Santa wants scrap metal at all costs!This week's seed: Candy CaneThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition and we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/qCeaqYa.png)
(https://i.imgur.com/Gd2oVer.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Candy Cane] should display in the log window.
Congratulations on entering the seed, now get in there!
Pretty clean combat win, even though I was playing for score.
I reached alert level 5 on -7 (rampage). The AI response was rather tepid, perhaps because I had destroyed two garrisons. I went on another rampage on -5, then reset the alert level.
I played more conservatively on -4 and beyond, but I still got caught on high alert level. I created a bit of chaos after finding the exit on Access, then escaped. Those terminators really hurt!
With the propulsion change, I hope this will be my last build with 1 power source, 3 storage units, 2 heat sinks and 3 weapons. I think it's optimal for this version but it leaves so little room for creativity.
Spoiler
Cogmind - Alpha 5c
Name: Decker
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (355) 1775
Value Destroyed (17969) 17969
Prototype IDs (45) 900
Alien Tech Identified (0) 0
Bonus (3000) 3000
TOTAL SCORE: 28144
Cogmind
---------
Core Integrity 531/1600
Matter 199/300
Energy 140/140
System Corruption 23%
Temperature Warm (141)
Location Surface
Parts
-------
Power (1)
Light Quantum Reactor
Propulsion (16)
Faulty High-density Centrium Heavy Treads
Myomer Leg
Utility (5)
Advanced Heat Sink
Large Storage Unit
Medium Storage Unit
Medium Storage Unit
Weapon (3)
Graviton Cannon
Compact HERF Cannon
Precision Rocket Launcher
Inventory
-----------
Cooled Phase Cannon
Enhanced Nova Cannon
Long-range Proton Cannon
Advanced Matter Compressor
Hacking Suite
Improved Hacking Suite
Light Quantum Reactor
Peak State
------------
Power
Light Quantum Reactor
Propulsion
Improved Anti-Grav System
Medium Treads
Improved Heavy Treads
Centrium Leg
Myomer Leg
Improved Anti-Grav System
Improved Anti-Grav System
Improved Heavy Treads
Myomer Leg
Myomer Leg
High-density Centrium Heavy Treads
Biometal Leg
Anti-Grav System
Utility
Large Storage Unit
Medium Storage Unit
High-capacity Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Weapon
Long-range Proton Cannon
Gamma Rifle
Gamma Rifle
[Rating: 165]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Power Core Light Neutrino Core
Reactor Light Particle Reactor
Propulsion Medium Treads
Treads Medium Treads
Wheel Wheel
Leg Armored Leg
Hover Unit Improved Anti-Grav System
Flight Unit Improved VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Terrain Scan Processor
Hackware Improved Hacking Suite
Protection Layered Light Armor Plating
Weapon Railgun
Energy Gun Gamma Rifle
Energy Cannon Phase Cannon
Ballistic Gun Railgun
Ballistic Cannon Mini Assault Cannon
Launcher Improved Grenade Launcher
Stats
-------
Bonus Breakdown 3000
Win 3000
Classes Destroyed 17
Worker 30
Builder 35
Tunneler 1
Hauler 18
Recycler 32
Mechanic 1
Operator 5
Watcher 13
Swarmer 24
Saboteur 1
Grunt 87
Brawler 9
Duelist 3
Sentry 35
Hunter 23
Programmer 34
Assembled 4
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 12833
Salvage Created 17059
Parts Attached 549
Power 25
Propulsion 150
Utility 182
Weapon 192
Parts Lost 134
Power 11
Propulsion 67
Utility 10
Weapon 46
Average Slot Usage (%) 90
Naked Turns 3
Spaces Moved 7688
Fastest Speed (%) 357
Average Speed (%) 105
Slowest Speed (%) 7
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 1
Teleports 0
Heaviest Build 91
Greatest Overweight (x) 28
Average Overweight (x) 1
Largest Inventory 30
Most Items Carried 24
Average Items Carried 18
Core Damage Taken 2516
Average Core Remaining (%) 73
Depth 10 Exit 72
Depth 9 Exit 63
Depth 8 Exit 60
Depth 7 Exit 80
Depth 6 Exit 92
Depth 5 Exit 86
Depth 4 Exit 75
Depth 3 Exit 84
Depth 2 Exit 86
Depth 1 Exit 33
Volleys Fired 925
Largest 3
Hottest 277
Shots Fired 2211
Gun 1403
Cannon 716
