Grid Sage Forums

Cogmind => General Discussion => Topic started by: Kyzrati on November 21, 2016, 06:50:42 PM

Title: Alpha 12 Discussions [SPOILER VERSION]
Post by: Kyzrati on November 21, 2016, 06:50:42 PM
Use this thread for general feedback and discussion about the most recent release, if you want to talk about something that you don't feel warrants a dedicated thread.

This is the open spoiler version, for discussions where you plan to talk about spoilery content and don't want to bother with spoiler tagging. Do not read this thread if you want to avoid spoilers! For non-spoiler discussion, feel free to use the non-spoiler discussion thread here (http://www.gridsagegames.com/forums/index.php?topic=645.0).

Alpha 12 release notes and changelog (http://www.gridsagegames.com/forums/index.php?topic=644.0).
Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: Sherlockkat on November 23, 2016, 12:09:33 AM
Just had one of the most fun Cogmind runs in a while :). It scored poorly, but made up for it in entertainment value. I ended up with a very lopsided flier who was good at flying but absolutely nothing else. Some general thoughts:

i) The trap digging machinists in the caves are really good addition for launcher-less non-combat builds to navigate caves. They basically drop all the traps that they have collected for you to loot and use. Many a swarmer squad met an early demise thanks to dirty bombs and fire traps. I took a trap extractor with me to the main complex, but didn't have a datajack. In general, I am starting to see the value in reprogramming traps.

ii) For a late-game branch, I feel like testing is a bit too plain, atleast from a flier's perspective. I guess it's a branch more aimed towards combat players. Oh well, there is always the lovely Q place for us.

iii) The cld. vtol units were great. They had a base speed of 35(!!) and you can find them in materials. I think I have been making a huge mistake not attacking haulers in materials. They carry all kinds of good stuff.

v) The processer buff definitely freed up a lot of the build space and I went through mid-game as melee character with micro-actuators. Ninjaing watchers was quite cathartic. They still do not drop their signal interpreter. Jackasses.

vi) The launcher buffs seem to be working. I am having a easier time against swarmer squads. Not sure whether it is placebo.

viii) The flight meta has definitely shifted in order to meet the late-game. Go super heavy on propulsion (like 8~10 slots), get storage units and stack up on Quarantine goodies.

ix) Survived command :). Can definitely see applications for a certain launcher if you are visiting that place ;).

Some random screenshots: no command spoilers.
Yet another cave screenshot
(https://i.imgur.com/VHKG7d7.png)
[close]
Just another day at the office
(https://i.imgur.com/H9FqCn3.png)
[close]
Superbehemoth
(https://i.imgur.com/F6Q6k4x.png)
[close]
The final frontier
(https://i.imgur.com/rMINxAf.png)
[close]



Scoresheet:

Cogmind - Alpha 12

Name: Sherlockkat

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (67)      335
Value Destroyed (1123)     1123
Prototype IDs (13)         260
Alien Tech Recovered (0)   0
Bonus (12759)              12759
              TOTAL SCORE: 18977

Cogmind
---------
Core Integrity             1487/1600
Matter                     300/300
Energy                     364/440
System Corruption          0%
Temperature                Cool (79)
Location                   Surface

Parts
-------
Power (3)
  Quantum Reactor
  Light Quantum Reactor
Propulsion (9)
  Cooled Nuclear Pulse Thruster
  Q-thruster
  Q-thruster
  Improved Diametric Drive
  Improved Diametric Drive
  Impulse Thruster Array
Utility (11)
  Advanced Heat Sink
  Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Transmission Jammer
  Layered Light Armor Plating
  Layered Light Armor Plating
  Improved Focal Shield
  Hacking Suite
  Experimental Hacking Suite
  Advanced System Shield
Weapon (2)
  Advanced Datajack
Inventory (10)
  Micro Fission Core
  Light Antimatter Reactor
  Quantum Reactor
  Improved Diametric Drive
  Impulse Thruster Array
  Advanced Force Field
  Micro-nuke Launcher
  Advanced Micro-nuke Launcher
  Chainsword

