This week's seed: Sudden DeathLet's hope not.The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/yp7CEl4.png)
(https://i.imgur.com/Gzsf3kM.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Sudden Death] should display in the log window.
Congratulations on entering the seed, now get in there!
They too strongly hate me :(
Totally unluck run.
Score:
Spoiler
Cogmind - Alpha 10
Name: lord
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (90) 450
Value Destroyed (3617) 3617
Prototype IDs (1) 20
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 5587
Cogmind
---------
Core Integrity 0/700
Matter 55/300
Energy 75/75
System Corruption 9%
Temperature Cool (1)
Location -7/Factory
Parts
-------
Power (2)
Light Ion Engine
Propulsion (4)
(None)
Utility (4)
Medium Storage Unit
Large Storage Unit
Armor Integrity Analyzer
Weapon (3)
EM Pulse Cannon
Heavy Flail
Inventory (14)
Cooling System
Improved Cooling System
Hardened Medium Armor Plating
Improved Medium Armor Plating
Reactive Light Armor
Insulated Medium Armor
Particle Gun
EM Pulse Cannon
Peak State
------------
Power
Light Nuclear Core
Improved Deuterium Engine
Propulsion
Carbon-fiber Leg
Improved Carbon-fiber Leg
Compact Wheel
Compact Wheel
Utility
Armor Integrity Analyzer
Hardened Medium Armor Plating
Improved Medium Armor Plating
Insulated Medium Armor
Weapon
Minigun
Greatsword
Inventory
Cooling System
Lightning Gun
Ion Cannon
Grenade Launcher
[Rating: 41]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Wheel Compact Wheel
Leg Aluminum Leg
Flight Unit Cesium-ion Thruster
Utility Large Storage Unit
Device Improved Cooling System
Storage Large Storage Unit
Processor Armor Integrity Analyzer
Protection Hardened Medium Armor Plating
Weapon Assault Rifle
Energy Gun Small Laser
Energy Cannon Ion Cannon
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Impact Weapon Heavy Flail
Slashing Weapon Greatsword
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 7
Builder 1
Recycler 2
Operator 1
Swarmer 23
Grunt 35
Brawler 4
Duelist 2
Sentry 7
Hunter 3
Programmer 5
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 7
Matter Collected 2124
Salvage Created 3351
Parts Attached 143
Power 30
Propulsion 37
Utility 24
Weapon 52
Parts Lost 68
Power 15
Propulsion 19
Utility 4
Weapon 30
Average Slot Usage (%) 91
Naked Turns 9
Spaces Moved 2405
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 13
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 55
Greatest Support 64
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 12
Most Items Carried 16
Average Items Carried 11
Final Capacity 28
Final Carried 16
Core Damage Taken 1358
Average Core Remaining (%) 66
Depth 11 Exit 100
Depth 10 Exit 81
Depth 9 Exit 80
Depth 8 Exit 3
Volleys Fired 203
Largest 3
Hottest 208
Shots Fired 527
Gun 411
Cannon 93
Launcher 23
Special 0
Kinetic 251
Thermal 208
Explosive 23
Electromagnetic 45
Entropic 0
Shots Hit Robots 347
Core Hits 172
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 38
Impact 3
Slashing 35
Piercing 0
Damage Inflicted 8280
Projectiles 5131
Explosions 2224
Melee 925
Ramming 0
Kinetic 2335
Thermal 3058
Explosive 1491
Electromagnetic 471
Impact 44
Slashing 881
Piercing 0
Entropic 0
Self-Inflicted Damage 471
Shots 15
Rammed 0
Highest Temperature 492
Average Temperature 102
Shutdowns 3
Energy Bleed 1
Interference 4
Matter Decay 0
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 9
Average Corruption 6
Message Errors 11
Parts Rejected 6
Data loss (map) 15
Data loss (database) 8
Misfires 2
Misdirections 2
Targeting Errors 12
Weapon Failures 3
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 3
Tactical Retreats 19
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1031
Machines Disabled 17
Data Cores Recovered 1
Used 0
Machines Hacked 19
Terminals 16
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 52
Successful 21
Failed 31
Catastrophic 8
Database Lockouts 0
Manual 13
Unauthorized 9
Terminals 43
Fabricators 7
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Terminal Hacks 13
Record 1
Part Schematic 1
Robot Schematic 1
Robot Analysis 2
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 4
Sector Layout 0
Machine Controls 0
Hacking Detections 16
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 6
Total Robot Build Rating 24
Robot Fabrication Matter 504
Robot Fabrication Time 268
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 2
Hacks Repelled 0
