This week's seed: Surprise SunshineNever lose hope!The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/cXkq9pV.png)
(https://i.imgur.com/rpb6FgS.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Surprise Sunshine] should display in the log window.
Congratulations on entering the seed, now get in there!
Ooh, our first seed with stairs staring you in the face. How inviting :)
It was the heavy marathon :D
Two last levels I was at war without power supplies.
// -5/Upper CavesMy final photo (I have only walked upstairs, and guys already waited for me):
Spoiler
(https://i.imgur.com/4lzWRCF.png)
Scores:
Spoiler
Cogmind - Alpha 10
Name: lord
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (54) 270
Value Destroyed (2230) 2230
Prototype IDs (5) 100
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 5100
Cogmind
---------
Core Integrity 0/1000
Matter 268/300
Energy 35/50
System Corruption 0%
Temperature Cool (6)
Location -5/Upper Caves
Parts
-------
Power (3)
(None)
Propulsion (4)
Carbon-fiber Leg
Utility (7)
Advanced Signal Interpreter
Advanced Targeting Computer
Weapon (3)
Enhanced Flamer
Inventory (4)
Large Storage Unit
Compact Battery
Improved ECM Suite
Peak State
------------
Power
(None)
Propulsion
Durable Medium Treads
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Utility
Large Storage Unit
Energy Well
Long-range Sensor Array
Advanced Signal Interpreter
Layered Medium Armor Plating
Reactive Heavy Armor
Weapon
Improved Heavy Laser
Arc Projector
Heavy Flak Cannon
Inventory
Large Storage Unit
Compact Battery
Advanced Targeting Computer
Improved ECM Suite
Heavy Laser
Riot Gun
Heavy Pick
[Rating: 60]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Light Nuclear Core
Propulsion Carbon-fiber Leg
Treads Durable Medium Treads
Leg Carbon-fiber Leg
Utility Large Storage Unit
Device Long-range Sensor Array
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Protection Layered Medium Armor Plating
Weapon Small Laser
Energy Gun Small Laser
Energy Cannon Beam Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Heavy Flak Cannon
Launcher Mini Grenade Launcher
Special Weapon Enhanced Flamer
Slashing Weapon Greatsword
Piercing Weapon Heavy Pick
Stats
-------
Bonus Breakdown 0
Classes Destroyed 10
Worker 4
Builder 1
Swarmer 10
Grunt 20
Brawler 1
Duelist 3
Sentry 8
Hunter 4
Programmer 2
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Matter Collected 1945
Salvage Created 2360
Parts Attached 138
Power 21
Propulsion 35
Utility 41
Weapon 41
Parts Lost 60
Power 12
Propulsion 14
Utility 13
Weapon 21
Average Slot Usage (%) 81
Naked Turns 1
Spaces Moved 3749
Fastest Speed (%) 200
Average Speed (%) 67
Slowest Speed (%) 10
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 71
Greatest Support 60
Greatest Overweight (x) 23
Average Overweight (x) 1
Largest Inventory 10
Average Capacity 9
Most Items Carried 10
Average Items Carried 9
Final Capacity 8
Final Carried 6
Core Damage Taken 1727
Average Core Remaining (%) 78
Depth 11 Exit 100
Depth 10 Exit 64
Depth 9 Exit 96
Depth 8 Exit 58
Depth 7 Exit 97
Depth 6 Exit 56
Volleys Fired 174
Largest 3
Hottest 187
Shots Fired 397
Gun 296
Cannon 93
Launcher 8
Special 0
Kinetic 158
Thermal 138
Explosive 8
Electromagnetic 93
Entropic 0
Shots Hit Robots 273
Core Hits 138
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 14
Impact 0
Slashing 4
Piercing 10
Damage Inflicted 5434
Projectiles 4712
Explosions 387
Melee 335
Ramming 0
Kinetic 2369
Thermal 1373
Explosive 387
Electromagnetic 970
Impact 0
Slashing 154
Piercing 181
Entropic 0
Self-Inflicted Damage 38
Shots 1
Rammed 0
Highest Temperature 628
Average Temperature 135
Shutdowns 0
Energy Bleed 4
Interference 7
Matter Decay 3
Short Circuit 1
Damage (minor) 3
Damage (major) 7
Damage (core) 0
Highest Corruption 6
Average Corruption 2
Message Errors 2
Parts Rejected 3
Data loss (map) 6
Data loss (database) 1
Misfires 0
Misdirections 3
Targeting Errors 1
Weapon Failures 1
Depth 10 End 2
Depth 6 End 6
Haulers Intercepted 0
Robots Corrupted 2
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 8
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 7
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 13
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1105
Machines Disabled 1
Data Cores Recovered 0
Used 0
Machines Hacked 19
Terminals 14
Fabricators 1
Repair Stations 2
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 43
Successful 26
Failed 17
Catastrophic 3
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 32
Fabricators 4
Repair Stations 5
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Terminal Hacks 19
Record 3
Part Schematic 2
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 4
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 4
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 1
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 1
Hacking Detections 15
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 1
Total Part Build Rating 2
Part Fabrication Matter 124
Part Fabrication Time 62
Parts Repaired 1
