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Cogmind => Competitions => Topic started by: Kyzrati on September 01, 2015, 12:30:17 AM

Title: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 01, 2015, 12:30:17 AM
I'm still taking care of these in jimmijamjams' absence, which means none of the achievements indicated below, but instead I'll be working on planning our upcoming tournament, which will have a bunch of ongoing achievements and should be a lot of fun. In the meantime, use this seed and your own runs to get acquainted with the new mechanics!

Note: If you happened to have grabbed Alpha 3 before the 3b hotfix and want to continue using it, this seed will produce the same results in that build as well.

(I wanted to name this weekly seed "It's a trap!" only to discover that it doesn't read the seed nicely from the config file if you close the program and restart the game, because the seed name includes spaces. I didn't want to mess anyone up so I decided to use "Trapped!" instead. I'll fix that issue for the next version, and make sure it can read seeds with spaces from the config file.)

Edit 150905: For this particular seed I've written a step-by-step guide to the first few floors as I tackled them. You can read it further down in this post (http://www.gridsagegames.com/forums/index.php?topic=240.msg1999#msg1999).

This week's seed: Trapped!


The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.  Some super secret achievements will be selected with some RNG at the end of each week from my steadily growing list.  Please leave suggestions for the naming of next seed or other achievements to include to my list once you have finished your run!

Rules are as follows:
(https://i.imgur.com/ovpQWMl.png)

(https://i.imgur.com/Mph8No3.png)




HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: Trapped!] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 01, 2015, 02:57:48 AM
One weird thing I've noticed is that not all items are labelled. Is that normal? You can see it in the first screenshot in the OP. The first engine isn't labelled, for one. I'm not sure if it's always been like this or it's a recent bug.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 01, 2015, 03:06:58 AM
Not a bug--it's actually labeled but the label appears under the one to the right for Lgt. Treads. You can see the very left edge of the label before it goes under (I see two others that are overlapped as well). There is a limited number of label orientations for a given item (six) and the UI can't always find an optimal position, or any position at all, and something will often end up being covered in cases where you have a lot of parts in close proximity.

So it's essentially caused by the limitations of a grid-based ASCII labeling system. There are some cases where as a human viewer you might be able to find a better orientation for everything, but the algorithm is already as complex as I'd want to make it (pretty complex). Any more complex would also require a lot more computing power, and might even slow down the labels if there are a hundred or more on the screen.

In high-density situations I just use mouse hover or look mode to auto-label individual items for better accuracy.

By the way, this seed has an interesting start with that armor and treads just waiting for you right there in the beginning, as if to say... COMBAT BUILD :)
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 01, 2015, 03:12:46 AM
I'm not shying away from combat this time round! That is all I can say for now.

edit: Not sure where else to say this, but in the Alpha 3 changelog ' MOD: Direct "Purge Threat" terminal hack doesn't show unless there are threat records to purge' - doesn't this make Alert Level a lot less useful?

Oh, I used a Detect Traps hack and found out I walked straight through some blade traps without even spotting them! Sneaky traps...
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Gobbopathe on September 01, 2015, 03:37:38 AM
Quote from: zxc on September 01, 2015, 03:12:46 AM
edit: Not sure where else to say this, but in the Alpha 3 changelog ' MOD: Direct "Purge Threat" terminal hack doesn't show unless there are threat records to purge' - doesn't this make Alert Level a lot less useful?

Not sure this is the correct answer, but I would say not seeing the "Purge threat" does not mean the alert level is minimum. Seeing it just tells you the alert level is not minimum.
Well, that's how I catch it
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 01, 2015, 03:42:37 AM
Gobbopathe is right.

And zxc you're lucky you didn't get chopped to pieces then :)
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 01, 2015, 05:35:36 AM
Sure, if you don't see Purge Threat you don't learn anything. But seeing it means it's not minimum, which is plenty of info in itself unless you're running around destroying everything and are definitely above minimum threat.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 01, 2015, 05:43:22 AM
I don't mind giving that bit of information to the player, plus it shows if you're above zero, and you're almost always above zero if you've destroyed anything at all, which you'll generally be aware of, anyway.

Alert Level is mostly intended for those who are, as you describe, going around destroying everything--e.g. combat builds or those with an army at their backs (which will increase in likelihood with each release, for those who want to take advantage of it).
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Gobbopathe on September 01, 2015, 06:27:04 AM
Just made a screenshot. I have both "Purge threat" and "alert level" entries.

(http://tof.canardpc.com/preview2/56fdb410-11d4-4632-8eed-ab9d4525f1d6.jpg) (http://tof.canardpc.com/view/56fdb410-11d4-4632-8eed-ab9d4525f1d6.jpg)

Alert level inform me I am still at "low security". The first step if I remember well, < 200 right ? Still I have the "purge threat" entry, which means I am above 1.
Well, I did not learn anything actually :) but indeed as Kyzrati wrote you should see it always, not a scoop
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 01, 2015, 06:46:23 AM
Quote from: Kyzrati on September 01, 2015, 05:43:22 AM
I don't mind giving that bit of information to the player, plus it shows if you're above zero, and you're almost always above zero if you've destroyed anything at all, which you'll generally be aware of, anyway.

Alert Level is mostly intended for those who are, as you describe, going around destroying everything--e.g. combat builds or those with an army at their backs (which will increase in likelihood with each release, for those who want to take advantage of it).

Ah I see. I thought Purge Threat only popped up once you reached Level 1 alert level.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Arnot on September 01, 2015, 04:41:54 PM
Wow! Furthest I've come so far. Traps can be really tricky but I think they add a whole new dimension to the game, especially since you can use them for your own game :). I had  a feeling that all my hacking-chances were lower than in other (pre-Alpha-3) games, but doing this run more brute force was pretty fun too :)

Spoiler
Cogmind - Alpha 3b

Name: Arnot

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (184)     920
Value Destroyed (7662)     7662
Prototype IDs (18)         360
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 12442

Cogmind
---------
Core Integrity             0/1300
Matter                     28/300
Energy                     530/530
System Corruption          1%
Temperature                Critical (707)
Location                   -3/Research

Parts
-------
Power (4)
  Heavy Anti-Matter Reactor
  Heavy Anti-Matter Reactor
Propulsion (6)
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Q-Thruster
Utility (6)
  Advanced Heat Sink
  Corruption Screen
  Improved Salvage Targeting Computer
  Decoy Generator
  Centrium Heavy Armor Plating
Weapon (5)
  Heavy Machine Gun
  Fusion Cannon
  Gamma Bomb Array
  Heavy Disruptor Cannon

Inventory
-----------
Nova Cannon
Nova Cannon
Enhanced Biometal Leg
Heavy Anti-Matter Reactor

Peak State
------------
Power
  Light Anti-Matter Reactor
  Heavy Anti-Matter Reactor
  Heavy Anti-Matter Reactor
  Heavy Anti-Matter Reactor
Propulsion
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Q-Thruster
  Nuclear Pulse Array
Utility
  Advanced Heat Sink
  Corruption Screen
  Improved Salvage Targeting Computer
  Decoy Generator
  Centrium Heavy Armor Plating
Weapon
  Heavy Machine Gun
  Fusion Cannon
  Gamma Bomb Array
  Heavy Disruptor Cannon
[Rating: 135]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Wheel                    Compact Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Matter Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Decoy Generator
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Fusion Cannon
  Launcher                 Heavy Proton Missile Launcher
  Impact Weapon            Great Maul

Stats
-------
Classes Destroyed          18
  Worker                   14
  Builder                  15
  Tunneler                 4
  Hauler                   4
  Recycler                 20
  Drone                    1
  Watcher                  5
  Swarmer                  27
  Saboteur                 1
  Grunt                    44
  Brawler                  2
  Duelist                  2
  Protector                1
  Sentry                   18
  Hunter                   10
  Programmer               13
  Behemoth                 2
  Executioner              1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         12
Matter Collected           5882
  Salvage Created          9540
Parts Attached             312
  Power                    57
  Propulsion               62
  Utility                  109
  Weapon                   84
Parts Lost                 162
  Power                    29
  Propulsion               39
  Utility                  46
  Weapon                   48
Average Slot Usage (%)     82
  Naked Turns              71
Spaces Moved               5222
  Fastest Speed (%)        500
  Slowest Speed (%)        15
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           52
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             129
  Greatest Overweight (x)  22
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          3931
Volleys Fired              379
  Largest                  5
  Hottest                  342
Shots Fired                1103
  Gun                      740
  Cannon                   298
  Launcher                 65
  Special                  0
  Kinetic                  632
  Thermal                  246
  Explosive                14
  Electromagnetic          211
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           22825
  Projectiles              16611
  Explosions               6035
  Melee                    0
  Ramming                  179
Highest Temperature        1008
  Average Temperature      121
  Shutdowns                14
  Energy Bleed             6
  Interference             2
  Matter Decay             4
  Short Circuit            3
  Damage (minor)           5
  Damage (major)           5
  Damage (core)            4
Highest Corruption         18
  Message Errors           25
  Parts Rejected           8
  Data loss (map)          29
  Data loss (database)     16
  Misfires                 3
  Misdirections            16
  Targeting Errors         32
  Weapon Failures          11
Haulers Intercepted        4
Robots Corrupted           7
Robots Melted              5
Tactical Retreats          10
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            1
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        21
  Terminals                21
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            21
  Terminals                21
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                75
  Successful               14
  Failed                   61
  Catastrophic             20
  Database Lockouts        0
  Manual                   23
  Terminals                75
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             14
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  2
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          2
  Locate Traps             3
  Disarm Traps             0
  Reprogram Trap           2
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         28
  Full Trace Events        11
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               18
  Largest Group            8
  Highest-Rated Group      40
  Highest-Rated Ally       5
Total Orders               8
  STAY                     0
  GOTO                     0
  ROAM                     1
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  7
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             837
  Average Influence        221
Maximum Alert Level        3
  Low Security (%)         60
  Level 1                  17
  Level 2                  20
  Level 3                  2
  Level 4                  0
  Level 5                  0
Squads Dispatched          32
  Investigation            14
  Extermination            12
  Reinforcement            3
  Assault                  3
Exploration Rate (%)       19
  Regions Visited          11
Turns Passed               8939
  Depth 11                 65
  Depth 10                 497
  Depth 9                  473
  Depth 8                  1000
  Depth 7                  1339
  Depth 6                  1895
  Depth 5                  438
  Depth 4                  2575
  Depth 3                  657
  Scrapyard                65
  Materials                1970
  Factory                  5987
  Research                 657
  Waste                    260

Prototype IDs
---------------
Heavy Ion Engine
Heavy Anti-Matter Reactor
Enhanced Biometal Leg
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Heavy Tesla Rifle
Precision Assault Rifle
Advanced EMP Blaster
Heavy Proton Missile Launcher
Experimental Signal Interpreter
Advanced Power Amplifier
Inertial Stasis Machine
Centrium Heavy Armor Plating
Experimental Thermal Converter
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Thermal Generator

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 84 min
Sessions: 2
Mod: N/A
Game No.: 5
ASCII: 1
Keyboard: 0
Font: 14/Terminus
Map View: 80x60


X=9690104481330924223525263252
436266202260544624666263263220
294066502255266306022524560622
550566993596262366299655266599
622252222222652222292552222322
552222292252222222252222292252
222299592922592552222222252222
996962222229252222263552222669
259543566252259592252595992252
552222252252645566456450902925
362629435595252506592565455445
290992229225225593542996426422
923662556362062562633299099229
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256462952234092229559259659529
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25644694262603252226265
[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: ryvn on September 01, 2015, 06:59:26 PM
Died in glorious combat on -10 facing off against a squad of Grunt-class 'bots. They opened fire as soon as they came into sight down a long hallway. I'd lost my grenade launcher earlier, so I was rocking two Assault Rifles. I reasoned that my targeting computer and more defensive treads should give me an edge in a protracted firefight, so I decided to stand my ground.

Then they shot off my targeting computer. I decided that things might go better from up close, so I stepped through a doorway to force them to come to me. It's hard to tell without the ability to distinguish between identical 'bots or watch enemy turns in sequence, but I think they were cycling which of them stood in the door to prevent me from focusing fire. I eventually lost my guns and made a dive for a nearby Medium Laser, but my core was shredded before I could fire it.

I really should stop trying to explore all of the early floors. My games tend to go well if I prioritize getting my gear upgraded to the best available on the level and then leave immediately, and every time I decide to take things slow I end up getting pulverized. I would have left earlier but I was looking for a Signal Analyzer to check out its new branch identification function.

