This week's seed: Brightest LightCogmind is coming home.The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/UuMx6DD.png)
(https://i.imgur.com/fle655N.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Brightest Light] should display in the log window.
Congratulations on entering the seed, now get in there!
Another failed experiment in trying out a combat-heavy build - I should NOT have gone into the Lower Caves. Also, don't fight a Beast with a rocket launcher. It takes too long and destroys everything you might have wanted to salvage from him. :(
Spoiler
Cogmind - Alpha 9
Name: StrixNebulosa
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (89) 445
Value Destroyed (3379) 3379
Prototype IDs (8) 160
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5984
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 3/50
System Corruption 2%
Temperature Cool (10)
Location -6/Lower Caves
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Signal Interpreter
Improved Targeting Computer
Weapon (4)
(None)
Inventory(4)
Improved Ion Engine
Improved Heat Sink
Structural Scanner
Improved System Shield
Peak State
------------
Power
Improved Deuterium Engine
Light Fission Core
Propulsion
Light Treads
Flexi-carbon Leg
Utility
Improved Heat Sink
Advanced Heat Sink
Large Storage Unit
Signal Interpreter
Improved Targeting Computer
Weapon
Pulse Rifle
Shock Rifle
Proton Cannon
Precision Assault Rifle
Inventory
Improved Ion Engine
Light Nuclear Core
Improved Heat Sink
High-capacity Matter Storage Unit
Structural Scanner
Improved System Shield
Compact Ion Cannon
Heavy Rocket Launcher
[Rating: 45]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Utility Signal Interpreter
Device Improved Heat Sink
Storage Large Storage Unit
Processor Signal Interpreter
Protection Propulsion Shielding
Weapon Improved EM Shotgun
Energy Gun Improved EM Shotgun
Energy Cannon Proton Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Assault Cannon
Launcher Heavy Rocket Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 2
Builder 5
Hauler 1
Recycler 3
Swarmer 18
Grunt 39
Sentry 12
Hunter 1
Programmer 6
Behemoth 1
Samaritan 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 6
Matter Collected 2595
Salvage Created 4021
Parts Attached 119
Power 26
Propulsion 30
Utility 20
Weapon 43
Parts Lost 50
Power 13
Propulsion 15
Utility 3
Weapon 19
Average Slot Usage (%) 90
Naked Turns 6
Spaces Moved 2012
Fastest Speed (%) 200
Average Speed (%) 69
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 53
Greatest Support 50
Greatest Overweight (x) 12
Average Overweight (x) 1
Largest Inventory 10
Most Items Carried 10
Average Items Carried 8
Core Damage Taken 1311
Average Core Remaining (%) 78
Depth 10 Exit 95
Depth 9 Exit 86
Depth 8 Exit 56
Depth 7 Exit 77
Volleys Fired 232
Largest 4
Hottest 255
Shots Fired 657
Gun 516
Cannon 131
Launcher 10
Special 0
Kinetic 319
Thermal 160
Explosive 10
Electromagnetic 168
Entropic 0
Shots Hit Robots 417
Core Hits 200
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 8069
Projectiles 7086
Explosions 970
Melee 0
Ramming 13
Kinetic 3458
Thermal 2088
Explosive 813
Electromagnetic 1697
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 100
Shots 3
Rammed 6
Highest Temperature 344
Average Temperature 53
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 3
Message Errors 7
Parts Rejected 2
Data loss (map) 8
Data loss (database) 8
Misfires 1
Misdirections 2
Targeting Errors 16
Weapon Failures 6
Depth 9 End 1
Depth 7 End 8
Haulers Intercepted 1
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 4
Tactical Retreats 5
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 4
Data Cores Recovered 0
Used 0
Machines Hacked 11
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 18
Successful 1
Failed 17
Catastrophic 7
Database Lockouts 0
Manual 18
Unauthorized 0
Terminals 18
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 1
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 10
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 457
Average Influence 172
Final Influence 0
Maximum Alert Level 2
Low Security (%) 64
Level 1 29
Level 2 5
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 15
Investigation 3
Extermination 4
Reinforcement 5
Assault 0
Garrison 3
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 17
Regions Visited 8
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 2632
Turns Passed 4076
Depth 11 56
Depth 10 574
Depth 9 347
Depth 8 794
Depth 7 1079
Depth 6 1226
Scrapyard 56
Materials 1715
Factory 1846
Lower Caves 459
Prototype IDs
---------------
Heavy Particle Gun
Precision Beam Rifle
High-powered Electrolaser
Improved EM Shotgun
Advanced Beam Cannon
Compact Ion Cannon
Enhanced Autogun
Precision Assault Rifle
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Lower Caves
-6/Lower Caves
Game
------
Seed: Brightest Light
^Manual?: 1
Play Time: 31 min
Sessions: 1
Mod: N/A
Game No.: 63
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 0
Font: 14/Dina
Map View: 70x50
FOV Handling: Fade In
X=9257599529327797915799941774
755551449777475573777175734675
419715913154451747577751954456
999993346949754769795947644755
696171559999999979969999997999
999999799969999979999999997999
969999799999999979999969977999
999999799999969979999799997999
999969799799999369379117796999
997777795999999949969999759673
174557669361439997999947554146
979999195747333964757479914139
145939979996999963759357979174
746977465771757767646114573134
749731764739794766974799599354
599664945944747746974596943447
776957456519775765443747767697
555756574697499497497395347796
9957341544144755449966545
Well, that run was me constantly speeding downhill as soon as I got out of Materials, starting with a chaotic romp through Storage with every sentry and patrol firing at me, backed by garrison reinforcements for good measure. When I came upon the Recycling exit with 35 core left I had no choice but to take it. By the time I came out into the Factory, there were plenty of ARCs lined up to make my bad day worse.
