This week's seed: ArmorNeutrinoCleaverThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: ArmorNeutrinoCleaver] should display in the log window.
Congratulations on entering the seed, now get in there!
I had a fun run, though I only made it to -7/Factory. All the deets are below. Like a renegade a chose to enter -10/Mines and -9/Mines. In -10/Mines I escaped with just 1 core left. JUST ONE! Poor resource management and some iffy decisions are what finally did me in. I tend to shoot first and see if I have enough matter to attach new legs later (great way to get stranded by the way). Spread shots kept killing engineers, which would summon more reinforcements. Always looking for suggestions! I recorded this run as well, I'll post a link when I get it edited and uploaded to youtube.
Spoiler
Cogmind - Beta 1.1 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (79) 395
Value Destroyed (2141) 2141
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 4076
Cogmind
---------
Core Integrity 0/700
Matter 25/300
Energy 100/100
System Corruption 11%
Temperature Cool (9)
Location -7/Factory
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (5)
Large Storage Unit
Improved Power Shielding
Weapon (3)
(None)
Inventory (10)
Gravmag System
Shock Rifle
Minigun
High-powered Shotgun
Gauss Rifle
Advanced EMP Blaster
Mini Grenade Launcher
Peak State
------------
Power
Light Nuclear Core
Propulsion
Aluminum Leg
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Utility
Improved Heat Sink
Medium Storage Unit
Large Storage Unit
Improved Power Shielding
Weapon
Gatling Laser
Advanced Assault Cannon
Advanced Assault Cannon
Inventory
Gravmag System
Shock Rifle
Minigun
High-powered Shotgun
Gauss Rifle
Flak Gun
Advanced EMP Blaster
Mini Grenade Launcher
Great Maul
[Rating: 36]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Nuclear Core
Propulsion Aluminum Leg
Wheel Wheel
Leg Aluminum Leg
Hover Unit Gravmag System
Utility Medium Storage Unit
Device Advanced Terrain Scanner
Storage Medium Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Improved Power Shielding
Weapon Light Assault Rifle
Energy Gun Small Laser
Ballistic Gun Light Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Mini Grenade Launcher
Special Weapon Mining Laser
Impact Weapon Great Maul
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 3
Builder 5
Hauler 5
Recycler 2
Watcher 4
Swarmer 8
Grunt 34
Duelist 1
Sentry 4
Hunter 2
Programmer 1
Assembled 10
Major NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 5
Best States 0
Heat Dissipation 53
Energy Capacity 250
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Range 18
Terrain Scan Density 10
Power Shielding 66
Evasion (%) 50
Targeting Accuracy 5
Offensive Hacking 10
Matter Collected 1813
Salvage Created 2541
Parts Attached 95
Power 8
Propulsion 26
Utility 15
Weapon 46
Parts Lost 53
Power 8
Propulsion 16
Utility 10
Weapon 19
Average Slot Usage (%) 94
Naked Turns 9
Spaces Moved 2329
Fastest Speed (%) 200
Average Speed (%) 87
Slowest Speed (%) 18
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 50
Greatest Support 55
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 10
Most Carried 14
Average Carried 9
Final Capacity 10
Final Carried 7
Damage Taken 14797
Core 1126
Absorbed by Shields 0
Average Core Remaining (%) 65
Depth 11 Exit 100
Depth 9 Exit 72
Depth 8 Exit 88
Volleys Fired 223
Largest 3
Hottest 176
Shots Fired 430
Gun 362
Cannon 27
Launcher 40
Special 1
Kinetic 291
Thermal 62
Explosive 30
Electromagnetic 47
Secondary Targets 2
Shots Hit Robots 314
Core Hits 164
Critical Hits 3
Critical Kills 0
Critical Parts Destroyed 3
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 16
Impact 16
Slashing 0
Piercing 0
Sneak Attacks 2
Follow-up Attacks 0
Damage Inflicted 5868
Projectiles 4026
Explosions 1352
Melee 485
Ramming 5
Kinetic 2763
Thermal 718
Explosive 1065
Electromagnetic 832
Impact 485
Slashing 0
Piercing 0
Overflow Damage 80
Projectiles 0
Explosions 32
Melee 48
Self-Inflicted Damage 159
Shots 9
Rammed 5
Highest Temperature 270
Average Temperature 56
Received Heat Transfer 2075
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 7
