Clever CogmindThis week's seed: Trojan HorseThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition and we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/ZP1UUNi.png)
(https://i.imgur.com/ur7nJzs.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Trojan Horse] should display in the log window.
Congratulations on entering the seed, now get in there!
I'm going to stream my seed run, or at least the first part of it, for at least an hour beginning around 11/18 10:30 PM EST (so about 24 hours from now) here (http://www.twitch.tv/kyzrati/).
Just completed my run, and although it wasn't the best, it is uploading as we speak to my Youtube channel. If you wish to try and listen to my quiet, static ridden voice, my channel link is in my signature!
Weekly Seed:Trojan Horse
I failed again and that really fast.
Was not prepared enough for the huge unawaited battle direct next to a Garrison.
scoresheet
Cogmind - Alpha 4b
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (29) 145
Value Destroyed (519) 519
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1164
Cogmind
---------
Core Integrity 0/400
Matter 300/300
Energy 48/50
System Corruption 0%
Temperature Cool (2)
Location -9/Materials
Parts
-------
Power (1)
Propulsion (3)
Utility (3)
Weapon (2)
Inventory
-----------
Empty
Peak State
------------
Power
Improved Ion Engine
Propulsion
Improved Aluminum Leg
Aluminum Leg
Improved Aluminum Leg
Utility
Small Storage Unit
Core Shielding
Signal Interpreter
Weapon
Assault Rifle
Particle Cannon
[Rating: 13]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Utility Small Storage Unit
Device Improved Terrain Scanner
Storage Small Storage Unit
Processor Signal Interpreter
Protection Weapon Shielding
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Energy Cannon Particle Cannon
Ballistic Gun Assault Rifle
Stats
-------
Classes Destroyed 8
Worker 2
Tunneler 2
Recycler 1
Watcher 1
Swarmer 14
Grunt 6
Duelist 1
Sentry 2
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Matter Collected 580
Salvage Created 853
Parts Attached 32
Power 4
Propulsion 8
Utility 7
Weapon 13
Parts Lost 24
Power 3
Propulsion 6
Utility 4
Weapon 11
Average Slot Usage (%) 85
Naked Turns 21
Spaces Moved 485
Fastest Speed (%) 200
Average Speed (%) 97
Slowest Speed (%) 76
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 19
Greatest Overweight (x) 1
Average Overweight (x) 0
Largest Inventory 6
Most Items Carried 6
Average Items Carried 3
Core Damage Taken 468
Average Core Remaining (%) 74
Depth 10 End 74
Volleys Fired 87
Largest 2
Hottest 88
Shots Fired 153
Gun 147
Cannon 6
Launcher 0
Special 0
Kinetic 82
Thermal 29
Explosive 0
Electromagnetic 42
Shots Hit Robots 101
Core Hits 47
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1160
Projectiles 1124
Explosions 17
Melee 0
Ramming 19
Kinetic 544
Thermal 185
Explosive 0
Electromagnetic 412
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 28
Shots 1
Rammed 4
Highest Temperature 106
Average Temperature 25
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 6
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 10
Successful 5
Failed 5
Catastrophic 0
Database Lockouts 0
Manual 5
Unauthorized 5
Terminals 10
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 3
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 1
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 213
Average Influence 79
Final Influence 135
Maximum Alert Level 1
Low Security (%) 92
Level 1 7
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 4
Investigation 1
Extermination 0
Reinforcement 2
Assault 0
Garrison 1
Exploration Rate (%) 19
Regions Visited 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 941
Depth 11 113
Depth 10 341
Depth 9 487
Scrapyard 113
Materials 828
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Trojan Horse
^Manual?: 1
Play Time: 13 min
Sessions: 1
Mod: N/A
Game No.: 368
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 80x50
X=9451776678337932642422696246
222141242270132161261199642422
064239404250954173612995000912
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1648
Hey WeberO! Nice to see you trying out the seed runs--
Spoiler
Aw, you went into that rather early Storage entrance, and didn't make it out the other side. Glad I didn't do that in my seed stream today. A liiiiittle too risky there :P
Enno
Quote from: Enno on November 19, 2015, 07:06:13 AM
I failed again and that really fast. Was not prepared enough for the huge unawaited battle direct next to a Garrison.
