G'day and welcome to the first ever Cogmind Weekly Seed!
This week's seed: WeeklySeedRunsThe Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics of how we approach the seed. Some
super secret achievements will be selected with some RNG at the end of each week from my steadily growing list. Please leave suggestions for the naming of next seed or other achievements to include to my list
once you have finished your run!Rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify that the screenshot below of the Scrapyard and Level -10 matches your seed (note: [Manual seed applied: WeeklySeedRuns] should display in the log window).
- Play through the game once. This is a friendly competition, we are all honest people.
- When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
- Any scoresheets submitted after seven days will not be included.
- Good luck!
(https://i.imgur.com/JArk4PF.png)
(https://i.imgur.com/cOOc3yW.png)
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this weeks seed:
(https://i.imgur.com/QPUNsXm.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: WeeklySeedRuns] should display in the log window.
Congratulations on entering the seed, now go kill some robots!
We are all winners, but for those who care about numbers:
- Kyzrati: 10708
- jimmijamjams: 5797
- SquigglyJ: 5696
- biomatter: 2256
- Phuket: 211
- AlanWithTea: 193
This week's
super secret achievement winners:
"Who needs weapons?"
Most targets rammed
SquigglyJ
"Under the radar"
Lowest average Influence
Phuket
the answer is always running (http://pastebin.com/95gQJWSk)
Here's my run! Remember don't peek unless you've done your run or you don't intend to participate ;) Enjoy! ;D
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Scoresheet!
Spoiler
Cogmind - Alpha 1b
Name: Anonymous206907275
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (7) 35
Value Destroyed (176) 176
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 211
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 30/50
System Corruption 0%
Temperature Cool (0)
Location -10/Mines
Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Seismic Analyzer
Improved Terrain Scanner
Weapon (2)
Inventory
-----------
Medium Storage Unit
Targeting Computer
Small Laser
Peak State
------------
Power
Light Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Seismic Analyzer
Improved Terrain Scanner
Weapon
Medium Laser
Assault Rifle
[Rating: 8]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Light Treads
Treads Light Treads
Utility Seismic Analyzer
Device Improved Terrain Scanner
Processor Seismic Analyzer
Weapon Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Stats
-------
Classes Destroyed 4
Worker 1
Tunneler 1
Recycler 1
Grunt 4
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 4
Matter Collected 354
Salvage Created 300
Parts Attached 9
Power 2
Propulsion 2
Utility 2
Weapon 3
Parts Lost 7
Power 2
Propulsion 2
Utility 0
Weapon 3
Average Slot Usage (%) 90
Naked Turns 1
Spaces Moved 453
Fastest Speed (%) 200
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 0
Teleports 0
Heaviest Build 10
Greatest Overweight (x) 0
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Core Damage Taken 250
Volleys Fired 33
Largest 2
Hottest 70
Shots Fired 45
Gun 45
Cannon 0
Launcher 0
Special 0
Kinetic 24
Thermal 21
Explosive 0
Electromagnetic 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 392
Projectiles 381
Explosions 0
Melee 0
Ramming 11
Highest Temperature 68
Average Temperature 32
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 0
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 0
Successful 0
Failed 0
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 0
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 100
Average Influence 20
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Exploration Rate (%) 13
Regions Visited 3
Turns Passed 1040
Depth 11 311
Depth 10 729
Scrapyard 311
Materials 679
Mines 50
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 8 min
Sessions: 3
Mod: N/A
Game No.: 6
ASCII: 0
Keyboard: 0
Font: 18/Cogmind
Map View: 70x50
X=9112902205331042612652656623
546145166646694462163663669656
664622226944216593599662222362
263264553266164636646649925653
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146465656
I'm in !
Here's the entire thing from the score file. It's not pretty.