Corruption Purged 0
Message Errors 2
Matter Fused 3
Heat Flow Error 2
Energy Discharge 2
Parts Rejected 2
Data loss (map) 0
Data loss (database) 1
Misfires 0
Misdirections 1
Targeting Errors 6
Weapon Failures 0
Depth 9 End 3
Impact Corruptions 0
Haulers Intercepted 5
Robots Corrupted 1
Parts Fried 8
Impact Corruptions 8
Robots Melted 0
Parts Melted 3
Heat Transferred 2278
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 1
Communications Jammed 0
Times Spotted 102
Peak Tracking Total 18
Tactical Retreats 9
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 11
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 10
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 27
Successful 13
Failed 14
Catastrophic 5
Database Lockouts 0
Manual 16
Unauthorized 20
Terminals 24
Fabricators 0
Repair Stations 0
Recycling Units 3
Scanalyzers 0
Garrison Access 0
Terminal Hacks 3
Alert Level 1
Locate Traps 1
Dispatch Records 1
Hacking Detections 8
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 7
Terminals 7
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabriactor Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 195
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 46
Highest-Rated Ally 31
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 7
Total Damage 82
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 210
Average Influence 43
Final Influence 0
Maximum Alert Level 1
Low Security (%) 98
Level 1 1
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 10
Investigation 1
Extermination 1
Reinforcement 8
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 2
Exploration Rate (%) 22
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3031
Turns Passed 3859
Depth 11 74
Depth 10 1509
Depth 9 956
Depth 8 486
Depth 7 834
Scrapyard 74
Materials 1723
Factory 834
Mines 1228
Prototype IDs
---------------
Improved EM Shotgun
Advanced EMP Blaster
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
Challenges
------------
None
Game
------
Seed: Armorneutrinocleaver
Manual?: 1
Play Time: 69 min
Cumulative: 791 min
Sessions: 1
Easy Mode: 0
Game No.: 19
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 6
Gallery%: 21
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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I did a straightforward flight win, no branches except Zh: http://www.gridsagegames.com/cogmind/scores/170509/zzxc-170514-053033-0-33035_w0.txt
I'll take a look at your video when you post it :)
I noticed specifically, I fired way more volleys than you. Did you pick up flight units then hack and evade your way through most of the levels? Or what was your strategy?
I switched to flight pretty early and avoided combat from then on.
My seed run is going... pretty sorta maybe well. Not as good as I planned, having not played much for a while and following some strategic mistakes, and I'm just starting to rebuild at the beginning of Research.
Long run so far, nearly four hours and only at -3. I streamed it here (https://www.twitch.tv/videos/144465707), and I'll finish it up probably tomorrow and share the final results here as well.
It has been crazy. Almost died in Materials, and literally came within a few turns of dying in a proxy caves returning from -4. I was really powerful in the mid-game though, with help from Zion. We took out Cetus faster than I've ever done that before--absolutely crushed them in no time (I didn't really have to do anything...).
Some highlights so far:
Got a pretty good army going for a while--notice the dual Tactical Coordination Suites!
(https://i.imgur.com/TyQnI9T.png)
All geared up and we're about to leave Cetus.
(https://i.imgur.com/sxN0yLD.png)
This is where I lost all of my army in the space of like ten turns. TRIPLE Demolishers are punishing...
(https://i.imgur.com/MaE7zOq.png)
The proxy caves from hell. Squad after squad... (this shot taken shortly after yet another battle in which there's not much of the area left!)
(https://i.imgur.com/v0r5Eam.png)
The final squad from which I barely managed to escape and find the exit around the corner--close one!