I blame the novelty of playing on vacation, doing so with my laptop in lap rather than on my larger desktop monitor with a separate keyboard.
It was fun, though :)
This was actually the first time I've gone through Recycling in an actual run (outside testing). Wasn't exactly on my own terms, though :P
Strategically I was also going outside my comfort zone, carrying more storage than usual, and fewer weapon slots. That contributed to my stupid mistakes!
Score: 6,812
Cogmind - Alpha 9
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (121) 605
Value Destroyed (4507) 4507
Prototype IDs (10) 200
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6812
Cogmind
---------
Core Integrity 0/850
Matter 179/500
Energy 160/160
System Corruption 5%
Temperature Cool (4)
Location -6/Factory
Parts
-------
Power (2)
Micro Nuclear Core
Light Fission Core
Propulsion (4)
Armored Leg
Utility (6)
Advanced Heat Sink
Large Storage Unit
High-capacity Matter Storage Unit
Improved Force Field
Weapon (3)
Plasma Rifle
Grenade Launcher
Power Sword
Inventory(10)
Experimental Sensor Array
Improved Medium Laser
Electrolaser
Heavy Assault Rifle
Improved Heavy Machine Gun
Shock Bomb Launcher
Falx
Peak State
------------
Power
Micro Nuclear Core
Micro Nuclear Core
Propulsion
Armored Leg
Flexi-carbon Leg
Flexi-carbon Leg
Armored Wheel
Utility
Advanced Heat Sink
Large Storage Unit
High-capacity Matter Storage Unit
Reflective Heavy Armor
Improved Force Field
Weapon
Heavy Assault Rifle
Autogun
Power Sword
Inventory
Light Fission Core
Experimental Sensor Array
Improved Medium Laser
Electrolaser
Plasma Rifle
Heavy Assault Rifle
Improved Heavy Machine Gun
Grenade Launcher
Shock Bomb Launcher
Falx
[Rating: 57]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Aluminum Leg
Treads Light Treads
Wheel Armored Wheel
Leg Aluminum Leg
Utility Large Storage Unit
Device Heat Sink
Storage Large Storage Unit
Processor Armor Integrity Analyzer
Hackware System Shield
Protection Hardened Light Armor Plating
Weapon Light Assault Rifle
Energy Gun Heavy Particle Gun
Energy Cannon Proton Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 6
Builder 10
Hauler 4
Recycler 6
Mechanic 1
Operator 1
Drone 3
Swarmer 17
Saboteur 2
Grunt 50
Duelist 6
Sentry 10
Hunter 3
Programmer 2
NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 5
Matter Collected 2823
Salvage Created 4137
Parts Attached 168
Power 19
Propulsion 45
Utility 40
Weapon 64
Parts Lost 78
Power 10
Propulsion 26
Utility 17
Weapon 25
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 2325
Fastest Speed (%) 200
Average Speed (%) 68
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 72
Greatest Support 80
Greatest Overweight (x) 18
Average Overweight (x) 1
Largest Inventory 16
Most Items Carried 16
Average Items Carried 11
Core Damage Taken 1488
Average Core Remaining (%) 54
Depth 10 Exit 66
Depth 9 Exit 90
Depth 8 Exit 6
Volleys Fired 313
Largest 3
Hottest 218
Shots Fired 621
Gun 538
Cannon 40
Launcher 43
Special 0
Kinetic 362
Thermal 184
Explosive 43
Electromagnetic 32
Entropic 0
Shots Hit Robots 417
Core Hits 272
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 17
Impact 0
Slashing 17
Piercing 0
Damage Inflicted 12575
Projectiles 6572
Explosions 5418
Melee 585
Ramming 0
Kinetic 3617
Thermal 3795
Explosive 3920
Electromagnetic 658
Impact 0
Slashing 585
Piercing 0
Entropic 0
Self-Inflicted Damage 417
Shots 15
Rammed 0
Highest Temperature 452
Average Temperature 71
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Average Corruption 2
Message Errors 5
Parts Rejected 2
Data loss (map) 2
Data loss (database) 2
Misfires 0
Misdirections 0
Targeting Errors 2
Weapon Failures 0
Haulers Intercepted 4
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 6
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 21
Data Cores Recovered 0
Used 0
Machines Hacked 14
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 0
Total Hacks 42
Successful 15
Failed 27
Catastrophic 9
Database Lockouts 0
Manual 16
Unauthorized 11
Terminals 35
Fabricators 0
Repair Stations 0
Recycling Units 5
Scanalyzers 2
Garrison Access 0
Terminal Hacks 7
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 0
Hacking Detections 13
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 4
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 4
Largest Group 4
Highest-Rated Group 53
Highest-Rated Ally 22
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 56
Total Damage 964
Kills 19
Allies Corrupted 0
Allies Melted 0
Peak Influence 1580
Average Influence 646
Final Influence 1465
Maximum Alert Level 4
Low Security (%) 34
Level 1 23
Level 2 3
Level 3 1
Level 4 37
Level 5 0
Squads Dispatched 25
Investigation 1
Extermination 3
Reinforcement 12
Assault 6
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 28
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3128
Turns Passed 4842
Depth 11 75
Depth 10 601
Depth 9 403
Depth 8 1878
Depth 6 1885
Scrapyard 75
Materials 2001
Factory 1885
Storage 439
Recycling 442
Prototype IDs
---------------
Improved Flight Unit
Experimental Sensor Array
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Heavy EM Shotgun
Advanced Beam Cannon
Compact Ion Cannon
Improved Assault Rifle
Precision Assault Rifle
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
Game
------
Seed: Brightest Light
^Manual?: 1
Play Time: 56 min
Sessions: 3
Mod: N/A
Game No.: 4
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In