Ouch, I'll get some revenge for you tomorrow :). Hope we can find a Garrison to invade... looks like it's already too late for -7, but we'll look for one on -6.
Too lazy to post my morgue, but it was ~3500 points with a death on -7. Made it in and out of storage without too much hassle. On -7, I activated an ambush trap and for the first time got swarmed by
Spoiler
an infestation of the assembled or whatever they're called
. I took a beating but managed to kill them. The demolishers dispatched to deal with the problem however had no trouble finishing me off once some programmers joined the fight.
I wanted to watch you last night K but apparently even 10:30pm is too late for me these days. What time will you stream today?
Spoiler
Ooh, you met with some unexpected guests. Usually a good idea to get out of the way ASAP before all hell breaks loose, but that's not always so easy now with Garrison Access points!
Aw, it's too bad but I don't think I can do much earlier than 10:30, at least not until/unless we change up our schedule here. If I manage to get up early I could probably squeeze in a 7pm, but lately I've been getting up real late in the morning here (US evening), so that won't happen anytime soon.
I decided to keep the finishing stream at the same time, 10:30. Next week maybe I'll do a complete change of time and play at my night/US morning, but I wonder how many would even be available for that. I normally play at night, anyway, not mid-day like these streams :P
Also, the video from -10 to the middle of -7 is up (http://www.twitch.tv/kyzrati/v/26520636); the last 10 minutes or so started to get more interesting, when we were finally in the Factory and ended up in a tangle with a Garrison Access (I highlighted that part of the video on Twitch).
Finished the seed run--played my highest-scoring game ever (Alpha 4b is definitely easier), and also my longest by far at nearly 5 hours, though mostly because I was streaming it and talking through the whole thing. It's recorded in two parts, -10 > -7 (http://www.twitch.tv/kyzrati/v/26520636) and -6 > -1 (http://www.twitch.tv/kyzrati/v/26683664).
Spoiler
They finally got me while I was searching for the exit to the surface. I found the locked exit to Command, but got bogged down fighting more and more hostiles all the way up to alert level 4, and ended up in a dead end-ish area--I really should've headed to the other end of the map :(. Very epic fights on the last floor, though, and multiple times it looked like the end but the trusty Power Sword made mincemeat of them all. Not to mention I'd found both a Hellfire and Ragnarok Missile Launcher that helped me get there in the first place.
I reached a record 83% system corruption!!! That was pretty amazing, but still survivable. If that went on much longer I'd die to corruption itself, which I've always thought was pretty much impossible.
Looking at the data, I spent 4,000 turns, a full quarter of the game time, in Access.
A couple shots from towards the end of my run...
Rebuilding just fine after yet another battle in Access:
(https://i.imgur.com/iDcDQo6.png)
The room in which I died, here after already taking out maybe a couple dozen robots, before the next wave came in while I was in the middle of rebuilding. Here I've just lost the sword, and notice the 2 core :P. I actually fought the last 4-5 robots with only 2 core and almost no weaponry, which was pretty exciting.
(https://i.imgur.com/6SkJN2B.png)
Score Sheet
Cogmind - Alpha 4b
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (409) 2045
Value Destroyed (20896) 20896
Prototype IDs (36) 720
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 28161
Cogmind
---------
Core Integrity 0/1600
Matter 290/300
Energy 270/270
System Corruption 83%
Temperature Cool (4)
Location -1/Access
Parts
-------
Power (4)
Micro Fission Core
Micro Fission Core
Light Particle Reactor
Propulsion (6)
High-density Centrium Leg
High-density Centrium Leg
Myomer Leg
Myomer Leg
Utility (11)
Advanced Target Analyzer
High-capacity Storage Unit
Advanced Terrain Scan Processor
Advanced Heat Sink
Advanced Target Analyzer
Advanced Target Analyzer
Weapon (4)
Gamma Rifle
Inventory
-----------
Advanced Heat Sink
Micro Fission Core
Myomer Leg
Peak State
------------
Power
Light Quantum Reactor
Light Anti-Matter Reactor
Light Quantum Reactor
