This week's seed: Welding WarlockTake part in the mysterious art of the weld.The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/0sLALxS.png)
(https://i.imgur.com/opXuM7Z.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Welding Warlock] should display in the log window.
Congratulations on entering the seed, now get in there!
Haha, I predicted where I was going to die, even while still in wonderful condition, and sure enough I died there:
(https://i.imgur.com/Vb11hf9.png)
I was going for a straight shot to the surface, and aside from getting side-tracked in the Lower Caves for a bit, everything was going pretty well... then I suddenly found myself in -4 surrounded by
four garrisons in close proximity. I really should've retreated and found/made another route, but I was in a hurry and decided I'd just try to blast through whatever showed up. That worked for a while, but in that kind of situation, reinforcements were too quick to arrive and I was eventually overwhelmed. Really should've gone another way :P
That spot I was standing on turned into a massive battlefield and I lost all propulsion, which was the biggest problem since I didn't have spares. As usual I
may have still survived even then had I jettisoned parts and retreated quickly, but I'm stubborn (stupid) like that and usually try to fight it out anyway...
Score: 9,796
Cogmind - Alpha 9
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (140) 700
Value Destroyed (5856) 5856
Prototype IDs (12) 240
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 9796
Cogmind
---------
Core Integrity 0/1150
Matter 16/300
Energy 46/50
System Corruption 18%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (8)
Medium Storage Unit
Weapon (5)
Compact Tesla Bomb Launcher
Inventory(8)
Long-range Sensor Array
Improved Targeting Computer
Advanced Plasma Cannon
Matter Neutralizer
Enhanced Gauss Cannon
Heavy Gauss Cannon
Grenade Launcher
Molecular Scythe
Peak State
------------
Power
Light Fission Core
Micro Fission Core
Propulsion
Light Treads
Improved Treads
Improved Treads
Myomer Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Large Matter Storage Unit
Long-range Sensor Array
Layered Heavy Armor Plating
Weapon
Ion Burst Cannon
Advanced Plasma Cannon
KE Penetrator
Enhanced Coil Gun
Molecular Scythe
Inventory
Layered Heavy Armor Plating
Advanced Focal Shield
Improved Targeting Computer
Ion Burst Cannon
Ion Burst Cannon
Neutron Cannon
Matter Neutralizer
Enhanced Gauss Cannon
Heavy Gauss Cannon
Grenade Launcher
Micro-nuke Launcher
Compact Tesla Bomb Launcher
Plasma Lance
[Rating: 93]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Myomer Leg
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Targeting Computer
Protection Powered Armor
Weapon Mini Assault Cannon
Energy Gun Medium Laser
Energy Cannon Ion Burst Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Micro-nuke Launcher
Slashing Weapon Axe
Piercing Weapon Plasma Lance
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 11
Builder 7
Tunneler 2
Hauler 2
Recycler 11
Mechanic 2
Operator 2
Watcher 2
Swarmer 26
Grunt 42
Brawler 2
Duelist 4
Sentry 9
Hunter 7
Programmer 11
NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 9
Matter Collected 3247
Salvage Created 5024
Parts Attached 130
Power 14
Propulsion 17
Utility 41
Weapon 58
Parts Lost 47
Power 7
Propulsion 11
Utility 16
Weapon 13
Average Slot Usage (%) 90
Naked Turns 2
Spaces Moved 3207
Fastest Speed (%) 200
Average Speed (%) 61
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 90
Greatest Support 88
Greatest Overweight (x) 24
Average Overweight (x) 0
Largest Inventory 14
Most Items Carried 14
Average Items Carried 8
Core Damage Taken 1571
Average Core Remaining (%) 87
Depth 10 Exit 83
Depth 9 Exit 100
Depth 8 Exit 74
Depth 7 Exit 74
Depth 6 Exit 100
Depth 5 Exit 94
Volleys Fired 226
Largest 5
Hottest 309
Shots Fired 645
Gun 309
Cannon 292
Launcher 44
Special 0
Kinetic 422
Thermal 179
Explosive 38
Electromagnetic 6
Entropic 0
Shots Hit Robots 387
Core Hits 273
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 2
Impact 0
Slashing 2
Piercing 0
Damage Inflicted 15883
Projectiles 8058
Explosions 7769
Melee 31
Ramming 25
Kinetic 4958
Thermal 4235
Explosive 6213
Electromagnetic 421
Impact 0
Slashing 31
Piercing 0
Entropic 0
Self-Inflicted Damage 455
Shots 10
Rammed 3
Highest Temperature 376
Average Temperature 98
Shutdowns 0
Energy Bleed 3
Interference 6
Matter Decay 1
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 17
Average Corruption 2
Message Errors 8
Parts Rejected 6
Data loss (map) 8
Data loss (database) 9
Misfires 1
Misdirections 2
Targeting Errors 16
Weapon Failures 4
Depth 10 End 1
Depth 8 End 2
Depth 7 End 1
Haulers Intercepted 2
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 22