Spoiler
Cogmind - Alpha 1b
Name: Anonymous413422144
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (6) 30
Value Destroyed (163) 163
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 193
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 48/50
System Corruption 0%
Temperature Cool (52)
Location -10/Mines
Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)
Inventory
-----------
Medium Battery
Peak State
------------
Power
Light Nuclear Core
Propulsion
Light Treads
Aluminum Leg
Utility
Targeting Computer
Medium Battery
Weapon
EM Pulse Gun
Particle Gun
[Rating: 10]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Targeting Computer
Device Sensor Array
Storage Medium Battery
Processor Targeting Computer
Protection Propulsion Shielding
Weapon Medium Laser
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Stats
-------
Classes Destroyed 3
Worker 1
Grunt 4
Fireman 1
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 5
Matter Collected 337
Salvage Created 238
Parts Attached 15
Power 2
Propulsion 4
Utility 5
Weapon 4
Parts Lost 11
Power 1
Propulsion 3
Utility 3
Weapon 4
Average Slot Usage (%) 78
Naked Turns 4
Spaces Moved 352
Fastest Speed (%) 200
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 13
Greatest Overweight (x) 0
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 1
Core Damage Taken 257
Volleys Fired 31
Largest 2
Hottest 96
Shots Fired 49
Gun 49
Cannon 0
Launcher 0
Special 0
Kinetic 9
Thermal 22
Explosive 0
Electromagnetic 18
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 421
Projectiles 406
Explosions 0
Melee 0
Ramming 15
Highest Temperature 218
Average Temperature 104
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 0
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Machines Hacked 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Total Hacks 2
Successful 1
Failed 1
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 1
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 55
Average Influence 30
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Exploration Rate (%) 10
Regions Visited 3
Turns Passed 640
Depth 11 56
Depth 10 584
Scrapyard 56
Materials 529
Mines 55
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 7 min
Sessions: 3
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54
X=9541102851253161965416688898
929529888988169154598198861188
451115652119161864998561185626
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681141946
I made the same mistake Phuket - I also ended up in the Mines. There was no real indication it was a Mine entrance :( I was lucky enough to find the stairs, though... I died in Storage though >_<
Ya it sucked biomatter. You must've hit the same stairs I did because I couldn't find any indication at all that it was a mine. :(
I ended up with a pretty fun run! I've recorded the game play and will post links as they are uploaded (my upload speeds are infuriatingly slow). I'll leave the videos unlisted on YouTube until this seed is over so as not to spoil it for anyone accidentally. I highly recommend watching them with the sound muted and at double speed, I'm really out of practice...
Cogmind [Alpha 1b] | Run 3 | Ep 1 | Weekly Seed: WeeklySeedRuns (https://www.youtube.com/watch?v=IB-HNni-ngo)
Not much to see on this video, usual early-game stuff and me familiarising myself after a long break. Tried to lower my Threat Level where I could and destroyed robots. I didn't bother with the Scanalyzers/Fabricators as I was trying to go through the run a bit quicker than usual. On Level -9 I found a cache of Improved Targeting Computers. Video ends a little into Level -9.
Cogmind [Alpha 1b] | Run 3 | Ep 2 | Weekly Seed: WeeklySeedRuns (https://www.youtube.com/watch?v=S6LSCkAWVTU)
I lose all my weapons early on, but manage to find a
very conveniently placed Heavy Assault Rifle, I blow up some reactors, make it to Level -8, and then head straight to Storage. Things get a bit crazy in Storage, came across several squads at once and got cornered at several points. Luckily the weapons all held out long enough to cut a path through. Video ends on Level -8/Storage.
Cogmind [Alpha 1b] | Run 3 | Ep 3 | Weekly Seed: WeeklySeedRuns (https://www.youtube.com/watch?v=WsppfUGhpPs)
Just when I thought things weren't crazy enough I found a cache of deactivated troopers followed shortly by a cache of drone bays, then it was straight to -7/Factory. I sent all my minions everywhere and had an opportunity to convert to Flight Units. After getting cornered stray lasers destroyed some nearby reactors and created a new pathway. I destroy some more Neutrino Reactors :), kill my first Programmer for the seed, and rewire a deactivated Grunt. Video ends on Level -7/Factory.
Cogmind [Alpha 1b] | Run 3 | Ep 4 | Weekly Seed: WeeklySeedRuns (https://www.youtube.com/watch?v=M-MszAGsNUM)
I find the stairs to Level -6/Factory around the next corner. I destroy some more reactors, but this time it reveals a squad of grunts and an ARC full of Swarmers so I bravely run away from several different encounters. I get obliterated by another squad who destroy some
more reactors which creates another escape path, but only delays my death by a small margin.