(https://i.imgur.com/mwv6qSr.png)
I've just started Research but already have four very powerful allies, so should be able to rebuild soon...
That seed run is going pretty well for now. It may be even my best run ever - I'm -5 and didn't encounter any serious problems. I watched zxc's speedrun video earlier and I decided to analyze his tactics and learn something useful - and so that happened, I suppose.
-5 was pretty tough, but - as it turned out later - it was still not bad in comparison to -4, that... I didn't know what I was doing, I hoped that I'll manage to outrun / outmaneuver enemies, because I wasn't able to destroy anything. I found stairs up, so I'm in research - first time!
I was sure that -3 will be just too hard for unprepared and almost naked Cogmind, but I found stairs really fast. Stairs warden was involved in some shooting with Plagues - it helped me to sneak behind him.
I'm not sure where I am now, but does it matter? I'm gonna die quickly, after all.
It's how do I look since -4
(https://i.imgur.com/pQCgdBm.png)
Yup, I was right. I died quickly in, as log stated, armory.
Log:
Spoiler
Cogmind - Beta 1.1 @@@ ROGUELIKE MODE
Name: Ved
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (18) 90
Value Destroyed (395) 395
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 4045
Cogmind
---------
Core Integrity 0/1300
Matter 37/300
Energy 100/100
System Corruption 4%
Temperature Cool (9)
Location -3/Armory
Parts
-------
Power (2)
(None)
Propulsion (12)
(None)
Utility (4)
Experimental Terrain Scan Processor
Weapon (3)
(None)
Inventory (4)
Improved Heavy Treads
Q-thruster
Peak State
------------
Power
Light Angular Momentum Engine
Propulsion
Gravmag System
Gravmag System
Antigrav System
Improved Cesium-ion Thruster
Improved Cesium-ion Thruster
Improved Cesium-ion Thruster
Utility
System Shield
Weapon
Mass Driver
Mass Driver
Inventory
(Empty)
[Rating: 49]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Nuclear Core
Propulsion Improved Cesium-ion Thruster
Treads Light Treads
Wheel Centrium Wheel
Leg Improved Titanium Leg
Hover Unit Gravmag System
Flight Unit Improved Cesium-ion Thruster
Utility ECM Suite
Device ECM Suite
Processor Experimental Terrain Scan Processor
Hackware System Shield
Protection Improved Propulsion Shielding
Weapon Heavy Rocket Launcher
Energy Gun Phase Gun
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Mass Driver
Launcher Heavy Rocket Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 8
Worker 2
Builder 3
Hauler 1
Swarmer 8
Saboteur 1
Hunter 1
Programmer 1
Assembled 1
Major NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 3
Best States 0
Heat Dissipation 46
Energy Capacity 415
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
ECM Strength 1
Armor Coverage (%) 37
Propulsion Shielding 66
Evasion (%) 64
Recoil Reduction 2
Defensive Hacking 10
Matter Collected 566
Salvage Created 212
Parts Attached 68
Power 8
Propulsion 34
Utility 13
Weapon 13
Parts Lost 59
Power 8
Propulsion 28
Utility 11
Weapon 12
Average Slot Usage (%) 41
Naked Turns 42
Spaces Moved 2945
Fastest Speed (%) 384
Average Speed (%) 184
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 14
Targets Kicked 1
Targets Crushed 0
Cave-ins Triggered 1
Heaviest Build 27
Greatest Support 95
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Carried 4
Average Carried 2
Final Capacity 4
Final Carried 3
Damage Taken 14003
Core 3543
Absorbed by Shields 16
Average Core Remaining (%) 63
Depth 11 Exit 100
Depth 10 Exit 78
Depth 9 Exit 14
Depth 8 Exit 78
Depth 7 Exit 34
Depth 6 Exit 64
Depth 5 Exit 68
Depth 4 Exit 73
Volleys Fired 26
Largest 2
Hottest 114
Shots Fired 28
Gun 5
Cannon 8
Launcher 15
Special 0
Kinetic 7
Thermal 5
Explosive 15
Electromagnetic 1
Secondary Targets 0
Shots Hit Robots 10
Core Hits 28
Critical Hits 0
Critical Kills 0
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 1602
Projectiles 222
Explosions 1299
