This week's seed: Speedy StyleGotta go fastThe Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
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- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
Good luck and have fun!
(https://i.imgur.com/UjOdnHO.png)
(https://i.imgur.com/3ei4E4F.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Speedy Style] should display in the log window.
Congratulations on entering the seed, now get in there!
..wtf ! found the access !! i hacked the last terminal to open the door and yes it worked.
i was so happy, but...
Spoiler
...what is that. i stand right in front of and cant shoot the last (protection?-)-case.
thats really unfair imo because i cant do anything but die. no other option...and i hacked the door. now im really pissed !.
i hoped the hunters and swamers shoot a hole in that fucking case but nothing...really frustrating. next time...
scoresheet
Cogmind - Alpha 6
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (112) 560
Value Destroyed (4312) 4312
Prototype IDs (10) 200
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 9572
Cogmind
---------
Core Integrity 0/1600
Matter 72/300
Energy 35/290
System Corruption 0%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (3)
Particle Reactor
Propulsion (8)
Utility (10)
Weapon (4)
Inventory
-----------
Empty
Peak State
------------
Power
Micro Fission Core
Propulsion
Q-Thruster
Impulse Thruster Array
Improved Q-Thruster
Compact Heavy Treads
Compact Heavy Treads
Xenon Bombardment Thruster
Utility
Advanced Targeting Computer
Advanced Energy Well
Advanced Energy Well
Recalibrator
Improved Focal Shield
Improved Force Field
Improved Focal Shield
Improved Overload Regulator
Improved Force Field
Improved Targeting Computer
Weapon
Linear Accelerator
Fusion Cannon
HERF Cannon
Enhanced Nova Cannon
[Rating: 144]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Myomer Leg
Hover Unit Gravmag System
Flight Unit Flight Unit
Utility Medium Storage Unit
Device Improved Terrain Scanner
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Hackware Improved System Shield
Protection Improved Light Armor Plating
Weapon Heavy Assault Rifle
Energy Gun Medium Laser
Energy Cannon Proton Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Fusion Cannon
Launcher Micro-nuke Launcher
Special Weapon Mining Laser
Stats
-------
Bonus Breakdown 0
Classes Destroyed 13
Worker 6
Builder 3
Tunneler 5
Hauler 2
Recycler 14
Watcher 3
Swarmer 22
Grunt 25
Brawler 4
Duelist 3
Sentry 9
Hunter 9
Programmer 7
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Matter Collected 4015
Salvage Created 5824
Parts Attached 222
Power 38
Propulsion 73
Utility 45
Weapon 66
Parts Lost 130
Power 18
Propulsion 44
Utility 32
Weapon 36
Average Slot Usage (%) 70
Naked Turns 95
Spaces Moved 3802
Fastest Speed (%) 714
Average Speed (%) 150
Slowest Speed (%) 12
Overloaded Moves 15
Propulsion Burnouts 1
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 82
Greatest Overweight (x) 15
Average Overweight (x) 1
Largest Inventory 10
Most Items Carried 10
Average Items Carried 4
Core Damage Taken 4289
Average Core Remaining (%) 60
Depth 10 Exit 62
Depth 9 Exit 91
Depth 8 Exit 4
Depth 7 Exit 59
Depth 6 Exit 81
Depth 5 Exit 13
Depth 4 Exit 51
Depth 3 Exit 91
Depth 2 Exit 96
Volleys Fired 352
Largest 4
Hottest 254
Shots Fired 762
Gun 632
Cannon 121
Launcher 0
Special 9
Kinetic 575
Thermal 160
Explosive 0
Electromagnetic 26
Shots Hit Robots 495
Core Hits 208
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 10723
Projectiles 10597
Explosions 112
Melee 0
Ramming 14
Kinetic 8157
Thermal 2086
Explosive 0
Electromagnetic 466
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 85
Shots 1
Rammed 4
Highest Temperature 538
Average Temperature 87
Shutdowns 1
Energy Bleed 4
Interference 6
Matter Decay 1
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 4
Message Errors 7
Parts Rejected 1
Data loss (map) 9
Data loss (database) 3
Misfires 0
Misdirections 7
Targeting Errors 4
Weapon Failures 2
Depth 8 End 1
Depth 5 End 2
Depth 4 End 11
Depth 3 End 5
Depth 2 End 8
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 22