Improved Quantum Reactor
Propulsion
High-density Centrium Leg
High-density Centrium Leg
High-density Centrium Leg
Myomer Leg
High-density Centrium Leg
Biometal Leg
Utility
Advanced Heat Sink
Advanced Terrain Scan Processor
Advanced Energy Well
High-capacity Storage Unit
Advanced Powered Armor
Advanced Powered Armor
Advanced Powered Armor
Improved Terrain Scanner
Advanced Melee Analysis Suite
Advanced Force Field
Improved Core Shielding
Weapon
Power Sword
Nova Cannon
Ragnarok Missile Launcher
Flak Gun
[Rating: 178]
Favorites
-----------
Power Micro Fission Core
Engine Ion Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Myomer Leg
Treads Medium Treads
Wheel Wheel
Leg Myomer Leg
Hover Unit Improved Anti-Grav System
Utility High-capacity Storage Unit
Device Advanced Heat Sink
Storage High-capacity Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Core Shielding
Weapon Railgun
Energy Gun Gamma Rifle
Energy Cannon Compact Ion Cannon
Ballistic Gun Railgun
Ballistic Cannon Compact Linear Accelerator
Launcher Hellfire Missile Launcher
Special Weapon Plasma Cutter
Slashing Weapon Power Sword
Special Melee Weapon Improved Datajack
Stats
-------
Classes Destroyed 18
Worker 26
Builder 27
Tunneler 4
Hauler 10
Recycler 29
Mechanic 3
Drone 1
Watcher 11
Swarmer 37
Saboteur 1
Grunt 95
Brawler 9
Duelist 14
Protector 4
Sentry 33
Hunter 26
Programmer 77
Behemoth 2
NPCs Destroyed 0
Best Kill Streak 13
Combat Bots Only 12
Matter Collected 11538
Salvage Created 21492
Parts Attached 585
Power 100
Propulsion 121
Utility 172
Weapon 192
Parts Lost 294
Power 52
Propulsion 57
Utility 99
Weapon 86
Average Slot Usage (%) 87
Naked Turns 1
Spaces Moved 7022
Fastest Speed (%) 200
Average Speed (%) 72
Slowest Speed (%) 11
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 139
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 24
Most Items Carried 20
Average Items Carried 10
Core Damage Taken 3784
Average Core Remaining (%) 67
Depth 10 End 41
Depth 9 End 60
Depth 8 End 69
Depth 7 End 70
Depth 6 End 93
Depth 5 End 80
Depth 4 End 17
Depth 3 End 98
Depth 2 End 81
Volleys Fired 833
Largest 4
Hottest 343
Shots Fired 2011
Gun 1557
Cannon 370
Launcher 84
Special 0
Kinetic 1005
Thermal 584
Explosive 72
Electromagnetic 350
Shots Hit Robots 1451
Core Hits 865
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 137
Impact 0
Slashing 130
Piercing 0
Damage Inflicted 62394
Projectiles 35510
Explosions 22876
Melee 3967
Ramming 41
Kinetic 19498
Thermal 12447
Explosive 19711
Electromagnetic 6730
Impact 0
Slashing 3967
Piercing 0
Self-Inflicted Damage 793
Shots 18
Rammed 4
Highest Temperature 695
Average Temperature 119
Shutdowns 46
Energy Bleed 8
Interference 21
Matter Decay 5
Short Circuit 8
Damage (minor) 8
Damage (major) 16
Damage (core) 0
Highest Corruption 83
Average Corruption 23
Message Errors 93
Parts Rejected 27
Data loss (map) 115
Data loss (database) 67
Misfires 15
Misdirections 86
Targeting Errors 327
Weapon Failures 54
Depth 6 End 1
Depth 5 End 3
Depth 4 End 15
Depth 3 End 6
Depth 2 End 30
Haulers Intercepted 10
Robots Corrupted 19
Robots Melted 1
Power Chain Reactions 0
Tactical Retreats 24
Communications Jammed 1834
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 16
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Machines Hacked 16
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Total Hacks 34
Successful 17
Failed 17
Catastrophic 11
Database Lockouts 0
Manual 17
Unauthorized 12
Terminals 32
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Terminal Hacks 12
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 3
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 1
Alert Level 2
Unreport Threat 3
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 1
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 13
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 8
Robots Hacked 0
Non-combat 0
Combat 1
Parse 0
Link 0
Rebooted 1
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 13
Largest Group 2
Highest-Rated Group 54
Highest-Rated Ally 44
Total Orders 13
STAY 0
GOTO 1
ROAM 0
FOLLOW 1
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 1
EXPLORE 6
RETURN 4
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 30
Total Damage 1036
Kills 6
Allies Corrupted 0
Allies Melted 0
Peak Influence 1396
Average Influence 495
Final Influence 1182
Maximum Alert Level 4
Low Security (%) 30