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 33
Data Cores Recovered 0
Used 0
Machines Hacked 15
Terminals 10
Fabricators 0
Repair Stations 1
Recycling Units 2
Scanalyzers 0
Garrison Access 2
Total Hacks 44
Successful 15
Failed 29
Catastrophic 6
Database Lockouts 0
Manual 11
Unauthorized 7
Terminals 34
Fabricators 0
Repair Stations 3
Recycling Units 5
Scanalyzers 0
Garrison Access 2
Terminal Hacks 9
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 1
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 1
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 14
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 2
Highest-Rated Group 76
Highest-Rated Ally 38
Total Orders 9
STAY 1
GOTO 0
ROAM 0
FOLLOW 4
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 4
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 1
Total Damage 18
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 1086
Average Influence 279
Final Influence 1086
Maximum Alert Level 3
Low Security (%) 58
Level 1 17
Level 2 8
Level 3 16
Level 4 0
Level 5 0
Squads Dispatched 28
Investigation 5
Extermination 6
Reinforcement 9
Assault 0
Garrison 8
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 19
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3869
Turns Passed 6414
Depth 11 54
Depth 10 927
Depth 9 218
Depth 8 493
Depth 7 2470
Depth 6 129
Depth 5 854
Depth 4 1269
Scrapyard 54
Materials 1638
Factory 3658
Lower Caves 1064
Prototype IDs
---------------
Enhanced Nuclear Core
Experimental Terrain Scan Processor
Inertial Stasis Machine
Experimental Propulsion Shielding
Precision Shock Rifle
Ion Burst Cannon
Enhanced Coil Gun
Mini Assault Cannon
Neutron Missile Launcher
Compact Tesla Bomb Launcher
Molecular Scythe
Plasma Lance
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory
Game
------
Seed: Welding Warlock
^Manual?: 1
Play Time: 74 min
Sessions: 3
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
Cornered on -6...things were going pretty swimmingly at the start - my 'peak' below but had another med. storage with more armor:
Peak State
------------
Power
Light Angular Momentum Engine
Cold Fusion Reactor
Propulsion
Gravmag System
Experimental Cesium-ion Thruster
Nuclear Pulse Thruster
Utility
Medium Storage Unit
Weight Redist. System
Hardened Medium Armor Plating
Powered Armor
Hacking Suite
System Backup Module
Weapon
Coil Gun
Coil Gun
Inventory
Long-range Sensor Array
Hardened Medium Armor Plating
Powered Armor
Improved Force Field
Makeshift Salvage Targeting Computer
Makeshift Salvage Targeting Computer
Remote Datajack
Makeshift Sword
Had been up and down up to that point (used every form of propulsion but legs getting there) but couldn't quite find the flight units to move at speed. While trying to grab the flight unit that would've put me under my weight limit (in a dead-end room, of course) I was shot down by a half-dozen solders and a pair of viruses.
Welcome Xanthos! Things sure can fall apart quickly, and a big part of survival (really in almost any roguelike) is accumulating enough experience to predict situations like that before they occur, though of course there some you might lack the intel to fully analyze and end up fighting for your life :P
Thanks - both for the welcome and the excellent game you're creating.
After buying in mid-June, I'm at perhaps 30 educational runs (ended higher than -9 ), and still trying to find the 'right' way to upgrade for the first few levels. I've usually favored propulsion, utility/propulsion, and power/utility for the first few levels (trying to fight my way up is clearly a Bad Idea as of right now).
Also still trying to figure out the intel situation. I usually either a) don't find useful scanners or b) don't have enough utility slots when I do - storage, armor and hacking utilities all feel like higher priority to me for those slots, although perhaps my failure to make it higher than -4 should tell me otherwise. This seed actually left me feeling more comfortable with the armor/utility situation than most have, I just wonder if I could've found some way to wear that lrn. sensor if I might not have died.
Quote from: Xanthos on July 07, 2016, 11:03:31 AM
I just wonder if I could've found some way to wear that lrn. sensor if I might not have died.
Ha! I was thinking the exact same thing while looking at your list :)
I often end up in a similar situation, favoring combat over intel, though still carrying around spare parts for the latter... It's usually better to go all in one way or another, and focus on your strengths. In your case you were half-combat, half-speed, and that's an especially challenging way to play.
Propulsion and Utility are the safest first evolutions, for sure. You can wait on Power for a while as long as you carry spares to slot them in immediately.