Part Repair Time 50
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 1
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 4
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 7
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 7
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 546
Average Influence 135
Final Influence 0
Maximum Alert Level 2
Low Security (%) 78
Level 1 11
Level 2 10
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 1
Extermination 3
Reinforcement 5
Assault 2
Garrison 0
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 19
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5493
Turns Passed 7844
Depth 11 55
Depth 10 555
Depth 9 322
Depth 8 1561
Depth 7 660
Depth 6 1590
Depth 5 3101
Scrapyard 55
Materials 1419
Factory 2741
Storage 1019
Upper Caves 2610
Prototype IDs
---------------
Heavy Ion Engine
Heavy Particle Gun
Precision Beam Rifle
Improved Heavy Laser
Enhanced Autogun
Fabricated
------------
1x Visual Processing Unit (-7/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
Game
------
Seed: Surprise Sunshine
^Manual?: 1
Play Time: 99 min
Sessions: 1
Mod: N/A
Game No.: 19
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 80x50
FOV Handling: Fade In
X=9310033945341797935799946744
777731434697771777564797753647
577779647947759541757736649777
977777753144579979997476994777
779795749767773149777557997999
999199799969999159765999997999
969999799799997745567646997997
999999799999969767999999997999
799969795995969979999799767964
477977764999417574579767579799
779779769947991979939969554947
749754465914741577443659735973
757799341374147414697441344715
575797795799999357416974335737
793445961644134453757514137454
455976967731161754497497745757
199999961599645145737647576695
757574749479546759755976534695
977597975541547597777994356799
799977979996779464946691657797
67671
Score:
Spoiler
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (159) 795
Value Destroyed (4535) 4535
Prototype IDs (5) 100
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 7930
Cogmind
---------
Core Integrity 0/1000
Matter 108/300
Energy 50/50
System Corruption 17%
Temperature Cool (0)
Location -5/Factory
I recently restarted playing at cogmind, and while I'm still getting screwed over by some new additions (such as getting really lost in the caves!) I really had fun in this run.
Spoiler
I started with a classical build (legs) but it quickly turned into a combat build when I noticed I had reached alert level 2-u. Found a force field and took 2 power to become a more tanky build. Because of lack of utilities I was constantly at around 300 heat and used a part which converted heat to energy, to sustain my force field even more. Then, of course, my force field got destroyed and my build was a mess, so I went for maximum cooling and energy dependent weapons. At that point I got lost in some place and found 2 (or was it 3?) force fields hidden behind some derelict/weird door, rewent the tanky route from there on. I also found some derelict intel which gave me the garrisons' positions in higher floors. Really useful combined with tunnelling I avoided many fights. In the end I remember loosing both force fields, and little later all my weapons. It went downhill from there. I tried to do some final treqdedand then naked and finally flying escape, but my last 20-30% core integrity was shot down by pests keeping up and shooting from afar.
At some point I had both a force-field and a remote shield generator. Wondered if hey stack? Also I lost way to many parts do to random cave ins.
Cave-ins only occur in places where you (or more rarely, someone else) has blown out earth behind walls, usually via explosives, so it's generally best to avoid spending too much time traveling through such areas or you'll end up getting pummeled pretty badly!
Force fields and remote shield generators do stack, though during prolonged battles it's difficult to get enough energy to operate one for long, much less two :P. I find it really nice to have a shield when there's enough power for it, though, preferring to combine it with kinetic weapons which have less of their own energy drain.
Lots of new things to discover out there deep in the caves since you played last :)
@lord: Pretty decent run! Looks like you didn't make it out of the caves there xD. Caves are dangerous like that, since unlike the main complex it's not guaranteed you'll be in the clear on entering a new area :P
Can't stream yet because my new computer isn't set up with a mic and headset yet, but I decided to jump into this seed for the lure of that instant jump into the Mines :D
This happened to be quite an open Mines layout,
and I got a visit from the ever feared infestation, though they didn't do much to me at all--it was the Demolishers that wanted me dead after taking care of most of the little guys. Still made it out, though! This is me saying goodbye :P (the stairs are under the Engineer)
Spoiler
(https://i.imgur.com/Eh3aIyn.png)
Pretty bad shape leaving -9 as well!