Peak State
------------
Power
  Quantum Reactor
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion
  Cooled Nuclear Pulse Thruster
  Field Propulsion Array
  Q-thruster
  Q-thruster
  Improved Diametric Drive
  Improved Diametric Drive
  Impulse Thruster Array
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Advanced Visual Processing Unit
  Improved Stasis Canceller
  Advanced Transmission Jammer
  Layered Light Armor Plating
  Improved Focal Shield
  Hacking Suite
  Experimental Hacking Suite
  Advanced System Shield
Weapon
  Enhanced Nova Cannon
  Scythe
Inventory
  Light Deuterium Engine
  Micro Fission Core
  Light Antimatter Reactor
  Quantum Reactor
  Improved Diametric Drive
  Impulse Thruster Array
  Micro-nuke Launcher
  Advanced Micro-nuke Launcher
  Chainsword
[Rating: 172]

Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    Microactuators
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Scythe
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

Stats
-------
Bonus Breakdown            12759
  Met Warlord at Base      500
  Met Warlord at Research  2000
  Win                      3000
  Win Speed                7259
Classes Destroyed          11
  Worker                   3
  Builder                  1
  Tunneler                 3
  Hauler                   5
  Recycler                 4
  Minesweeper              5
  Operator                 1
  Watcher                  9
  Swarmer                  30
  Grunt                    3
  Demented                 3
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         5
Matter Collected           1804
  Salvage Created          1890
Parts Attached             133
  Power                    20
  Propulsion               41
  Utility                  49
  Weapon                   23
Parts Lost                 34
  Power                    5
  Propulsion               12
  Utility                  10
  Weapon                   7
Average Slot Usage (%)     89
  Naked Turns              3
Spaces Moved               14289
  Fastest Speed (%)        714
  Average Speed (%)        391
  Slowest Speed (%)        52
  Overloaded Moves         107
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       1
Heaviest Build             95
  Greatest Support         118
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          10
  Average Capacity         8
  Most Carried             10
  Average Carried          7
  Final Capacity           10
  Final Carried            10
Core Damage Taken          582
Average Core Remaining (%) 92
  Depth 11 Exit            100
  Depth 10 Exit            69
  Depth 9 Exit             100
  Depth 8 Exit             94
  Depth 7 Exit             80
  Depth 6 Exit             99
  Depth 5 Exit             86
  Depth 4 Exit             100
  Depth 3 Exit             94
  Depth 2 Exit             100
  Depth 1 Exit             92
Volleys Fired              131
  Largest                  2
  Hottest                  120
Shots Fired                202
  Gun                      180
  Cannon                   5
  Launcher                 17
  Special                  0
  Kinetic                  180
  Thermal                  5
  Explosive                16
  Electromagnetic          1
Shots Hit Robots           200
  Core Hits                100
Critical Hits              43
  Kills                    18
  Parts Destroyed          18
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              233
  Impact                   54
  Slashing                 140
  Piercing                 37
Damage Inflicted           6747
  Projectiles              922
  Explosions               1466
  Melee                    4359
  Ramming                  0
  Kinetic                  922
  Thermal                  0
  Explosive                1338
  Electromagnetic          128
  Impact                   1133
  Slashing                 2619
  Piercing                 607
Overflow Damage            41
  Projectiles              14
  Explosions               20
  Melee                    7
Self-Inflicted Damage      134
  Shots                    4
  Rammed                   0
Highest Temperature        359
  Average Temperature      54
  Received Heat Transfer   489
  Shutdowns                2
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         4
  Average Corruption       1
  Message Errors           4
  Matter Fused             1
  Heat Flow Error          1
  Energy Discharge         0
  Parts Rejected           2
  Data loss (map)          0
  Data loss (database)     2
  Misfires                 0
  Misdirections            6
  Targeting Errors         0
  Weapon Failures          0
  Depth 4 End              2
  Depth 3 End              4
  Depth 2 End              1
Haulers Intercepted        5
Robots Corrupted           0
  Parts Fried              0
Robots Melted              0
  Parts Melted             0
  Heat Transferred         0
Parts Self-Destructed      76
  Prevented                2
Power Chain Reactions      0
Tactical Retreats          23
Communications Jammed      523
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         1
Derelicts Assembled        0
Traps Triggered            8
  Indirectly               0
Trap Hack Attempts         13
  Triggered                0
  Disarmed                 0
  Reprogrammed             5
  Reused                   10
Traps Extracted            50
  Installed                8
  Triggered                12
Machines Disabled          3
Data Cores Recovered       1
  Used                     0
Machines Hacked            39
  Terminals                27
  Fabricators              1
  Repair Stations          1
  Recycling Units          4
  Scanalyzers              1
  Garrison Access          1
Total Hacks                88
  Successful               48
  Failed                   36
  Catastrophic             13
  Database Lockouts        0
  Manual                   14
  Unauthorized             4
  Terminals                60
  Fabricators              1
  Repair Stations          5
  Recycling Units          8
  Scanalyzers              5
  Garrison Access          1
Terminal Hacks             34
  Record                   1
  Prototype ID Bank        1
  Open Door                3
  Level Access Points      3
  Terminal Index           1
  Locate Traps             5
  Patrol Status            1
  Assault Status           1
  Recall Investigation     2
  Hauler Manifests         4
  Registered Components    2
  Zone Layout              5
  Disengage Seal           1
Hacking Detections         26
  Full Trace Events        7
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             1
  Recycled Matter          46
  Retrieved Matter         46
  Retrieved Components     3
Parts Scanalyzed           3
  Part Schematics Acquired 2
  Parts Damaged            2
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              1
  Non-combat               1
  Combat                   0
  Rebooted                 1
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            1
  Highest-Rated Group      32
  Highest-Rated Ally       32
Total Orders               5
  GOTO                     3
  EXPLORE                  2
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             280
  Average Influence        27
  Final Influence          260
Maximum Alert Level        1
  Low Security (%)         99
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          15
  Investigation            8
  Extermination            1
  Reinforcement            6
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    6
Exploration Rate (%)       27
  Regions Visited          28
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              16611
Turns Passed               6887
  Depth 11                 62
  Depth 10                 683
  Depth 9                  202
  Depth 8                  306
  Depth 7                  1139
  Depth 6                  466
  Depth 5                  1522
  Depth 4                  1534
  Depth 3                  391
  Depth 2                  244
  Depth 1                  338
  Scrapyard                62
  Materials                1146
  Factory                  1597
  Research                 429
  Access                   118
  Mines                    45
  Waste                    251
  Lower Caves              415
  Upper Caves              687
  Proximity Caves          973
  Zion                     241
  Warlord                  497
  Testing                  206
  Command                  220