Melee 0
Ramming 81
Kinetic 205
Thermal 17
Explosive 1299
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Overflow Damage 98
Projectiles 0
Explosions 61
Melee 37
Self-Inflicted Damage 72
Shots 1
Rammed 13
Highest Temperature 110
Average Temperature 45
Received Heat Transfer 1222
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 6
Corruption Purged 0
Message Errors 3
Matter Fused 0
Heat Flow Error 1
Energy Discharge 0
Parts Rejected 1
Data loss (map) 0
Data loss (database) 7
Misfires 0
Misdirections 7
Targeting Errors 3
Weapon Failures 1
Depth 9 End 1
Depth 7 End 11
Depth 6 End 2
Depth 4 End 2
Impact Corruptions 0
Haulers Intercepted 1
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 0
Heat Transferred 37
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 3
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 159
Peak Tracking Total 18
Tactical Retreats 23
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 3
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 14
Successful 6
Failed 8
Catastrophic 3
Database Lockouts 0
Manual 0
Unauthorized 14
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 6
Record 2
Branch Access Points 2
Alert Level 1
Dispatch Records 1
Hacking Detections 4
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabriactor Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 48
Highest-Rated Ally 48
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 80
Average Influence 8
Final Influence 20
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 9
Investigation 3
Extermination 1
Reinforcement 5
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 3
Scrap Searched 1
Exploration Rate (%) 17
Regions Visited 13
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3212
Turns Passed 2503
Depth 11 25
Depth 10 145
Depth 9 411
Depth 8 137
Depth 7 639
Depth 6 462
Depth 5 172
Depth 4 222
Depth 3 290
Scrapyard 25
Materials 550
Factory 1068
Research 105
Mines 143
Lower Caves 427
Armory 185
Prototype IDs
---------------
Improved Cesium-ion Thruster
Experimental Terrain Scan Processor
Precision Matter Filter
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-3/Armory
Challenges
------------
None
Game
------
Seed: ArmorNeutrinoCleaver
Manual?: 1
Play Time: 59 min
Cumulative: 282 min
Sessions: 5
Easy Mode: 0
Game No.: 6
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 7
Gallery%: 9
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Wow you were moving pretty quickly there, to make it to the Armory with only 4k points. I'm in -3 also and hope to avoid the Armory exit at least for a bit considering the shape I'm in!
I was lucky with stairs and hacks. Maybe I was moving too quick, probably a bit more exploration on -5 could put me in better position for the next floors. But still, I'm satisfied :)
Heh, always nice to get further! Certainly once you're more familiar with the late-game you'll want to spend some of your mid-game preparing for a future strategy, but it's also fun to just go with the flow and deal with things as they come.
I've uploaded my run as promised! You can take a look here if you'd like https://youtu.be/2DAVpBNu060 (https://youtu.be/2DAVpBNu060). I think my biggest takeaway, both from this run, and from catching part of Kyzrati's stream yesterday, is that sometimes you just need to drop everything, run away, and regroup. I think I get too attached to some of my parts and it kills me.
Certainly when the alternative is death, dropping and running at the right time is an important tactic :). I had to drop some good stuff yesterday, but I live to fight again!
Aw yeah, got my win in with this seed :D (streamed it, with part 2 here (https://www.twitch.tv/videos/144465898))
So I started out practically naked, and before long my friends had me up and running again...
(https://i.imgur.com/fjJLgq0.png)
And I had friends for most of Research, which I kept alive with a mantle and tac suite.