Launcher 92
Special 0
Kinetic 1017
Thermal 790
Explosive 92
Electromagnetic 312
Shots Hit Robots 1317
Core Hits 676
Overload Shots 10
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 45290
Projectiles 33774
Explosions 11511
Melee 0
Ramming 5
Kinetic 17289
Thermal 13944
Explosive 9256
Electromagnetic 4796
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 674
Shots 18
Rammed 1
Highest Temperature 444
Average Temperature 73
Shutdowns 1
Energy Bleed 3
Interference 6
Matter Decay 0
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 23
Average Corruption 7
Message Errors 19
Parts Rejected 9
Data loss (map) 41
Data loss (database) 22
Misfires 6
Misdirections 16
Targeting Errors 85
Weapon Failures 11
Depth 7 End 3
Depth 5 End 7
Depth 4 End 1
Depth 3 End 9
Depth 2 End 12
Depth 1 End 23
Haulers Intercepted 18
Robots Corrupted 21
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 34
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 31
Terminals 31
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 31
Terminals 31
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 94
Successful 31
Failed 63
Catastrophic 22
Database Lockouts 0
Manual 39
Unauthorized 6
Terminals 94
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 30
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 2
Branch Access Points 3
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 10
Unreport Threat 6
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 3
Machine Controls 0
Hacking Detections 46
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 5
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1789
Average Influence 515
Final Influence 1188
Maximum Alert Level 5
Low Security (%) 19
Level 1 23
Level 2 31
Level 3 18
Level 4 5
Level 5 2
Squads Dispatched 52
Investigation 5
Extermination 15
Reinforcement 12
Assault 13
Garrison 7
Exploration Rate (%) 24
Regions Visited 14
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 12600
Depth 11 46
Depth 10 576
Depth 9 1283
Depth 8 1678
Depth 7 1610
Depth 6 766
Depth 5 968
Depth 4 1498
Depth 3 792
Depth 2 1304
Depth 1 2079
Scrapyard 46
Materials 3225
Factory 4774
Research 2096
Access 2079
Mines 312
Waste 68
Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Improved Quantum Reactor
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Experimental Airjet
Improved Gravmag System
Improved VTOL Module
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Cooled Phase Gun
Precision Phase Gun
Heavy Dispersion Rifle
Heavy EM Shotgun
Cooled Particle Cannon
Compact Ion Cannon
Cooled Phase Cannon
Improved KE Penetrator
Mini Assault Cannon
Compact Linear Accelerator
Graviton Cannon
Precision Rocket Launcher
Mini Smartbomb Launcher
Heavy Proton Missile Launcher
Enhanced Gamma Bomb Array
Improved Matter Compressor
Advanced Matter Compressor
Dimensional Manipulator
Advanced Dynamic Insulation System
Experimental Thermal Shield
Thermal Defense Suite
Experimental Thermal Converter
Experimental Cloaking Device
Experimental Targeting Computer
Experimental Core Analyzer
Precision Energy Filter
Particle Accelerator
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Quantum Router
Experimental Thermal Generator
Alien Tech Recovered
----------------------
None
Game
------
Seed: Candy Cane
^Manual?: 1
Play Time: 258 min
Sessions: 3
Mod: N/A
Game No.: 27
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
X=9606976588317852956635145554
525245212912626636463666262915
344146422366216496232944415391
536663466453651446324523294622
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Nice one. Actually reaching -1 and then winning counts for a lot of points, as you reached a higher score while killing 100 fewer robots!
I'll be streaming this one tomorrow, 12/29 Tuesday 10:30 PM EST.
I will somehow attempt to combine shooty and reckless with not dying until at least the late-game. Hoping for some explosives!
Mostly crushed that seed. VOD (http://www.twitch.tv/kyzrati/v/32560844).