Prototype IDs
---------------
Improved VTOL Module
Improved Cesium-ion Thruster
Cooled VTOL Module
Cooled Nuclear Pulse Thruster
Electron Diverter
Improved Diametric Drive
Experimental Power Amplifier
Experimental Signal Interpreter
Experimental Melee Analysis Suite
Experimental Hacking Suite
Cooled Plasma Cannon
Heavy Proton Missile Launcher

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command
Surface

Game
------
Seed: 1479869971
^Manual?: 0
Play Time: 149 min
Sessions: 1
Mod: N/A
Game No.: 100
Lore%: 59
Gallery%: 52
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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182493


Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: Kyzrati on November 23, 2016, 02:56:14 AM
Quote from: Sherlockkat on November 23, 2016, 12:09:33 AM
ii) For a late-game branch, I feel like testing is a bit too plain, atleast from a flier's perspective. I guess it's a branch more aimed towards combat players.
Yep, it is, at least for now. I'd like to add more stuff to it eventually, though. Not sure when that might happen.

Quote from: Sherlockkat on November 23, 2016, 12:09:33 AM
vi) The launcher buffs seem to be working. I am having a easier time against swarmer squads. Not sure whether it is placebo.
Might be a little of both. Launchers were already extremely deadly to Swarmer squads considering they're weak against EX, but I'm sure it's possible to eek the occasional extra kill from damage overflow that wouldn't have otherwise happened before.

Thanks for the observations, and congratulations on being the first Alpha 12 winner :)
Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: Kyzrati on November 24, 2016, 08:48:08 AM
Today I finished my own first run of Alpha 12, played off and on for the past couple days.