(https://i.imgur.com/AHn7rBO.png)
Access I mostly ran alone, but after accidentally taking a detour into Quarantine I had some pretty decent gear, and both brought and found enough drones to help scout out the place. They found the exit area eventually and I used an artifact to sneak in the back way.
End-game exit area
(I was in good shape, but before leaving decided to attack the Behemoths from behind and they ate my build for breakfast, so I took off.)
(https://i.imgur.com/zsq7zEC.png)
Score: 32,116
Cogmind - Beta 1.1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (322) 1610
Value Destroyed (14208) 14208
Prototype IDs (35) 700
Alien Tech Used (5) 1000
Bonus (10098) 10098
TOTAL SCORE: 32116
Cogmind
---------
Core Integrity 1092/1600
Matter 97/300
Energy 87/100
System Corruption 12%
Temperature Cool (4)
Location To Epsilon Eridani
Parts
-------
Power (2)
(None)
Propulsion (5)
High-density Centrium Heavy Treads
Myomer Leg
Centrium Leg
Centrium Leg
Utility (13)
Experimental Cooling System
Large Storage Unit
Large Storage Unit
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Weapon (5)
Railgun
Inventory (16)
Gamma Rifle
Gamma Rifle
Linear Accelerator
Micro-nuke Launcher
Fusion Bomb Launcher
Hellfire Missile Launcher
Peak State
------------
Power
Particle Reactor
Compact Particle Reactor
Propulsion
Enhanced Flexi-carbon Leg
Myomer Leg
Myomer Leg
Zionite Composite Leg II
Zionite Composite Leg II
Utility
Experimental Cooling System
Experimental Cooling System
Experimental Cooling System
Large Storage Unit
Large Storage Unit
Tactical Coordination Suite
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Core Analyzer
Advanced Weapon Cycler
Advanced Transmission Jammer
Improved Energy Mantle
Improved Hacking Suite
Weapon
Heavy Tesla Rifle
Gamma Rifle
Gamma Rifle
Railgun
Railgun
Inventory
Light Antimatter Reactor
Medium Treads
High-density Centrium Heavy Treads
Terrabomb
Railgun
Railgun
Railgun
Railgun
Micro-nuke Launcher
Micro-nuke Launcher
Fusion Bomb Launcher
Hellfire Missile Launcher
Sigix Broadsword
[Rating: 189]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Fission Core
Reactor Quantum Reactor
Propulsion Myomer Leg
Treads Centrium Heavy Treads
Wheel Wheel
Leg Myomer Leg
Hover Unit Improved Hover Unit
Flight Unit Q-thruster
Utility Large Storage Unit
Device Tactical Coordination Suite
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware Advanced Hacking Suite
Protection Centrium Medium Armor Plating
Artifact Stasis Generator
Weapon Railgun
Energy Gun Gamma Rifle
Energy Cannon Heavy Phase Cannon
Ballistic Gun Railgun
Ballistic Cannon Advanced Assault Cannon
Launcher Improved Grenade Launcher
Impact Weapon Heavy Hammer
Slashing Weapon Sigix Broadsword
Stats
-------
Bonus Breakdown 10098
High Alert Combat Kills 443
Follower Combat Kills 2554
Met Imprinter 300
Was Imprinted 300
Met Zhirov 300
Built Enhanced Grunts 300
Met R17 at Cetus 500
Win 3000
Win Speed 2401
Classes Destroyed 23
Worker 21
Builder 17
Tunneler 3
Hauler 7
Recycler 31
Minesweeper 1
Mechanic 2
Operator 5
Drone 1
Watcher 6
Swarmer 28
Saboteur 2
Grunt 105
Brawler 7
Duelist 5
Researcher 1
Sentry 22
Demolisher 4
Specialist 3
Hunter 14
Programmer 34
Behemoth 1
Z-Heavy 2
Major NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 12
Best States 0
Heat Dissipation 186
Coolant Potential 65
Energy Capacity 600
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Range 24
Terrain Scan Density 10
Jamming Range 16