Total Allies 6
Largest Group 6
Highest-Rated Group 66
Highest-Rated Ally 11
Total Orders 7
STAY 0
GOTO 2
ROAM 0
FOLLOW 0
GUARD 5
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 16
Total Damage 188
Kills 2
Allies Corrupted 0
Allies Melted 0
Peak Influence 914
Average Influence 295
Final Influence 844
Maximum Alert Level 3
Low Security (%) 47
Level 1 23
Level 2 20
Level 3 8
Level 4 0
Level 5 0
Squads Dispatched 18
Investigation 2
Extermination 4
Reinforcement 8
Assault 3
Garrison 1
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 28
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3310
Turns Passed 4735
Depth 11 54
Depth 10 503
Depth 9 721
Depth 8 1251
Depth 7 2206
Scrapyard 54
Materials 1185
Factory 2206
Mines 364
Storage 926
Prototype IDs
---------------
Advanced EMP Blaster
Fabricated
------------
3x B-48 Gladiator (-7/Factory)
3x B-48 Gladiator (-7/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
Game
------
Seed: Sudden Death
^Manual?: 1
Play Time: 76 min
Sessions: 3
Mod: N/A
Game No.: 44
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 80x50
FOV Handling: Fade In
X=9895265555353080009805066006
800683310008039770330690037939
513311101188803808390613396053
313100608101093399377398561058
591093833181030089971310873386
813786399763808088008070790000
307933908500033933003119099383
300000100098717068003031516030
070097365817861758031788939538
090810800053806867318000031850
000000130008830833838086338809
398087800511330388008338038000
000008800088030080030800038001
008630830008030088038331939367
300000830003833080030800038306
656883810098030080030886805300
511359561017810300001890800170
803373830001000170908618038053
311783935330396885931030618060
170017330803050733369190000370
901
PS:
Spoiler
I have fabricated 6 gladiators. Also has for the first time seen what hackers can do with my allies >_<
Spoiler
Quote from: lord on October 01, 2016, 08:41:26 AM
I have fabricated 6 gladiators. Also has for the first time seen what hackers can do with my allies >_<
Hehe, yeah it's nice to have defensive hackware to protect them, but now you can also imagine what
your hypothetical Programmer allies could do for you :)
The details are fuzzy, but one time I was getting wailed on by three programmers while I was weaponless and standing on maybe a leg, maybe nothing at all. As I was crawling into the corner to pick up a stray weapon / die, one of the programmers missed and hit another programmer, which caused it to be reprogrammed to my side. Then that programmer hit another programmer and there were two programmers on my side, vs one hostile. Then the hostile one reprogrammed a friendly back to hostile.
So they keep trading a programmer back and forth while I'm crawling horribly slowly toward a cannon in the corner, and then with me blasting and one programmer on my side, I was able to survive with one damaged ally. Unfortunately out in the hallway he glitched and would no longer move, so I had to harvest him for whatever he had. I should've sent that save in.
Had a nice hacker going on. It went nicely until suddenly, it didn't.
Score:
Spoiler
Cogmind - Alpha 10
Name: Kalkkis
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (87) 435
Value Destroyed (3029) 3029
Prototype IDs (24) 480
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 6444
Cogmind
---------
Core Integrity 0/1000
Matter 116/300
Energy 81/120
System Corruption 7%
Temperature Warm (124)
Location -5/Factory
Parts
-------
Power (1)
Micro Fission Core
Propulsion (4)
(None)
Utility (9)
Improved Signal Interpreter
Targeting Computer
Improved Hacking Suite
System Shield
Weapon (3)
(None)
Inventory (4)
Hacking Suite
Peak State
------------
Power
Neutrino Core
Propulsion
Gravmag System
Anti-Grav System
Anti-Grav System
Anti-Grav System
Utility
Medium Storage Unit
Long-range Sensor Array
Improved Signal Interpreter
Targeting Computer
Hacking Suite
Improved Hacking Suite
Improved Hacking Suite
System Shield
System Shield
Weapon
Phase Cannon
Coil Gun
Anti-matter Cannon
Inventory
Neutrino Core
Gravmag System
Advanced Heat Sink
Improved Maneuvering Thrusters
Hacking Suite
Gauss Rifle
Heavy Missile Launcher
[Rating: 72]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Power Core Light Nuclear Core
Propulsion Gravmag System
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Improved Flight Unit
Utility System Shield
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Targeting Computer
