This week's seed: Feign DeathIt might
work...The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/7aTGrqP.png)
(https://i.imgur.com/rOXoUTx.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Feign Death] should display in the log window.
Congratulations on entering the seed, now get in there!
Ironically, feigning death is what got me killed. I enter Caves at -6 hoping to find Data Miner. I instead find the locked branch to Zion and a Behemoth guarding the factory exit. I have no weapons at this point (took a beating in Caves) so I hop into a chute trap, hoping for backup. For the first time ever, the compactors successfully corner me and I am slowly squished to death. Womp.
here also -6. i tried a straight run to the surface,
no mines, no caves, no storage, no extension
just level to level. but thats not so easy anymore...
in -6 i didn't want find the access...
branches yes but no access plus
i came in a chute trap and i lost all my parts...
back and half of my core lost - all starts again but against me.
so we have factory - waste - factory aka -6-6-6 --> next time <--
scoresheet
Cogmind - Alpha 7b
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (111) 555
Value Destroyed (3577) 3577
Prototype IDs (9) 180
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6312
Cogmind
---------
Core Integrity 0/850
Matter 287/300
Energy 31/50
System Corruption 3%
Temperature Cool (3)
Location -6/Factory
Parts
-------
Power (2)
Propulsion (4)
Aerolev Unit
Utility (6)
Improved Heat Sink
Seismic Analyzer
Large Storage Unit
Improved Heat Sink
Weapon (3)
Magnetic Acceleration Cannon
Plasma Cannon
Inventory
-----------
Matter Filter
Drone Bay
Matter Filter
Targeting Computer
Light Ion Engine
Light Angular Momentum Engine
Shock Rifle
Peak State
------------
Power
Fission Core
Light Angular Momentum Engine
Propulsion
Aerolev Unit
Compact Wheel
Compact Wheel
Utility
Improved Heat Sink
Energy Filter
Seismic Analyzer
Large Storage Unit
Improved Terrain Scanner
Cloaking Device
Weapon
Hypervelocity Railgun
Plasma Cannon
Gauss Rifle
[Rating: 50]
Favorites
-----------
Power Deuterium Engine
Engine Deuterium Engine
Power Core Light Nuclear Core
Reactor Mini Fusion Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Aerolev Unit
Flight Unit Improved VTOL Module
Utility Medium Storage Unit
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Improved Signal Interpreter
Hackware Ghost Barrier
Protection Core Shielding
Weapon Heavy Assault Rifle
Energy Gun Medium Laser
Energy Cannon Plasma Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Mini Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 11
Worker 12
Builder 7
Tunneler 7
Hauler 2
Recycler 6
Swarmer 14
Grunt 40
Duelist 1
Sentry 14
Hunter 3
Programmer 5
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 3406
Salvage Created 4176
Parts Attached 169
Power 18
Propulsion 50
Utility 39
Weapon 62
Parts Lost 65
Power 8
Propulsion 17
Utility 12
Weapon 28
Average Slot Usage (%) 87
Naked Turns 187
Spaces Moved 3248
Fastest Speed (%) 200
Average Speed (%) 88
Slowest Speed (%) 9
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 72
Greatest Overweight (x) 20
Average Overweight (x) 1
Largest Inventory 18
Most Items Carried 18
Average Items Carried 10
Core Damage Taken 1805
Average Core Remaining (%) 49
Depth 10 Exit 25
Depth 9 Exit 68
Depth 8 Exit 78
Depth 7 Exit 26
Volleys Fired 318
Largest 3
Hottest 162
Shots Fired 745
Gun 556
Cannon 186
Launcher 3
Special 0
Kinetic 437
Thermal 268
Explosive 2
Electromagnetic 38
Shots Hit Robots 475
Core Hits 194
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 9380
Projectiles 8540
Explosions 823
Melee 0
Ramming 17
Kinetic 5408
Thermal 2667
Explosive 823
Electromagnetic 465
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 317
Shots 4
Rammed 4
Highest Temperature 278
Average Temperature 55
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 10
Average Corruption 4
Message Errors 13
Parts Rejected 6
Data loss (map) 14
Data loss (database) 9
Misfires 1
Misdirections 5
Targeting Errors 15
Weapon Failures 2
Depth 7 End 10
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 17
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Data Cores Recovered 0
Used 0
Machines Hacked 19
Terminals 14
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 2
Garrison Access 2
Total Hacks 48
Successful 19
Failed 29
Catastrophic 6
Database Lockouts 0
Manual 41
Unauthorized 38
Terminals 42
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 3
Garrison Access 2
Terminal Hacks 4
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 4
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 16
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 11
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 1
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 1
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 583
Average Influence 170
Final Influence 445
Maximum Alert Level 2
Low Security (%) 73
Level 1 15
Level 2 11
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 7
Extermination 3
Reinforcement 5
Assault 1
Garrison 1
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 21
Regions Visited 8
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 6076
Depth 11 152
Depth 10 891
Depth 9 858
Depth 8 861
Depth 7 1624
Depth 6 1690
Scrapyard 152
Materials 2610
Factory 2920
Waste 394
0
Prototype IDs
---------------
Mini Fusion Reactor
Aerolev Unit
Improved VTOL Module
Experimental Cesium-ion Thruster
Improved Medium Laser
Improved EM Shotgun
Precision Shock Rifle
Light Anti-matter Cannon
Ghost Barrier
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
Game
------
Seed: Feign Death
^Manual?: 1
Play Time: 78 min
Sessions: 3
Mod: N/A
Game No.: 653
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11Bold
Map View: 72x54
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