New version hype!This week's seed: Intruder AlertThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
- Play through the game once. This is a friendly competition, we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/lO9rMN9.png)
(https://i.imgur.com/Wjq3TJ9.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: Intruder Alert] should display in the log window.
Congratulations on entering the seed, now get in there!
Ah, such an aptly named seed for Alpha 4 :P
Quote from: Kyzrati on November 03, 2015, 03:30:09 AM
Ah, such an aptly named seed for Alpha 4 :P
Is it? Should I be scared? :-\
Hehe, all depends on where you go...
You'll discover it's now possible to play much more strongly into the "intruder" role, if you dare.
I really need to work on my end game :-\
This is my first time posting - so we'll see if I get all this right. I made it to -5/Factory but got lost - I think I hit a dead-end while being chased and couldn't make my way back out without running into the army I had upset.
My scoresheet:
Spoiler
Cogmind - Alpha 4
Name: Rabid_Bunny
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (31) 155
Value Destroyed (1070) 1070
Prototype IDs (6) 120
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 3845
Cogmind
---------
Core Integrity 0/1000
Matter 171/300
Energy 15/50
System Corruption 5%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (2)
Propulsion (3)
Utility (10)
Weapon (2)
Plasma Sword
Inventory
-----------
KE Penetrator
Flexi-carbon Leg
Peak State
------------
Power
Improved Ion Engine
Light Ion Engine
Propulsion
Gravmag Array
Anti-Grav System
Utility
Propulsion Shielding
Advanced Weight Redist. System
Improved System Backup Module
Visual Processing Unit
Reflective Medium Armor
Improved Thermal Generator
Weapon
Heavy Machine Gun
Plasma Sword
[Rating: 51]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Cesium-ion Thruster
Utility Propulsion Shielding
Device Weight Redist. System
Storage Large Storage Unit
Processor Visual Processing Unit
Protection Propulsion Shielding
Weapon Assault Rifle
Energy Gun Improved Medium Laser
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Plasma Sword
Stats
-------
Classes Destroyed 8
Worker 1
Hauler 2
Recycler 3
Watcher 1
Swarmer 6
Grunt 14
Sentry 1
Hunter 3
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 7
Matter Collected 1285
Salvage Created 1288
Parts Attached 99
Power 18
Propulsion 15
Utility 48
Weapon 18
Parts Lost 31
Power 7
Propulsion 4
Utility 15
Weapon 5
Average Slot Usage (%) 81
Naked Turns 3
Spaces Moved 2872
Fastest Speed (%) 400
Average Speed (%) 271
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 35
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 4
Core Damage Taken 1171
Average Core Remaining (%) 91
Depth 10 End 82
Depth 9 End 92
Depth 8 End 93
Depth 7 End 96
Depth 6 End 96
Volleys Fired 80
Largest 2
Hottest 124
Shots Fired 146
Gun 105
Cannon 32
Launcher 9
Special 0
Kinetic 79
Thermal 58
Explosive 9
Electromagnetic 0
Shots Hit Robots 113
Core Hits 55
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 34
Impact 0
Slashing 34
Piercing 0
Damage Inflicted 2654
Projectiles 1515
Explosions 256
Melee 883
Ramming 0
Kinetic 730
Thermal 785
Explosive 256
Electromagnetic 0
Impact 0
Slashing 883
Piercing 0
Self-Inflicted Damage 115
Shots 2
Rammed 0
Highest Temperature 464
Average Temperature 55
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Average Corruption 1
Message Errors 0
Parts Rejected 1
Data loss (map) 1
Data loss (database) 0
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Depth 10 End 1
Depth 9 End 1
Depth 7 End 3
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 13
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 11
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Machines Hacked 11
Terminals 9
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 1
Total Hacks 28
Successful 13
Failed 15
Catastrophic 2
Database Lockouts 0
Manual 4
Unauthorized 0
Terminals 25
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 3
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 1
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 10
Full Trace Events 5
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 215
Average Influence 36
Final Influence 0
Maximum Alert Level 1
Low Security (%) 96
Level 1 3
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 11
Investigation 6
Extermination 1
Reinforcement 4
Assault 0
Garrison 0
Exploration Rate (%) 28
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 2205
Depth 11 44
Depth 10 428
Depth 9 396
Depth 8 134
Depth 7 228
Depth 6 236
Depth 5 739
Scrapyard 44
Materials 958
Factory 1203
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Improved Medium Laser
Improved Spread Laser
Advanced Beam Cannon
Plasma Sword
Alien Tech Recovered
----------------------
None
Game
------
Seed: Intruder Alert
^Manual?: 1
Play Time: 51 min
Sessions: 1
Mod: N/A
Game No.: 22
ASCII: 0
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 70x50
X=9371760082234952566342554256
445614266466569546266645434635
565612346254232341492365542664
266224245964652594556492652926
354266664635124626944542246692
222235211256694294514653224545
626423556666459639625594545261
663653456525124663644536919556
266466652644624644642453366633
664666666646624426446444264424
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265446642666626646666666466626
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552261235553219216426345242224
44256567
And an attempt at a few screenshots:
Spoiler
This is probably root of the problems with my end game. I often get into a similar setup; I'm able to go fast and then just attempt to outrun everybody. My Utilities are usually lacking the essentials to help avoid trouble later on (I had the Sensor Array attached earlier - but had to keep it disabled for the most part due to energy drain).
