This week's seed: Crowd ControlDon't get overwhelmed.The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/Aw7VJw0.png)
(https://i.imgur.com/2k77cUr.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Crowd Control] should display in the log window.
Congratulations on entering the seed, now get in there!
Couldn't get rid of the tutorial on this one. Hope that doesn't affect anything.
Won it ;D
Cogmind - Alpha 10
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (25) 125
Value Destroyed (774) 774
Prototype IDs (8) 160
Alien Tech Recovered (0) 0
Bonus (21395) 21395
TOTAL SCORE: 26954
Cogmind
---------
Core Integrity 1484/1600
Matter 220/300
Energy 194/210
System Corruption 1%
Temperature Cool (16)
Location Surface
Parts
-------
Power (3)
Light Anti-Matter Reactor
Light Quantum Reactor
Propulsion (6)
Centrium Leg
Improved VTOL Module
Experimental Cesium-ion Thruster
Improved Field Propulsion Drive
Diametric Drive
Utility (14)
Advanced Weight Redist. System
Advanced Weight Redist. System
Advanced Visual Processing Unit
Long-range Sensor Array
Advanced Signal Interpreter
Advanced ECM Suite
Hacking Suite
Weapon (2)
(None)
Inventory (4)
Quantum Reactor
Advanced Signal Interpreter
Heavy Neutron Cannon
Compact Mass Driver
Peak State
------------
Power
Light Particle Reactor
Light Particle Reactor
Propulsion
Improved VTOL Module
Experimental Cesium-ion Thruster
Experimental Cesium-ion Thruster
Field Propulsion Drive
Field Propulsion Array
Utility
Power Amplifier
Advanced Heat Sink
Advanced Weight Redist. System
Advanced Weight Redist. System
Enhanced Optical Array
Advanced Sensor Array
Advanced Signal Interpreter
Advanced Transmission Jammer
Advanced ECM Suite
Improved Maneuvering Thrusters
Improved Medium Armor Plating
Insulated Light Armor
Improved System Shield
Weapon
Falx
Falx
Inventory
Light Anti-Matter Reactor
Impulse Thruster Array
[Rating: 116]
Favorites
-----------
Power Light Anti-Matter Reactor
Engine Light Ion Engine
Power Core Micro Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Experimental Cesium-ion Thruster
Leg Aluminum Leg
Flight Unit Experimental Cesium-ion Thruster
Utility Advanced Weight Redist. System
Device Advanced Weight Redist. System
Storage Small Battery
Processor Advanced Signal Interpreter
Hackware Improved System Shield
Protection Insulated Light Armor
Weapon Falx
Energy Gun Small Laser
Energy Cannon Heavy Neutron Cannon
Ballistic Gun Assault Rifle
Launcher Missile Launcher
Impact Weapon Maul
Slashing Weapon Falx
Stats
-------
Bonus Breakdown 21395
Win 3000
Fast Win 18395
Classes Destroyed 6
Hauler 5
Recycler 4
Watcher 3
Swarmer 5
Grunt 5
Programmer 3
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 1225
Salvage Created 1522
Parts Attached 116
Power 22
Propulsion 32
Utility 37
Weapon 25
Parts Lost 42
Power 5
Propulsion 12
Utility 18
Weapon 7
Average Slot Usage (%) 81
Naked Turns 3
Spaces Moved 8267
Fastest Speed (%) 555
Average Speed (%) 351
Slowest Speed (%) 66
Overloaded Moves 171
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 69
Greatest Support 76
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Items Carried 4
Average Items Carried 3
Final Capacity 4
Final Carried 4
Core Damage Taken 640
Average Core Remaining (%) 89
Depth 11 Exit 100
Depth 10 Exit 32
Depth 9 Exit 100
Depth 8 Exit 100
Depth 7 Exit 77
Depth 6 Exit 100
Depth 5 Exit 97
Depth 4 Exit 100
Depth 3 Exit 100
Depth 2 Exit 88
Depth 1 Exit 92
Volleys Fired 84
Largest 2
Hottest 110
Shots Fired 158
Gun 148
Cannon 10
Launcher 0
Special 0
Kinetic 60
Thermal 75
Explosive 0
Electromagnetic 23
Entropic 0
Shots Hit Robots 148
Core Hits 50
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 173
Impact 6
Slashing 167
Piercing 0
Damage Inflicted 3634
Projectiles 1131
Explosions 17
Melee 2486
Ramming 0
Kinetic 414
Thermal 543
Explosive 0
Electromagnetic 191
Impact 125
Slashing 2361
Piercing 0
Entropic 0
Self-Inflicted Damage 0
Shots 0
Rammed 0
Highest Temperature 368
Average Temperature 84
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 13
Average Corruption 3
Message Errors 3
Parts Rejected 4
Data loss (map) 8
Data loss (database) 2
Misfires 0
Misdirections 3
Targeting Errors 3
