This week's seed: LaserGravityApparatusThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: LaserGravityApparatus] should display in the log window.
Congratulations on entering the seed, now get in there!
That's... a tough place to go like that, yeah!
I still haven't done it myself! Alpha 14 was a better opportunity, but at least I add the new way to get in, which you apparently were able to take advantage of :P
Since this seed was just created, I imagine we can use it for 1.2 as well, since that's officially out now. (1.2 had to break save compatibility to add some new items, which is the same as breaking seed compatibility.)
I think I'll be streaming this one tomorrow... (with a challenge)
So I did this one with Pure Core, and wow was that interesting... Like Super Gauntlet (http://www.gridsagegames.com/forums/index.php?topic=798.0), it took some different strategies and tactics. It affected my slot decisions the whole way through, but especially at the beginning where I waited a while to upgrade utilities in order to favor weapons and propulsion, since a lack of spares there could mean death! (Some utility slots are used for storage anyway, and since that wasn't a possibility those slots weren't too missed early on.)
In the end I had a ton of propulsion, more than I've ever run with before, and also added a second power slot pretty early because, again, lack of inventory spares could make a loss of power pretty significant!
Overall the run went surprisingly well, although I did play slower and take longer to think things through to make sure that was the case. There was also some luck involved--exits were found pretty easily almost all the way, but there were still
lots of close calls...
I streamed (https://www.twitch.tv/videos/146455500) the entire run.
I was trying to avoid branches in general (dangerous attrition!), but did dive into several caves since I wasn't sure how long it'd be before I could find a regular exit. (Throughout the mid-game drones helped me do a good bit of exploring, too.) And what probably did me in was the fact that I got scanned in Testing, and only because I took on an Alpha 7 with an unseen Researcher around the corner :/
The exit was
right around the corner, too! If only I'd known xD (my drone didn't quite make it that far...)
(https://i.imgur.com/EXwAj7v.png) (https://i.imgur.com/EXwAj7v.png)
Originally it was just one bot and a researcher, then of course the reinforcements arrived from the exit around the corner!Actually, though, I could also
thank the Researcher, because that EMDS dropped by the subsequent intercept dispatch practically
owned everything else for a while. In the end I made it to Access, taking out two intercept dispatches on the way.
I explored about a third of the floor, and started it by taking out a Cycler (!), so there was a good chance that with some luck I could've won, but it wasn't meant to be. Honestly though, I didn't expect to even make it half way to the surface, so reaching Access was pretty surprising!
Score: 22,039
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (191) 955
Value Destroyed (9092) 9092
Prototype IDs (16) 320
Alien Tech Used (0) 0
Bonus (7172) 7172
TOTAL SCORE: 22039
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 100/100
System Corruption 25%
Temperature Cool (9)
Location -1/Access
Parts
-------
Power (2)
(None)
Propulsion (8)
(None)
Utility (10)
Advanced Target Analyzer
Weapon (5)
(None)
Inventory (0)
(Empty)
Peak State
------------
Power
Micro Fission Core
Light Quantum Reactor
Propulsion
Compact Heavy Treads
Myomer Leg
Myomer Leg
Biometal Leg
Centrium Leg
Centrium Leg
Centrium Leg
Centrium Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Experimental Cooling System
Experimental Coolant Injector
Advanced Sensor Array
Advanced Sensor Array
Advanced Targeting Computer
Advanced Target Analyzer
Advanced Reaction Control System
Weapon
Gamma Rifle
Gamma Rifle
Quantum Rifle
Enhanced Quantum Rifle
Railgun
Inventory
(Empty)
[Rating: 179]
Favorites
-----------
Power Light Antimatter Reactor
Engine Improved Ion Engine
Power Core Light Fission Core
Reactor Light Antimatter Reactor
Propulsion Myomer Leg