Power Amplification 30
Armor Coverage (%) 33
Resistance: KI 25
Resistance: TH 10
Resistance: EM 15
Core Shielding 20
Weapon Shielding 100
Point Defense Rating 160
Weapon Cycling 25
Phase Shifting 10
Evasion (%) 62
Targeting Accuracy 8
Melee Accuracy 12
Target Analysis 24
Core Analysis 10
Recoil Reduction 4
Particle Charging 25
Offensive Hacking 14
Matter Collected 9493
Salvage Created 15746
Parts Attached 458
Power 34
Propulsion 91
Utility 132
Weapon 201
Parts Lost 128
Power 16
Propulsion 26
Utility 29
Weapon 57
Average Slot Usage (%) 93
Naked Turns 22
Spaces Moved 11356
Fastest Speed (%) 270
Average Speed (%) 74
Slowest Speed (%) 41
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 19
Targets Kicked 12
Targets Crushed 0
Cave-ins Triggered 2
Teleports 1
Heaviest Build 151
Greatest Support 160
Greatest Overweight (x) 15
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 14
Most Carried 22
Average Carried 14
Final Capacity 16
Final Carried 6
Damage Taken 115346
Core 3067
Absorbed by Shields 768
Average Core Remaining (%) 67
Depth 11 Exit 100
Depth 10 Exit 40
Depth 9 Exit 90
Depth 8 Exit 35
Depth 7 Exit 67
Depth 6 Exit 76
Depth 5 Exit 82
Depth 4 Exit 14
Depth 3 Exit 77
Depth 2 Exit 88
Depth 1 Exit 68
Volleys Fired 709
Largest 5
Hottest 836
Shots Fired 1991
Gun 1787
Cannon 126
Launcher 78
Special 0
Kinetic 939
Thermal 560
Explosive 78
Electromagnetic 414
Secondary Targets 8
Shots Hit Robots 1318
Core Hits 675
Critical Hits 72
Critical Kills 21
Critical Parts Destroyed 33
Overload Shots 12
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 13
Impact 8
Slashing 5
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 43433
Projectiles 26154
Explosions 16864
Melee 164
Ramming 251
Kinetic 10838
Thermal 10592
Explosive 15327
Electromagnetic 6261
Impact 27
Slashing 137
Piercing 0
Overflow Damage 402
Projectiles 200
Explosions 81
Melee 121
Self-Inflicted Damage 685
Shots 15
Rammed 7
Highest Temperature 624
Average Temperature 102
Received Heat Transfer 3958
Shutdowns 4
Energy Bleed 1
Interference 5
Matter Decay 0
Short Circuit 2
Damage (minor) 2
Damage (major) 0
Damage (core) 0
Highest Corruption 16
Average Corruption 3
Corruption Purged 13
Message Errors 36
Matter Fused 53
Heat Flow Error 32
Energy Discharge 16
Parts Rejected 2
Data loss (map) 0
Data loss (database) 21
Misfires 5
Misdirections 19
Targeting Errors 51
Weapon Failures 9
Depth 5 End 2
Depth 4 End 16
Depth 3 End 7
Depth 1 End 12
Impact Corruptions 0
Haulers Intercepted 7
Robots Corrupted 15
Parts Fried 46
Impact Corruptions 3
Robots Melted 1
Parts Melted 43
Heat Transferred 15856
Parts Sabotaged 4
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 59
Prevented 24
Power Chain Reactions 10
Communications Jammed 4
Times Spotted 462
Peak Tracking Total 11
Tactical Retreats 26
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 19
Drone Recoveries 0
Traps Triggered 8
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 5
Traps Extracted 0
Installed 6
Triggered 5
Machines Disabled 39
Machines Sabotaged 0
Data Cores Recovered 2
Used 2
Machines Hacked 34
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 4
Scanalyzers 0
Garrison Access 5
Total Hacks 86
Successful 34
Failed 45
Catastrophic 14
Database Lockouts 0
Manual 49
Unauthorized 70
Terminals 38
Fabricators 0
Repair Stations 0
Recycling Units 10
Scanalyzers 0
Garrison Access 10
Terminal Hacks 50
Record 8
Part Schematic 4
Robot Analysis 5
Prototype ID Bank 4