Spoiler
Cogmind - Alpha 3b

Name: ryvn

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (35)      175
Value Destroyed (651)      651
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 826

Cogmind
---------
Core Integrity             0/250
Matter                     199/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (9)
Location                   -10/Materials

Parts
-------
Power (1)
  Ion Engine
Propulsion (2)
  Light Treads
  Light Treads
Utility (2)
Weapon (2)
  Medium Laser

Inventory
-----------
Integration Analyzer
Medium Matter Storage Unit
Large Matter Storage Unit

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Small Storage Unit
  Small Matter Storage Unit
Weapon
  Medium Laser
  Assault Rifle
[Rating: 7]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

Stats
-------
Classes Destroyed          8
  Worker                   2
  Builder                  3
  Tunneler                 3
  Recycler                 2
  Operator                 1
  Watcher                  3
  Swarmer                  9
  Grunt                    12
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         4
Matter Collected           787
  Salvage Created          927
Parts Attached             24
  Power                    2
  Propulsion               4
  Utility                  8
  Weapon                   10
Parts Lost                 7
  Power                    0
  Propulsion               0
  Utility                  4
  Weapon                   3
Average Slot Usage (%)     92
  Naked Turns              1
Spaces Moved               1059
  Fastest Speed (%)        200
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             15
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       4
Core Damage Taken          251
Volleys Fired              96
  Largest                  2
  Hottest                  70
Shots Fired                180
  Gun                      173
  Cannon                   0
  Launcher                 7
  Special                  0
  Kinetic                  126
  Thermal                  47
  Explosive                7
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1968
  Projectiles              1379
  Explosions               589
  Melee                    0
  Ramming                  0
Highest Temperature        228
  Average Temperature      75
  Shutdowns                0
  Energy Bleed             0
  Interference             2
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        6
  Terminals                4
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
Machines Hacked            6
  Terminals                4
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
Total Hacks                12
  Successful               5
  Failed                   7
  Catastrophic             1
  Database Lockouts        0
  Manual                   3
  Terminals                10
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
Terminal Hacks             4
  Record                   0
  Part Schematic           0
  Robot Schematic          1
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         5
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  1
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             231
  Average Influence        105
Maximum Alert Level        1
  Low Security (%)         92
  Level 1                  7
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          5
  Investigation            2
  Extermination            0
  Reinforcement            3
  Assault                  0
Exploration Rate (%)       43
  Regions Visited          2
Turns Passed               1780
  Depth 11                 195
  Depth 10                 1585
  Scrapyard                195
  Materials                1585

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 531 min
Sessions: 2
Mod: N/A
Game No.: 19
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54


X=9865431011311321807335837389
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103125588
[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 01, 2015, 10:30:42 PM
Quote from: Arnot on September 01, 2015, 04:41:54 PM
Wow! Furthest I've come so far. Traps can be really tricky but I think they add a whole new dimension to the game, especially since you can use them for your own game :). I had  a feeling that all my hacking-chances were lower than in other (pre-Alpha-3) games, but doing this run more brute force was pretty fun too :)
Good to hear about traps!

No changes were made to hacking difficulty aside from the gradually decreased chance to Purge Threat after each success (and the same was applied to all Recall hacks, basically the things you can use to control difficulty level). I will always include anything like that in the changelog.

You were probably just tending to find more higher-level terminals, where the base chances are lower but you get direct access to more targets.

Quote from: ryvn on September 01, 2015, 06:59:26 PM
Then they shot off my targeting computer. I decided that things might go better from up close, so I stepped through a doorway to force them to come to me. It's hard to tell without the ability to distinguish between identical 'bots or watch enemy turns in sequence, but I think they were cycling which of them stood in the door to prevent me from focusing fire. I eventually lost my guns and made a dive for a nearby Medium Laser, but my core was shredded before I could fire it.
Make sure you're always carrying spare weapons--not being able to shoot is a bad position to be in ;). This is why once you reach the mid-game melee weapons are good for backup, because it's harder to lose those. They're not very useful in Materials, though.

Quote from: ryvn on September 01, 2015, 06:59:26 PM
I would have left earlier but I was looking for a Signal Analyzer to check out its new branch identification function.
Take out a Watcher. However, this particular goal has become all the more difficult in Alpha 3 because they now have their proper speed...
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kasaris on September 02, 2015, 05:28:41 AM
You could have named the seed "itsatrap!", no spaces !
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 02, 2015, 05:37:07 AM
True, I tried that but it didn't look very good at all because I wanted to keep the proper capitalization and punctuation, e.g. "It'sATrap!" Didn't want to make it too hard to type in ;)
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 04, 2015, 04:17:27 AM
Just an update.

Image
Spoiler
(https://i.imgur.com/ff5KPGc.png)
[close]
Is there a way to show automatically resized images on this forum?

Early game has been decent so far, despite some shakiness due to forgetting some stuff. Upgrading according to my theory that utilities are the best slots even with a combat build.

Locating traps with a terminal hack is very useful. I haven't stepped on one yet, also.

Just dispatched a programmer with ease. I rather like using weapons.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 04, 2015, 05:59:10 AM
Quote from: zxc on September 04, 2015, 04:17:27 AM
Is there a way to show automatically resized images on this forum?
Automatically, only by including it as an attachment, which obviously isn't appropriate for inserting it along with the associated text.

In the post itself, the only way is to modify the [img] tag to something like [img width=500].

I could check to see if there are any SMF plugins for doing it automatically. It is somewhat annoying to have massive fullscreen shots. I always play in a 720p window, so no big deal there :P (Edit: I did some searching around and tried a few things, but it looks like there's no real good way to handle resizing that is both automatic and convenient for the viewer without adding javascript, especially since we spoiler most images and those are handled differently :/)


Hoping to start my run tonight. Everyone had better take advantage of the overheating enemies as best you can, because I'm totally fixing that soon (finished testing and tweaking today). Turns out I was a bit too lenient on that in Alpha 3.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 04, 2015, 10:18:47 AM
For this run I'm going to do something a little different.

Rather than blast through the first few floors without writing much (because I usually get to the Factory in about 10 minutes :P), in order to help out some newer players I'll provide a much closer blow-by-blow account of every single action taken through Materials. This is kinda like what jimmijamjams did back in seed #3 (http://www.gridsagegames.com/forums/index.php?topic=208.msg1673#msg1673) with his early game advice, only in this case it'll be specific to this seed. (Note for anyone looking at this later: This seed will produce the same world for any Alpha 3 version.)

I'll go with a combat-oriented build, because that's been my preference lately, plus they've been buffed for Alpha 3. In the starting scrapyard pictured in the OP I'll attach the Ion Engine, Lgt. Treads (x2), Assault Rifle and Med. Laser, pick up the Lgt. Assault Rifle and Lgt. Ion Engine as spares, then head up the stairs.

-10/Materials

Right at the entrance (image also in OP) there's Lgt. Armor Plating (x2), both of which I attach, and then pick up more backup parts: 1x Lgt. Treads and 1x Sml. Laser. (Inventory is now full.)

Spoiler
(https://i.imgur.com/bqiIUwB.png)
[close]
000 - Here's my start, after which I quickly check what's behind all three doors to decide which direction to head. Looks like only the room on the left has another exit, but I want to try following the southern hallway because I know stairs will be in hallways, and there's already nothing more I need from this level unless I can find some explosives.

Spoiler
(https://i.imgur.com/tglBLku.png)
[close]
001 - Hahahahaha. Okay, that was fast. I'm now ready to get out of this place. (I drop the backup Lgt. Ion Engine to make room for the Grenade Launcher in my inventory. I don't like to keep launchers attached since it's too easy to lose them and they are very situational anyway.) It turns out the room beyond the launcher is a dead end, so I turn around and head out through the left room from the main entrance area. (There's an ECM Suite in the room, but that's pretty useless for combat builds.)

Spoiler
(https://i.imgur.com/vZGl91x.png)
[close]
002 - I meet a Watcher immediately in the hallway, which I one-shot when he gets right in my face. I don't usually bother with Watchers, but in this case he was blocking me anyway so I took the shot and got lucky. If I'd missed and he ran away I'd just let him go. In the open area I head east rather than north because I have a Grenade Launcher--anything found in the open would be toast. (Firing launchers in close quarters is usually a bad idea...) That doesn't get very far before it dead ends into a tunneler build a new room, so it looks like I have to go north anyway.

Spoiler
(https://i.imgur.com/iIRf09k.png)
[close]
003 - Our first combat bots! They appear as soon as I make it back to the hallway. Two options: Fight it out with normal weapons, or pull back and use a grenade. I have so much armor, coverage, and weapons, that I decide to stop right where I am and just hit them with regular guns.

Spoiler
(https://i.imgur.com/jsEgGEb.png)
[close]
004 - They don't last long, and I fire a warning shot at the Scavenger which shows up to take their stuff before moving to replace my Ion Engine with the Lgt. Nuclear Core dropped by the lead Grunt. On the way I also replace the Sml. Laser in my inventory with a Med. Laser spotted in the left side room. I continue following the main corridor, just popping into doorways to check the general layout. I don't bother with the Terminal because I'm going for a simple escape from Materials. The main corridor leads to a stash of Assault Rifles--I replace the Lgt. Assault Rifle in my inventory, and also the Lgt. Treads, because they have so much integrity now that I'm not really worried about losing the ones I have attached so soon. Better to be carrying extra firepower.

I then head east, and spot two Watchers but neither of them sends out a signal so I know there are no hostiles nearby. I don't bother engaging them.

Spoiler
(https://i.imgur.com/2PfBftd.png)
[close]
005 - Apparently they were just slightly out of warning range from these two Grunts patrolling the neighboring hall! Again time for some direct combat. THEN I took one step forward to look north up the other corridor and spot a Swarmer. This means there are more Swarmers not far behind. I'm not really keen to use my launcher here since I might trash myself, but I'm a bit slow to reposition elsewhere so I'll pull out my launcher and take one shot at the Swarmers and see if I can get them all at once. ... Direct hit and they're all gone. While I've got it out I fire at the Grunts, too, weakening both. Then I put it away for safekeeping and finish them off with Assault Rifles :D

Spoiler
(https://i.imgur.com/xJG66aE.png)
[close]
006 - Nice knowing you, guys. I pick up a little matter and continue east.

Spoiler
(https://i.imgur.com/GHU8u97.png)
[close]
007 - I ignore the rooms because I'm looking for the exit, and find one around the corner... though obviously to the Mines. I'd rather not mess with that place, so I'll skip that exit (but continue in that direction). Unfortunately it's a dead end, so I head back around to the corridor the Swarmers came down and go north. Interestingly that's also a dead end. This is a surprisingly blocked in starting area! I do replace my damaged Lgt. Treads with two from the stockpile up there.

Spoiler
(https://i.imgur.com/PipNsjk.png)
[close]
008 - On the way back down I meet another patrol, just two Grunts. They're not worth my launcher so I back into the corridor and wait for them to come around the corner--taking both out but losing one of my armor plates.

Spoiler
(https://i.imgur.com/YmEDEyC.png)
[close]
009 - I head straight west and find what looks like a Materials exit. If I were faster I'd probably go pick up a few more parts before leaving, but it's kinda dangerous to do that when slow because I could get caught and shot up more than it was worth. I'm outta here.
[close]

-9/Materials

I'm using treads so I certainly don't need more propulsion, and two weapons is usually good enough in the very beginning, so I go with evolving two utility slots.

Spoiler
(https://i.imgur.com/ke1b2YU.png)
[close]
010 - On uninteresting starting corridor and an empty room later, I hit the jackpock with lots more armor and some really nice Imp. Targeting Computers. While entering I notice that a Sentry up north spotted me, so I just pick up some armor real quick and turn to face the door. Naturally he didn't stand a chance.

Spoiler
(https://i.imgur.com/qjFYejc.png)
[close]
011 - Oh look, here comes another Sentry right as I'm leaving the room. He didn't stand a chance, either. One of my Assault Rifles was close to destroyed, so I swapped it out for the Beam Rifle he dropped, and keep heading east.

[lost the screenshot for this one--there was a Grunt immediately to my left and a Sentry and Grunt to my immediate right, as soon as I approached the end of the corridor seen in the following shot]
012 - Suddenly I'm surrounded by these freaks, a third Sentry and a passing Grunt patrol. I take out the Grunt behind me first, so that I'm not being shot from two directions at once.

Spoiler
(https://i.imgur.com/QJNbWCL.png)
[close]
013 - I'm obviously not paying enough attention as I try to write this, because I totally forget that having that much thick armor on really keeps the heat in, so without heat sinks the battle quickly spikes my heat into critical territory and my loadout isn't in such good shape anymore.

Spoiler
(https://i.imgur.com/2wHqETC.png)
[close]
014 - After picking up some choice equipment lying around, including a Hvy. Ion Engine prototype at the end of the hall that was originally sitting next to that Sentry, I head north continuing along the main corridor until I come to an intersection. Looks like another job for the trusty Grenade Launcher. After I swap it in a Hauler turns the corner up there, so I fire at that instead because it's an easier target for my grenade ;). Two Swarmers down in the first hit, and I figure I might as well fire at the Hauler again to get the third since I don't want or need its salvage, and maybe it'll take out the Hauler too! The second shot does take out the Swarmer (they barely even got off a shot), but the Hauler is still barely alive. I switch to guns and finish it off. Reward: EMPTY, DAMMIT.

Spoiler
(https://i.imgur.com/z9vfSwA.png)
[close]
015 - I continue north, and find the next materials exit just at the end of the corridor to the right.
[close]

-8/Materials

I evolve a new power slot, mostly because one starts to get a little insufficient if I find some interesting energy-hungry utilities, that plus the occasional thermal weapon. Perhaps most importantly, at this point I have enough parts that losing a lone power source is kind of annoying, and rather than spend inventory space on the spare I may as well have both attached at the same time.