Spoiler
(https://i.imgur.com/3i10as5.png)
-8 started with a garrison
really close to the entrance, so I got out of there quickly, and actually located two exits pretty fast, though was in no shape to take them. Kinda needed propulsion first. But right after that I was in good shape, and good spirits, too, so I hung around and destroyed about 10 robots for fun :P
Spoiler
(https://i.imgur.com/j0fAnSG.png)
Made it to -5 pretty quickly, and was just hopping from stockpile to stockpile as fast as possible (on legs, anyway...) gathering everything up and moving along.
Spoiler
(https://i.imgur.com/7YrUv3W.png)
Decided to have some fun with this particular stockpile :D
Spoiler
(https://i.imgur.com/TA8UIQM.png)
Made a pretty big mess of -5. (Still haven't found any mid-game branches before standard exits, so upward it is!)
Spoiler
(https://i.imgur.com/mP9M8Hj.png)
I let my build get too imbalanced--low matter and no cooling, and this is where I started to get worried, when they sent an assault after me...
Spoiler
(https://i.imgur.com/ERbx5h5.png)
They Imp unfortunately got to me, but after that I waited in the open for the Brawler to come to me, then slipped around it and through the west corridor to grab the matter left by the destruction of a bystander Recycler, then hung in the open and blasted everyone with Heavy Missiles :D
Spoiler
(https://i.imgur.com/LVIXHJX.png)
I was planning on originally heading into a garrison, but some patrolling Hunters approaching from the east really ripped me to pieces. So after that I was in no shape to be doing something like that!
Spoiler
(https://i.imgur.com/9Bm0ccL.png)
But suddenly I'm hovering around with a Smartbomb Launcher (and worrying about the alert level...)
Spoiler
(https://i.imgur.com/ebG8Jo8.png)
No more assaults in the near term, but met more Programmer and Hunter patrols. I'm not taking this run super seriously in terms of survival, doing a lot of fooling around, but it would be nice to find a way out of this so after taking out a few more patrols (and getting halfway annihilated), it looks like these little guys are the best option :P
Spoiler
(https://i.imgur.com/soJRCtR.png)
I made it back to -4, but didn't find any weapons before I was reported, had to run from a Sentry, and rammed another Sentry to take the exit it was standing on. CAVES! Yeah, not in a great situation to be heading in here, but it could be survivable.
Spoiler
(https://i.imgur.com/SHhErNN.png)
First thing that happens is some MAIN.C patrol from off screen starts attacking the wandering locals, and I duck behind a single column to the east and hear their screams of destruction,
hoping that I can slip out at some point. They found me :(
Spoiler
(https://i.imgur.com/LrvJoK9.png)
My launcher is basic grenades only, and I'd have to get really lucky if trying to face these newer variants, so I think in this situation the best option is to run as best I can until I lose the leg, then drop the storage and run faster xD. All I can hope for is 1) not taking a wrong turn during my escape and 2) meeting some friends.
I got away from the first group, and you know what I met after that? A freaking Titan. Haha...
Got away from that, too, and ran into a derelict ambush, and also a MAIN.C outpost, all of which I escaped to find the exit. Of course, I'm still in the caves, heh. And not just "in the caves"--there's even a welcoming party for me.
Spoiler
(https://i.imgur.com/xSSJDr9.png)
But you know what, I still made it to Research, HA! Their first volley drained half of my remaining core, then I spend around the corner and there was the exit :D
The question is how to survive now.
Spoiler
(https://i.imgur.com/cs0h7p2.png)
This is what I could scrounge up before being simultaneously reported by an Operator, having Programmers called down on me, and running into a patrolling ARC xD. There's also a Behemoth just south guarding a ton of nice weapons I would really really like to have about now.
Spoiler
(https://i.imgur.com/uG91CQh.png)
Then I tried to fire and notice I ran out of matter--noooooooooo xD
This is where I said Okay, you guys win.