20,215
Cogmind - Alpha 5c
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (250) 1250
Value Destroyed (11225) 11225
Prototype IDs (22) 440
Alien Tech Identified (0) 0
Bonus (2800) 2800
TOTAL SCORE: 20215
Cogmind
---------
Core Integrity 0/1600
Matter 52/300
Energy 50/50
System Corruption 14%
Temperature Cool (7)
Location -1/Access
Parts
-------
Power (3)
Propulsion (7)
Centrium Leg
Utility (8)
Weapon (7)
Inventory
-----------
High-capacity Storage Unit
Point Singularity Launcher
Peak State
------------
Power
Light Particle Reactor
Light Anti-Matter Reactor
Light Anti-Matter Reactor
Propulsion
Flexi-carbon Leg
Myomer Leg
Myomer Leg
Flexi-carbon Leg
Flexi-carbon Leg
Myomer Leg
Utility
Experimental Thermal Converter
Advanced Force Field
Advanced Heat Sink
Centrium Heavy Armor Plating
Improved Cooling System
Advanced Dynamic Insulation System
Weapon
Quantum Rifle
Railgun
Fusion Cannon
Heavy Disruptor Cannon
Phase Gun
Gamma Rifle
[Rating: 159]
Favorites
-----------
Power Light Anti-Matter Reactor
Engine Reinforced Deuterium Engine
Power Core Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Flexi-carbon Leg
Hover Unit Anti-Grav System
Flight Unit Field Propulsion Array
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Protection Centrium Medium Armor Plating
Weapon Gauss Rifle
Energy Gun Quantum Rifle
Energy Cannon Heavy Phase Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Precision Rocket Launcher
Special Weapon Experimental Stasis Projector
Slashing Weapon Falx
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 2800
Built Enhanced Grunts 300
Met R17 at Cetus 500
Met R17 at Research 2000
Classes Destroyed 16
Worker 24
Builder 23
Hauler 5
Recycler 10
Mechanic 2
Operator 4
Watcher 1
Swarmer 39
Saboteur 2
Grunt 69
Brawler 8
Duelist 3
Sentry 23
Hunter 14
Programmer 20
Behemoth 3
NPCs Destroyed 0
Best Kill Streak 19
Combat Bots Only 10
Matter Collected 7550
Salvage Created 10086
Parts Attached 324
Power 38
Propulsion 72
Utility 71
Weapon 143
Parts Lost 113
Power 13
Propulsion 22
Utility 24
Weapon 54
Average Slot Usage (%) 85
Naked Turns 28
Spaces Moved 4983
Fastest Speed (%) 285
Average Speed (%) 80
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 20
Cave-ins Triggered 1
Teleports 0
Heaviest Build 142
Greatest Overweight (x) 19
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 7
Core Damage Taken 3761
Average Core Remaining (%) 77
Depth 10 Exit 84
Depth 9 Exit 98
Depth 8 Exit 88
Depth 7 Exit 88
Depth 6 Exit 67
Depth 5 Exit 100
Depth 4 Exit 54
Depth 3 Exit 87
Depth 2 Exit 32
Volleys Fired 426
Largest 7
Hottest 467
Shots Fired 1206
Gun 810
Cannon 312
Launcher 84
Special 0
Kinetic 767
Thermal 290
Explosive 84
Electromagnetic 65
Shots Hit Robots 748
Core Hits 518
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 48
Impact 0
Slashing 48
Piercing 0
Damage Inflicted 32627
Projectiles 16649
Explosions 14439
Melee 1472
Ramming 67
Kinetic 11710
Thermal 4439
Explosive 14173
Electromagnetic 766
Impact 0
Slashing 1472
Piercing 0
Self-Inflicted Damage 179
Shots 9
Rammed 20
Highest Temperature 617
Average Temperature 141
Shutdowns 21
Energy Bleed 9
Interference 12
Matter Decay 3
Short Circuit 3
Damage (minor) 3
Damage (major) 0
Damage (core) 1
Highest Corruption 22
Average Corruption 2
Message Errors 18
Parts Rejected 9
Data loss (map) 20
Data loss (database) 11
Misfires 4
Misdirections 8
Targeting Errors 26
Weapon Failures 4
Depth 6 End 1
Depth 4 End 10
Depth 3 End 4
Depth 2 End 22
Haulers Intercepted 5
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 19
Triggered 0
Disarmed 0
Reprogrammed 3
Reused 0
Machine Familiarity 14
Terminals 11
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Machines Hacked 14
Terminals 11
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 37
Successful 15
Failed 22
Catastrophic 5
Database Lockouts 0
Manual 11
Unauthorized 6
Terminals 32
Fabricators 3
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 13
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 2