Hackware System Shield
Protection Hardened Medium Armor Plating
Weapon Improved Assault Rifle
Energy Gun Advanced Beam Rifle
Energy Cannon Cooled Particle Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Light Cannon
Launcher Heavy Missile Launcher
Impact Weapon Hammer
Slashing Weapon Mining Claw
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 5
Builder 1
Tunneler 2
Hauler 1
Recycler 8
Operator 2
Watcher 5
Swarmer 13
Grunt 29
Brawler 1
Duelist 1
Sentry 10
Hunter 4
Programmer 5
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 6
Matter Collected 2179
Salvage Created 3498
Parts Attached 175
Power 16
Propulsion 63
Utility 43
Weapon 53
Parts Lost 76
Power 9
Propulsion 27
Utility 14
Weapon 26
Average Slot Usage (%) 95
Naked Turns 1
Spaces Moved 5286
Fastest Speed (%) 208
Average Speed (%) 157
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 48
Greatest Support 59
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 7
Most Items Carried 8
Average Items Carried 6
Final Capacity 8
Final Carried 2
Core Damage Taken 1999
Average Core Remaining (%) 67
Depth 11 Exit 100
Depth 10 Exit 15
Depth 9 Exit 69
Depth 8 Exit 119
Depth 7 Exit 76
Depth 6 Exit 92
Volleys Fired 345
Largest 3
Hottest 203
Shots Fired 581
Gun 255
Cannon 315
Launcher 11
Special 0
Kinetic 181
Thermal 364
Explosive 11
Electromagnetic 25
Entropic 0
Shots Hit Robots 386
Core Hits 148
Overload Shots 59
Energy Bleed 1
Heat Surge 2
Short Circuit 3
Meltdown 1
Melee Attacks 27
Impact 26
Slashing 1
Piercing 0
Damage Inflicted 10852
Projectiles 8801
Explosions 1508
Melee 543
Ramming 0
Kinetic 2597
Thermal 6077
Explosive 1333
Electromagnetic 302
Impact 543
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 190
Shots 5
Rammed 0
Highest Temperature 357
Average Temperature 81
Shutdowns 1
Energy Bleed 1
Interference 1
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 7
Average Corruption 4
Message Errors 10
Parts Rejected 7
Data loss (map) 11
Data loss (database) 7
Misfires 0
Misdirections 7
Targeting Errors 11
Weapon Failures 3
Depth 7 End 1
Depth 6 End 3
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 24
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 11
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2077
Machines Disabled 4
Data Cores Recovered 1
Used 0
Machines Hacked 60
Terminals 42
Fabricators 4
Repair Stations 4
Recycling Units 3
Scanalyzers 4
Garrison Access 3
Total Hacks 332
Successful 200
Failed 129
Catastrophic 14
Database Lockouts 0
Manual 116
Unauthorized 13
Terminals 265
Fabricators 15
Repair Stations 12
Recycling Units 12
Scanalyzers 24
Garrison Access 4
Terminal Hacks 137
Record 15
Part Schematic 29
Robot Schematic 5
Robot Analysis 9
Prototype ID Bank 8
Open Door 1
Level Access Points 4
Branch Access Points 4
Emergency Access Points 2
Machine Index 1
Terminal Index 4
Fabricator Index 1
Repair Station Index 1
Recycling Unit Index 0
Scanalyzer Index 2
Garrison Index 0
Alert Level 7
Unreport Threat 7
Locate Traps 2
Disarm Traps 2
Reprogram Traps 0
Dispatch Records 4
Maintenance Status 1
Security Status 5
Surveillance Status 2
Patrol Status 3
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 2
Assault Status 1
Garrison Status 0
Intercept Status 0
Recall Investigation 5
Recall Extermination 1
Recall Reinforcements 2
Recall Assault 0
Hauler Manifests 2
Registered Components 0
Registered Prototypes 1
Zone Layout 4
Sector Layout 0
Machine Controls 0
Hacking Detections 50
Full Trace Events 8
Feedback Events 3
Feedback Corruption 3
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 3
Garrisons Compromised 0
Fab Network Shutdowns 2
Robot Schematics Acquired 5
Robots Built 3
Total Robot Build Rating 7
Robot Fabrication Matter 405
Robot Fabrication Time 165
Part Schematics Acquired 38
Parts Built 7
Total Part Build Rating 32
Part Fabrication Matter 716
Part Fabrication Time 358
Parts Repaired 5
Part Repair Time 192
Parts Recycled 0
Recycled Matter 150
Retrieved Matter 150
Retrieved Components 7
Parts Scanalyzed 10
Part Schematics Acquired 9
Parts Damaged 0
Robot Analysis Total 9
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 6
Largest Group 2
Highest-Rated Group 22
Highest-Rated Ally 20
Total Orders 36
STAY 1
GOTO 18
ROAM 0
FOLLOW 14
GUARD 3
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 11
Total Damage 277
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 821
Average Influence 139
Final Influence 343