Communications Jammed 49
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 24
Terminals 19
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Total Hacks 52
Successful 17
Failed 35
Catastrophic 13
Database Lockouts 0
Manual 42
Unauthorized 46
Terminals 43
Fabricators 5
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Terminal Hacks 6
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 1
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 18
Full Trace Events 6
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 4
Largest Group 4
Highest-Rated Group 20
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 454
Average Influence 157
Final Influence 17
Maximum Alert Level 2
Low Security (%) 65
Level 1 31
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 27
Investigation 11
Extermination 3
Reinforcement 10
Assault 0
Garrison 3
Exploration Rate (%) 15
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 6065
Depth 11 164
Depth 10 419
Depth 9 149
Depth 8 1207
Depth 7 855
Depth 6 674
Depth 5 693
Depth 4 896
Depth 3 312
Depth 2 226
Depth 1 470
Scrapyard 164
Materials 1775
Factory 3118
Research 538
Access 470
Prototype IDs
---------------
Heavy Anti-Matter Reactor
Improved Flight Unit
Biomechanical Wings
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Heavy Particle Gun
Cooled Pulse Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Advanced Energy Well
Experimental Reclamation Unit
Alien Tech Recovered
----------------------
None
Game
------
Seed: Speedy Style
^Manual?: 1
Play Time: 110 min
Sessions: 1
Mod: N/A
Game No.: 652
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 16/Terminus
Map View: 90x57
X=9340935858354426648861542849
166955185898888628551218859899
456818141116166869294556965526
966892268124166595918984221911
126999288619185856188191416891
514158156691628192566166886261
419611961582985694682569515116
464188852654581818858818188521
846851551661485812862218884144
911866218118196856988641145651
985198885586888618858818856155
888925169459865666948816258815
118895888818858818888898888818
858818112168888818858818888898
888818858818888898665825858818
888895888818858626148185241955
548614858169188954198818282461
126116116146115888144288682666
162921555581668128618842111496
685115812456111261487
Quote from: Enno on March 21, 2016, 08:38:46 AM
..wtf ! found the access !! i hacked the last terminal to open the door and yes it worked.
i was so happy, but...Spoiler
...what is that. i stand right in front of and cant shoot the last (protection?-)-case.
thats really unfair imo because i cant do anything but die. no other option...and i hacked the door. now im really pissed !.
i hoped the hunters and swamers shoot a hole in that fucking case but nothing...really frustrating. next time...
scoresheet
Cogmind - Alpha 6
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (112) 560
Value Destroyed (4312) 4312
Prototype IDs (10) 200
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 9572
Cogmind
---------
Core Integrity 0/1600
Matter 72/300
Energy 35/290
System Corruption 0%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (3)
Particle Reactor
Propulsion (8)
Utility (10)
Weapon (4)
Inventory
-----------
Empty
Peak State
------------
Power
Micro Fission Core
Propulsion
Q-Thruster
Impulse Thruster Array
Improved Q-Thruster
Compact Heavy Treads
Compact Heavy Treads
Xenon Bombardment Thruster
Utility
Advanced Targeting Computer
Advanced Energy Well
Advanced Energy Well
Recalibrator
Improved Focal Shield
Improved Force Field
Improved Focal Shield
Improved Overload Regulator
Improved Force Field
Improved Targeting Computer
Weapon
Linear Accelerator
Fusion Cannon
HERF Cannon
Enhanced Nova Cannon
[Rating: 144]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Myomer Leg
Hover Unit Gravmag System
Flight Unit Flight Unit
Utility Medium Storage Unit
Device Improved Terrain Scanner
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Hackware Improved System Shield
Protection Improved Light Armor Plating
Weapon Heavy Assault Rifle
Energy Gun Medium Laser
Energy Cannon Proton Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Fusion Cannon
Launcher Micro-nuke Launcher