Spoiler
(https://i.imgur.com/bghOImZ.jpg)
I unlocked a locked door - only to find a locked stairway :(
Spoiler
(https://i.imgur.com/YxbvWnP.jpg)
This is the beginning of my end. I ran into (and away from) some programmers that just lead to running into more enemies; only to find another locked stairway! Noooo! :D
Spoiler
(https://i.imgur.com/B4fs8ZK.jpg)
Shortly after being beat up a bit more (and losing all of my power sources) I decided to use the "go naked" button; then to grab a few essentials that wouldn't slow me down.
Spoiler
(https://i.imgur.com/3OLeYvD.jpg)
It looked promising at first - but the long corridor ended up (from my quick search) a dead end. After turning around the army of bots caught up to me.
Spoiler
(http://imgur.com/AGvrusJ.jpg)
I thought I might be able to go around - but ... nope - they cut me off.
Spoiler
(https://i.imgur.com/S8dhSGK.jpg)
I pulled out my Plasma Sword and died before I could take one down with me.
Noooooooo...
I was doing awesome, and got cocky and decided to enter Storage at -9, which is a rather dangerous depth to be there.
Even there I was taking down Sentry after Sentry, and a ton of groups, but eventually succumbed to this one:
Spoiler
(http://imgur.com/dytgvvE.png)
There was another Sentry around the corner, along with a few grunts, that hadn't shown up just yet). I took them all down except for one last Swarmer :/
And my pre-release playtest runs had all gone so well :P
Shouldn't have bothered entering Storage that early and everything would've gone a lot more smoothly. I was planning on taking on a Garrison.
A good start, anyway...
Score
Cogmind - Alpha 4
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (68) 340
Value Destroyed (1568) 1568
Prototype IDs (1) 20
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 2428
Cogmind
---------
Core Integrity 0/400
Matter 283/300
Energy 205/215
System Corruption 0%
Temperature Warm (127)
Location -9/Storage
Parts
-------
Power (1)
Improved Ion Engine
Propulsion (3)
Aluminum Leg
Aluminum Leg
Utility (3)
Large Storage Unit
Weapon (2)
Improved EM Shotgun
Inventory
-----------
Improved Ion Engine
Improved EM Shotgun
Light Assault Rifle
Light Assault Rifle
Heavy Assault Rifle
Heavy Assault Rifle
Large Storage Unit
Advanced Beam Cannon
Heavy Assault Rifle
Mini Grenade Launcher
Peak State
------------
Power
Improved Ion Engine
Propulsion
Aluminum Leg
Aluminum Leg
Aluminum Leg
Utility
Large Storage Unit
Heat Sink
Light Armor Plating
Weapon
Advanced Beam Cannon
Heavy Assault Rifle
[Rating: 13]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Utility Large Storage Unit
Device Heat Sink
Storage Large Storage Unit
Protection Light Armor Plating
Weapon Assault Rifle
Energy Gun Improved Medium Laser
Energy Cannon Advanced Beam Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Launcher EMP Blaster
Stats
-------
Classes Destroyed 9
Worker 4
Builder 3
Tunneler 1
Hauler 2
Recycler 2
Watcher 3
Swarmer 25
Grunt 19
Sentry 9
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 1263
Salvage Created 2035
Parts Attached 52
Power 9
Propulsion 13
Utility 7
Weapon 23
Parts Lost 19
Power 4
Propulsion 5
Utility 5
Weapon 5
Average Slot Usage (%) 88
Naked Turns 3
Spaces Moved 854
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 30
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 8
Core Damage Taken 467
Average Core Remaining (%) 74
Depth 10 End 74
Volleys Fired 167
Largest 2
Hottest 113
Shots Fired 306
Gun 225
Cannon 64
Launcher 17
Special 0
Kinetic 202
Thermal 56
Explosive 5
Electromagnetic 43
Shots Hit Robots 192
Core Hits 100
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 3833
Projectiles 2684
Explosions 1146
Melee 0
Ramming 3
Kinetic 1699
Thermal 592
Explosive 581
Electromagnetic 958
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 73
Shots 3
Rammed 1
Highest Temperature 335
Average Temperature 116
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 10
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 11
Successful 6
Failed 5
Catastrophic 2
Database Lockouts 0
Manual 3
Unauthorized 0
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 6
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 2
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 3
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 615
Average Influence 194
Final Influence 397
Maximum Alert Level 2
Low Security (%) 64
Level 1 21
Level 2 14
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 8
Investigation 1
Extermination 0
Reinforcement 4
Assault 0
Garrison 3
Exploration Rate (%) 27
Regions Visited 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 1816
Depth 11 53
Depth 10 722
Depth 9 1041
Scrapyard 53
Materials 1412
Storage 351
Prototype IDs
---------------
Improved Medium Laser
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Alien Tech Recovered
----------------------
None
Game
------
Seed: Intruder Alert
^Manual?: 1
Play Time: 20 min
Sessions: 1
Mod: N/A
Game No.: 3
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Cogmind
Map View: 66x50
The Lgt. Cannon and Lrg. Storage early on were quite useful. And I died with 9/10ths of inventory being more weapons :)
Quote from: Rabid_Bunny on November 03, 2015, 10:14:12 PM
I really need to work on my end game :-\
This is my first time posting - so we'll see if I get all this right. I made it to -5/Factory but got lost - I think I hit a dead-end while being chased and couldn't make my way back out without running into the army I had upset.