Maximum Alert Level 3
Low Security (%) 85
Level 1 5
Level 2 7
Level 3 2
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 8
Extermination 4
Reinforcement 9
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 25
Regions Visited 11
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6905
Turns Passed 6194
Depth 11 67
Depth 10 348
Depth 9 224
Depth 8 1467
Depth 7 1818
Depth 6 694
Depth 5 1576
Scrapyard 67
Materials 383
Factory 3943
Mines 218
Storage 1438
Waste 145
Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Enhanced Fission Core
Improved Airjet
Improved Flight Unit
Improved VTOL Module
Experimental Optical Array
Experimental Terrain Scanner
Precision Matter Filter
Experimental Utility Shielding
Quarantine Testbed
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Heavy EM Shotgun
Advanced Beam Cannon
Cooled Particle Cannon
Compact Ion Cannon
Improved Assault Rifle
Anti-matter Cannon
Light Anti-matter Cannon
Precision Rocket Launcher
Scatter Rocket Array
Impact Mace
Fabricated
------------
2x Y-45 Defender (-7/Factory)
2x Gravmag System (-7/Factory)
1x Imp. Hacking Suite (-6/Factory)
1x O-24 Administrator (-5/Factory)
2x Gravmag System (-5/Factory)
2x Neutrino Core (-5/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 4 exits: Fac x4)
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 6 exits: Fac x4 / Upp x2)
Game
------
Seed: Sudden Death
^Manual?: 1
Play Time: 313 min
Sessions: 7
Mod: N/A
Game No.: 31
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 16/SmallcapsGlow
Map View: 50x54
FOV Handling: Fade In
X=9701534762317751603149935631
420107530951142330642151259541
752459206650160961233202706234
754240342274271537759603366595
997412009792309361953996241150
991231779324221799452152153797
752719391046036413695569549225
295033240613935699740526949415
179492125311666149799297206555
463014142165567725244215193417
247190257436224449114214145115
110297044319403006500415242404
249256365320250000595342611209
423424427946105346124425165510
143119196014974115116249593160
366796495359965144234265924112
124115114214229446416925925055
114214124120497214955254506099
230956019245962115449424124134
169473249925501140075031921499
313629939951502056295651269409
947435469466625412771499097900
3934670450269051102392635
this seed was my most successful run ever! also the first time i managed to get melee and/or flight running. lost my flight units on -2, but managed to swap in a set of eight legs and reconfigure myself as a gunbot; sadly, wasn't able to find any way off the level, and eventually died to a pack of sages. i'd just picked up a gamma launcher, but didn't realize it'd be completely ineffective against them... before i realized, i was half-naked, and it only went downhill from there.
Score:
Spoiler
Cogmind - Alpha 10
Name: PleasingFungus
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (115) 575
Value Destroyed (4764) 4764
Prototype IDs (12) 240
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 9579
Cogmind
---------
Core Integrity 0/1450
Matter 300/300
Energy 1/50
System Corruption 32%
Temperature Cool (13)
Location -2/Research
Parts
-------
Power (5)
(None)
Propulsion (7)
(None)
Utility (7)
Enhanced Optical Array
Advanced Target Analyzer
Weapon (4)
(None)
Inventory (4)
Matter Compressor
Anti-missile System
Gamma Bomb Array
Stasis Projector
Peak State
------------
Power
Micro Fission Core
Light Anti-Matter Reactor
Light Particle Reactor
Quantum Reactor
Light Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
Myomer Leg
Biometal Leg
Biometal Leg
Centrium Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Enhanced Optical Array
Advanced Targeting Computer
Advanced Target Analyzer
Improved Transmission Jammer
Advanced Cloaking Device
Weapon
Enhanced Nova Cannon
KE Penetrator
KE Penetrator
Heavy Shock Bomb Launcher
Inventory
Matter Compressor
Quantum Rifle
Gamma Rifle
Heavy Machine Gun
[Rating: 159]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Quantum Reactor
Propulsion Myomer Leg
Leg Myomer Leg
Flight Unit Improved VTOL Module
Utility Enhanced Optical Array
Device Advanced Weight Redist. System
Storage Large Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon KE Penetrator
Energy Gun Small Laser
Energy Cannon Compact Ion Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Linear Accelerator
Launcher Proton Missile Launcher
Special Weapon Plasma Cutter
Slashing Weapon Katana