It's also time for a third weapon, not necessarily one I'll always use in the volley, but maybe for backup--depends on what I find.

Spoiler
(https://i.imgur.com/fuP69bF.png)
[close]
016 - My starting build. I check the room to the south real quick, which looks like nothing so I head north instead. I pocket the Target Analyzer and head east (the only available direction). A Grunt escorting a Hauler spots me in the first room I pop my head into, so I take his Lgt. Nuclear Core to fill my new empty slot :). At this point I'm noticing almost all my armor is really low integrity, so I need to plan ahead for those slots. My spare Imp. Targeting Computer and Target Analyzer will do nicely for a while, though it would be a nice to take out a Sentry soon for some extra treads and armor.

Spoiler
(https://i.imgur.com/8q0FcRO.png)
[close]
017 - I head around the corner and spot just the room for me :D.

Spoiler
(https://i.imgur.com/szzj1OB.png)
[close]
018 - In much better shape after taking him out. There's also a Flak Cannon in the room, but I leave it behind since I don't like them much and still have a pristine Grenade Launcher for crowd control. I head back out and continue east and south, following the main corridor. ... Another Sentry guarding the southern corridor. He's so far away when I spot him that I decide to immediately swap out my weakest armor for a second targeting computer, just to get more of an edge over him in ranged combat. +16% (86%) to-hit with all three of my weapons :D. He's down in three volleys. His treads were in better shape than one of mine, so I swapped that in and continued down the corridor, which heads east from the junction he was guarding.

Spoiler
(https://i.imgur.com/PUsZbwO.png)
[close]
019 - Rounding the corner this guy opens up on me with his Flak Gun and Gauss Rifle. I hate Hunters. Despite his cloaking I've still got a 66% chance to hit, but I really hate Hunters, and I notice he's standing next to a Neutrino Reactor. Time for some overkill. I'd like to introduce this guy to my Grenade Launcher. I swap it in and fire only the launcher (a simple tactic to not waste so much time firing a huge volley and risk losing the launcher to the counterattack in case I want to put it away). Bonus: By the time I have the launcher ready he and I have been stationary long enough to raise my hit chance to 76%. The shot hits, but isn't enough to take him down, nor do I have a Structural Scanner so I can't tell whether the reactor was destabilized. It's not worth losing the launcher to this, so I put it away again. ... As soon as I put it away the launcher the reactor explodes, taking with it a nearby Blade Trap I didn't see and might have otherwise stepped in :P. The stupid Hunter is still staring at me, but close to death.

Spoiler
(https://i.imgur.com/Xjy5wUO.png)
[close]
020 - I don't quite bring him down with a volley, and immediately an ARC rounds the corner and drops three Swarmers in my face. Oh, Grenade Launcher... I have sudden need of you. I fire it at the Hunter and one shot takes out him and all but one Swarmer. Pack up launcher again, and take out the Swarmer with one last volley.

Spoiler
(https://i.imgur.com/rWBczXM.png)
[close]
021 - A Sentry and two Grunts show up, no doubt warned by the ARC that came from around the corner. (I just took out the Defender before this shot.) I had gone north while they were rounding the corner to pick up some extra armor I saw lying there after a wall was brought down in the earlier battle. Apparently there's an entire minefield of Blade Traps in the area, one of which I step on after defeating them. Lots of junk lying around anyway, I'll just rebuild myself here...

Spoiler
(https://i.imgur.com/wVgczyJ.png)
[close]
022 - Me after battle: Awesome shape. Them: Dead. I'm going to head east from here.

Spoiler
(https://i.imgur.com/BGL4BDb.png)
[close]
023 - Then north... where I meet these guys. Grenade Launcher never fails in the Materials floors. This time there are five of them, but the grenade doesn't care. Unfortunately the first two shots hit the Repair Station right next to me (I didn't like that angle of attack, but didn't feel like moving). The third clears it and takes out four of the annoying Pests. One left, then their Grunt friends show up. Question: Do I need salvage? Answer: No, continue launching grenades. A few more shots and all that's left is one Grunt--too little to bother with a grenades, so I replace that with a Gauss Rifle and open fire with a full volley. I blow off his gun with the second, and let him flee past me.

Spoiler
(https://i.imgur.com/tdXGRYe.png)
[close]
024 - And there it is! The exit to the Factory, revealed more quickly by the nade-fest which took down the northern wall (although I would've found it anyway because that's where I was heading). I also see some Med. Storage Units so I'm going to drop some armor in exchange for one of those, and check out a couple of higher level weapons I see lying around here around the exit. (I want to enter the Factory ready to kick butt!)
[close]

-7/Factory

Spoiler
(https://i.imgur.com/nTONdle.png)
[close]
025 - Having made it to the Factory, I leave you here at the entrance, after I've given myself two more utility slots and loaded up with goodies. I'll hopefully have some time to finish this run later (got lots of work to do!). Either way, I won't be doing the rest of the run like this :P
[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Chad on September 04, 2015, 12:06:04 PM
First time for me to participate at a weekly seed competition and it went very well :)

Spoiler
Cogmind - Alpha 3b

Name: Chad

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (141)     705
Value Destroyed (4686)     4686
Prototype IDs (9)          180
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 7571

Cogmind
---------
Core Integrity             0/850
Matter                     300/300
Energy                     50/50
System Corruption          7%
Temperature                Cool (8)
Location                   -6/Factory

Parts
-------
Power (2)
Propulsion (3)
Utility (7)
Weapon (3)

Inventory
-----------
Flexi-carbon Leg

Peak State
------------
Power
  Enhanced Nuclear Core
  Light Nuclear Core
Propulsion
  Heavy Treads
  Light Treads
Utility
  Hardened Medium Armor Plating
  Damper Plating
  Large Storage Unit
  Matter Filter
  Experimental Targeting Computer
Weapon
  Heavy Battle Rifle
  Magnetic Acceleration Cannon
  Hypervelocity Gauss Rifle
[Rating: 68]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Deep Network Scanner
  Protection               Hardened Medium Armor Plating
Weapon                     Battle Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          17
  Worker                   13
  Builder                  7
  Tunneler                 3
  Hauler                   7
  Recycler                 16
  Mechanic                 1
  Operator                 6
  Watcher                  6
  Swarmer                  13
  Grunt                    42
  Brawler                  1
  Duelist                  1
  Protector                2
  Sentry                   12
  Hunter                   3
  Programmer               7
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         6
Matter Collected           4064
  Salvage Created          5569
Parts Attached             162
  Power                    34
  Propulsion               24
  Utility                  56
  Weapon                   48
Parts Lost                 101
  Power                    20
  Propulsion               13
  Utility                  36
  Weapon                   32
Average Slot Usage (%)     79
  Naked Turns              16
Spaces Moved               3626
  Fastest Speed (%)        200
  Slowest Speed (%)        12
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       2
  Teleports                0
Heaviest Build             84
  Greatest Overweight (x)  24
  Average Overweight (x)   1
Largest Inventory          12
  Most Items Carried       12
Core Damage Taken          1814
Volleys Fired              497
  Largest                  3
  Hottest                  181
Shots Fired                994
  Gun                      760
  Cannon                   203
  Launcher                 18
  Special                  13
  Kinetic                  696
  Thermal                  138
  Explosive                18
  Electromagnetic          129
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              15
  Impact                   0
  Slashing                 13
  Piercing                 0
Damage Inflicted           11513
  Projectiles              9463
  Explosions               1732
  Melee                    312
  Ramming                  6
Highest Temperature        603
  Average Temperature      86
  Shutdowns                11
  Energy Bleed             2
  Interference             5
  Matter Decay             2
  Short Circuit            4
  Damage (minor)           3
  Damage (major)           1
  Damage (core)            0
Highest Corruption         7
  Message Errors           29
  Parts Rejected           10
  Data loss (map)          24
  Data loss (database)     21
  Misfires                 8
  Misdirections            12
  Targeting Errors         17
  Weapon Failures          2
Haulers Intercepted        7
Robots Corrupted           1
Robots Melted              2
Tactical Retreats          6
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       1
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        12
  Terminals                11
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            12
  Terminals                11
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
Total Hacks                39
  Successful               3
  Failed                   36
  Catastrophic             13
  Database Lockouts        0
  Manual                   36
  Terminals                36
  Fabricators              0
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         13
  Full Trace Events        10
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         40
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   2
  Parse                    0
  Link                     0
  Rebooted                 2
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               7
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              1
Peak Influence             1407
  Average Influence        303
Maximum Alert Level        3
  Low Security (%)         56
  Level 1                  14
  Level 2                  20
  Level 3                  8
  Level 4                  0
  Level 5                  0
Squads Dispatched          36
  Investigation            12
  Extermination            7
  Reinforcement            10
  Assault                  7
Exploration Rate (%)       18
  Regions Visited          8
Turns Passed               8783
  Depth 11                 146
  Depth 10                 1470
  Depth 9                  737
  Depth 8                  1232
  Depth 7                  3375
  Depth 6                  1823
  Scrapyard                146
  Materials                3439
  Factory                  4254
  Waste                    944

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
F-Cell Engine
Improved Medium Laser
Mini Assault Cannon
Anti-matter Cannon
Precision Grenade Launcher
Compact Tesla Bomb Launcher
Experimental Targeting Computer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 86 min
Sessions: 2
Mod: N/A
Game No.: 34
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 72x54


X=9671355946329160442150471693
996313159151149672216131162191
349974570312955939294392034204
200951390170699753560496337242
542533509753094361155140549060
255202750049557227673161557263
192522955741241291262256467075
270462593139354494662114752434
412409474491242151142141254201
242202442155760355263571542141
241015114214124115114214124115
114214124250125214124115123214
124115110210124125194214124115
114214124115115404904559325640
101019159447227292991025269210
094196975456956969270529353073
433709299553225096606
[close]

I didn't encounter any traps unit floor -7 (I think). There I jumped into a trap and fell into the garbage area (I think). Some big robots  attacked me (I even don't know their name :D) and beat the hell out of me. I was sure that this was the end!
But suddenly the walls broke and an army of robots came through, they destroyed all the bad guys and followed me. They were an amazing help through floor -7. But I had lost them all when I reached the way up to -6. There I survived a good while, lost everything several times and got new stuff, before I finally died!
But it was fun.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Shobalk on September 04, 2015, 02:44:49 PM
I finished this a few days ago, so I don't recall exactly what happened (too many intervening games ;)

One thing I do recall was hitting a chute trap and dropping into an event that I had not seen before.  Quite awesome!

Spoiler

Cogmind - Alpha 3b

Name: Shobalk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (80)      400
Value Destroyed (2730)     2730
Prototype IDs (10)         200
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 4830

Cogmind
---------
Core Integrity             0/700
Matter                     265/300
Energy                     75/75
System Corruption          7%
Temperature                Cool (0)
Location                   -7/Factory

Parts
-------
Power (2)
  Light Ion Engine
Propulsion (3)
Utility (5)
  Small Storage Unit
Weapon (3)
  Spear
  Cooled Particle Cannon
  Flak Cannon

Inventory
-----------
Large Matter Storage Unit
Dynamic Insulation System
Light Nuclear Core

Peak State
------------
Power
  Nuclear Core
  Micro Nuclear Core
Propulsion
  Xenon Bombardment Thruster
  Airjet
  Gravmag System
Utility
  High-capacity Storage Unit
  Advanced Terrain Scanner
  Force Field
  Improved Footprint Analyzer
  Improved Cooling System
Weapon
  Heavy Ion Cannon
  Heavy Ion Cannon
  Gauss Cannon
[Rating: 46]

Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Improved Footprint Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Piercing Weapon          Spear

Stats
-------
Classes Destroyed          14
  Worker                   4
  Builder                  2
  Tunneler                 1
  Hauler                   2
  Recycler                 6
  Mechanic                 1
  Operator                 1
  Watcher                  3
  Swarmer                  25
  Grunt                    21
  Duelist                  1
  Sentry                   4
  Hunter                   1
  Programmer               8
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         8
Matter Collected           2712
  Salvage Created          2466
Parts Attached             128
  Power                    22
  Propulsion               26
  Utility                  36
  Weapon                   44
Parts Lost                 47
  Power                    9
  Propulsion               11
  Utility                  14
  Weapon                   13
Average Slot Usage (%)     76
  Naked Turns              82
Spaces Moved               2488
  Fastest Speed (%)        333
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             59
  Greatest Overweight (x)  19
  Average Overweight (x)   5
Largest Inventory          12
  Most Items Carried       12
Core Damage Taken          1182
Volleys Fired              194
  Largest                  3
  Hottest                  181
Shots Fired                401
  Gun                      221
  Cannon                   138
  Launcher                 42
  Special                  0
  Kinetic                  265
  Thermal                  84
  Explosive                17
  Electromagnetic          35
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              4
  Impact                   0
  Slashing                 0
  Piercing                 4
Damage Inflicted           6097
  Projectiles              4121
  Explosions               1954
  Melee                    21
  Ramming                  1
Highest Temperature        546
  Average Temperature      132
  Shutdowns                4
  Energy Bleed             2
  Interference             4
  Matter Decay             1
  Short Circuit            2
  Damage (minor)           1
  Damage (major)           1
  Damage (core)            0
Highest Corruption         7
  Message Errors           13
  Parts Rejected           6
  Data loss (map)          13
  Data loss (database)     5
  Misfires                 3
  Misdirections            3
  Targeting Errors         1
  Weapon Failures          2
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              1
Tactical Retreats          9
Communications Jammed      12
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        12
  Terminals                7
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              3
Machines Hacked            8
  Terminals                5
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              1
Total Hacks                24
  Successful               11
  Failed                   13
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Terminals                19
  Fabricators              2
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              1
Terminal Hacks             9
  Record                   4
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             1
  Reprogram Trap           0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         1
Hacking Detections         6
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               4
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             662
  Average Influence        294
Maximum Alert Level        2
  Low Security (%)         45
  Level 1                  8
  Level 2                  46
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          16
  Investigation            1
  Extermination            9
  Reinforcement            5
  Assault                  1
Exploration Rate (%)       32
  Regions Visited          5
Turns Passed               4900
  Depth 11                 51
  Depth 10                 749
  Depth 9                  221
  Depth 8                  814
  Depth 7                  3065
  Scrapyard                51
  Materials                1784
  Factory                  3065