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 4
Unreport Threat 2
Locate Traps 3
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 13
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 3
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 8
Largest Group 5
Highest-Rated Group 300
Highest-Rated Ally 60
Total Orders 6
STAY 1
GOTO 3
ROAM 0
FOLLOW 2
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 155
Total Damage 5277
Kills 28
Allies Corrupted 6
Allies Melted 0
Peak Influence 1853
Average Influence 449
Final Influence 192
Maximum Alert Level 5
Low Security (%) 33
Level 1 22
Level 2 26
Level 3 9
Level 4 3
Level 5 4
Squads Dispatched 46
Investigation 12
Extermination 8
Reinforcement 11
Assault 10
Garrison 5
Exploration Rate (%) 16
Regions Visited 13
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 10234
Depth 11 56
Depth 10 385
Depth 9 341
Depth 8 774
Depth 7 698
Depth 6 3237
Depth 5 364
Depth 4 1775
Depth 3 936
Depth 2 1293
Depth 1 375
Scrapyard 56
Materials 1500
Factory 3725
Research 2229
Access 375
Extension 1804
Cetus 545
Prototype IDs
---------------
Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Experimental Anti-Grav System
Improved Nuclear Pulse Thruster
Improved Q-Thruster
Advanced Beam Rifle
Improved Heavy Laser
Improved KE Penetrator
Compact Linear Accelerator
Precision Rocket Launcher
Point Singularity Launcher
Experimental Stasis Projector
Nanosword
Advanced Dynamic Insulation System
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Beam Splitter
Experimental Thermal Converter
Experimental Reclamation Unit
Experimental Targeting Computer
Precision Matter Filter
Particle Accelerator
Experimental Thermal Generator
Alien Tech Recovered
----------------------
None
Game
------
Seed: Candy Cane
^Manual?: 1
Play Time: 204 min
Sessions: 1
Mod: N/A
Game No.: 523
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
Action!
Early game was easy as usual, though I should've spent longer in Materials to find a storage cache--ended up playing most of the game with the same Lrg. version I happened to pick up early on. Would have been nice to go with my regular lone Hcp.
Mid-game I came upon an unlocked entrance to Extension, so I took that route like last time, rescued O7, and built the allies which escorted me through another couple floors.
Then by the time they were all gone, -4 was where things really started to go south.
My alert level was spiking like crazy in 4 and 5, and I barely made it out alive, much less with any parts. So I was scraping together a defense for Research, and got chased down and beat on by several Grunts and Programmers, from whom I fled to a nuke I saw in the distance.
Mostly naked I picked up the nuke and it immediately misfired from all my corruption, a direct hit on the group that was following me. Destroyed half of them with that free shot and the other half went down with my second 8)
Then while I was picking up the pieces (not much left...), bracing for my inevitable death on -3, some friends showed up and pretty much turned the floor inside out. Apparently I'm the first player who got to see that happen. (Don't watch the video if you don't want to spoil it!) So I had plenty of opportunity to reach -2 completely rebuilt, but after roaming around for quite a while I had to flee naked again.
On -1 I did have an amazing launcher (and not much else...) which was sucking enemies into black holes, but that wasn't leaving anything for me to rebuild with :(. So I spent most of the time on that floor flying and hovering away in hopes of finding a great cache before finally being cornered without any matter... (damn Terminators!)
As you can see in my sheet, at my build's peak I had an Exp. Thermal Converter feeding my Adv. Force Field, which was a pretty awesome defense. I started with lots of weapon slots in the early/mid-game, then added utilities and propulsion as I could no longer support more weapons given what I had anyway, and ended up with a pretty well-rounded slot distribution.