Treads Medium Treads
Leg Myomer Leg
Hover Unit Improved Gravmag System
Flight Unit Field Propulsion Array
Utility Advanced Targeting Computer
Device Advanced Heat Sink
Processor Advanced Targeting Computer
Protection Improved Heavy Armor Plating
Weapon KE Penetrator
Energy Gun High-powered Shock Rifle
Energy Cannon HERF Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Hardcell Cannon
Launcher Mini Smartbomb Launcher
Stats
-------
Bonus Breakdown 7172
Pure Core 7172
Classes Destroyed 14
Worker 9
Builder 9
Hauler 6
Recycler 22
Operator 2
Watcher 5
Swarmer 30
Grunt 44
Brawler 1
Duelist 5
Researcher 1
Sentry 16
Hunter 21
Programmer 20
Major NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 7
Best States 0
Heat Dissipation 147
Coolant Potential 120
Energy Capacity 580
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Range 14
Terrain Scan Density 10
ECM Strength 3
EM Shielding 3
Armor Coverage (%) 46
Core Shielding 20
Power Shielding 66
Weapon Cycling 20
Melee Speed Boost 20
Phase Shifting 20
Evasion (%) 62
Targeting Accuracy 14
Melee Accuracy 6
Target Analysis 8
Recoil Reduction 8
Stasis Canceling 6
Matter Collected 6165
Salvage Created 9801
Parts Attached 240
Power 31
Propulsion 66
Utility 67
Weapon 76
Parts Lost 98
Power 9
Propulsion 29
Utility 27
Weapon 33
Average Slot Usage (%) 84
Naked Turns 1
Spaces Moved 5500
Fastest Speed (%) 270
Average Speed (%) 94
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 11
Targets Kicked 5
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 85
Greatest Support 288
Greatest Overweight (x) 21
Average Overweight (x) 0
Largest Inventory 0
Average Capacity 0
Most Carried 0
Average Carried 0
Final Capacity 0
Final Carried 0
Damage Taken 51479
Core 3354
Absorbed by Shields 0
Average Core Remaining (%) 83
Depth 11 Exit 100
Depth 10 Exit 92
Depth 9 Exit 78
Depth 8 Exit 97
Depth 7 Exit 82
Depth 6 Exit 89
Depth 5 Exit 100
Depth 4 Exit 91
Depth 3 Exit 69
Depth 2 Exit 37
Volleys Fired 474
Largest 5
Hottest 378
Shots Fired 1176
Gun 804
Cannon 304
Launcher 68
Special 0
Kinetic 701
Thermal 224
Explosive 56
Electromagnetic 195
Secondary Targets 2
Shots Hit Robots 744
Core Hits 434
Critical Hits 40
Critical Kills 12
Critical Parts Destroyed 19
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 25809
Projectiles 17591
Explosions 8158
Melee 0
Ramming 60
Kinetic 9664
Thermal 5324
Explosive 6469
Electromagnetic 4292
Impact 0
Slashing 0
Piercing 0
Overflow Damage 395
Projectiles 246
Explosions 106
Melee 43
Self-Inflicted Damage 440
Shots 9
Rammed 6
Highest Temperature 444
Average Temperature 87
Received Heat Transfer 1935
Shutdowns 2
Interference 5
Matter Decay 2
Highest Corruption 25
Average Corruption 8
Corruption Purged 0
Message Errors 20
Matter Fused 19
Heat Flow Error 16
Energy Discharge 10
Parts Rejected 4
Data loss (database) 23
Misfires 8
Misdirections 30
Targeting Errors 48
Weapon Failures 13
Depth 4 End 3
Depth 3 End 9
Depth 2 End 19
Impact Corruptions 0
Haulers Intercepted 6
Robots Corrupted 11
Parts Fried 27
Impact Corruptions 0
Robots Melted 0
Parts Melted 7
Heat Transferred 6342
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 2
Prevented 3
Power Chain Reactions 6
Communications Jammed 0
Times Spotted 274
Peak Tracking Total 17
Tactical Retreats 18
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 13
Drone Recoveries 4
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 23
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 19
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 3
Total Hacks 38
Successful 17
Failed 21
Catastrophic 7
Database Lockouts 0
Manual 20
Unauthorized 28
Terminals 31
Fabricators 0
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 4
Terminal Hacks 6
Unreport Threat 1
Locate Traps 3
Zone Layout 2
Hacking Detections 16
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 1
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 13
Largest Group 4
Highest-Rated Group 192
Highest-Rated Ally 48
Total Orders 34
STAY 1
GOTO 13
FOLLOW 4
EXPLORE 14
RETURN 2
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 2
Allies Melted 0
Peak Influence 439
Average Influence 108
Final Influence 0
Maximum Alert Level 2