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
Experimental Cesium-ion Thruster
Heavy Particle Gun
Heavy EM Shotgun
Precision Shock Rifle
Cooled Particle Cannon
Improved Assault Rifle
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 60 min
Sessions: 4
Mod: N/A
Game No.: 48
ASCII: 1
Keyboard: 0
Font: 20/Cogmind
Map View: 66x50


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615865562255165589266686111659
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1185862480
[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 04, 2015, 06:32:37 PM
Quote from: Chad on September 04, 2015, 12:06:04 PM
First time for me to participate at a weekly seed competition and it went very well :)

I didn't encounter any traps unit floor -7 (I think).
Oh you got the cinematic save, too ;). BoomBlip was raving about it on Reddit.

You won't start finding more traps until the Factory--the earlier levels are small and dense enough that adding more than a tiny selection of traps would cause them to be way too central to the gameplay there (and possibly frustrate beginners).

In any case, good you managed to survive falling down that chute and turn it into a good thing.

@Shobalk: Apparently you found some of the new content as well :) (Although looking at your score sheet it wasn't this particular run.)
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Chad on September 05, 2015, 03:56:10 AM
Quote from: Kyzrati on September 04, 2015, 06:32:37 PM
(...)
Oh you got the cinematic save, too ;). BoomBlip was raving about it on Reddit.
Oh yeah, it was really cinematic, sad that I managed too late to take screenshot out of wine :-/
But for the next time I'll be prepared ;)
I'm exited to see more of those cinematic events in the future :)
Quote from: Kyzrati on September 04, 2015, 06:32:37 PM
You won't start finding more traps until the Factory--the earlier levels are small and dense enough that adding more than a tiny selection of traps would cause them to be way too central to the gameplay there (and possibly frustrate beginners).
Sounds reasonable, good work there! :)
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Happylisk on September 05, 2015, 09:38:59 AM
First run where I totally dominated factory.  Always had tons of guns and armor, no problems.  Research though... oof.  Programmers up the wazoo and eventually my poor cogmind core couldn't take it.

Traps were fun.  Tread buff was funner.  I'll be at the surface with a blasty build before you know it. 

Spoiler
Cogmind - Alpha 3b

Name: HappyCog

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (188)     940
Value Destroyed (7107)     7107
Prototype IDs (11)         220
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11767

Cogmind
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     340/340
System Corruption          41%
Temperature                Cool (0)
Location                   -3/Research

Parts
-------
Power (5)
  Micro Fission Core
  Micro Fission Core
  Light Particle Reactor
  Micro Fission Core
Propulsion (2)
Utility (10)
  Advanced Heat Sink
  Advanced Target Analyzer
  Advanced Heat Sink
  Advanced Target Analyzer
Weapon (4)
  Plasma Sword

Inventory
-----------
Tesla Bomb Launcher
Small Matter Storage Unit
Improved Anti-Grav System
Micro Fission Core

Peak State
------------
Power
  Light Particle Reactor
  Micro Fission Core
  Particle Reactor
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Medium Treads
  Medium Treads
Utility
  Advanced Heat Sink
  Advanced Target Analyzer
  Medium Storage Unit
  Large Storage Unit
  Advanced Armor Integrity Analyzer
  Advanced Heat Sink
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Heat Sink
  Advanced Target Analyzer
Weapon
  Heavy Wave Gun
  Railgun
  Mass Driver
  Tesla Bomb Launcher
[Rating: 121]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Durable Treads
  Treads                   Durable Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Anti-Grav System
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Wave Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Plasma Sword

Stats
-------
Classes Destroyed          13
  Worker                   22
  Builder                  12
  Tunneler                 2
  Hauler                   6
  Recycler                 18
  Mechanic                 1
  Watcher                  3
  Swarmer                  29
  Grunt                    42
  Duelist                  3
  Sentry                   19
  Hunter                   10
  Programmer               21
NPCs Destroyed             0
Best Kill Streak           14
  Combat Bots Only         8
Matter Collected           6009
  Salvage Created          8577
Parts Attached             251
  Power                    53
  Propulsion               27
  Utility                  88
  Weapon                   83
Parts Lost                 131
  Power                    34
  Propulsion               9
  Utility                  53
  Weapon                   35
Average Slot Usage (%)     91
  Naked Turns              3
Spaces Moved               4920
  Fastest Speed (%)        200
  Slowest Speed (%)        5
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             150
  Greatest Overweight (x)  39
  Average Overweight (x)   1
Largest Inventory          20
  Most Items Carried       16
Core Damage Taken          2215
Volleys Fired              411
  Largest                  4
  Hottest                  299
Shots Fired                1118
  Gun                      607
  Cannon                   435
  Launcher                 76
  Special                  0
  Kinetic                  727
  Thermal                  246
  Explosive                27
  Electromagnetic          118
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              12
  Impact                   0
  Slashing                 12
  Piercing                 0
Damage Inflicted           21407
  Projectiles              15047
  Explosions               6064
  Melee                    296
  Ramming                  0
Highest Temperature        483
  Average Temperature      121
  Shutdowns                9
  Energy Bleed             3
  Interference             5
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         41
  Message Errors           52
  Parts Rejected           17
  Data loss (map)          62
  Data loss (database)     38
  Misfires                 5
  Misdirections            26
  Targeting Errors         74
  Weapon Failures          14
Haulers Intercepted        6
Robots Corrupted           9
Robots Melted              26
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            4
  Indirectly               4
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        12
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            12
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                33
  Successful               8
  Failed                   25
  Catastrophic             6
  Database Lockouts        0
  Manual                   8
  Terminals                33
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             8
  Record                   0
  Part Schematic           0
  Robot Schematic          1
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              3
  Sector Layout            0
  Machine Controls         1
Hacking Detections         10
  Full Trace Events        7
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  1
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               12
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               4
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  4
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             404
  Average Influence        152
Maximum Alert Level        2
  Low Security (%)         64
  Level 1                  35
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          36
  Investigation            7
  Extermination            23
  Reinforcement            6
  Assault                  0
Exploration Rate (%)       23
  Regions Visited          9
Turns Passed               11124
  Depth 11                 115
  Depth 10                 684
  Depth 9                  492
  Depth 8                  1336
  Depth 7                  3694
  Depth 6                  1521
  Depth 5                  252
  Depth 4                  363
  Depth 3                  2667
  Scrapyard                115
  Materials                2512
  Factory                  5830
  Research                 2667

Prototype IDs
---------------
Heavy Ion Engine
Cold Fusion Reactor
Advanced Beam Rifle
Heavy Wave Gun
Advanced Beam Cannon
Improved Assault Rifle
Mini Assault Cannon
Tri-rail Accelerator
Precision Grenade Launcher
Tesla Bomb Launcher
Plasma Sword

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 118 min
Sessions: 6
Mod: N/A
Game No.: 35
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


X=9421319384348980840663018966
648803138060006648811181800006
146889814818680989888300616680
666310381048138383100016840006
838333633333803336333333803610
633333303633333333336333333333
383366436631633333333336303333
331363333333333663333333119380
081133360606303306163333388330
333330889806848008108860068333
318196061883830883848306808603
063066333386640800484384018838
866699080680680863009130633633
833030981698110981616198840106
084808933888630036961089086868
006001060683600130808138133163
133163484063303300668736443643
899863300414
[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: kumo on September 05, 2015, 10:28:51 AM
I don't know if I was distracted, but that was one of my worse games. Once I started getting into difficulty I should have gone back and patched myself up rather than continuing onwards...

Spoiler

Cogmind - Alpha 3b

Name: kumo

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (14)      70
Value Destroyed (218)      218
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 288

Cogmind
---------
Core Integrity             0/250
Matter                     300/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (1)
Location                   -10/Materials

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)

Inventory
-----------
Seismic Analyzer
Ion Engine
Light Nuclear Core

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Seismic Analyzer
  Improved Terrain Scanner
Weapon
  Light Assault Rifle
  Assault Rifle
[Rating: 8]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Wheel                    Wheel
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

Stats
-------
Classes Destroyed          6
  Worker                   2
  Builder                  1
  Tunneler                 3
  Recycler                 3
  Watcher                  2
  Grunt                    3
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         3
Matter Collected           524
  Salvage Created          546
Parts Attached             14
  Power                    2
  Propulsion               3
  Utility                  4
  Weapon                   5
Parts Lost                 8
  Power                    1
  Propulsion               2
  Utility                  2
  Weapon                   3
Average Slot Usage (%)     87
  Naked Turns              12
Spaces Moved               314
  Fastest Speed (%)        200
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             13
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
Core Damage Taken          261
Volleys Fired              55
  Largest                  2
  Hottest                  70
Shots Fired                108
  Gun                      108
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  98
  Thermal                  10
  Explosive                0
  Electromagnetic          0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           899
  Projectiles              891
  Explosions               0
  Melee                    0
  Ramming                  8
Highest Temperature        103
  Average Temperature      49
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                0
  Successful               0
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         0
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             84
  Average Influence        31
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          0
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       18
  Regions Visited          2
Turns Passed               579
  Depth 11                 119
  Depth 10                 460
  Scrapyard                119
  Materials                460

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 6 min
Sessions: 2
Mod: N/A
Game No.: 76
ASCII: 1
Keyboard: 0
Font: 12/Cogmind
Map View: 83x52


X=9520034222315100001703800870
000003500398030080939808833333
753800090106369138110997810073
890813836608330813061068930308
088070835788030080030807585580
088001030008013008003080003880
000000083000803008003080003800
000000083000803008003080003800
000000083000803008003080003800
000000083000803008003080803800
000000083000803008000118083880
306010983000880397580835806308
8536086056803300902
[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: boomblip on September 05, 2015, 05:16:21 PM
Best score yet.  Good one.

Spoiler
Cogmind - Alpha 3

Name: BoomBlip

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (170)     850
Value Destroyed (6066)     6066
Prototype IDs (22)         440
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 10856

Cogmind
---------
Core Integrity             0/1300
Matter                     171/300
Energy                     50/50
System Corruption          18%
Temperature                Cool (0)
Location                   -3/Research

Parts
-------
Power (3)
Propulsion (2)
Utility (9)
Weapon (7)

Inventory
-----------
Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Micro Fission Core

Peak State
------------
Power
  Particle Reactor
  Light Anti-Matter Reactor
  Micro Fission Core
Propulsion
  Gravmag Array
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Centrium Medium Armor Plating
  Advanced Heat Sink
  Advanced Target Analyzer
  Advanced Heat Sink
  Compact Battery
  Centrium Heavy Armor Plating
Weapon
  Heavy Gauss Cannon
  Railgun
  Advanced Plasma Cannon
  Gamma Rifle
  Railgun
  Gamma Rifle
[Rating: 131]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword

Stats
-------
Classes Destroyed          14
  Worker                   18
  Builder                  11
  Tunneler                 3
  Hauler                   7
  Recycler                 11
  Mechanic                 1
  Operator                 2
  Watcher                  1
  Swarmer                  21
  Grunt                    54
  Sentry                   17
  Hunter                   5
  Programmer               17
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           8
  Combat Bots Only         7
Matter Collected           5648
  Salvage Created          6676
Parts Attached             268
  Power                    37
  Propulsion               49
  Utility                  87
  Weapon                   95
Parts Lost                 106
  Power                    12
  Propulsion               17
  Utility                  40
  Weapon                   37
Average Slot Usage (%)     88
  Naked Turns              142
Spaces Moved               4091
  Fastest Speed (%)        222
  Slowest Speed (%)        9
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             109
  Greatest Overweight (x)  21
  Average Overweight (x)   1
Largest Inventory          20
  Most Items Carried       12
Core Damage Taken          2810
Volleys Fired              413
  Largest                  6
  Hottest                  406
Shots Fired                1248
  Gun                      762
  Cannon                   469
  Launcher                 17
  Special                  0
  Kinetic                  707
  Thermal                  320
  Explosive                15
  Electromagnetic          206
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              37
  Impact                   20
  Slashing                 17
  Piercing                 0
Damage Inflicted           18578
  Projectiles              15012
  Explosions               2908
  Melee                    643
  Ramming                  15
Highest Temperature        396
  Average Temperature      80
  Shutdowns                1
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         18
  Message Errors           20
  Parts Rejected           5
  Data loss (map)          37
  Data loss (database)     9
  Misfires                 1
  Misdirections            9
  Targeting Errors         32
  Weapon Failures          7
Haulers Intercepted        7
Robots Corrupted           1
Robots Melted              21
Tactical Retreats          22
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        12
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            12
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                31
  Successful               3
  Failed                   28
  Catastrophic             10
  Database Lockouts        0
  Manual                   31
  Terminals                31
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             3
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         12
  Full Trace Events        10
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               10
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             536
  Average Influence        125
Maximum Alert Level        2
  Low Security (%)         76
  Level 1                  20
  Level 2                  3
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          40
  Investigation            11
  Extermination            17
  Reinforcement            12
  Assault                  0
Exploration Rate (%)       15
  Regions Visited          11
Turns Passed               9038
  Depth 11                 67
  Depth 10                 1152
  Depth 9                  488
  Depth 8                  1281
  Depth 7                  2157
  Depth 6                  1622
  Depth 5                  484
  Depth 4                  273
  Depth 3                  1514
  Scrapyard                67
  Materials                2921
  Factory                  4283
  Research                 1514
  Waste                    253

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
F-Cell Engine
Enhanced Flexi-carbon Leg
Aerolev Unit
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Precision Phase Gun
Improved EM Shotgun
Precision Shock Rifle
Advanced Beam Cannon
Enhanced Autogun
Improved KE Penetrator
Mini Assault Cannon
Tri-rail Accelerator
Precision Grenade Launcher
Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Experimental Targeting Computer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 69 min
Sessions: 2
Mod: N/A
Game No.: 8
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50


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[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: jimmijamjams on September 06, 2015, 03:33:45 AM
Oh, man!  I am so rusty...

Scoresheet
Spoiler

Cogmind - Alpha 3b

Name: jimmijamjams

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (87)      435
Value Destroyed (2391)     2391
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 4986

Cogmind
---------
Core Integrity             0/850
Matter                     290/300
Energy                     50/50
System Corruption          9%
Temperature                Cool (0)
Location                   -6/Factory

Parts
-------
Power (2)
Propulsion (2)
Utility (7)
  Advanced Core Heat Shield
  EM Shield
  Improved Heat Shielding
Weapon (4)

Inventory
-----------
High-powered Tractor Beam
Improved Heat Sink

Peak State
------------
Power
  Fission Core
  Light Angular Momentum Engine
Propulsion
  Improved Medium Treads
  Improved Medium Treads
Utility
  Visual Processing Unit
  Matter Filter
  Advanced Heat Sink
  Reflective Medium Armor
  Thermal Shield
  Improved Force Field
  Advanced Heat Sink
Weapon
  Advanced Variable Charge Gun
  Heavy Laser
  Heavy Plasma Cannon
  Magnetic Acceleration Cannon
[Rating: 72]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

Stats
-------
Classes Destroyed          15
  Worker                   8
  Builder                  1
  Tunneler                 3
  Hauler                   3
  Recycler                 6
  Operator                 2
  Watcher                  4
  Swarmer                  20
  Grunt                    20
  Brawler                  1
  Duelist                  1
  Sentry                   11
  Programmer               5
  Behemoth                 1
  Executioner              1
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         4
Matter Collected           1919
  Salvage Created          3673
Parts Attached             110
  Power                    16
  Propulsion               16
  Utility                  40
  Weapon                   38
Parts Lost                 52
  Power                    9
  Propulsion               3
  Utility                  19
  Weapon                   21
Average Slot Usage (%)     88
  Naked Turns              4
Spaces Moved               2105
  Fastest Speed (%)        200
  Slowest Speed (%)        28
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           9
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             65
  Greatest Overweight (x)  7
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       12
Core Damage Taken          1133
Volleys Fired              221
  Largest                  4
  Hottest                  292
Shots Fired                449
  Gun                      396
  Cannon                   48
  Launcher                 5
  Special                  0
  Kinetic                  190
  Thermal                  227
  Explosive                5
  Electromagnetic          27
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              54
  Impact                   0
  Slashing                 44
  Piercing                 0
Damage Inflicted           6959
  Projectiles              5147
  Explosions               506
  Melee                    1294
  Ramming                  12
Highest Temperature        341
  Average Temperature      61
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         8
  Message Errors           6
  Parts Rejected           1
  Data loss (map)          8
  Data loss (database)     3
  Misfires                 1
  Misdirections            0
  Targeting Errors         4
  Weapon Failures          0
Haulers Intercepted        3
Robots Corrupted           0
Robots Melted              4
Tactical Retreats          14
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         15
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        10
  Terminals                8
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
Machines Hacked            10
  Terminals                8
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
Total Hacks                22
  Successful               14
  Failed                   8
  Catastrophic             3
  Database Lockouts        0
  Manual                   2
  Terminals                18
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
Terminal Hacks             10
  Record                   3
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             2
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         6
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              1
  Part Fabrication Matter  30
  Part Fabrication Time    80
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    1
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             391
  Average Influence        122
Maximum Alert Level        1
  Low Security (%)         77
  Level 1                  22
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          12
  Investigation            4
  Extermination            2
  Reinforcement            6
  Assault                  0
Exploration Rate (%)       16
  Regions Visited          9
Turns Passed               4924
  Depth 11                 95
  Depth 10                 786
  Depth 9                  1324
  Depth 8                  672
  Depth 7                  547
  Depth 6                  1500
  Scrapyard                95
  Materials                2641
  Factory                  1824
  Mines                    141
  Waste                    223

Prototype IDs
---------------
Heavy Ion Engine
Cold Fusion Reactor
Light Neutrino Core
Biomechanical Wings
Improved Medium Laser
Advanced Beam Rifle
Advanced Variable Charge Gun
Improved Assault Rifle
Heavy Proton Missile Launcher
Centrium Greatsword
Improved Energy Well

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 66 min
Sessions: 8
Mod: N/A
Game No.: 49
ASCII: 1
Keyboard: 0
Font: 18/TerminusB
Map View: 76x50


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[close]

Run down
Spoiler

I won't post a detailed run down, except to say I tried the full combat build and concentrated on upgrading the Utility slots for the most part.

I 'discovered' the new area (very happy about that!), destroyed one of the new units there, and then almost got obliterated by one of them.  I forgot to check what weapon they have to do that much damage, but needless to say, I want one!  I managed to get to the next level, destroyed some mid-level grunts, took out a Behemoth, and continued on my full combat run :)

I still had a few real-life things to catch up on so I wasn't able to sit down for the whole run in one session.  This proved to be my main downfall.  I sat down for the final session and had forgotten about the two squads of mid-level grunts I was avoiding with the use of Visual Processing Units :(

It's great to see the changes since the last update!  Looking forward to getting into the game again!

Here's my peak build:

(https://i.imgur.com/7ND9UkA.png)



Here's the death screen:

(https://i.imgur.com/x2iHe1Z.png)


[close]
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 06, 2015, 03:47:25 AM
More and more Cogmind's are making it to Research, a good thing since later on there will be other tools to help get you through those levels, should you need them :)

Quote from: jimmijamjams on September 06, 2015, 03:33:45 AM
Oh, man!  I am so rusty...
Apparently! Still not a bad run, and you got to see some of the new stuff ;). Good peak build--really heavy on thermal.

For longer games if I won't be able to finish I prefer to stop in advance, on entering a new map, since that's where pretty much everything except your parts is reset.

New release coming this week with some more improvements: Alpha 3c Tournament Edition.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 06, 2015, 08:22:54 AM
Fell in a chute trap which completely ruined me. Before that I seemed to be doing OK but clearly there is a lot to learn regarding playing combat builds. One neat thing is that suddenly so many items are actually useful. This also meant that playing took much longer than with a speed build, and I was tempted to go with speed after I lost everything but I think I'll avoid anything of the sort till I win a combat run.

By the way, the crushers in that mysterious place blend in very well (at least, in ASCII) with the same-colour walls and terrain.

Spoiler
(https://i.imgur.com/7DRJipM.png)
[close]
Cogmind - Alpha 3b

Name: zzxc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (118)     590
Value Destroyed (3396)     3396
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5646

Cogmind
---------
Core Integrity             0/700
Matter                     78/300
Energy                     191/265
System Corruption          8%
Temperature                Critical (613)
Location                   -7/Factory

Parts
-------
Power (2)
  Improved Ion Engine
  Light Angular Momentum Engine
Propulsion (2)
  Gravmag System
Utility (7)
  High-capacity Storage Unit
  Target Analyzer
  Matter Filter
  Scan Processor
  Reactive Medium Armor
Weapon (2)
  Enhanced Force Lance
  Precision Shock Rifle

Inventory
-----------
Heavy Missile Launcher
Improved Heat Sink
Improved Heat Sink
Shock Rifle
Lightning Gun
Shock Rifle
Gauss Rifle

Peak State
------------
Power
  Nuclear Core
  Nuclear Core
Propulsion
  Improved Treads
  Light Treads
Utility
  Target Analyzer
  High-capacity Storage Unit
  Advanced Heat Sink
  Improved Signal Interpreter
  Improved Sensor Array
  Reflective Light Armor
  Improved Core Analyzer
Weapon
  Precision Grenade Launcher
  Heavy Missile Launcher
[Rating: 40]

Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

Stats
-------
Classes Destroyed          14
  Worker                   11
  Builder                  3
  Tunneler                 2
  Hauler                   8
  Recycler                 8
  Operator                 2
  Watcher                  5
  Swarmer                  16
  Grunt                    36
  Duelist                  1
  Sentry                   15
  Hunter                   4
  Programmer               6
  Executioner              1
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         6
Matter Collected           2928
  Salvage Created          4788
Parts Attached             150
  Power                    15
  Propulsion               20
  Utility                  64
  Weapon                   51
Parts Lost                 44
  Power                    5
  Propulsion               4
  Utility                  23
  Weapon                   12
Average Slot Usage (%)     91
  Naked Turns              100
Spaces Moved               2759
  Fastest Speed (%)        200
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           22
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             51
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       12
Core Damage Taken          1287
Volleys Fired              307
  Largest                  2
  Hottest                  137
Shots Fired                555
  Gun                      376
  Cannon                   161
  Launcher                 18
  Special                  0
  Kinetic                  323
  Thermal                  164
  Explosive                18
  Electromagnetic          50
Overload Shots             5
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 2
Melee Attacks              10
  Impact                   0
  Slashing                 10
  Piercing                 0
Damage Inflicted           9030
  Projectiles              7168
  Explosions               1639
  Melee                    153
  Ramming                  70
Highest Temperature        619
  Average Temperature      91
  Shutdowns                7
  Energy Bleed             1
  Interference             7
  Matter Decay             3
  Short Circuit            2
  Damage (minor)           2
  Damage (major)           0
  Damage (core)            2
Highest Corruption         8
  Message Errors           8
  Parts Rejected           2
  Data loss (map)          12
  Data loss (database)     7
  Misfires                 1
  Misdirections            2
  Targeting Errors         2
  Weapon Failures          0
Haulers Intercepted        8
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          9
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        13
  Terminals                8
  Fabricators              1
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              1
Machines Hacked            13
  Terminals                8
  Fabricators              1
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              1
Total Hacks                47
  Successful               23
  Failed                   24
  Catastrophic             6
  Database Lockouts        0
  Manual                   1
  Terminals                28
  Fabricators              1
  Repair Stations          17
  Recycling Units          0
  Scanalyzers              1
Terminal Hacks             12
  Record                   0
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  2
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             2
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         2
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         16
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             5
  Part Repair Time         195
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               6
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             577
  Average Influence        194
Maximum Alert Level        2
  Low Security (%)         67
  Level 1                  14
  Level 2                  17
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          19
  Investigation            6
  Extermination            6
  Reinforcement            7
  Assault                  0
Exploration Rate (%)       19
  Regions Visited          7
Turns Passed               5911
  Depth 11                 81
  Depth 10                 768
  Depth 9                  1136
  Depth 8                  1873
  Depth 7                  2053
  Scrapyard                81
  Materials                3777
  Factory                  1833
  Waste                    220

Prototype IDs
---------------
Heavy Ion Engine
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Advanced Beam Rifle
Cooled Pulse Rifle
Enhanced Force Lance
Precision Shock Rifle
Advanced Beam Cannon
Precision Grenade Launcher
Compact Tesla Bomb Launcher

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 126 min
Sessions: 8
Mod: N/A
Game No.: 33
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50


X=9866418407221652921527971357
905023753151143333271119542222
596972575474642002507906495302
639242594769077956256453094036
605267252109324154442401292261
294454775114269696073272212505
490226192144441251740172912337
290943427212965444714269205111
221151142141241105950152012552
075500942422272254201101145141
241454142141241151142101251103
542141241451194791241151142141
241151149141241151142141241151
142199957063954002961056151399
257997254212449327250312775961
6672699729354022549155012193916
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 06, 2015, 08:43:41 PM
Quote from: zxc on September 06, 2015, 08:22:54 AM
I was tempted to go with speed after I lost everything but I think I'll avoid anything of the sort till I win a combat run.
You'll have a chance (and should use it!) to show off your stealthy prowess in the upcoming event--do make an exception and speed run it to make a name for yourself on the charts to come :P

I've often said "I'm going to play this game with XYZ," only to half-way through encounter too much trouble and start leaning on my fallback strategies.