Welcome to the forums, Rabid_Bunny!
In the current world once you reach the Factory you're more likely to run into locked stairs first (before unlocked ones), though note that all those locked stairs will lead to other challenges in the future,
not evolution, so the game is balanced for that. Either way, still feels unfortunate since you were in really good shape when you first unlocked that door :(
It will be good once you are running from danger haphazardly and
can slip through some stairs to a new area if you so choose; a second chance.
By the mid-game you won't last long fighting naked, but with just a little armor and that Plasma Sword you could really put up a fight in a bottleneck.
More Strategies
Also, when running and you know you're trapped and possibly outgunned, if you've got the right gear try digging/blasting your way into a new area if possible. Various sensors can be good for discovering candidate walls, and if you're lucky a passing Engineer will patch up the wall behind you and prevent pursuers from tracking you down that way 8)
Little bit of a bonus for seed participants:
Would you like to know how to use some Terminal Trojans?
Really, this is a spoiler. But you can't learn of these in game yet, anyway.
Trojan(Track) will turn a Terminal into a listening station that continuously reports all nearby robots to you--range is dependent on its security level.
Trojan(Botnet) you might've already seen in my preview images: make it easier to hack machines on the same floor by creating a botnet across multiple terminals.
More yet to be revealed...
I am not participating in the seed contest BUT THANK GOD YOU DROPPED THAT SPOILER. The trojan thing was driving me crazy. I kept inserting trojans into the terminals and trying out random commands like...like infect(machines) and complete nonsense along those lines. Also I am sure everyone is figured out how to get out of garrisons but..if you aren't clued in yet..
Spoiler
Blow up the garrison relay (resistor looking thingy). That unlocks the exit
Hehe, I mentioned before that some of the trojans have already been shown in previous images (http://www.gridsagegames.com/forums/index.php?topic=309.0) if you look close enough! There's only one on that page, I believe, but both of these I mentioned here can be found in images on my blog. More coming :)
Actually, I just dropped a different one on the subreddit today...
Quote from: Sherlockkat on November 04, 2015, 10:18:36 PM
Also I am sure everyone is figured out how to get out of garrisons but..if you aren't clued in yet..
Spoiler
Blow up the garrison relay (resistor looking thingy). That unlocks the exit
Spoiler
Clarification: Destroying relays makes it easier to escape, but is not required. (That said, doing so has other bigger benefits I doubt anyone's discovered yet, and probably won't until I reveal them in my next blog post :P)
My Weekly Seed-Run:
the plan was a heavy built up. the plan failed -_-
Spoiler
Cogmind - Alpha 4
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (34) 170
Value Destroyed (599) 599
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 769
Cogmind
---------
Core Integrity 0/250
Matter 202/300
Energy 200/200
System Corruption 0%
Temperature Cool (0)
Location -10/Mines
Parts
-------
Power (1)
Ion Engine
Propulsion (2)
Utility (2)
High-capacity Storage Unit
Weapon Shielding
Weapon (2)
Light Assault Rifle
Light Assault Rifle
Inventory
-----------
Ion Engine
Ion Engine
Large Storage Unit
Medium Matter Storage Unit
Light Armor Plating
Power Shielding
Peak State
------------
Power
Light Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Large Storage Unit
Large Storage Unit
Weapon
Assault Rifle
Assault Rifle
[Rating: 7]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Light Treads
Treads Light Treads
Utility Large Storage Unit
Storage Large Storage Unit
Protection Power Shielding
Weapon Assault Rifle
Energy Gun EM Pulse Gun
Ballistic Gun Assault Rifle
Stats
-------
Classes Destroyed 7
Worker 9
Builder 2
Tunneler 3
Recycler 1
Watcher 2
Swarmer 4
Grunt 13
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 6
Matter Collected 811
Salvage Created 1062
Parts Attached 15
Power 3
Propulsion 2
Utility 5
Weapon 5
Parts Lost 6
Power 1
Propulsion 2
Utility 0
Weapon 3
Average Slot Usage (%) 89
Naked Turns 10
Spaces Moved 563
Fastest Speed (%) 200
Average Speed (%) 62
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 33
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 9
Average Items Carried 6
Core Damage Taken 259
Average Core Remaining (%) 0
Volleys Fired 136
Largest 2
Hottest 60
Shots Fired 249
Gun 249
Cannon 0
Launcher 0
Special 0
Kinetic 227
Thermal 0
Explosive 0
Electromagnetic 22
Shots Hit Robots 114
Core Hits 48
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1432