I won :)

Alpha 12 is definitely easier, but I still can't say my run went super smoothly. I almost died several times throughout the early and mid-game, probably because I was taking it too lightly :P

The early game was mostly me running for my life, even having to duck into the Mines to avoid being cored, only to run into an infestation which I then dodged just as the Demolishers showed up from the other direction.

Rebuilding in the mid game was tough, and with a stash of Gravmag Arrays I ended up as a hybrid hovering combat bot! Two Adv. Hacking Suites plus copious grenades, until later on switching to my weapon of choice, a Molecular Scythe with which I reaped many a Programmer who got in my way.

Then I unexpectedly came across the Extension entrance all the way up in -4. I freed some buddies and O7 was nice enough to unlock the Enhanced Grunts for me after we pummeled the Cetus Guard. (At this point I'd used all the fallen Extension bots to put myself back on legs again.) I helped R17 out, and that made -3/Research a breeze... There I found the entrance to Testing, but decided not to go in because I already felt powerful enough to take on Access and didn't want to lose my already excellent gear.

In -2 I did jump into Quarantine, but chickened out and didn't grab anything more than a Core Reset Matrix (which I used) before leaving. I could've done some nice stuff there, and honestly could've even taken a shot at Command, but I decided that I wanted to get a safe Alpha 12 win on the leaderboard first. Next time I'll be more adventurous ;)

Despite wreaking havoc in Access, I still didn't even get the alert level up to 5. In the latest release I nerfed the alert level in a way that's not represented in the public changelog, and that apparently made a huge difference, so I'm going to tweak that again in the next release, but for now Alpha 12 is going to be a good bit less harsh on super-powerful builds, for better or worse :P

Interestingly, except for a Prc. Grenade Launcher and Hvy. Rocket Launcher early on, I spent the rest of the game without any AOE weapons. Normally that spells doom for a combat build, but the changes to the alert behavior kept the pressure relatively loose.

Throughout much of my run I was using the same Imp. Weapon Cycler. Man those things are good.

I ended up with a mix of weapons pretty much the whole time, KI/TH/EM, so I didn't get a chance to do any melting (which generally requires a full thermal volley). I'll aim to do a thermal focus next run.

I also played with more inventory space than I'm used to. I just couldn't leave behind all the extra amazing loot I kept finding! An entire stockpile of Adv. Powered Armor? Yes, please!

Some shots from the run:
Hovered through the entire Factory...
(https://i.imgur.com/FuFdHCE.png)
[close]
The Cetus transformation
(https://i.imgur.com/63x7btY.png)
[close]
Let's get 'em, grunts
(https://i.imgur.com/TYcUl59.png)
[close]
Passing up the surface exit to murder some Behemoths :D
(https://i.imgur.com/5ercCMz.png)
[close]

Score: 39,531


Cogmind - Alpha 12

Name: Kyzrati

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (402)     2010
Value Destroyed (19973)    19973
Prototype IDs (19)         380
Alien Tech Recovered (1)   200
Bonus (12468)              12468
              TOTAL SCORE: 39531

Cogmind
---------
Core Integrity             44/1600
Matter                     284/300
Energy                     187/190
System Corruption          33%
Temperature                Cool (2)
Location                   Surface

Parts
-------
Power (2)
  Light Quantum Reactor
Propulsion (6)
  Biometal Leg
Utility (13)
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
  Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Propulsion Shielding
Weapon (4)
  (None)
Inventory (10)
  Light Quantum Reactor
  Reinforced Quantum Reactor
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Sensor Array

Peak State
------------
Power
  Light Antimatter Reactor
  Quantum Reactor
Propulsion
  Myomer Leg
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Biometal Leg
Utility
  Advanced Cooling System
  Advanced Cooling System
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Targeting Computer
  Improved Weapon Cycler
  Centrium Medium Armor Plating
  Centrium Medium Armor Plating
  Centrium Medium Armor Plating
  Advanced Powered Armor
  Improved Hacking Suite
  Experimental Hacking Suite
Weapon
  Advanced Variable Charge Gun
  Enhanced Nova Cannon
  Railgun
  Improved KE Penetrator
Inventory
  Quantum Reactor
  Quantum Reactor
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Myomer Leg
  Myomer Leg
  Advanced Myomer Leg
  Biometal Leg
  Biometal Leg
  Biometal Leg
  Advanced Signal Interpreter
  Advanced Powered Armor
  Advanced Powered Armor
  Advanced Powered Armor
  Advanced Variable Charge Gun
  Advanced Variable Charge Gun
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Light Antimatter Cannon
  Light Antimatter Cannon
[Rating: 180]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Myomer Leg
  Hover Unit               Gravmag Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Molecular Scythe
  Special Melee Weapon     Mining Laser