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 4
Builder 2
Tunneler 2
Hauler 12
Recycler 8
Mechanic 1
Operator 1
Watcher 5
Swarmer 24
Grunt 24
Brawler 2
Sentry 11
Hunter 7
Programmer 12
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Matter Collected 3085
Salvage Created 5602
Parts Attached 149
Power 25
Propulsion 32
Utility 34
Weapon 58
Parts Lost 68
Power 14
Propulsion 17
Utility 17
Weapon 20
Average Slot Usage (%) 86
Naked Turns 2
Spaces Moved 5756
Fastest Speed (%) 370
Average Speed (%) 181
Slowest Speed (%) 55
Overloaded Moves 42
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 113
Greatest Support 186
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 4
Most Items Carried 4
Average Items Carried 3
Final Capacity 8
Final Carried 8
Core Damage Taken 2039
Average Core Remaining (%) 87
Depth 11 Exit 100
Depth 10 Exit 56
Depth 9 Exit 92
Depth 8 Exit 63
Depth 7 Exit 91
Depth 6 Exit 100
Depth 5 Exit 91
Depth 4 Exit 97
Depth 3 Exit 95
Volleys Fired 155
Largest 4
Hottest 327
Shots Fired 384
Gun 272
Cannon 62
Launcher 38
Special 12
Kinetic 182
Thermal 164
Explosive 25
Electromagnetic 13
Entropic 0
Shots Hit Robots 374
Core Hits 203
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 207
Impact 0
Slashing 207
Piercing 0
Damage Inflicted 15462
Projectiles 4597
Explosions 4006
Melee 6853
Ramming 6
Kinetic 1952
Thermal 3022
Explosive 3299
Electromagnetic 330
Impact 0
Slashing 6853
Piercing 0
Entropic 0
Self-Inflicted Damage 81
Shots 6
Rammed 2
Highest Temperature 554
Average Temperature 103
Shutdowns 4
Energy Bleed 1
Interference 4
Matter Decay 1
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 32
Average Corruption 5
Message Errors 4
Parts Rejected 6
Data loss (map) 10
Data loss (database) 14
Misfires 0
Misdirections 8
Targeting Errors 16
Weapon Failures 2
Depth 7 End 1
Haulers Intercepted 12
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 26
Communications Jammed 368
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 13
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2062
Machines Disabled 13
Data Cores Recovered 1
Used 1
Machines Hacked 33
Terminals 21
Fabricators 1
Repair Stations 5
Recycling Units 4
Scanalyzers 2
Garrison Access 0
Total Hacks 86
Successful 36
Failed 48
Catastrophic 10
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 58
Fabricators 1
Repair Stations 15
Recycling Units 5
Scanalyzers 7
Garrison Access 0
Terminal Hacks 24
Record 8
Part Schematic 2
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 0
Open Door 1
Level Access Points 0
Branch Access Points 1
Emergency Access Points 2
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 6
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 1
Hacking Detections 33
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 2
Part Repair Time 107
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 481
Average Influence 173
Final Influence 130
Maximum Alert Level 2
Low Security (%) 58
Level 1 33
Level 2 8
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 23
Investigation 1
Extermination 7
Reinforcement 12
Assault 1
Garrison 2
Intercept 0
Derelict Logs Recovered 8
Exploration Rate (%) 19
Regions Visited 17
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6984
Turns Passed 6136
Depth 11 53
Depth 10 373
Depth 9 401
Depth 8 1431
Depth 7 729
Depth 6 397
Depth 5 692
Depth 4 273
Depth 3 149
Depth 2 1638
Scrapyard 53
Materials 487
Factory 1526
Research 1787
Mines 366
Storage 1352
Lower Caves 218
Upper Caves 347
Prototype IDs
---------------
Light Neutrino Core
Improved Flight Unit
Experimental Power Amplifier
Advanced Beam Rifle
High-powered Electrolaser
Heavy EM Shotgun
Compact Ion Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Ionic Axe
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [*Res x2])
-3/Research
-2/Research (discovered 1 exit: [*Tes])
Game
------
Seed: Sudden Death
^Manual?: 1
Play Time: 138 min
Sessions: 5
Mod: N/A
Game No.: 9
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 24/Smallcaps
Map View: 76x50
FOV Handling: Fade In
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41401477840[/score]
Oh nice, PleasingFungus, you're getting pretty far for having started not too long ago. (Flight does help with that :P) Still, gotta learn some of the important resistances! Occasionally using a better Scan Processor on some of the more common enemies will help with that.
@mindreader: Programmer allies are a lot of fun :)