Final score:Spoiler
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (107) 535
Value Destroyed (3232) 3232
Prototype IDs (6) 30
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5797
Edit: Added some more info about the videos for people who can't be bothered watching them. Final video link has been added.
Quote from: AlanWithTea on July 14, 2015, 11:02:56 AM
Here's the entire thing from the score file. It's not pretty.
Spoiler
Cogmind - Alpha 1b
Name: Anonymous413422144
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (6) 30
Value Destroyed (163) 163
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 193
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 48/50
System Corruption 0%
Temperature Cool (52)
Location -10/Mines
Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)
Inventory
-----------
Medium Battery
Peak State
------------
Power
Light Nuclear Core
Propulsion
Light Treads
Aluminum Leg
Utility
Targeting Computer
Medium Battery
Weapon
EM Pulse Gun
Particle Gun
[Rating: 10]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Targeting Computer
Device Sensor Array
Storage Medium Battery
Processor Targeting Computer
Protection Propulsion Shielding
Weapon Medium Laser
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Stats
-------
Classes Destroyed 3
Worker 1
Grunt 4
Fireman 1
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 5
Matter Collected 337
Salvage Created 238
Parts Attached 15
Power 2
Propulsion 4
Utility 5
Weapon 4
Parts Lost 11
Power 1
Propulsion 3
Utility 3
Weapon 4
Average Slot Usage (%) 78
Naked Turns 4
Spaces Moved 352
Fastest Speed (%) 200
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 13
Greatest Overweight (x) 0
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 1
Core Damage Taken 257
Volleys Fired 31
Largest 2
Hottest 96
Shots Fired 49
Gun 49
Cannon 0
Launcher 0
Special 0
Kinetic 9
Thermal 22
Explosive 0
Electromagnetic 18
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 421
Projectiles 406
Explosions 0
Melee 0
Ramming 15
Highest Temperature 218
Average Temperature 104
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 0
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Machines Hacked 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Total Hacks 2
Successful 1
Failed 1
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 1
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 55
Average Influence 30
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Exploration Rate (%) 10
Regions Visited 3
Turns Passed 640
Depth 11 56
Depth 10 584
Scrapyard 56
Materials 529
Mines 55
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 7 min
Sessions: 3
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54
X=9541102851253161965416688898
929529888988169154598198861188
451115652119161864998561185626
111926816925558288828869886194
841582666698865511158818888885
168218185161868898888818858818
888898888811858111888195118818
855818888898888818858818888898
888818858818188898888818858818
888898888818858818888898888818
858818888898844918158115898694
888818159248114268416484514419
681141946
Oh dear... Did you end up in the mines too?
Quote from: biomatter on July 14, 2015, 03:13:44 PM
I made the same mistake Phuket - I also ended up in the Mines. There was no real indication it was a Mine entrance :( I was lucky enough to find the stairs, though... I died in Storage though >_<
Quote from: Phuket on July 14, 2015, 09:07:46 PM
Ya it sucked biomatter. You must've hit the same stairs I did because I couldn't find any indication at all that it was a mine. :(
Eesh... Sounds like that Mine entrance put a spanner in the works. Maybe the next seed should be AvoidTheMines...
Also, great post, Phuket. It was good to see where you went and where things went wrong :P Make sure to upload your scoresheet file so I can work out if you win any of the
super secret achievements at the end of the week :)
Quote from: jimmijamjams on July 15, 2015, 12:22:19 AM
Quote from: AlanWithTea on July 14, 2015, 11:02:56 AM
Here's the entire thing from the score file. It's not pretty.