Quote from: zxc on September 06, 2015, 08:22:54 AM
By the way, the crushers in that mysterious place blend in very well (at least, in ASCII) with the same-colour walls and terrain.
It is a dangerous place, but also one with interesting possibilities ;). Like other traps, the idea is that they can be a net positive for the experienced player.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 06, 2015, 09:24:44 PM
My point actually was that it's hard to see the crushers which are the same colour as the walls. I would suggest a change to either the colour of the walls or the crushers. Maybe I'm the only one that had trouble with the colouring, but just my 2c. In fact I also tend to have trouble spotting the carriers in the regular floors.

After the end of that run I decided to have another go at a combat run (random seed) and this one is going a lot better.
Spoiler
(https://i.imgur.com/SUwGx36.png)
[close]
Main issue is the state of my weaponry and the low energy cap of my power sources (I want a lot of energy for my force field). Also I noticed that stacking +resist armours doesn't give any benefits - intentional I'm sure, but it snuffed out thoughts of stacking heaps of them and becoming immune to damage!
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 06, 2015, 09:40:38 PM
Quote from: zxc on September 06, 2015, 09:24:44 PM
My point actually was that it's hard to see the crushers which are the same colour as the walls. I would suggest a change to either the colour of the walls or the crushers. Maybe I'm the only one that had trouble with the colouring, but just my 2c. In fact I also tend to have trouble spotting the carriers in the regular floors.
Interestingly the Compactors were originally meant to stand out, but coloring in Cogmind is based on faction, and they were later switched to a separate faction for "certain reasons," and that faction happens to be colored brown. This might bother you in the Caves when those branches are added... we'll see.

The Carriers? They're bright orange, though.

Quote from: zxc on September 06, 2015, 09:24:44 PM
After the end of that run I decided to have another go at a combat run (random seed) and this one is going a lot better.
Spoiler
(https://i.imgur.com/SUwGx36.png)
[close]
Main issue is the state of my weaponry and the low energy cap of my power sources (I want a lot of energy for my force field).
Tip: Remember batteries. The basic ones aren't so useful, but once you get the high-level ones... (it also helps to not use Lgt. power sources when you're running a combat build). Force fields and some other defensive gear are great, but drain you extra fast.

Quote from: zxc on September 06, 2015, 09:24:44 PM
Also I noticed that stacking +resist armours doesn't give any benefits - intentional I'm sure, but it snuffed out thoughts of stacking heaps of them and becoming immune to damage!
Haha, yeah, that's pretty necessary ;). You can get pretty good defense later on, and even in some cases near immunity, but full immunity is not in the cards =p
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 06, 2015, 09:47:56 PM
Indeed I only just found the force fields and I wasn't carrying around batteries or energy wells hoping to find a force field. For some reason I just keep finding Mic. Fission Cores. I can open up a shop now.

Regarding the carriers, it might be that you see them so rarely. I also have trouble noticing the | melee guys.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 06, 2015, 09:53:53 PM
Haha, Mic. Fission Cores are quite common since other robots use them, too; and in general most hostiles tend to use Lgt. versions. (I do quite like Mic. versions for their excellent mass-energy ratio.)

Quote from: zxc on September 06, 2015, 09:47:56 PM
Regarding the carriers, it might be that you see them so rarely. I also have trouble noticing the | melee guys.
But you have auto-labeling on, right? In which case as soon as you spot them the label and sfx will let you know where they are. I guess you mean after that while they're moving around within your view? Or perhaps once you've spotted them once and then see them again later? Maybe the auto-labeling could reset after a time so you'll get the label again, though that could get annoying.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 06, 2015, 11:26:46 PM
Normally I love the light power sources for their mass efficiency and how well they work for flying.

I recall a time when I had a massive battle, and I thought it was completely over but then I kept hearing combat sounds and belatedly realised this thing was bashing me (the | ). I guess I'm used to looking for letters, and somehow I think that | must be part of the terrain or an item.

Also, a confirmation before stepping on traps is essential! I'm sure that is already underway, but I have to echo what others have said that there's nothing worse than detecting a trap and because you're playing fast, walking right into it immediately after.

I was surprised when my overloaded weapon blew up during the seed run. I thought maybe there was some risk of that happening, but I looked all around the manual and couldn't find anything relevant. There is a part on overloaded propulsion (no mention of weapons) but it said that the integrity of the item degraded with use, which is not what happened with this. Did I miss the right section?
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 06, 2015, 11:37:15 PM
Quote from: zxc on September 06, 2015, 11:26:46 PM
I recall a time when I had a massive battle, and I thought it was completely over but then I kept hearing combat sounds and belatedly realised this thing was bashing me (the | ). I guess I'm used to looking for letters, and somehow I think that | must be part of the terrain or an item.
'l' is generally more difficult to see given it's shape and size. I can look at the available glyphs and see if it could be changed, though with that one I'd already run out of "letters in name" and had to go with the ideographic approach of "pointy-looking thing." It's also kinda interesting that quick melee "rogues" can sneak up on you, though...

Quote from: zxc on September 06, 2015, 11:26:46 PM
Also, a confirmation before stepping on traps is essential! I'm sure that is already underway
Already done and part of tomorrow's release :)

There is a warning in Alpha 3b, but it only applies to discoveries while running and pathfinding--I didn't realize at the time that yes it should be a full-featured collision prevention system enabled for all conditions and forms of movement.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Adraius on September 07, 2015, 12:48:32 AM
Well, for my first seed run, it was a heck of a battle.  Until I got to Research I had high hopes of scoring back-to-back victories. =( This seed was obscenely well-suited to combat runs, with armor, treads and explosives everywhere, and level access points places extremely close to the level start points.  Even with my slow treads, I didn't spend over a thousand turns on a sublevel until sublevel 7 (in contrast, I spent over a thousand turns on every level except sublevel 3 in my winning run, and not because I was dragging them out), and I only spent 74 (!!!) turns on sublevel 5.

However, it was this run that convinced me that Programmer spawns are bugged.

After playing my victorious run and this run back to back, the differences are night and day.  Both these games were full combat runs, with no significant differences in strategy.  The only significant differences between the two were:

1) this run, I spent much less time on each level and only destroyed ~75% as many bots (EDIT: run 1 had 333 kills, run 2 had 273, for a proportion of 82%)
2) this run, I did ~33% as much hacking as last run (EDIT: run 1 had 79 attempted Terminal hacks, run 2 had 20, for a proportion of 25%)
3) this run, I used several times as many explosive weapons, but that began out of necessity well after the Programmer spawns got out of hand.

Once I reached sublevel 3, Programmer spawn rates went through the roof.  Compare the number of Programmer kills between the two runs:

EDIT: to contrast with the number of Programmer kills, on run 1 I killed 91 Grunts and 30 Sentries; on run 2 I killed 49 Grunts and 17 Sentries.  Proportionally, between not spending 4000 turns fighting through Access like I did on the first run and finding some of the early exits quickly, I fought only 54% as many Grunts and 57% as many Sentries.  Meanwhile, I encountered an estimated 248% as many Programmers.  What the heck?

Between the spawn rate and my low movement speed, I was virtually unable to maneuver around the map; while looting a battle with one group of Programmers, another would encounter me, followed by another after I killed those ones and began looting them of much-needed replacements, and so on and so forth to create chain-battles of 3-7 separate 'encounters'.  To give you an idea of the attrition, on sublevel 10 I found a stockpile of seven Hcp Storage Units.  Being a storage whore, I attached one of them and took all of them with me.  I still had all of them with me when I entered subelvel 3 (I had four equipped and three spares), though a few were in the yellow.  By the time I exited sublevel 3, I had lost all of them due to critical hits from Programmers, and none to conventional damage.  I was fortunate to find the exit at all; my build was in shambles and corruption was at 47%; once at sublevel 2, the Programmers continued whittling at me right where they left off, and I was never able to find a stockpile of non-EM weapons with which to give myself a chance; I died at 75% corruption, and I'm confident I would have dragged it out to 100% corruption if I hadn't decided to drop everything and go speeding around naked looking for the exit.

In conclusion, something really fishy is going on with Programmer spawn rates, and probably needs looking at before we have a tournament.  Either I only won my combat run because something was causing too few Programmers (in which case the real spawn rate should be tuned down closer to the bugged one), or some runs experience extremely high spawn rates for no discernible reason.

P.S. this isn't unique to Research; in past runs I've noted high concentrations of Programmers on sublevel 4 and 5 as well.

P.P.S. it's the next morning now, but if anyone wants to crunch the data, here is the run's scoresheet

Cogmind - Alpha 3b

Name: Adraius

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (273)     1365
Value Destroyed (11202)    11202
Prototype IDs (24)         480
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 17047

Cogmind
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     50/50
System Corruption          75%
Temperature                Cool (1)
Location                   -2/Research

Parts
-------
Power (4)
Propulsion (2)
Utility (12)
Weapon (5)

Inventory
-----------
Light Particle Reactor
Medium Treads
Advanced Heat Sink
High-capacity Storage Unit

Peak State
------------
Power
  Particle Reactor
  Micro Fission Core
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
Propulsion
  Compact Heavy Treads
  Medium Treads
Utility
  Experimental Energy Well
  Advanced Target Analyzer
  Advanced Core Analyzer
  Advanced Heat Sink
  Advanced Target Analyzer
  Large Storage Unit
  Spectral Analyzer
  Experimental Matter Compressor
  Advanced Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Advanced Target Analyzer
Weapon
  Heavy Machine Gun
  Gamma Rifle
  Railgun
  Tesla Bomb Launcher
  Gamma Rifle
[Rating: 147]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Deep Network Scanner
  Protection               Hardened Light Armor Plating
Weapon                     Gamma Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Tesla Bomb Launcher

Stats
-------
Classes Destroyed          15
  Worker                   28
  Builder                  24
  Tunneler                 3
  Hauler                   12
  Recycler                 30
  Mechanic                 1
  Watcher                  5
  Swarmer                  44
  Grunt                    49
  Duelist                  1
  Protector                1
  Sentry                   17
  Hunter                   15
  Programmer               41
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         9
Matter Collected           9289
  Salvage Created          15224
Parts Attached             470
  Power                    70
  Propulsion               34
  Utility                  168
  Weapon                   198
Parts Lost                 214
  Power                    32
  Propulsion               11
  Utility                  80
  Weapon                   91
Average Slot Usage (%)     94
  Naked Turns              80
Spaces Moved               4337
  Fastest Speed (%)        200
  Slowest Speed (%)        6
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             154
  Greatest Overweight (x)  32
  Average Overweight (x)   1
Largest Inventory          36
  Most Items Carried       36
Core Damage Taken          2875
Volleys Fired              626
  Largest                  5
  Hottest                  407
Shots Fired                2034
  Gun                      1728
  Cannon                   224
  Launcher                 82
  Special                  0
  Kinetic                  926
  Thermal                  620
  Explosive                8
  Electromagnetic          480
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           36089
  Projectiles              27359
  Explosions               8713
  Melee                    0
  Ramming                  17
Highest Temperature        316
  Average Temperature      69
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         75
  Message Errors           94
  Parts Rejected           28
  Data loss (map)          108
  Data loss (database)     53
  Misfires                 16
  Misdirections            60
  Targeting Errors         374
  Weapon Failures          77
Haulers Intercepted        12
Robots Corrupted           19
Robots Melted              62
Tactical Retreats          11
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             12
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            3
  Indirectly               3
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        14
  Terminals                10
  Fabricators              0
  Repair Stations          4
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            14
  Terminals                10
  Fabricators              0
  Repair Stations          4
  Recycling Units          0
  Scanalyzers              0
Total Hacks                31
  Successful               10
  Failed                   21
  Catastrophic             8
  Database Lockouts        0
  Manual                   8
  Terminals                20
  Fabricators              0
  Repair Stations          11
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             4
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              1
  Unreport Threat          1
  Locate Traps             1
  Disarm Traps             0
  Reprogram Trap           0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         16
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             2
  Part Repair Time         70
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               22
  Largest Group            4
  Highest-Rated Group      20
  Highest-Rated Ally       5
Total Orders               26
  STAY                     0
  GOTO                     5
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  19
  RETURN                   2
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             656
  Average Influence        157
Maximum Alert Level        2
  Low Security (%)         73
  Level 1                  16
  Level 2                  9
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          58
  Investigation            5
  Extermination            43
  Reinforcement            9
  Assault                  1
Exploration Rate (%)       20
  Regions Visited          10
Turns Passed               12240
  Depth 11                 70
  Depth 10                 507
  Depth 9                  470
  Depth 8                  795
  Depth 7                  1409
  Depth 6                  1729
  Depth 5                  74
  Depth 4                  848
  Depth 3                  3738
  Depth 2                  2600
  Scrapyard                70
  Materials                1772
  Factory                  4060
  Research                 6338