Stats
-------
Bonus Breakdown            12468
  Met Data Miner           300
  Built Enhanced Grunts    300
  Met R17 at Cetus         500
  Used Core Reset Matrix   3000
  Met R17 at Research      2000
  Win                      3000
  Win Speed                3368
Classes Destroyed          20
  Worker                   21
  Builder                  21
  Tunneler                 4
  Hauler                   7
  Recycler                 44
  Mechanic                 3
  Operator                 4
  Watcher                  6
  Swarmer                  50
  Saboteur                 5
  Grunt                    88
  Brawler                  11
  Duelist                  15
  Protector                9
  Sentry                   27
  Demolisher               2
  Hunter                   27
  Programmer               52
  Behemoth                 5
  Assembled                1
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         9
Matter Collected           12650
  Salvage Created          26299
Parts Attached             450
  Power                    42
  Propulsion               124
  Utility                  149
  Weapon                   135
Parts Lost                 172
  Power                    15
  Propulsion               53
  Utility                  50
  Weapon                   54
Average Slot Usage (%)     92
  Naked Turns              2
Spaces Moved               8563
  Fastest Speed (%)        200
  Average Speed (%)        92
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           23
  Cave-ins Triggered       0
Heaviest Build             167
  Greatest Support         167
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         15
  Most Carried             22
  Average Carried          14
  Final Capacity           10
  Final Carried            6
Core Damage Taken          2794
Average Core Remaining (%) 69
  Depth 11 Exit            91
  Depth 10 Exit            75
  Depth 9 Exit             26
  Depth 8 Exit             27
  Depth 7 Exit             74
  Depth 6 Exit             99
  Depth 5 Exit             96
  Depth 4 Exit             81
  Depth 3 Exit             100
  Depth 2 Exit             96
  Depth 1 Exit             2
Volleys Fired              877
  Largest                  4
  Hottest                  380
Shots Fired                2751
  Gun                      1804
  Cannon                   905
  Launcher                 42
  Special                  0
  Kinetic                  1591
  Thermal                  732
  Explosive                42
  Electromagnetic          400
Shots Hit Robots           1820
  Core Hits                848
Critical Hits              344
  Kills                    124
  Parts Destroyed          165
Overload Shots             2
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              75
  Impact                   0
  Slashing                 61
  Piercing                 0
Damage Inflicted           61911
  Projectiles              54844
  Explosions               4061
  Melee                    2913
  Ramming                  93
  Kinetic                  29088
  Thermal                  18896
  Explosive                3556
  Electromagnetic          7701
  Impact                   0
  Slashing                 2577
  Piercing                 0
Overflow Damage            358
  Projectiles              7
  Explosions               114
  Melee                    237
Self-Inflicted Damage      357
  Shots                    10
  Rammed                   23
Highest Temperature        450
  Average Temperature      75
  Received Heat Transfer   4556
  Shutdowns                1
  Energy Bleed             3
  Interference             0
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         33
  Average Corruption       10
  Message Errors           83
  Matter Fused             51
  Heat Flow Error          29
  Energy Discharge         32
  Parts Rejected           26
  Data loss (map)          0
  Data loss (database)     50
  Misfires                 21
  Misdirections            38
  Targeting Errors         297
  Weapon Failures          63
  Depth 7 End              1
  Depth 4 End              3
  Depth 1 End              33
Haulers Intercepted        7
Robots Corrupted           9
  Parts Fried              52
Robots Melted              0
  Parts Melted             46
  Heat Transferred         19656
Parts Self-Destructed      25
  Prevented                2
Power Chain Reactions      4
Tactical Retreats          34
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            2
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            3
  Installed                0
  Triggered                1
Machines Disabled          24
Data Cores Recovered       2
  Used                     1
Machines Hacked            31
  Terminals                27
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                94
  Successful               39
  Failed                   51
  Catastrophic             12
  Database Lockouts        0
  Manual                   37
  Unauthorized             25
  Terminals                71
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             52
  Record                   12
  Part Schematic           2
  Robot Schematic          3
  Prototype ID Bank        3
  Open Door                3
  Level Access Points      2
  Branch Access Points     2
  Unreport Threat          2
  Hauler Manifests         1
  Zone Layout              3
Hacking Detections         23
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             14
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               29
  Largest Group            8
  Highest-Rated Group      325
  Highest-Rated Ally       65
Total Orders               17
  STAY                     7
  FOLLOW                   6
  COLLECT                  4
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               243
  Total Damage             6955
  Kills                    52
Allies Corrupted           2
Allies Melted              0
Peak Influence             1548
  Average Influence        446
  Final Influence          1423
Maximum Alert Level        4
  Low Security (%)         43
  Level 1                  17
  Level 2                  9
  Level 3                  16
  Level 4                  13
  Level 5                  0
Squads Dispatched          74
  Investigation            5
  Extermination            18
  Reinforcement            23
  Assault                  21
  Garrison                 7
  Intercept                0
Derelict Logs Recovered    4
Exploration Rate (%)       22
  Regions Visited          19
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11430
Turns Passed               14844
  Depth 11                 112
  Depth 10                 274
  Depth 9                  875
  Depth 8                  419
  Depth 7                  1814
  Depth 6                  799
  Depth 5                  289
  Depth 4                  1898
  Depth 3                  560
  Depth 2                  1138
  Depth 1                  6666
  Scrapyard                112
  Materials                1418
  Factory                  1249
  Research                 1348
  Access                   6666
  Mines                    150
  Lower Caves              1333
  Proximity Caves          424
  Data Miner               132
  Extension                1252
  Cetus                    410
  Quarantine               350