Low Security (%) 80
Level 1 17
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 30
Investigation 2
Extermination 7
Reinforcement 16
Assault 0
Garrison 1
Intercept 4
Derelict Logs Recovered 9
Scrap Searched 10
Exploration Rate (%) 21
Regions Visited 19
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6917
Turns Passed 8774
Depth 11 96
Depth 10 282
Depth 9 837
Depth 8 430
Depth 7 1071
Depth 6 779
Depth 5 358
Depth 4 1688
Depth 3 685
Depth 2 1700
Depth 1 848
Scrapyard 96
Materials 1018
Factory 2561
Research 2044
Access 848
Mines 531
Lower Caves 907
Upper Caves 428
Testing 341
Prototype IDs
---------------
Compact Particle Reactor
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Experimental Cooling System
Experimental Coolant Injector
Centrium Medium Armor Plating
Gamma Rifle
Improved Spread Laser
Cooled Plasma Rifle
EMDS
Advanced Beam Cannon
Enhanced Autogun
Advanced EMP Blaster
Mini Smartbomb Launcher
Guided Micro-nuke Launcher
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: *Fac x2 / Ext)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-1/Access
Challenges
------------
Pure Core
Game
------
Seed: LaserGravityApparatus
Manual?: 1
Play Time: 172 min
Cumulative: 172 min
Sessions: 1
Easy Mode: 0
Game No.: 2
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 0
Gallery%: 14
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Other highlights:
Early game is scary because you have so few slots, but at least my weapons were pretty awesome before long!
(https://i.imgur.com/AG5YHqO.png) (https://i.imgur.com/AG5YHqO.png)
This Mni. Smartbomb I lucked into half way through the game carried me quite far.
(https://i.imgur.com/cn7sE69.png) (https://i.imgur.com/cn7sE69.png)
Coming out of Testing into -2/Research I was pretty much naked. Installing some trojans on a terminal at the entrance gave me the intel I needed to survive the first 200 turns, avoiding patrols and collecting gear in the proper order without being discovered. Then of course I still only had
one weapon (a cannon, no less...) when a full squad of Swarmers showed up. With some amazing luck, I ducked into that room and killed all five in a row--five shots :D
(https://i.imgur.com/gPR5H6s.png) (https://i.imgur.com/gPR5H6s.png)
Still in the middle of rebuilding when another showed up... (at least my firepower had improved by then, though!)
(https://i.imgur.com/fsiVgnX.png) (https://i.imgur.com/fsiVgnX.png)
This corridor of death was really really annoying. It was obvious that's what it was from early on, but it was the path I needed to take. Every time I'd finally finish off a couple squads, more would come through.
(https://i.imgur.com/xAH4E80.png) (https://i.imgur.com/xAH4E80.png)
And eventually an intercept was sent in there, but I brought them down and took their EMDS. Ha! Got me into Access:
(https://i.imgur.com/kK3CAHl.png) (https://i.imgur.com/kK3CAHl.png)
There I took out another intercept, but I wasn't really equipped for it (I mean, hey, no inventory!), and by the time I took them out I didn't have enough left to deal with other patrols happening by, so... that was where things obviously were going to head downhill.
With a bunch of bots on my tail, I did try one of my favorite unarmed offensive tactics of "stand next to the big explody machine and wait for them to miss and annihilate everyone" :P Some of the pursuers were a bit too strong for that, though, haha.
(https://i.imgur.com/V44lkpH.png) (https://i.imgur.com/V44lkpH.png)
I was able to make it another couple hundred turns of just fleeing and searching for the exit before going down.
This run took me farther than I've ever gone before, all the way up to -3/Testing! Early on, in -9/Storage, I found a stockpile of good flight units and thus my first flight run was born! I spent most of the time avoiding battles and working my way upwards. I shot myself in the foot when I ventured into -5/Extension. I decided to try tunneling to get around some bad guys and cave-ins killed my flight units :(. It felt downhill from there as I ran away from bigger, badder, and scarier dudes. Do you guys have any tips for the early/mid game that help as the baddies get tougher?