Spoiler
Cogmind - Alpha 1b
Name: Anonymous413422144
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (6) 30
Value Destroyed (163) 163
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 193
Cogmind
---------
Core Integrity 0/250
Matter 300/300
Energy 48/50
System Corruption 0%
Temperature Cool (52)
Location -10/Mines
Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)
Inventory
-----------
Medium Battery
Peak State
------------
Power
Light Nuclear Core
Propulsion
Light Treads
Aluminum Leg
Utility
Targeting Computer
Medium Battery
Weapon
EM Pulse Gun
Particle Gun
[Rating: 10]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Targeting Computer
Device Sensor Array
Storage Medium Battery
Processor Targeting Computer
Protection Propulsion Shielding
Weapon Medium Laser
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Stats
-------
Classes Destroyed 3
Worker 1
Grunt 4
Fireman 1
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 5
Matter Collected 337
Salvage Created 238
Parts Attached 15
Power 2
Propulsion 4
Utility 5
Weapon 4
Parts Lost 11
Power 1
Propulsion 3
Utility 3
Weapon 4
Average Slot Usage (%) 78
Naked Turns 4
Spaces Moved 352
Fastest Speed (%) 200
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 13
Greatest Overweight (x) 0
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 1
Core Damage Taken 257
Volleys Fired 31
Largest 2
Hottest 96
Shots Fired 49
Gun 49
Cannon 0
Launcher 0
Special 0
Kinetic 9
Thermal 22
Explosive 0
Electromagnetic 18
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 421
Projectiles 406
Explosions 0
Melee 0
Ramming 15
Highest Temperature 218
Average Temperature 104
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 0
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Machines Hacked 1
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Total Hacks 2
Successful 1
Failed 1
Catastrophic 0
Database Lockouts 0
Manual 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 1
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 55
Average Influence 30
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 0
Investigation 0
Extermination 0
Reinforcement 0
Assault 0
Exploration Rate (%) 10
Regions Visited 3
Turns Passed 640
Depth 11 56
Depth 10 584
Scrapyard 56
Materials 529
Mines 55
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 7 min
Sessions: 3
Mod: N/A
Game No.: 4
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54
X=9541102851253161965416688898
929529888988169154598198861188
451115652119161864998561185626
111926816925558288828869886194
841582666698865511158818888885
168218185161868898888818858818
888898888811858111888195118818
855818888898888818858818888898
888818858818188898888818858818
888898888818858818888898888818
858818888898844918158115898694
888818159248114268416484514419
681141946
Oh dear... Did you end up in the mines too?
I have no idea. I'm not sure I ended up anywhere. ;D
Thanks jimmijamjams! I went through and edited my post to include the scoresheet in a spoiler at the bottom. I sorta just copied and pasted it. Let me know if it's ok. If not I can figure out a better way to post it up! ;D
Quote from: Phuket on July 15, 2015, 08:05:57 AM
Thanks jimmijamjams! I went through and edited my post to include the scoresheet in a spoiler at the bottom. I sorta just copied and pasted it. Let me know if it's ok. If not I can figure out a better way to post it up! ;D
Perfect! I'm just keeping a folder of the scoresheets to compare them later. I'm in the process of uploading the last video, but for those who are are time-poor I've just added a summary of the videos to my original post. The start of the third video is something to behold :)
Edit: Err... Originally stated that the start of the first video was worth a look. It was not... Apologies to the people who wasted their time watching it wondering what was going to happen.
Summary
Spoiler
Haven't played in awhile but decided to go with a high attack build since I kept finding really nice powerful weapons, starting with a high powered shotgun and even found some new ones. I went through the mines on the first level, decided to go south and almost died but made it to the next stairs. Overall this was one of those runs where I kept thinking I was being outgunned and miraculously kept making it through fight after fight, and picking on smaller bots to fill the gaps the enemy robots had made. Overall a good run (for me) dying at -6.
