I recently got into a really bad spot and found myself with low core integrity on -7. Of course, given my luck, I wound up in the Caves instead of -6, and managed to hobble my way to Data Miner with NINE core integrity. I of course mined the data and it was glorious.
NINJA EDIT:
Spoiler
'mining the data' means connecting to all the terminals; I wasn't ambitious enough to try to evict the DM.
After raiding the terminals, I went through the exit, expecting to enter -6/Prox Caves reinvigorated with an evolution. Indeed, after leaving Data Miner I found myself on -6, one level higher than where I was. But alas, I didn't evolve. Instead, I was surrounded by hostiles, and died on literally my next turn.
Major question: when do evolutions happen? Do they occur in branches, or only when you reach the next level of Complex 0b10?
Also, a couple of minor questions over things I noticed:
- How exactly do I use the access codes Data Miner gives me? I've surmised that the one on the terminals is intended for the Recycling entrance, but I'm not sure what the God Mode code is for. Where do I punch it in--any 0b10 terminal, any Data Miner terminal, or some special machine?
- Do Force Fields stack?
Morgue: (you'll also notice I built up a lot... of heat...)
Spoiler
Cogmind - Alpha 8
Name: mathSq
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (66) 330
Value Destroyed (1651) 1651
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 3921
Cogmind
---------
Core Integrity 0/700
Matter 297/300
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -6/Proximity Caves
Parts
-------
Power (3)
Propulsion (2)
Utility (5)
Weapon (3)
Makeshift Spear
Autogun
Inventory
-----------
Gravmag System
Makeshift Spear
Makeshift Spear
Enhanced Flamer
Peak State
------------
Power
Improved Deuterium Engine
Propulsion
Gravmag System
Gravmag System
Utility
Force Field
Force Field
Force Field
Matter Filter
Matter Filter
Weapon
Makeshift Spear
Enhanced Flamer
Enhanced Flamer
[Rating: 39]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Hover Unit Gravmag System
Utility Large Storage Unit
Device Force Field
Storage Large Storage Unit
Protection Light Armor Plating
Weapon Makeshift Spear
Energy Gun Advanced Beam Rifle
Energy Cannon Beam Cannon
Ballistic Gun Light Assault Rifle
Special Weapon Enhanced Flamer
Piercing Weapon Makeshift Spear
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 9
Worker 2
Builder 1
Hauler 2
Recycler 3
Watcher 1
Swarmer 28
Grunt 22
Brawler 2
Sentry 5
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 1123
Salvage Created 2174
Parts Attached 76
Power 14
Propulsion 17
Utility 15
Weapon 30
Parts Lost 58
Power 12
Propulsion 11
Utility 15
Weapon 20
Average Slot Usage (%) 66
Naked Turns 2
Spaces Moved 2467
Fastest Speed (%) 200
Average Speed (%) 123
Slowest Speed (%) 41
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 82
Greatest Overweight (x) 25
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 6
Core Damage Taken 1351
Average Core Remaining (%) 42
Depth 10 Exit 29
Depth 9 Exit 35
Depth 8 Exit 62
Volleys Fired 253
Largest 3
Hottest 166
Shots Fired 429
Gun 343
Cannon 80
Launcher 0
Special 6
Kinetic 200
Thermal 214
Explosive 0
Electromagnetic 15
Shots Hit Robots 274
Core Hits 108
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 4287
Projectiles 4118
Explosions 159
Melee 0
Ramming 10
Kinetic 1436
Thermal 2611
Explosive 0
Electromagnetic 230
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 61
Shots 1
Rammed 2
Highest Temperature 1051
Average Temperature 186
Shutdowns 20
Energy Bleed 12
Interference 6
Matter Decay 5
Short Circuit 7
Damage (minor) 9
Damage (major) 30
Damage (core) 3
Highest Corruption 5
Average Corruption 1
Message Errors 1
Parts Rejected 2
Data loss (map) 4
Data loss (database) 2
Misfires 0
Misdirections 1
Targeting Errors 2
Weapon Failures 1
Depth 10 End 4
Depth 8 End 5
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 23
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 10
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 37
Successful 22
Failed 9
Catastrophic 1
Database Lockouts 0
Manual 4
Unauthorized 0
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 42
Record 10
Part Schematic 2
Robot Schematic 3
Robot Analysis 0
Prototype ID Bank 3
Open Door 2
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 4
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 295
Average Influence 125
Final Influence 0
Maximum Alert Level 1
Low Security (%) 72
Level 1 27
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 3
Extermination 1
Reinforcement 7
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 5
Exploration Rate (%) 24
Regions Visited 10
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3285
Turns Passed 3781
Depth 11 60
Depth 10 936
Depth 9 573
Depth 8 768
Depth 7 1443
Depth 6 1
Scrapyard 60
Materials 2173
Factory 277
Mines 104
Lower Caves 1116
Proximity Caves 1
Data Miner 50
Prototype IDs
---------------
Heavy Deuterium Engine
Experimental Cesium-ion Thruster
Heavy Particle Gun
Advanced Beam Rifle
Heavy EM Shotgun
Precision Rocket Launcher
Combat Drone Bay
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
Game
------
Seed: 1464582480
^Manual?: 0
Play Time: 61 min
Sessions: 1
Mod: N/A
Game No.: 6
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 12/Crisp
Map View: 83x54
FOV Handling: Fade In
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03
Major question: Yeah, you basically have it figured out. You only evolve when you both go up a level AND hit the main complex (Materials, Factory, Research, Access).
Minor 1: You can't use the God Mode code yet. You'll be able to use it when Warlord's branch is implemented though, sometime in the next version or two. The Recycling code is permanent, unlike most other codes you come by, so you can use it in future runs.
Minor 2: Good question.
While we're here, I have a question of my own. It's really dumb, but... Corruption refreshes back to 0% every time you level up, yes? I am 99% sure this is how it works, but it's not in the manual lol. I dunno, maybe it deserves a line in there somewhere.
Minor 2: Any utility that stacks will have a "<stacks>" indicator by its description. (The "Advanced UI" section of the manual talks about this and other special indicators.) Force Fields don't have that indicator, so no stacking. The only reason to have more than one active is if you're afraid one will be shot off in the middle of taking a lot of fire (but generally you'd rather have something else in that second slot to begin with).
@biomatter: ?!?!?!?! I am very surprised that you of all players aren't sure of this by now :P. Correct, and I've just added a line for that to the manual, thanks.
I mean, like, I was 99% certain... but it wasn't in the manual. I dunno. I had a brain fart when I came back and just wanted to make you aware it wasn't in the manual.
Yeah, makes sense to throw it in there with the evolution and corruption talk.