Here is my output:
Spoiler
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (71) 355
Value Destroyed (1842) 1842
Prototype IDs (10) 200
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 5897
Cogmind
---------
Core Integrity 0/1300
Matter 109/300
Energy 4/100
System Corruption 0%
Temperature Cool (0)
Location -3/Testing
Parts
-------
Power (3)
(None)
Propulsion (7)
Q-thruster
Utility (9)
Advanced Visual Processing Unit
Hacking Suite
Weapon (2)
(None)
Inventory (4)
Faulty Experimental Thermal Shield
Point Defense Array
Improved System Restoration Module
Spear
Peak State
------------
Power
Neutrino Core
Particle Reactor
Propulsion
Nuclear Pulse Thruster
Nuclear Pulse Array
Nuclear Pulse Array
Impulse Thruster
Cooled Impulse Thruster
Utility
Improved Heat Sink
Experimental Coolant Injector
Medium Storage Unit
Advanced Visual Processing Unit
Advanced Signal Interpreter
Advanced Transmission Jammer
Thermal Shield
Hacking Suite
Improved Recalibrator
Weapon
Wave Gun
Spear
Inventory
Improved Heat Shielding
Experimental Thermal Shield
Point Defense Array
Improved System Restoration Module
Mini Grenade Launcher
Mini Grenade Launcher
[Rating: 112]
Favorites
-----------
Power Fission Core
Engine Light Ion Engine
Power Core Fission Core
Reactor Particle Reactor
Propulsion Xenon Bombardment Thruster
Leg Aluminum Leg
Flight Unit Xenon Bombardment Thruster
Utility Advanced Visual Processing Unit
Device Advanced Sensor Array
Storage Medium Storage Unit
Processor Advanced Visual Processing Unit
Hackware Improved Hacking Suite
Weapon Pulse Rifle
Energy Gun Pulse Rifle
Energy Cannon Heavy Proton Cannon
Ballistic Gun Light Assault Rifle
Launcher Mini Grenade Launcher
Impact Weapon Hammer
Slashing Weapon Phasing Sabre
Piercing Weapon Spear
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 9
Builder 4
Hauler 3
Recycler 6
Operator 1
Watcher 6
Swarmer 9
Grunt 19
Brawler 1
Duelist 2
Sentry 10
Hunter 1
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 6
Best States 0
Heat Dissipation 60
Coolant Potential 120
Energy Capacity 775
Matter Capacity 300
Sight Range 22
Robot Scan Range 16
Terrain Scan Range 14
Terrain Scan Density 10
Jamming Range 16
Resistance: TH 20
Point Defense Rating 160
Evasion (%) 65
Offensive Hacking 12
Matter Collected 2230
Salvage Created 2194
Parts Attached 137
Power 20
Propulsion 34
Utility 41
Weapon 42
Parts Lost 55
Power 10
Propulsion 16
Utility 14
Weapon 15
Average Slot Usage (%) 89
Naked Turns 4
Spaces Moved 7349
Fastest Speed (%) 400
Average Speed (%) 298
Slowest Speed (%) 52
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 2
Heaviest Build 67
Greatest Support 66
Greatest Overweight (x) 9
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 7
Most Carried 8
Average Carried 6
Final Capacity 4
Final Carried 4
Damage Taken 14757
Core 1998
Absorbed by Shields 0
Average Core Remaining (%) 82
Depth 11 Exit 100
Depth 10 Exit 92
Depth 9 Exit 3
Depth 8 Exit 94
Depth 7 Exit 100
Depth 6 Exit 97
Depth 5 Exit 84
Depth 4 Exit 93
Volleys Fired 215
Largest 2
Hottest 162
Shots Fired 359
Gun 283
Cannon 0
Launcher 76
Special 0
Kinetic 111
Thermal 161
Explosive 76
Electromagnetic 11
Secondary Targets 1
Shots Hit Robots 237
Core Hits 149
Critical Hits 0
Critical Kills 0
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 31
Impact 0
Slashing 22
Piercing 9
Sneak Attacks 5
Follow-up Attacks 0
Damage Inflicted 6802
Projectiles 2722
Explosions 3651
Melee 429
Ramming 0
Kinetic 942
Thermal 1935
Explosive 3284
Electromagnetic 212
Impact 0
Slashing 0
Piercing 429
Overflow Damage 128
Projectiles 0
Explosions 113
Melee 15
Self-Inflicted Damage 221
Shots 9
Rammed 0
Highest Temperature 483
Average Temperature 94
Received Heat Transfer 837
Shutdowns 6
Energy Bleed 4
Matter Decay 2
Short Circuit 2
Damage (minor) 1
Highest Corruption 33