Score file
Spoiler
Cogmind - Alpha 1b
Name: JSquigs
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (107) 535
Value Destroyed (3156) 3156
Prototype IDs (1) 5
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5696
Cogmind
---------
Core Integrity 0/850
Matter 286/300
Energy 277/340
System Corruption 5%
Temperature Critical (663)
Location -6/Factory
Parts
-------
Power (3)
Light Angular Momentum Engine
Light Angular Momentum Engine
Improved Deuterium Engine
Propulsion (4)
Carbon-fiber Leg
Carbon-fiber Leg
Utility (4)
High-capacity Storage Unit
Weapon (4)
Plasma Cannon
Heavy Laser
Heavy Flak Cannon
Heavy Plasma Cannon
Inventory
-----------
Empty
Peak State
------------
Power
Light Angular Momentum Engine
Light Angular Momentum Engine
Improved Deuterium Engine
Propulsion
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Utility
Advanced Signal Interpreter
Improved Light Armor Plating
Improved Heat Sink
High-capacity Storage Unit
Weapon
Plasma Cannon
Heavy Laser
Heavy Flak Cannon
Heavy Plasma Cannon
[Rating: 51]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Hover Unit
Utility Medium Matter Storage Unit
Device Improved Terrain Scanner
Storage Medium Matter Storage Unit
Processor Seismic Analyzer
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Flak Gun
Energy Gun Particle Gun
Energy Cannon Plasma Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Improved Light Cannon
Launcher EMP Blaster
Special Weapon Mining Laser
Slashing Weapon Greatsword
Piercing Weapon Spear
Stats
-------
Classes Destroyed 12
Worker 11
Builder 4
Tunneler 2
Recycler 12
Operator 2
Watcher 3
Swarmer 13
Grunt 36
Brawler 1
Sentry 17
Hunter 4
Programmer 2
NPCs Destroyed 0
Best Kill Streak 66
Combat Bots Only 48
Matter Collected 3553
Salvage Created 4458
Parts Attached 135
Power 26
Propulsion 37
Utility 32
Weapon 40
Parts Lost 94
Power 14
Propulsion 28
Utility 23
Weapon 29
Average Slot Usage (%) 63
Naked Turns 40
Spaces Moved 2814
Fastest Speed (%) 200
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 59
Cave-ins Triggered 0
Teleports 0
Heaviest Build 73
Greatest Overweight (x) 8
Average Overweight (x) 1
Largest Inventory 12
Most Items Carried 4
Core Damage Taken 2236
Volleys Fired 336
Largest 4
Hottest 292
Shots Fired 570
Gun 412
Cannon 138
Launcher 13
Special 7
Kinetic 394
Thermal 128
Explosive 0
Electromagnetic 43
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 39
Impact 0
Slashing 9
Piercing 30
Damage Inflicted 8427
Projectiles 6849
Explosions 606
Melee 802
Ramming 170
Highest Temperature 674
Average Temperature 96
Shutdowns 8
Energy Bleed 4
Interference 6
Matter Decay 1
Short Circuit 1
Damage (minor) 1
Damage (major) 3
Damage (core) 1
Highest Corruption 5
Message Errors 4
Parts Rejected 3
Data loss (map) 9
Data loss (database) 4
Misfires 0
Misdirections 2
Targeting Errors 4
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 13
Successful 2
Failed 11
Catastrophic 4
Database Lockouts 0
Manual 5
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 6
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 753
Average Influence 250
Maximum Alert Level 2
Low Security (%) 45
Level 1 36
Level 2 18
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 13
Investigation 2
Extermination 2
Reinforcement 9
Assault 0
Exploration Rate (%) 20
Regions Visited 9
Turns Passed 5311
Depth 11 95
Depth 10 479
Depth 9 815
Depth 8 1687
Depth 7 1607
Depth 6 628
Scrapyard 95
Materials 1364
Factory 2235
Mines 347
Storage 1270
Prototype IDs
---------------
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 65 min
Sessions: 9
Mod: N/A
Game No.: 37
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54
X=9827424897235041444007778700
070800544448040458113307441757
418004074448171004111170787007
414704588844485070157771843404
101713078415001041144844437501
141170480413107440174507773801
514704444730384541505430435410
747743044700070887304140440044
014440004440010440710144877404
414440414444044444444444440444
414004444074414440444444014444
404444410444404044414404444440
414444044478788414804010584848
407173444384000038114733518500
535004700753877081178745047408
47740010784
Quote from: SquigglyJ on July 17, 2015, 08:25:39 PM
Summary
Spoiler
Haven't played in awhile but decided to go with a high attack build since I kept finding really nice powerful weapons, starting with a high powered shotgun and even found some new ones. I went through the mines on the first level, decided to go south and almost died but made it to the next stairs. Overall this was one of those runs where I kept thinking I was being outgunned and miraculously kept making it through fight after fight, and picking on smaller bots to fill the gaps the enemy robots had made. Overall a good run (for me) dying at -6.