Special Weapon Mining Laser
Stats
-------
Bonus Breakdown 0
Classes Destroyed 13
Worker 6
Builder 3
Tunneler 5
Hauler 2
Recycler 14
Watcher 3
Swarmer 22
Grunt 25
Brawler 4
Duelist 3
Sentry 9
Hunter 9
Programmer 7
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Matter Collected 4015
Salvage Created 5824
Parts Attached 222
Power 38
Propulsion 73
Utility 45
Weapon 66
Parts Lost 130
Power 18
Propulsion 44
Utility 32
Weapon 36
Average Slot Usage (%) 70
Naked Turns 95
Spaces Moved 3802
Fastest Speed (%) 714
Average Speed (%) 150
Slowest Speed (%) 12
Overloaded Moves 15
Propulsion Burnouts 1
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 82
Greatest Overweight (x) 15
Average Overweight (x) 1
Largest Inventory 10
Most Items Carried 10
Average Items Carried 4
Core Damage Taken 4289
Average Core Remaining (%) 60
Depth 10 Exit 62
Depth 9 Exit 91
Depth 8 Exit 4
Depth 7 Exit 59
Depth 6 Exit 81
Depth 5 Exit 13
Depth 4 Exit 51
Depth 3 Exit 91
Depth 2 Exit 96
Volleys Fired 352
Largest 4
Hottest 254
Shots Fired 762
Gun 632
Cannon 121
Launcher 0
Special 9
Kinetic 575
Thermal 160
Explosive 0
Electromagnetic 26
Shots Hit Robots 495
Core Hits 208
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 10723
Projectiles 10597
Explosions 112
Melee 0
Ramming 14
Kinetic 8157
Thermal 2086
Explosive 0
Electromagnetic 466
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 85
Shots 1
Rammed 4
Highest Temperature 538
Average Temperature 87
Shutdowns 1
Energy Bleed 4
Interference 6
Matter Decay 1
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 11
Average Corruption 4
Message Errors 7
Parts Rejected 1
Data loss (map) 9
Data loss (database) 3
Misfires 0
Misdirections 7
Targeting Errors 4
Weapon Failures 2
Depth 8 End 1
Depth 5 End 2
Depth 4 End 11
Depth 3 End 5
Depth 2 End 8
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 22
Communications Jammed 49
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 24
Terminals 19
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 3
Total Hacks 52
Successful 17
Failed 35
Catastrophic 13
Database Lockouts 0
Manual 42
Unauthorized 46
Terminals 43
Fabricators 5
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Terminal Hacks 6
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 1
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 18
Full Trace Events 6
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 4
Largest Group 4
Highest-Rated Group 20
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 454
Average Influence 157
Final Influence 17
Maximum Alert Level 2
Low Security (%) 65
Level 1 31
Level 2 2
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 27
Investigation 11
Extermination 3
Reinforcement 10
Assault 0
Garrison 3
Exploration Rate (%) 15
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 6065
Depth 11 164
Depth 10 419
Depth 9 149
Depth 8 1207
Depth 7 855
Depth 6 674
Depth 5 693
Depth 4 896
Depth 3 312
Depth 2 226
Depth 1 470
Scrapyard 164
Materials 1775
Factory 3118
Research 538
Access 470
Prototype IDs
---------------
Heavy Anti-Matter Reactor
Improved Flight Unit
Biomechanical Wings
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Heavy Particle Gun
Cooled Pulse Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Advanced Energy Well
Experimental Reclamation Unit
Alien Tech Recovered
----------------------
None
Game
------
Seed: Speedy Style
^Manual?: 1
Play Time: 110 min
Sessions: 1
Mod: N/A
Game No.: 652
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 16/Terminus
Map View: 90x57
X=9340935858354426648861542849
166955185898888628551218859899
456818141116166869294556965526
966892268124166595918984221911
126999288619185856188191416891
514158156691628192566166886261
419611961582985694682569515116
464188852654581818858818188521
846851551661485812862218884144
911866218118196856988641145651
985198885586888618858818856155
888925169459865666948816258815
118895888818858818888898888818
858818112168888818858818888898
888818858818888898665825858818
888895888818858626148185241955
548614858169188954198818282461
126116116146115888144288682666
162921555581668128618842111496
685115812456111261487
Oh no!