Prototype IDs
---------------
Light Antimatter Cannon

Fabricated
------------
Nothing

Alien Tech Recovered
----------------------
Core Reset Matrix

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-3/Research (discovered 4 exits: *Res / Arm / Tes x2)
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access
Surface

Game
------
Seed: 1479901307
^Manual?: 0
Play Time: 309 min
Sessions: 13
Mod: N/A
Game No.: 2
Lore%: 4
Gallery%: 18
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]
Check out how many turns I spent in Access ;)

(The seed wasn't up when I started, otherwise I would've done that--this was a random seed.)


@Sherlockkat: I only just now noticed that you saw a Superbehemoth--missed that the first time. I guess you didn't wake it up, eh? :P
Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: zxc on November 26, 2016, 11:08:02 AM
I finally finished my first game of Alpha 12. I visited Command. Shit got real.

No scoresheet because of major spoilers! I did win, and now I have a bit of knowledge for formulating a plan to take on Command properly. I spent one hour there and recorded a video, but it's going to stay unlisted because SPOILERS!! Not even sure I can share it with Sherlock yet, judging from his scoresheet. Did you go to Command again after that?
Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: Happylisk on November 26, 2016, 07:17:08 PM
Without spoiling anything, how hard was Command for a mano a mano combat build? 
Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: zxc on November 26, 2016, 09:20:50 PM
Uhh.. I actually don't know how to answer that. You're gonna have to find out yourself :D
Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: Sherlockkat on December 14, 2016, 06:37:05 PM
After several recon runs to alpha 12's main object of interest, the command, I finally had a couple of killer runs where I absolutely laid waste to the MAIN.C's final bastion.

The build: zxc and I have been experimenting with hackware builds that snowball super early (-7 and -6). I strongly believe this is probably one of the strongest build template ever. Basically, get your hands on hacking suites at MAT, scanalyze and start fabbing in early factory. This can get out of control quickly, especially if you find chute traps in these floors. The second stage of this build are the late-factory branches. You want to hit either Zhirov and Armory, or just Zhirov for the AA buffs. This alleviates some of the usual "tightness" of a flight build, especially with recent processor buff. If you can break into the armory secret map and get the Gui. Remote Datajack, the game is practically over :). If not, I have found that a Adv. Remote Datajack is good enough too. You also construct a buffer of backup items via fabrication.