Score file
Spoiler
Cogmind - Alpha 1b
Name: JSquigs
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (107) 535
Value Destroyed (3156) 3156
Prototype IDs (1) 5
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5696
Cogmind
---------
Core Integrity 0/850
Matter 286/300
Energy 277/340
System Corruption 5%
Temperature Critical (663)
Location -6/Factory
Parts
-------
Power (3)
Light Angular Momentum Engine
Light Angular Momentum Engine
Improved Deuterium Engine
Propulsion (4)
Carbon-fiber Leg
Carbon-fiber Leg
Utility (4)
High-capacity Storage Unit
Weapon (4)
Plasma Cannon
Heavy Laser
Heavy Flak Cannon
Heavy Plasma Cannon
Inventory
-----------
Empty
Peak State
------------
Power
Light Angular Momentum Engine
Light Angular Momentum Engine
Improved Deuterium Engine
Propulsion
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Utility
Advanced Signal Interpreter
Improved Light Armor Plating
Improved Heat Sink
High-capacity Storage Unit
Weapon
Plasma Cannon
Heavy Laser
Heavy Flak Cannon
Heavy Plasma Cannon
[Rating: 51]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Hover Unit
Utility Medium Matter Storage Unit
Device Improved Terrain Scanner
Storage Medium Matter Storage Unit
Processor Seismic Analyzer
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Flak Gun
Energy Gun Particle Gun
Energy Cannon Plasma Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Improved Light Cannon
Launcher EMP Blaster
Special Weapon Mining Laser
Slashing Weapon Greatsword
Piercing Weapon Spear
Stats
-------
Classes Destroyed 12
Worker 11
Builder 4
Tunneler 2
Recycler 12
Operator 2
Watcher 3
Swarmer 13
Grunt 36
Brawler 1
Sentry 17
Hunter 4
Programmer 2
NPCs Destroyed 0
Best Kill Streak 66
Combat Bots Only 48
Matter Collected 3553
Salvage Created 4458
Parts Attached 135
Power 26
Propulsion 37
Utility 32
Weapon 40
Parts Lost 94
Power 14
Propulsion 28
Utility 23
Weapon 29
Average Slot Usage (%) 63
Naked Turns 40
Spaces Moved 2814
Fastest Speed (%) 200
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 59
Cave-ins Triggered 0
Teleports 0
Heaviest Build 73
Greatest Overweight (x) 8
Average Overweight (x) 1
Largest Inventory 12
Most Items Carried 4
Core Damage Taken 2236
Volleys Fired 336
Largest 4
Hottest 292
Shots Fired 570
Gun 412
Cannon 138
Launcher 13
Special 7
Kinetic 394
Thermal 128
Explosive 0
Electromagnetic 43
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 39
Impact 0
Slashing 9
Piercing 30
Damage Inflicted 8427
Projectiles 6849
Explosions 606
Melee 802
Ramming 170
Highest Temperature 674
Average Temperature 96
Shutdowns 8
Energy Bleed 4
Interference 6
Matter Decay 1
Short Circuit 1
Damage (minor) 1
Damage (major) 3
Damage (core) 1
Highest Corruption 5
Message Errors 4
Parts Rejected 3
Data loss (map) 9
Data loss (database) 4
Misfires 0
Misdirections 2
Targeting Errors 4
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 6
Terminals 6
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 13
Successful 2
Failed 11
Catastrophic 4
Database Lockouts 0
Manual 5
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 6
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 1
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 753
Average Influence 250
Maximum Alert Level 2
Low Security (%) 45
Level 1 36
Level 2 18
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 13
Investigation 2
Extermination 2
Reinforcement 9
Assault 0
Exploration Rate (%) 20
Regions Visited 9
Turns Passed 5311
Depth 11 95
Depth 10 479
Depth 9 815
Depth 8 1687
Depth 7 1607
Depth 6 628
Scrapyard 95
Materials 1364
Factory 2235
Mines 347
Storage 1270
Prototype IDs
---------------
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 65 min
Sessions: 9
Mod: N/A
Game No.: 37
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54
X=9827424897235041444007778700
070800544448040458113307441757
418004074448171004111170787007
414704588844485070157771843404
101713078415001041144844437501
141170480413107440174507773801
514704444730384541505430435410
747743044700070887304140440044
014440004440010440710144877404
414440414444044444444444440444
414004444074414440444444014444
404444410444404044414404444440
414444044478788414804010584848
407173444384000038114733518500
535004700753877081178745047408
47740010784
Good run! I felt pretty powerful all the way up to Level -6 and then things went downhill very quickly. I found the right stuff to upgrade to flying in Level -7, but never found what I needed to convert to stealth. Another factor was that my Alert Level became unmanagebly high (my Peak Influence got to 1053) and at the end when I had the opportunity to run away I fought, lost some key gear, and then it was pretty much over.