Level 1 27
Level 2 15
Level 3 10
Level 4 16
Level 5 0
Squads Dispatched 76
Investigation 4
Extermination 27
Reinforcement 12
Assault 17
Garrison 16
Exploration Rate (%) 24
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 15207
Depth 11 60
Depth 10 955
Depth 9 805
Depth 8 918
Depth 7 967
Depth 6 1054
Depth 5 1154
Depth 4 1686
Depth 3 650
Depth 2 2965
Depth 1 3993
Scrapyard 60
Materials 2678
Factory 4861
Research 3615
Access 3993
Prototype IDs
---------------
Improved Quantum Reactor
High-density Centrium Leg
Advanced Plasma Rifle
Precision Phase Gun
Heavy EM Shotgun
Heavy Tesla Rifle
Cooled Particle Cannon
Enhanced Coil Gun
Improved KE Penetrator
Compact Linear Accelerator
Graviton Cannon
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Ragnarok Missile Launcher
Plasma Lance
Coolant Network
Advanced Energy Well
Spectral Analyzer
Centrium Light Armor Plating
Experimental Focal Shield
Experimental Thermal Shield
Beam Splitter
Experimental Force Field
Experimental Core Analyzer
Precision Energy Filter
Advanced Particle Charger
Advanced Overload Regulator
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: Trojan Horse
^Manual?: 1
Play Time: 281 min
Sessions: 11
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
I watched you from -5 to -2 (I didn't log on to Twitch to chat since I was on my iPad). So close! The one thing that surprised me was that you weren't optimizing weapons based on the target (at one point you took on hunters with 4 kinetic weapons), but streaming probably makes one cut corners.
Force(Extract) has some interesting possibilities, but Trojan(Detonate) really has me interested. I'm sure it raises the security level, but that's a nice trade off for destroying enemies without taking any damage yourself.
Quick questions (since I'm too impatient to wait for your dev post): do deep network scanners facilitate brute force/trojan hacks; and do botnets give you bonus to all terminal hacks, or only to terminals of the same security level or less as the botnetted terminal?
Ah, so you were there :). It was a close one. Simply spent way too long fiddling around in Access. And I went west when apparently I should've gone east, argh!
Quote from: Happylisk on November 20, 2015, 07:14:00 AM
The one thing that surprised me was that you weren't optimizing weapons based on the target (at one point you took on hunters with 4 kinetic weapons), but streaming probably makes one cut corners.
Definitely cut corners, but it also depended on the situation. Several times when it became important (especially later) I was taking that into consideration, and said as much. About Hunters, though, I'd honestly forgot it was a bad idea to use KI against them :-[. (I
do remember having a nagging feeling in the back my mind that there was something wrong there, though...) Most other hostiles I did try to at least not rely on weapons they're strong against.
Quote from: Happylisk on November 20, 2015, 07:14:00 AM
Force(Extract) has some interesting possibilities,
This, and schematics in general, are going to be even better once I implement additional schematic benefits, hopefully in Alpha 5.
Quote from: Happylisk on November 20, 2015, 07:14:00 AM
but Trojan(Detonate) really has me interested. I'm sure it raises the security level, but that's a nice trade off for destroying enemies without taking any damage yourself.
I really like this one. Should've used it more. I do think we need more terminals in the late game, and possibly some more low-security ones since the hacking game really does start to drop off there. (That said, I wasn't at all built for hacking so I can't complain too much xD. Also, we'll see because I'm going to continue adding some new hacking features, and as you can see with Trojans some of these are quite effective.)
Quote from: Happylisk on November 20, 2015, 07:14:00 AM
Quick questions (since I'm too impatient to wait for your dev post): do deep network scanners facilitate brute force/trojan hacks;
Oh impatient one: They do!
(Actually, good question, since I didn't find a place to mention that in the blog post, anyway :P)
Quote from: Happylisk on November 20, 2015, 07:14:00 AM
and do botnets give you bonus to all terminal hacks, or only to terminals of the same security level or less as the botnetted terminal?
ALL MACHINES on the same floor. Aw yeah.