Quote
Early game was easy as usual, though I should've spent longer in Materials to find a storage cache--ended up playing most of the game with the same Lrg. version I happened to pick up early on.
I'd say that for 75% of my games, I cannot meet my storage needs by the end of the game. Hoarding at the beginning is important when it can be done (and often it isn't, due to low total core integrity early on).
By the end game, your main storage sources are
1) Stockpiles (rare).
2) Conveyors (you best bet, but still rare).
3) Collectors (fairly rare too).
So, storage pressure adds to the difficulty of the game. I don't know if it's intended (you don't use much storage yourself), but it's an important effect for me (maybe 40% of the impact of the alert level death spiral). Note, I'm fine with that.
first, congrats to decker...
ok and this week it happend again...not much time
and when i found some i played random.
so i tryed a speedrun...after 15min dead ;) :D
last weekly seed this year
so see you guys...next year.
scoresheet
Cogmind - Alpha 5c
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (2) 1000
Robots Destroyed (22) 110
Value Destroyed (495) 495
Prototype IDs (1) 20
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1625
Cogmind
---------
Core Integrity 0/550
Matter 300/300
Energy 50/50
System Corruption 1%
Temperature Cool (0)
Location -8/Materials
Parts
-------
Power (2)
Propulsion (4)
Utility (3)
Weapon (2)
Inventory
-----------
Core Heat Shield
Large Matter Storage Unit
Peak State
------------
Power
Ion Engine
Light Deuterium Engine
Propulsion
Flight Unit
Flight Unit
Flight Unit
Cesium-ion Thruster
Utility
Heat Sink
Core Heat Shield
Weapon
Electrolaser
Heavy Particle Cannon
[Rating: 18]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Flight Unit
Wheel Armored Wheel
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Heat Sink
Device Heat Sink
Storage Large Matter Storage Unit
Weapon Medium Laser
Energy Gun Medium Laser
Energy Cannon Heavy Particle Cannon
Ballistic Gun Assault Rifle
Stats
-------
Bonus Breakdown 0
Classes Destroyed 5
Worker 1
Builder 1
Recycler 1
Swarmer 8
Grunt 11
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 635
Salvage Created 673
Parts Attached 36
Power 5
Propulsion 12
Utility 4
Weapon 15
Parts Lost 18
Power 4
Propulsion 5
Utility 2
Weapon 7
Average Slot Usage (%) 66
Naked Turns 43
Spaces Moved 749
Fastest Speed (%) 500
Average Speed (%) 249
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 21
Greatest Overweight (x) 5
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 772
Average Core Remaining (%) 59
Depth 10 Exit 31
Depth 9 Exit 88
Volleys Fired 76
Largest 2
Hottest 100
Shots Fired 134
Gun 129
Cannon 5
Launcher 0
Special 0
Kinetic 64
Thermal 70
Explosive 0
Electromagnetic 0
Shots Hit Robots 84
Core Hits 36
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1097
Projectiles 1088
Explosions 0
Melee 0
Ramming 9
Kinetic 530
Thermal 558
Explosive 0
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 4
Shots 0
Rammed 6
Highest Temperature 173
Average Temperature 58
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 3
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 5
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Machines Hacked 5
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 14
Successful 5
Failed 9
Catastrophic 1
Database Lockouts 0
Manual 8
Unauthorized 8
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 3
Record 1
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 3
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 297
Average Influence 114
Final Influence 20
Maximum Alert Level 1
Low Security (%) 73
Level 1 26
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 5
Investigation 3
Extermination 0
Reinforcement 2
Assault 0
Garrison 0
Exploration Rate (%) 24
Regions Visited 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 770
Depth 11 68
Depth 10 456
Depth 9 85
Depth 8 161
Scrapyard 68
Materials 702
Prototype IDs
---------------
Improved Assault Rifle
Alien Tech Recovered
----------------------
None
Game
------
Seed: Candy Cane
^Manual?: 1
Play Time: 15 min
Sessions: 2
Mod: N/A
Game No.: 477
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54
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