Spoiler
Your cannons didn't work?
Spoiler
i had no cannons with me or better anymore.
but after i calm down a lttle bit, i can say that i never came so far.
and now i know that a weapon wich can destroy inventory is a must have for the endgame, even with an hacking-build -_-
and to the scrapyard-preview-picture, it is more useful to me than the second preview-picture what i dont need. thanks for that.
Quote from: Enno on March 21, 2016, 09:40:57 AM
Spoiler
i had no cannons with me or better anymore.
but after i calm down a lttle bit, i can say that i never came so far.
and now i know that a weapon wich can destroy inventory is a must have for the endgame, even with an hacking-build -_-
and to the scrapyard-preview-picture, it is more useful to me than the second preview-picture what i dont need. thanks for that.
Spoiler
Oh I was looking at your peak state. Yeah, it's a learning experience trying to escape that first time. On my first time I was fortunate to be in a good state and not rushed, but your experience in Access is more the norm these days (it's harder now!).
Sorry about that, Enno :(. I'm going to drop the armor on that thing a bit.
I was a bit surprised myself when I went back to look at that value recently, because my original intention with that that was for it to be mostly cosmetic, since the real challenges are everything before that, and they are tackleable through multiple means.
As is that thing's a little unfair to pure hackers. Sure once you know about it you can prepare to deal with it in advance, but that's not the right kind of experience we want there! Making it easier to penetrate would lose the possibility to repeat some of the cool stories I've heard surrounding it, but if it's frustrating that's no good.
I think it would make sense to automatically "open" the casing if the blast doors were opened by any means. Hacking/speed builds don't have to carry weapons then. On the other hand, pure combat builds will have to demonstrate their firepower till the end to exit if they plan to tear down the front walls.
Quote from: Sherlockkat on March 24, 2016, 09:01:33 AM
I think it would make sense to automatically "open" the casing if the blast doors were opened by any means. Hacking/speed builds don't have to carry weapons then. On the other hand, pure combat builds will have to demonstrate their firepower till the end to exit if they plan to tear down the front walls.
Agree with this!
Spoiler
That's an interesting alternative approach. Technically most players will be carrying some kind of armament, and the idea is that even if unarmed, it's nice if the enemy will open it for you with stray shots, which will be easier once it has lower armor.
I'd probably do your idea if that could be modeled more directly within the current system, but it would require a bunch of hardcoding :/. We'll see how things turn out when I drop its armor by 15% to within the capabilities of almost every gun used by the enemy at that point, and almost anything you'd be carrying (except lower-tier EM weapons).
...
And of course while I'm typing my reply zxc chimes in :P
Okay okay, I'll look into it more closely.
Okay I thought of a way to do that :D
I do like how things worked out in my run that time. With this suggested change that would be ruled out, which is a cool (if random) way to escape.
So I am not completely sure :)
Yeah, that was one of the stories I was referring to. It's gone down like that more than once, which is awesome. But if it has the potential to piss people off, it's best removed, especially since there is technically no requirement to carry a weapon.
I did think of what could be a dramatic way to open the shell (if it works), so maybe that would make up for it. Lot of extra work to go back to something that was "done," though.
Quote from: Sherlockkat on March 24, 2016, 09:01:33 AM
I think it would make sense to automatically "open" the casing if the blast doors were opened by any means....
ja ja ja ...thats what i thought will happen :D ;D
i also totally agree with that...because thats fair!
Spoiler
shell automatically open if main door opend by terminal,
if not than not and you have to destroy the shell first with your weapons
plus i totally own this seed muhahaha :D
I implemented it last night; will be in the next release as discussed ;D