Prototype IDs
---------------
Heavy Ion Engine
Heavy Anti-Matter Reactor
Heavy Particle Gun
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Heavy Wave Gun
Heavy Tesla Rifle
Improved Assault Rifle
Precision Assault Rifle
Anti-matter Cannon
Tri-rail Accelerator
Precision Grenade Launcher
Point Singularity Launcher
Tesla Bomb Launcher
Experimental Energy Well
Experimental Matter Compressor
Spectral Analyzer
Experimental Signal Interpreter
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Experimental Reclamation Unit
Experimental Melee Analysis Suite
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 328 min
Sessions: 8
Mod: N/A
Game No.: 36
ASCII: 0
Keyboard: 1
Font: 16/Dina
Map View: 90x50


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555553555557985555355555555555
535555333555573355555555255735
570503753325595532355253323555
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530227757337572319838075552886


I can't add my winning run scoresheet as a comparison due to the post length cap, but it can be found here (http://www.gridsagegames.com/forums/index.php?topic=245.0).
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 07, 2015, 02:13:51 AM
Quote from: Adraius on September 07, 2015, 12:48:32 AM
EDIT: to contrast with the number of Programmer kills, on run 1 I killed 91 Grunts and 30 Sentries; on run 2 I killed 49 Grunts and 17 Sentries.  Proportionally, between not spending 4000 turns fighting through Access like I did on the first run and finding some of the early exits quickly, I fought only 54% as many Grunts and 57% as many Sentries.  Meanwhile, I encountered an estimated 248% as many Programmers.  What the heck?
I don't see your data so I can't yet say anything about specific data points, but I can say that Programmer spawns are handled quite differently from all other robots, so you may see fewer or more of them depending on how lucky you are. It's a randomized food clock mechanic, and if you don't start seeing more and more towards the end of the game you can consider yourself lucky.

They're not bugged, they're just an important and sometimes unpredictable variable, though that's also why an announcement outright tells you every time Programmers are sent after you--so you can do something about it in advance. (Though note that there are Programmers simply on standard patrol as well.)

If you have a problem with too many Programmer dispatches, you can hack Terminals to tell them to go away.

Regarding patrols, depending on a number of map generation factors (unrelated to your performance or previous actions) by the end of the game you may see up to 2-3 times as many Programmer patrols as the minimum possible amount; but if that's the case, you will also see fewer other robots.

One of the biggest drawbacks to being slow is that you will tend to encounter a lot more resistance, regardless of your performance, because you can't leave a given area quickly enough. I have, however, gone ahead and slowed the Programmer patrol speed to prevent them from chaining together quite so quickly during long encounters. (This has no effect on dispatched Programmers, which always move at full speed.) Still, if chain prevention is important there are utilities and tactics for dealing with that as well.

The next version's overheating fix is also going to change the late game quite a bit (back closer to what it was).

Quote from: Adraius on September 07, 2015, 12:48:32 AM
Being a storage whore, I attached one of them and took all of them with me.
Note to storage whore: You've convinced me to at least remove the efficiency benefit of non-small Storage Units--not that it'll stop you but they'll be heavier now :P
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Adraius on September 07, 2015, 03:48:29 AM
All right, I'll stop sounding the alarms full-blast, but this has a bad feeling in my gut.  I'm starting to feel my winning game was a bit of a fluke - for some reason Programmer spawns dropped off dramatically when I reached Access, which at the time I had guessed was tied to threat level, which I further guessed was somewhat reduced due to my ass having been handed to me by Programmers and other foes on sublevel 2.  If it wasn't for that, I wouldn't have lasted long at all in Access. (the mysteriously missing Programmers being on top of Alpha 3's overactive overheating mechanic and fewer late-game patrols)

Quote from: Kyzrati on September 07, 2015, 02:13:51 AM
that's also why an announcement outright tells you every time Programmers are sent after you--so you can do something about it in advance. (Though note that there are Programmers simply on standard patrol as well.)

If you have a problem with too many Programmer dispatches, you can hack Terminals to tell them to go away.
I feel this is optimistic, to put it mildly.  I don't need a notification to tell me when Programmers are in route, my default state was 1-2 squads on their way.  Even when I don't currently have any on the way, what good does a notification do me?  I can find a room to barricade myself up in, but I can't afford that - like I said, I was already struggling greatly just to move from area to area.  Terminals are great - indeed, for the first quarter or so of my time on sublevel 2 I had three Deep Network Scanners and one Imp Deep Network Scanner on standby as I desperately searched for a Terminal to run Access(Main) on, and to use to tell the Programmers to piss off right afterwards.  I found a single Terminal, but the moment I got near it, a Sentry down a hallway at right angles spotted me, and its off-target fire destroyed it. =( After that, a critical hit on a storage utility in the midst of a large field of robot parts from an ongoing battle caused those utilities to go up in smoke, as there wasn't any open spots on the ground in range.

I don't mean to sound ungrateful, but I actually feel Programmer patrol speed is fine; I found some experimental sight range thingy this run and got to watch some patrols from afar, including a pair of Programmers. =)

Quote from: Kyzrati on September 07, 2015, 02:13:51 AM
The next version's overheating fix is also going to change the late game quite a bit (back closer to what it was).
Sounds good.  Frankly, on my winning run, Access did feel a little too empty of patrols, and I'm not trying to complain about overall difficulty here; the issue was that, once in Research, literally the whole game revolved around Programmers - I hardly interacted with anything else.  No hacking, no exploring (just follow a stream of Programmers), virtually no stockpiles, no time to play around with prototypes, little ability to dictate what parts I'd attach, and very little enemy variation - aside from a single assault squad, it was Programmers, Programmers, Programmers.  If there's a strong random component in their frequency, that also makes me nervous.  Reading this thread, Happylisk also noted the number of Programmers on sublevel 3, and Arnot also died there.  It sounds like this seed had a high proportion of Programmers baked in?  If that's how it works, I'm worried there is a large difficulty disparity simply based on the ratio of Programmers to other squads that is determined by the seed.

I look forward to trying tomorrow's build, even if it will be getting harder.  It'll make me feel better returning to mostly dying in the Factory again. =P

EDIT: P.S. I don't spend much time on running speedy builds, but I can recall running a storage unit on mine was pretty difficult, and I can assure you that my combat build literally does not care about weight.  Maybe I should, considering the issues I had being mobile this run, but I'd need a much more radical change than the a somewhat lighter storage unit to get my speed up high enough to maneuver as well as I'd like - I doubt I can get as fast as I'd like on treads at all... hmmm...  Anyway, storage units may well need a nerf, but I think this one hits the wrong target.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 07, 2015, 04:06:48 AM
Quote from: Adraius on September 07, 2015, 03:48:29 AM
I found a single Terminal, but the moment I got near it, a Sentry down a hallway at right angles spotted me, and its off-target fire destroyed it. =(
One thing I think I'd like to do is try to make Terminals a little more common in the latter half of the game. Do you think they're a little rare as is?

Quote from: Adraius on September 07, 2015, 03:48:29 AM
It sounds like this seed had a high proportion of Programmers baked in?
Due to the way they are called into the level, the seed will not affect Programmer dispatches at all. So they're not baked in, but I think they should be. In fact, I'll add that in Alpha 4, and it will also enable to me to more accurately control them and make sure it doesn't get unfair. (The Programmer dispatch code was a remnant of the 7DRL, and I've never been all that pleased with what was essentially a quick and dirty solution. Considering how important it is to the flow towards the end, it needs to some work.)

For now: I've been looking at it more over the past hour, and just changed Programmer patrol speed back to what it was [before my last post :P], instead tweaking the existing algorithm values such that Programmer dispatches will vary less wildly. There should be less a chance of Endless Programmer Scenario.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Adraius on September 07, 2015, 04:20:48 AM
Quote from: Kyzrati on September 07, 2015, 04:06:48 AM
Quote from: Adraius on September 07, 2015, 03:48:29 AM
I found a single Terminal, but the moment I got near it, a Sentry down a hallway at right angles spotted me, and its off-target fire destroyed it. =(
One thing I think I'd like to do is try to make Terminals a little more common in the latter half of the game. Do you think they're a little rare as is?
Despite my win, I've only ever been to Research three times now, so I can't answer this as conclusively as I'd like.  I don't recall ever having too many issues finding them in the Factory, including the latter part.  But past the Factory, they felt quite rare indeed.  Part of that is intentional I think, but they could definitely have their frequency increased without them feeling common.

Quote from: Kyzrati on September 07, 2015, 04:06:48 AM
Quote from: Adraius on September 07, 2015, 03:48:29 AM
It sounds like this seed had a high proportion of Programmers baked in?
Due to the way they are called into the level, the seed will not affect Programmer dispatches at all. So they're not baked in, but I think they should be. In fact, I'll add that in Alpha 4, and it will also enable to me to more accurately control them and make sure it doesn't get unfair. (The Programmer dispatch code was a remnant of the 7DRL, and I've never been all that pleased with what was essentially a quick and dirty solution. Considering how important it is to the flow towards the end, it needs to some work.)

For now: I've been looking at it more over the past hour, and just changed Programmer patrol speed back to what it was [before my last post :P], instead tweaking the existing algorithm values such that Programmer dispatches will vary less wildly. There should be less a chance of Endless Programmer Scenario.
<3

I also added this to my post above before I saw yours appear.  Just another thought:
Quote from: Adraius on September 07, 2015, 03:48:29 AM
EDIT: P.S. I don't spend much time on running speedy builds, but I can recall running a storage unit on mine was pretty difficult, and I can assure you that my combat build literally does not care about weight.  Maybe I should, considering the issues I had being mobile this run, but I'd need a much more radical change than the a somewhat lighter storage unit to get my speed up high enough to maneuver as well as I'd like - I doubt I can get as fast as I'd like on treads at all... hmmm...  Anyway, storage units may well need a nerf, but I think this one hits the wrong target.
I edit posts a LOT, as you may have noticed, sometimes for addendums like this, but mostly for grammar errors, if you're confused as to why some of my posts get like 20 edits. =P

Aaaaaaand now, time for sleep, lol.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 07, 2015, 04:31:59 AM
Ha, yeah, I didn't see your edit since I started replying immediately.

Quote from: Adraius on September 07, 2015, 04:20:48 AM
Anyway, storage units may well need a nerf, but I think this one hits the wrong target.
This change isn't meant to be The Nerf, if one is even necessary. I just think it's a good opportunity to remove the bonus I'd given the heavier ones when designing the original set. It will now be a straight conversion, 2 mass per 2 storage, rather than allowing heavier units to store more per mass unit. (I was thinking of doing this even before releasing Alpha 1, because the current ratio dates back to the 7DRL and wasn't as well thought out, but decided to wait on it.)
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 07, 2015, 07:56:13 AM
Kyzrati I think you also missed one of my edits in my last post.

I kind of like the idea of terminals being rare. When you find them it's like a treasure trove... of disappointment, because you immediately fail a hack once or twice and you're at 50% detected and either wait a good while (which I think is somewhat cheesy, though I've made use of it) or just have another go so you can move on and forget about the whole experience. So many times I've had 50% failure rate for a hack and I've had to attempt it once, fail, and wait a few dozen turns and repeat the process, potentially MANY times. Rare terminals also make the terminal location hack more useful. Plus, hacking with a flying build that has a lot of hacking suites is already so strong.

I'd rather if fabricators/scanalysers/repair stations didn't have a two-step process to accomplish their main function, which results in a virtual lockout if you ever start building a trace. I'm also iffy about fabricators needing matter containers while repair stations don't need matter containers OR matter. As such, I make use of repair stations and don't bother with fabricators.

What about this: fabs/scans/repairs all changed to one step processing (don't have to scan an item and then repair it etc); fabricators don't require matter containers unless you don't have enough max matter for the process; and repair stations use a small amount of matter in proportion to the item and the integrity repaired.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 07, 2015, 08:11:32 AM
It's tough to balance machine hacking, though the two-step process was a very intentional attempt to address balance issues. Single-step would be either be too effective, or would require having an even lower rate of success per hack, which would be much more annoying.

The idea is that if you are a dedicated hacker you can get access to things that other builds cannot (other builds weren't really meant to do all hacking they wanted to in the first place).

Right now, however, I think dedicated hacking is not worthwhile compared to other strategies; that said, the balance has been moving in that direction with every new version. Once it's moved far enough in that direction, after analyzing the pros and cons we could possibly make hacking a little more streamlined and accessible, we'll see.

There are also still new hacking features I've yet to add. Sooner or later...