Weapon Failures 0
Depth 3 End 1
Depth 2 End 13
Depth 1 End 1
Haulers Intercepted 5
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 27
Communications Jammed 195
Parts Field Recycled 2
Retrieved Matter 29
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 35
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1294
Machines Disabled 2
Data Cores Recovered 0
Used 0
Machines Hacked 48
Terminals 37
Fabricators 4
Repair Stations 0
Recycling Units 0
Scanalyzers 3
Garrison Access 3
Total Hacks 111
Successful 32
Failed 78
Catastrophic 25
Database Lockouts 0
Manual 13
Unauthorized 5
Terminals 88
Fabricators 7
Repair Stations 0
Recycling Units 0
Scanalyzers 10
Garrison Access 4
Terminal Hacks 22
Record 6
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 2
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 1
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 1
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 3
Sector Layout 0
Machine Controls 1
Hacking Detections 46
Full Trace Events 8
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 2
Total Part Build Rating 2
Part Fabrication Matter 102
Part Fabrication Time 51
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 4
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 7
Highest-Rated Ally 7
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 199
Average Influence 30
Final Influence 54
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 20
Investigation 8
Extermination 4
Reinforcement 7
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 5
Exploration Rate (%) 26
Regions Visited 16
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9493
Turns Passed 4320
Depth 11 53
Depth 10 511
Depth 9 79
Depth 8 75
Depth 7 465
Depth 6 224
Depth 5 326
Depth 4 847
Depth 3 321
Depth 2 584
Depth 1 835
Scrapyard 53
Materials 595
Factory 1132
Research 905
Access 835
Storage 70
Upper Caves 730
Prototype IDs
---------------
Fusion Reactor
Improved VTOL Module
Experimental Cesium-ion Thruster
Improved Field Propulsion Drive
Improved Diametric Drive
Mini Assault Cannon
Advanced EMP Blaster
Molecular Scythe
Fabricated
------------
2x Flight Unit (-7/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 2 exits: *Acc / [*Qua])
-1/Access
Surface
Game
------
Seed: Crowd Control
^Manual?: 1
Play Time: 131 min
Sessions: 1
Mod: N/A
Game No.: 148
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
X=9272278793354146295662142525
956964166634345243652125945614
166236366429336441312929441293
253666263251519553699432545294
212232353592532425643621655555
415454666652564569593991962234
466443224666226555144652594633
466266222692434456496446616556
336496564666635354156313544334
525616949553632442123146664651
669626466664953962639634243495
664254652226624356666622292629
235966332443226216435665464612
214662244646426666226666664626
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654635535654439261635565342543
462626513251591932224434449243
44651167
Was pretty smooth throughout, until Access as usual.
Took my time this game, so I was quite surprised at how high the score was.
Image dump (spoilers all over):
https://i.imgur.com/A5bNGVg.png
https://i.imgur.com/3UDT6Lk.png
https://i.imgur.com/2fzkSkx.png
https://i.imgur.com/UVB2GAZ.png
https://i.imgur.com/nRmlZSc.png
https://i.imgur.com/KbyoiWc.png
https://i.imgur.com/4EsTCaj.png
https://i.imgur.com/g4tdAcY.png
https://i.imgur.com/llPUpxH.png
https://i.imgur.com/rNDa0Ll.png
https://i.imgur.com/rk0yZFL.png
https://i.imgur.com/yEsY3U0.png
This was an impressive win, taking advantage of the new fast-win bonus points without necessarily being incredibly fast about it :P
Quote from: zxc on August 16, 2016, 11:35:31 AM
Couldn't get rid of the tutorial on this one. Hope that doesn't affect anything.
The tutorial
messages don't impact anything, no. They're completely separate from the "tutorial map" you get three times with a fresh copy assuming no /user/ data migration, and the messages will have reappeared for you here (in either case) because I added a couple new messages for Alpha 10, which automatically resets the tutorial messages for everyone.
You can deactivate it in the options to never show the messages.