The point is that the research branches are infested with extremely powerful prototype bots that are very vulnerable to hacking. You either assimilate them and cause chaos in some sections of that map while you freely loot the other half, or just overload and kill them irrespective of their loadouts. It also takes care of all the pesky prototype bots guarding the AAs. Plus, you retain all the natural advantages that you get from being a fast hacker (free exits, ability to outrun everything, trojans etc). By the time you exit research, all your power and heat issues should be solved, thanks to all the AAs. You will also have access to some fairly OP lategame tools. The most important of which, I believe, is the Sigix Broadsword...for reasons.

Then comes command. Command, as it stands, might be a bit too easy due to the alert level nerf. There are 2 exits out. The first exit is somewhat evil. I have died multiple times trying to get out that way. Exit#2 is real easy provided you have the right tools. Oh and btw, neither of them are easy if you are going pure combat. All of this is from the perspective of a combat hacker.

MEGA SPOILERS

Like, really huge spoilers. Not kidding

So, Exit#2 is behind a barrier in MAIN.C's chamber. If you just want to leave, there are many many tools that will let you tunnel past the barrier. But, why do that when you can just crush MAIN.C's hopes and dreams? I think, I have hit upon a build that can beat MAIN.C consistently. Granted, I have only done it twice, but it...feels reliable. The idea is simple: Play a combat hacker upto MAIN.C's front door which is guarded by really beefy sentries and combat progs. Great!!

Step 1: Assimilate those nerds
Step 2: Discard hacking suites and replace with late game armor (found in testing, or kill the Fortress, or fabricate..)
Step 3: Sigix Broadsword up!! He has no melee resistance while being 100% resistant to EM in phase 1 and adds on 75% thermal and explosive resist in phase 2. (use the subatomic replicator on the Sigix BS if you happen to have it..for backup reasons)
Step 4: Equip enough melee-actuators until you hit cap. (Nano, micro, femtoactuators, it doesn't matter much, it's easy to hit the cap with 2 or 3).
Step 5: Use allies to tank MAIN.C while you carve him to death. He doesn't last long.
Step 6: Win.

If you don't find the Sigix BS (the most powerful melee weapon in the game, btw), you can use centrium GS as a replacement. It's not that great, but it works. That's what I used the first time. Once he is dead, the complex bots will turn on each other. Except for the neutral bots who just go about business as usual. Recyclers are still asshats in a post MAIN.C world. Some things don't change. There are still some secrets in command that can't explored due to command being incomplete. There is an interesting machine past the MAIN.C barrier......
[close]
[close]

Enough talk, screenshot time (compiled across multiple runs, very spoilery ofc):
This guy again!!

(https://i.imgur.com/LMMsAgD.png)
[close]
Yo dawg, cover me!!

(https://i.imgur.com/812Tg53.png)
[close]
Fortress spread himself a bit too thin

(https://i.imgur.com/PmXMRoQ.png)
[close]
So, what do you guys do for fun up here?

(https://i.imgur.com/RegvZ0P.png)
[close]
That's right. Woww..

(https://i.imgur.com/sZJfhQy.png)
[close]
Let me guess, I shall NOT pass??

(https://i.imgur.com/SW0SKAG.png)
[close]
Pre-boss battle selfie session

(https://i.imgur.com/ENfChEM.png)
[close]
How do you work exactly? It's not like you have been compiled..

(https://i.imgur.com/dUyKSaC.png)
[close]
Ye..wait. Is this a..trick question?

(https://i.imgur.com/EpmZCDF.png)
[close]
MAIN.C's final form aka Rubble.exe

(https://i.imgur.com/cdD7h9V.png)
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Yes. I am MAIN.C. What do you mean I look different?

(https://i.imgur.com/Hwxwr7X.png)
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Did we leave the stove on?

(https://i.imgur.com/u2Sl3BL.png)
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Title: Re: Alpha 12 Discussions [SPOILER VERSION]
Post by: Kyzrati on December 15, 2016, 07:54:06 AM
I LOVE the captions on these :)