About Repair Stations, that's great you find them useful and easier to use than the others, but by comparison the repair functionality is technically not as useful, since you must already own what you want to repair (as opposed to being able to create anything from matter), and therefore comes with a lower barrier.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 07, 2015, 10:19:56 AM
Kyzrati I just read through your writeup and it might be the best one I've yet read in Cogmind. I'm going to have to look into this reactor destabilising mechanic and hunters cloaking :)
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Adraius on September 07, 2015, 11:24:16 AM
Quote from: zxc on September 07, 2015, 10:19:56 AM
Kyzrati I just read through your writeup and it might be the best one I've yet read in Cogmind. I'm going to have to look into this reactor destabilising mechanic and hunters cloaking :)
What writeup is this?
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: zxc on September 07, 2015, 11:45:01 AM
Quote from: Adraius on September 07, 2015, 11:24:16 AM
Quote from: zxc on September 07, 2015, 10:19:56 AM
Kyzrati I just read through your writeup and it might be the best one I've yet read in Cogmind. I'm going to have to look into this reactor destabilising mechanic and hunters cloaking :)
What writeup is this?

Earlier in this thread. http://www.gridsagegames.com/forums/index.php?topic=240.msg1999#msg1999
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 07, 2015, 06:57:19 PM
Thanks; theoretically I could write the Ultimate Strategy Guide, but that would spoil the fun ;). (I'm waiting for players like you guys to write the guides one day!)

I decided after someone on Reddit asked for help with the seed--and after seeing a number of beginners unable to leave the early game--to do a little writeup of Materials to show just how easy it can be, explaining my decisions along the way.

Half-way through it really felt like it should be a video instead of text, simply to save time (took over two hours just to record those three floors :/), but I'm not set up for it and as a consumer and producer I do prefer written formats.
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Reiver on September 10, 2015, 03:11:29 PM
Well! Sorry this is quite so late, but my first attempt at a combat run in a while turned into one of my best runs in a while full stop, so I decided to take my time. I hope it still counts? :)

Turns out this was a great seed for it - an all-importaint launcher just right there early on, combined with armour and a healhthy stream of weapons... yeah, this was fun.

Until the hidden level trapped me with [REDACTED]s who not only outrun a tracked Cogmind, but laugh at my puny weapons too... who knocked off everything I owned and blew up my 20-odd spare parts to boot. Which, of course, lets you run the Core hover movement, so I ran for it... and stumbled into a horde of buddies, who promptly murdered everything on the level? Honestly, I halfway expected a story element there. My one regret: My Hcp Storages were both obliterated in the initial confrontation... else I'd have taken everything with me. :D

Alas, without them, I was running well equipped but very 'lean' on spares for a while, and the just slightly pesky assassins chewed through my equipment. I died surrounded by two assassin teams, a pair of hackers, and a squad of Veterans, amidst exploding nuclear reactors.

Glorious.

Cogmind - Alpha 3b

Name: Anonymous354423210

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (193)     965
Value Destroyed (7217)     7217
Prototype IDs (16)         320
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11502

Cogmind
---------
Core Integrity             0/1150
Matter                     51/300
Energy                     650/650
System Corruption          8%
Temperature                Cool (15)
Location                   -4/Factory

Parts
-------
Power (3)
Propulsion (3)
Utility (9)
  Improved Energy Well
Weapon (4)

Inventory
-----------
Improved Heat Sink

Peak State
------------
Power
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
Propulsion
  Medium Treads
  Heavy Treads
Utility
  Improved Energy Well
  Improved Cooling System
  Improved Cooling System
  Damper Plating
  Improved Cloaking Device
  Medium Storage Unit
  Improved Heat Sink
Weapon
  Beamcaster
  Autogun
  Railgun
  Railgun
[Rating: 102]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Connection Mask
  Protection               Hardened Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Centrium Greatsword (it was faulty, darnit!)
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          16
  Worker                   12
  Builder                  13
  Tunneler                 2
  Hauler                   8
  Recycler                 18
  Mechanic                 1
  Operator                 3
  Watcher                  11
  Swarmer                  31
  Grunt                    45
  Brawler                  4
  Duelist                  1
  Protector                1
  Sentry                   12
  Hunter                   4
  Programmer               27
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         9
Matter Collected           5838
  Salvage Created          7911
Parts Attached             309
  Power                    42
  Propulsion               32
  Utility                  126
  Weapon                   109
Parts Lost                 98
  Power                    12
  Propulsion               8
  Utility                  40
  Weapon                   38
Average Slot Usage (%)     88
  Naked Turns              25
Spaces Moved               6123
  Fastest Speed (%)        200
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             112
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          20
  Most Items Carried       20
Core Damage Taken          2152
Volleys Fired              500
  Largest                  4
  Hottest                  282
Shots Fired                1380
  Gun                      1033
  Cannon                   321
  Launcher                 26
  Special                  0
  Kinetic                  752
  Thermal                  362
  Explosive                15
  Electromagnetic          251
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              3
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           18147
  Projectiles              14403
  Explosions               3732
  Melee                    0
  Ramming                  12
Highest Temperature        388
  Average Temperature      82
  Shutdowns                3
  Energy Bleed             1
  Interference             6
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         10
  Message Errors           57
  Parts Rejected           34
  Data loss (map)          70
  Data loss (database)     32
  Misfires                 11
  Misdirections            37
  Targeting Errors         35
  Weapon Failures          9
Haulers Intercepted        8
Robots Corrupted           2
Robots Melted              9
Tactical Retreats          8
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            6
  Indirectly               6
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        19
  Terminals                11
  Fabricators              2
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              2
Machines Hacked            19
  Terminals                11
  Fabricators              2
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              2
Total Hacks                57
  Successful               34
  Failed                   23
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Terminals                42
  Fabricators              2
  Repair Stations          7
  Recycling Units          2
  Scanalyzers              4
Terminal Hacks             25
  Record                   16
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             2
  Disarm Traps             0
  Reprogram Trap           1
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         1
Hacking Detections         22
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         35
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              2
Hacks Repelled             0
Total Allies               9
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           2
Allies Melted              0
Peak Influence             890
  Average Influence        250
Maximum Alert Level        3
  Low Security (%)         46
  Level 1                  30
  Level 2                  21
  Level 3                  1
  Level 4                  0
  Level 5                  0
Squads Dispatched          36
  Investigation            4
  Extermination            24
  Reinforcement            7
  Assault                  1
Exploration Rate (%)       19
  Regions Visited          10
Turns Passed               12849
  Depth 11                 245
  Depth 10                 706
  Depth 9                  1136
  Depth 8                  2060
  Depth 7                  2838
  Depth 6                  1505
  Depth 5                  3316
  Depth 4                  1043
  Scrapyard                245
  Materials                3902
  Factory                  7803
  Waste                    899

Prototype IDs
---------------
Heavy Ion Engine
Centrium Heavy Treads
Heavy Particle Gun
High-powered Electrolaser
Improved Heavy Laser
Heavy EM Shotgun
Advanced Beam Cannon
Cooled Particle Cannon
Enhanced Autogun
Precision Grenade Launcher
Rocket Array
Centrium Greatsword
Improved Energy Well
Experimental Sensor Array
Advanced Power Amplifier
Dimensional Manipulator

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 321 min
Sessions: 4
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Adraius on September 10, 2015, 05:18:03 PM
Quote from: Reiver on September 10, 2015, 03:11:29 PM
Well! Sorry this is quite so late, but my first attempt at a combat run in a while turned into one of my best runs in a while full stop, so I decided to take my time. I hope it still counts? :)

Turns out this was a great seed for it - an all-importaint launcher just right there early on, combined with armour and a healhthy stream of weapons... yeah, this was fun.

Until the hidden level trapped me with [REDACTED]s who not only outrun a tracked Cogmind, but laugh at my puny weapons too... who knocked off everything I owned and blew up my 20-odd spare parts to boot. Which, of course, lets you run the Core hover movement, so I ran for it... and stumbled into a horde of buddies, who promptly murdered everything on the level? Honestly, I halfway expected a story element there. My one regret: My Hcp Storages were both obliterated in the initial confrontation... else I'd have taken everything with me. :D

Alas, without them, I was running well equipped but very 'lean' on spares for a while, and the just slightly pesky assassins chewed through my equipment. I died surrounded by two assassin teams, a pair of hackers, and a squad of Veterans, amidst exploding nuclear reactors.

Glorious.

Cogmind - Alpha 3b

Name: Anonymous354423210

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (193)     965
Value Destroyed (7217)     7217
Prototype IDs (16)         320
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11502

Cogmind
---------
Core Integrity             0/1150
Matter                     51/300
Energy                     650/650
System Corruption          8%
Temperature                Cool (15)
Location                   -4/Factory

Parts
-------
Power (3)
Propulsion (3)
Utility (9)
  Improved Energy Well
Weapon (4)

Inventory
-----------
Improved Heat Sink

Peak State
------------
Power
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
Propulsion
  Medium Treads
  Heavy Treads
Utility
  Improved Energy Well
  Improved Cooling System
  Improved Cooling System
  Damper Plating
  Improved Cloaking Device
  Medium Storage Unit
  Improved Heat Sink
Weapon
  Beamcaster
  Autogun
  Railgun
  Railgun
[Rating: 102]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Connection Mask
  Protection               Hardened Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Centrium Greatsword (it was faulty, darnit!)
  Special Melee Weapon     Datajack

Stats
-------
Classes Destroyed          16
  Worker                   12
  Builder                  13
  Tunneler                 2
  Hauler                   8
  Recycler                 18
  Mechanic                 1
  Operator                 3
  Watcher                  11
  Swarmer                  31
  Grunt                    45
  Brawler                  4
  Duelist                  1
  Protector                1
  Sentry                   12
  Hunter                   4
  Programmer               27
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         9
Matter Collected           5838
  Salvage Created          7911
Parts Attached             309
  Power                    42
  Propulsion               32
  Utility                  126
  Weapon                   109
Parts Lost                 98
  Power                    12
  Propulsion               8
  Utility                  40
  Weapon                   38
Average Slot Usage (%)     88
  Naked Turns              25
Spaces Moved               6123
  Fastest Speed (%)        200
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             112
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          20
  Most Items Carried       20
Core Damage Taken          2152
Volleys Fired              500
  Largest                  4
  Hottest                  282
Shots Fired                1380
  Gun                      1033
  Cannon                   321
  Launcher                 26
  Special                  0
  Kinetic                  752
  Thermal                  362
  Explosive                15
  Electromagnetic          251
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              3
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           18147
  Projectiles              14403
  Explosions               3732
  Melee                    0
  Ramming                  12
Highest Temperature        388
  Average Temperature      82
  Shutdowns                3
  Energy Bleed             1
  Interference             6
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         10
  Message Errors           57
  Parts Rejected           34
  Data loss (map)          70
  Data loss (database)     32
  Misfires                 11
  Misdirections            37
  Targeting Errors         35
  Weapon Failures          9
Haulers Intercepted        8
Robots Corrupted           2
Robots Melted              9
Tactical Retreats          8
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            6
  Indirectly               6
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        19
  Terminals                11
  Fabricators              2
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              2
Machines Hacked            19
  Terminals                11
  Fabricators              2
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              2
Total Hacks                57
  Successful               34
  Failed                   23
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Terminals                42
  Fabricators              2
  Repair Stations          7
  Recycling Units          2
  Scanalyzers              4
Terminal Hacks             25
  Record                   16
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             2
  Disarm Traps             0
  Reprogram Trap           1
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         1
Hacking Detections         22
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         35
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              2
Hacks Repelled             0
Total Allies               9
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           2
Allies Melted              0
Peak Influence             890
  Average Influence        250
Maximum Alert Level        3
  Low Security (%)         46
  Level 1                  30
  Level 2                  21
  Level 3                  1
  Level 4                  0
  Level 5                  0
Squads Dispatched          36
  Investigation            4
  Extermination            24
  Reinforcement            7
  Assault                  1
Exploration Rate (%)       19
  Regions Visited          10
Turns Passed               12849
  Depth 11                 245
  Depth 10                 706
  Depth 9                  1136
  Depth 8                  2060
  Depth 7                  2838
  Depth 6                  1505
  Depth 5                  3316
  Depth 4                  1043
  Scrapyard                245
  Materials                3902
  Factory                  7803
  Waste                    899

Prototype IDs
---------------
Heavy Ion Engine
Centrium Heavy Treads
Heavy Particle Gun
High-powered Electrolaser
Improved Heavy Laser
Heavy EM Shotgun
Advanced Beam Cannon
Cooled Particle Cannon
Enhanced Autogun
Precision Grenade Launcher
Rocket Array
Centrium Greatsword
Improved Energy Well
Experimental Sensor Array
Advanced Power Amplifier
Dimensional Manipulator

Alien Tech Recovered
----------------------
None

Game
------
Seed: Trapped!
^Manual?: 1
Play Time: 321 min
Sessions: 4
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50

Congrats on the great run! =D
Title: Re: Weekly Seed #8 [Alpha 3b] [Seed: Trapped!]
Post by: Kyzrati on September 11, 2015, 07:36:56 PM
Quote from: Reiver on September 10, 2015, 03:11:29 PM
Turns out this was a great seed for it - an all-importaint launcher just right there early on, combined with armour and a healhthy stream of weapons... yeah, this was fun.
It was! Treads, armor, and a launcher all just waiting for you at the beginning :D