapon Spear
Stats
-------
Bonus Breakdown 2100
Met Imprinter 300
Was Imprinted 300
Met Warlord at Base 500
MAIN.C Attacked Warlord 1000
Classes Destroyed 13
Worker 17
Builder 3
Tunneler 5
Hauler 8
Recycler 6
Operator 2
Watcher 4
Swarmer 13
Grunt 19
Brawler 3
Sentry 5
Programmer 4
Demented 2
Major NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Best States 0
Heat Dissipation 52
Energy Capacity 1175
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Range 16
Terrain Scan Density 385
Armor Coverage (%) 44
Utility Shielding 33
Weapon Shielding 33
Evasion (%) 65
Melee Accuracy 6
Datajack Penetration 50
Offensive Hacking 12
Defensive Hacking 10
Matter Collected 1924
Salvage Created 3046
Parts Attached 153
Power 18
Propulsion 42
Utility 50
Weapon 43
Parts Lost 36
Power 4
Propulsion 17
Utility 11
Weapon 4
Average Slot Usage (%) 88
Naked Turns 3
Spaces Moved 8797
Fastest Speed (%) 434
Average Speed (%) 246
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 57
Greatest Support 68
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 5
Most Carried 8
Average Carried 4
Final Capacity 4
Final Carried 3
Damage Taken 34066
Core 2403
Absorbed by Shields 87
Average Core Remaining (%) 85
Depth 11 Exit 100
Depth 10 Exit 72
Depth 9 Exit 72
Depth 8 Exit 75
Depth 7 Exit 57
Depth 6 Exit 94
Depth 5 Exit 92
Depth 4 Exit 96
Depth 3 Exit 100
Depth 2 Exit 98
Volleys Fired 137
Largest 2
Hottest 133
Shots Fired 240
Gun 154
Cannon 59
Launcher 21
Special 6
Kinetic 72
Thermal 112
Explosive 21
Electromagnetic 35
Secondary Targets 1
Shots Hit Robots 189
Core Hits 107
Critical Hits 1
Critical Kills 1
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 188
Impact 19
Slashing 87
Piercing 82
Sneak Attacks 31
Follow-up Attacks 0
Damage Inflicted 8144
Projectiles 2195
Explosions 2261
Melee 3682
Ramming 6
Kinetic 595
Thermal 1413
Explosive 2055
Electromagnetic 393
Impact 501
Slashing 2308
Piercing 873
Overflow Damage 93
Projectiles 0
Explosions 93
Melee 0
Self-Inflicted Damage 360
Shots 6
Rammed 1
Highest Temperature 289
Average Temperature 36
Received Heat Transfer 1284
Highest Corruption 5
Average Corruption 1
Corruption Purged 0
Message Errors 5
Matter Fused 4
Heat Flow Error 3
Data loss (database) 1
Misdirections 3
Targeting Errors 2
Depth 9 End 3
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 0
Parts Fried 5
Impact Corruptions 9
Robots Melted 0
Parts Melted 2
Heat Transferred 2890
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 60
Prevented 6
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 201
Peak Tracking Total 24
Tactical Retreats 26
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Traps Triggered 8
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 4
Traps Extracted 0
Installed 0
Triggered 7
Machines Disabled 8
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 46
Terminals 29
Fabricators 5
Repair Stations 0
Recycling Units 1
Scanalyzers 4
Garrison Access 1
Total Hacks 114
Successful 47
Failed 61
Catastrophic 23
Database Lockouts 0
Manual 42
Unauthorized 81
Terminals 63
Fabricators 11
Repair Stations 0
Recycling Units 1
Scanalyzers 14
Garrison Access 1
Terminal Hacks 49
Record 11
Robot Schematic 2
Robot Analysis 3
Prototype ID Bank 6
Open Door 3
Branch Access Points 1
Hauler Manifests 1
Registered Components 3
Zone Layout 1
Hacking Detections 39
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 1
Fab Network Shutdowns 0
Robot Schematics Acquired 2
Robots Built 3
Total Robot Build Rating 6
Robot Fabrication Matter 186
Robot Fabrication Time 99
Part Schematics Acquired 16
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 10
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 3
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 21
Largest Group 9
Highest-Rated Group 281
Highest-Rated Ally 39
Total Orders 1
EXPLORE 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 41
Total Damage 821
Kills 5
Allies Corrupted 0
Allies Melted 0
Peak Influence 199
Average Influence 56
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 19
Investigation 3
Extermination 2
Reinforcement 13
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 12
Scrap Searched 6
Exploration Rate (%) 27
Regions Visited 20
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11210
Turns Passed 7678
Depth 11 122
Depth 10 498
Depth 9 1750
Depth 8 398
Depth 7 624
Depth 6 1314
Depth 5 1399
Depth 4 853
Depth 3 163
Depth 2 125
Depth 1 432
Scrapyard 122
Materials 2646
Factory 1144
Research 288
Access 432
Storage 197
Lower Caves 366
Upper Caves 535
Proximity Caves 728
Zion 716
Warlord 504
Prototype IDs
---------------
Heavy Ion Engine
F-cell Engine
Enhanced Fission Core
Experimental Flexi-carbon Leg
Cooled VTOL Module
Advanced Power Amplifier
Experimental Cooling System
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Experimental Weapon Shielding
Improved Thermal Defense Suite
Mobile Refinery Mk. CCLXVII
Phasing AFG
Heavy Tesla Rifle
Improved Medium Laser
Heavy Wave Gun
Vortex Rail
Advanced Beam Cannon
Vortex Driver
Improved Assault Rifle
Guided EMP Blaster
Kinetic Spear
Fabricated
------------
3x B-36 Bruiser (-6/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
-1/Access
Challenges
------------
None
Quote from: Raine on June 25, 2017, 04:02:56 AM
That section of the map was a gauntlet with only a single path leading to the rest of the level. I was seriously shocked at the enemy density :o
Yeah when you notice those you should panic (:P) and get out fast and/or try to dig a short tunnel from a room which may lead to a way around.
Quote from: Raine on June 25, 2017, 04:02:56 AM
Somehow I got way better at this game overnight haha.
Seems that it's all started to click once you go that first win :)
This was a really frustrating run for me. Right off the bat, I put myself into propulsion problems. At one point, I had a leg, a hover, and a flight unit and that was it. Finally, I stumbled upon a stash of sweet, sweet cooled flight units! Flying around like I owned the place, I put myself in a room surrounded by enemies. I bashed a wall to escape...right into a group of baddies. As I started to fight...cave in. I had trouble recovering from there. Hopefully I'll do better next time!
Scoresheet: http://www.gridsagegames.com/cogmind/scores/170509/nuzcraft-170702-120300-0-4619.txt
Part 1 of the YouTube series: https://youtu.be/HZ1HFra-Syc (https://youtu.be/HZ1HFra-Syc)