Average Corruption 11
Corruption Purged 3
Message Errors 11
Matter Fused 10
Heat Flow Error 2
Energy Discharge 7
Data loss (database) 5
Misfires 1
Misdirections 24
Targeting Errors 1
Depth 6 End 9
Depth 5 End 33
Impact Corruptions 0
Haulers Intercepted 3
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 3
Heat Transferred 3840
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 1
Communications Jammed 0
Times Spotted 155
Peak Tracking Total 17
Tactical Retreats 15
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3
Traps Extracted 0
Installed 0
Triggered 3
Machines Disabled 20
Machines Sabotaged 0
Data Cores Recovered 2
Used 1
Machines Hacked 48
Terminals 38
Fabricators 2
Repair Stations 1
Recycling Units 3
Scanalyzers 1
Garrison Access 3
Total Hacks 107
Successful 49
Failed 58
Catastrophic 19
Database Lockouts 0
Manual 44
Unauthorized 87
Terminals 84
Fabricators 3
Repair Stations 6
Recycling Units 7
Scanalyzers 2
Garrison Access 5
Terminal Hacks 19
Record 2
Open Door 3
Branch Access Points 1
Emergency Access Points 1
Unreport Threat 1
Locate Traps 6
Reprogram Traps 1
Dispatch Records 1
Zone Layout 3
Hacking Detections 39
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 16
Terminals 16
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 2
Total Part Build Rating 12
Part Fabrication Matter 212
Part Fabrication Time 106
Parts Repaired 1
Part Repair Time 64
Parts Recycled 0
Recycled Matter 51
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 1
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 9
Largest Group 4
Highest-Rated Group 28
Highest-Rated Ally 20
Total Orders 8
GOTO 2
EXPLORE 6
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 1
Total Damage 35
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 566
Average Influence 51
Final Influence 0
Maximum Alert Level 2
Low Security (%) 94
Level 1 2
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 21
Investigation 2
Extermination 5
Reinforcement 14
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 3
Exploration Rate (%) 22
Regions Visited 17
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9370
Turns Passed 5723
Depth 11 84
Depth 10 542
Depth 9 1343
Depth 8 258
Depth 7 283
Depth 6 1330
Depth 5 820
Depth 4 476
Depth 3 587
Scrapyard 84
Materials 1579
Factory 2144
Research 262
Storage 564
Waste 25
Upper Caves 180
Extension 537
Cetus 23
Testing 325
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Compact Particle Reactor
Improved Flight Unit
Cooled Impulse Thruster
Experimental Coolant Injector
Experimental Thermal Shield
EM Disruption Field
Heavy Proton Cannon
Improved Assault Rifle
Fabricated
------------
2x Nuclear Pulse Array (-4/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
Challenges
------------
None
Game
------
Seed: lasergravityapparatus
Manual?: 1
Play Time: 173 min
Cumulative: 1115 min
Sessions: 7
Easy Mode: 0
Game No.: 21
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 6
Gallery%: 27
Options
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ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Additionally, I'll post here when I get my vids uploaded.
Thanks, I'll try that next time. I didn't get ahold of a hacking suite until fairly late, so many of my later level hacks just failed :(. I'm 100% drinking the sensor kool-aid. Being able to see what's around you is SO VALUABLE! I think I'll try a similar run with the next weekly seed, see what I can do. :o
EDIT: Here's the run if you're interested https://youtu.be/FDdatIgbpEM
Intel/"infowar" is definitely a strong way to play. And yeah hacking main exits indirectly is incredibly hard without any hackware, but if you find it on a low-level terminal as a direct hack, it's usually good to try it since even without any hacking capability you can technically still succeed.