Spoiler
(https://i.imgur.com/Hd0s3dN.png)
Of course I didn't just quit, though. I ran around a few more corners and found a Fusion Bomb Launcher, which did a number on that group chasing me but I only got two shots off before losing it ;)
Score: 8,881
Cogmind - Alpha 10
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (115) 575
Value Destroyed (4746) 4746
Prototype IDs (3) 60
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 8881
Cogmind
---------
Core Integrity 0/1300
Matter 116/300
Energy 50/50
System Corruption 7%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (10)
(None)
Weapon (4)
(None)
Inventory (4)
(Empty)
Peak State
------------
Power
Fission Core
Light Quantum Reactor
Propulsion
Improved Heavy Treads
Improved Heavy Treads
Utility
Improved Thermal Generator
Large Storage Unit
Advanced Targeting Computer
Focal Shield
Focal Shield
Improved Energy Mantle
Weapon
Linear Accelerator
Mini Grenade Launcher
Inventory
Light Particle Reactor
Improved Heavy Treads
Improved Heavy Treads
[Rating: 87]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Light Fission Core
Reactor Light Quantum Reactor
Propulsion Carbon-fiber Leg
Treads Light Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Improved Anti-Grav System
Utility Advanced Targeting Computer
Device High-powered Tractor Beam
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Improved Hacking Suite
Protection Layered Medium Armor Plating
Weapon Autogun
Energy Gun Small Laser
Energy Cannon Ion Cannon
Ballistic Gun Autogun
Ballistic Cannon Mass Driver
Launcher Mini Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 12
Builder 8
Hauler 1
Recycler 6
Watcher 2
Swarmer 29
Saboteur 1
Grunt 25
Brawler 1
Sentry 6
Hunter 13
Programmer 11
NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 7
Matter Collected 3231
Salvage Created 3776
Parts Attached 158
Power 24
Propulsion 34
Utility 32
Weapon 68
Parts Lost 85
Power 16
Propulsion 26
Utility 18
Weapon 25
Average Slot Usage (%) 76
Naked Turns 18
Spaces Moved 3651
Fastest Speed (%) 200
Average Speed (%) 93
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 9
Cave-ins Triggered 0
Teleports 0
Heaviest Build 86
Greatest Support 148
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Items Carried 10
Average Items Carried 7
Final Capacity 8
Final Carried 0
Core Damage Taken 2874
Average Core Remaining (%) 71
Depth 11 Exit 100
Depth 10 Exit 22
Depth 9 Exit 91
Depth 8 Exit 88
Depth 7 Exit 92
Depth 6 Exit 100
Depth 5 Exit 135
Depth 4 Exit 12
Volleys Fired 234
Largest 4
Hottest 218
Shots Fired 517
Gun 311
Cannon 146
Launcher 60
Special 0
Kinetic 313
Thermal 142
Explosive 52
Electromagnetic 10
Entropic 0
Shots Hit Robots 329
Core Hits 229
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 12588
Projectiles 5952
Explosions 6577
Melee 0
Ramming 59
Kinetic 3785
Thermal 2776
Explosive 5670
Electromagnetic 298
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 253
Shots 7
Rammed 9
Highest Temperature 444
Average Temperature 126
Shutdowns 6
Energy Bleed 4
Interference 10
Matter Decay 2
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 7
Average Corruption 1
Message Errors 6
Parts Rejected 3
Data loss (map) 13
Data loss (database) 4
Misfires 1
Misdirections 3
Targeting Errors 7
Weapon Failures 2
Depth 9 End 1
Depth 7 End 3
Depth 5 End 3
Depth 4 End 2
Haulers Intercepted 1
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1633
Machines Disabled 21
Data Cores Recovered 0
Used 0
Machines Hacked 13
Terminals 8
Fabricators 0
Repair Stations 1
Recycling Units 3
Scanalyzers 1
Garrison Access 0
Total Hacks 36
Successful 10
Failed 25
Catastrophic 10
Database Lockouts 0
Manual 14
Unauthorized 10
Terminals 27
Fabricators 0
Repair Stations 1
Recycling Units 6
Scanalyzers 2
Garrison Access 0
Terminal Hacks 6
Record 1
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 12
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 1
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 838
Average Influence 228
Final Influence 32
Maximum Alert Level 3
Low Security (%) 54
Level 1 21
Level 2 18
Level 3 6
Level 4 0
Level 5 0
Squads Dispatched 18
Investigation 4
Extermination 5
Reinforcement 6
Assault 1
Garrison 2
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 15
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4358
Turns Passed 5701
Depth 11 53
Depth 10 451
Depth 9 336
Depth 8 442
Depth 7 1049
Depth 6 265
Depth 5 1538
Depth 4 1161
Depth 3 406
Scrapyard 53
Materials 820
Factory 3724
Research 406
Mines 409
Waste 111
Upper Caves 178
Prototype IDs
---------------
Heavy Particle Gun
Cooled Plasma Rifle
Heavy Gatling Laser
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
Game
------
Seed: Surprise Sunshine
^Manual?: 1
Play Time: 90 min
Sessions: 1
Mod: N/A
Game No.: 3
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In