Projectiles 1321
Explosions 111
Melee 0
Ramming 0
Kinetic 1145
Thermal 0
Explosive 111
Electromagnetic 176
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 63
Shots 1
Rammed 0
Highest Temperature 9
Average Temperature 6
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 3
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 6
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Machines Hacked 6
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 19
Successful 9
Failed 10
Catastrophic 2
Database Lockouts 0
Manual 16
Unauthorized 13
Terminals 17
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Terminal Hacks 1
Record 1
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 5
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 257
Average Influence 69
Final Influence 63
Maximum Alert Level 1
Low Security (%) 92
Level 1 7
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 5
Investigation 3
Extermination 0
Reinforcement 2
Assault 0
Garrison 0
Exploration Rate (%) 28
Regions Visited 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 1407
Depth 11 168
Depth 10 1239
Scrapyard 168
Materials 1111
Mines 128
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Intruder Alert
^Manual?: 1
Play Time: 26 min
Sessions: 1
Mod: N/A
Game No.: 304
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 14/X11B
Map View: 80x50
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Hey nice to see you here, Enno.
That plan didn't even make it out the door! Were you taking the Mines on purpose? Usually a bad idea without sufficient preparation, and even then only if you have to. Learn how to identify Mine entrances. And avoid them ;) (That said, they can sometimes be more exciting than the main complex--that's what a lot of the future branches will be like, only to a much greater extent: dangerous but unpredictable, interesting, and fun.)
Quote from: Kyzrati on November 06, 2015, 07:28:10 PM
That plan didn't even make it out the door!
I know, please don't put your finger in my wound and spin^^ i was sure that this is not a branch-access..and boom i'm on a little party deep in the mines. however i believe that was my baddest run ever (only u know^^)
Spoiler
one time a used the mines to escape from a massive attack. core was at 15% and i just want to look how far i come. a few steps just around the corner - the access. you see that the mines also can safe your life when lucky.
Spoiler
Very true! That's one of the important uses of the the Mines--as a quick escape route. I've also ducked into them before rather than facing a lot of oncoming hostiles.
Well, that was disappointing.
Spoiler
Run started great. I found about 5 Hcp. storage units on -10, which is more than enough for a long time. I went to storage on -9 and came out with a ton of guided missile launchers. By -5 I had my combat cogmind up and running. And then....
My laptop is old and shitty (I bought it in 2009) and it sometimes spams the b key. I went to save my game for a break after reaching -4, not realizing it was doing that key spam, and it quit and deleted the save (b is the keypress to suicide). So... yeah. I won't re-do the seed since I remember where lots of things are and it'd be unfair. On the bright side, I'm buying a new laptop on Black Friday :)
My thoughts on Alpha 4: the buff to thermal weapons was very nice, triple cooled plasma cannons were owning programmers. The spectrum effect on EM weapons was also fun, esp versus swamers. I don't have much of an opinion on garrisons yet since I just avoided them. I'll consider popping into one next seed.
e: It looks like games where you quit don't generate a scoresheet. You might want to consider changing that, since most other RLs generate one even if the player quits.
Aw, that sucks... I also found the Hcp. stash right away, and took the same route as you through Storage, but didn't make it out the other end :/
You've got a pretty old laptop there. Mine's 2011, definitely about time to get a new one, but I'm disappointed in Windows 10 and would like to stay away from it as long as possible.
Next time Ctrl-Shift-Alt-s when you want to take a break? ;)
Quote from: Happylisk on November 08, 2015, 06:38:31 AM
e: It looks like games where you quit don't generate a scoresheet. You might want to consider changing that, since most other RLs generate one even if the player quits.
Depends on how you quit. I suicide all the time to generate a premature score sheet while testing. It's generated when it shows you the end game score screen, which is never shown if you use the third quit option. That one is meant to be a way to exit the game with the intention of leaving no record of it--if you still want a score sheet you can suicide then press escape. Otherwise the third option seems kinda pointless.