Open Door 1
Alert Level 1
Unreport Threat 3
Locate Traps 2
Zone Layout 1
Hacking Detections 35
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabriactor Schematic DLs 0
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 10
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 5
Robots Rewired 25
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 2
Hacks Repelled 0
Total Allies 89
Largest Group 13
Highest-Rated Group 796
Highest-Rated Ally 156
Total Orders 45
STAY 3
GOTO 14
FOLLOW 8
EXPLORE 20
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 12
Heavy 3
Light 4
Fire 1
Hacker 4
Ally Attacks 775
Total Damage 25424
Kills 162
Allies Corrupted 9
Allies Melted 2
Peak Influence 1143
Average Influence 347
Final Influence 40
Maximum Alert Level 4
Low Security (%) 32
Level 1 26
Level 2 31
Level 3 8
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 61
Investigation 8
Extermination 17
Reinforcement 21
Assault 7
Garrison 8
Intercept 0
Derelict Logs Recovered 9
Scrap Searched 11
Exploration Rate (%) 34
Regions Visited 25
Pre-discovered Areas 6
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14969
Turns Passed 20822
Depth 11 54
Depth 10 1118
Depth 9 375
Depth 8 702
Depth 7 4811
Depth 6 3994
Depth 5 1016
Depth 4 1988
Depth 3 4069
Depth 2 903
Depth 1 1792
Scrapyard 54
Materials 1438
Factory 3902
Research 3466
Access 1792
Mines 757
Lower Caves 1553
Upper Caves 1654
Proximity Caves 1928
Zion 1253
Zhirov 337
Extension 1660
Cetus 462
Quarantine 566
Prototype IDs
---------------
Enhanced Fission Core
Fusion Reactor
Heavy Antimatter Reactor
Zionite Heavy DM Reactor
Compact Particle Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Zionite Composite Leg I
Enhanced Flexi-carbon Leg
Zionite Composite Leg II
Advanced Power Amplifier
Experimental Heat Sink
Experimental Cooling System
Experimental Optical Array
Spectral Analyzer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Zionite Weapon Casing
Zionite Light Carapace
Zionite Heavy Carapace
Centrium Medium Armor Plating
Experimental Thermal Shield
Advanced Thermal Defense Suite
Experimental Reclamation Unit
Assault Drone Bay
Phasing AFG
Heavy Tesla Rifle
Gamma Rifle
Zionite Laser-S
Cooled Plasma Rifle
Advanced Variable Charge Gun
Improved KE Penetrator
Hellfire Missile Launcher
Centrium Greatsword
Fabricated
------------
Nothing
Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Terrabomb
Stasis Generator
Sigix Broadsword
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Arm / *Qua)
-3/Quarantine
-2/Research
-1/Access
To Epsilon Eridani
Challenges
------------
None
Game
------
Seed: ArmorNeutrinoCleaver
Manual?: 1
Play Time: 384 min
Cumulative: 385 min
Sessions: 3
Easy Mode: 0
Game No.: 2
Easier: 0
Easiest: 0
Win Type: 0
Total: 1
Types: 1/0/0/0/0/0/0
Lore%: 4
Gallery%: 18
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Now that I've won I'll be taking even more risks in future runs, and trying out some of the new challenge modes!
Quote from: Kyzrati on May 16, 2017, 12:17:41 AM
This is where I lost all of my army in the space of like ten turns. TRIPLE Demolishers are punishing...
We should have an item that gives explosive resistance to all allies in range. And maybe an item for EM resistance as well (especially for those EM traps).
That's a nice idea! I did add an AOE thermal defense suite a couple releases back. Adding some for other types, especially explosives, would be extremely beneficial for ally builds...