Did you find any stealth gear on this seed? I think I only found an ECM Suite early on.
And my run is finally complete! I didn't get to it until late last night after finishing Alpha 2. I haven't played for more than two months, but this run went pretty well. I went with a gung-ho route, my favorite, and was a bit disappointed I didn't win, because it was looking really good for so long. I blame the fact that I was still blasting robots at 1 AM--really should have stopped earlier, but it was so much fun ;D
I identified but intentionally avoided all the branches, instead sticking to the main complex, mostly because I already had a continually good loadout and was confident I could locate the complex exits quickly.
Here's the story:
000 - Good start going into -9. But still, it's just the second floor...
(https://i.imgur.com/zeuRmGH.png)
001 - Still in nice shape for floor -8. Didn't meet much tough resistance on the previous floor. A fresh Grunt squad was nice enough to replace my three failing legs towards the end of -9, but other than that haven't been losing many parts.
(https://i.imgur.com/82CSaqX.png)
002 - Fight you to load up on Imp. Light Cannons? Hell yeah! ...then imediately after that I went north and found the stash of Assault Cannons to replace them, ha.
(https://i.imgur.com/P7I545V.png)
003 - Damn, surrounded on only -8 already?
(https://i.imgur.com/05tAuD2.png)
004 - And another three Troopers came from the south in another few turns... Then after that group, a Carrier showed up to drop Swarmers, and another squad of Grunts charged in. Took out about 20 robots in all. Time to pick up the pieces.
(https://i.imgur.com/3naITBB.png)
005 - Saw a really nice sensor and went to get it instead of heading for the stairs. Bad idea: Got jumped and ripped part by squads coming in from three directions in an open room. After taking out half of them I figured it was time to take my well-stocked inventory and make a run for those stairs. I had absolutely no power, though, so on reaching the Factory I had to desperately search for some poor non-combat robot. Really sucked that only 50 turns in the Programmers were sent in, and I still had no power.
(https://i.imgur.com/Wl969ps.png)
006 - Then I found a single Imp. Deuterium Engine lying around! Time to suit up and blow away some robots!
(https://i.imgur.com/7CrP1QN.png)
007 - Took out the *lone* Programmer they sent (ha!), then found my favorite room so far
(Sucks that for a while afterwards I kept meeting Sentries, so my Rocket Launchers weren't much use...)
(https://i.imgur.com/DhQ5qJ2.png)
008 - And we've made it to -6 pretty quickly without any drama. I'm really in need of some better guns though, because Flak is generally pretty terrible in my opinion.
(https://i.imgur.com/hmKoQvc.png)
009 - We have eyes! I've also just switched over to energy weapons, much nicer than the Flak, but I'm going to both overheat and run out of power in a prolonged confrontation, so for that I'd swap in the extra Cooling System and also continue looking for some better power sources. (Or if applicable, just use my Rocket Launcher(s) and end it as quickly as possible.)
(https://i.imgur.com/5BplPuI.png)
010 - Found a Drone Bay--these guys are going to help me find the exit, but before that I'll have to take care of this Programmer who suddenly raced in from this side room, and then probably those guys from the north will get dragged into it... (Turns out I blasted him in a single volley and ducked into the left room with my Drones just before his friends rounded the Power Conduits.)
(https://i.imgur.com/aLoKLaT.png)
011 - Lost eyes to a brawl with a, replaced them with a pair of Imp. Targeting Computers, and lost one in a firefight which was getting hot so I had the Drones lead a squad off down a corridor while I tracked down the exit in the other direction. Biggest problem for the last two floors has been staying powered enough. Really need to get some better engines. At this point I'd almost prefer to fight out in the open, because I've barely used my Rocket Launchers at all!
(https://i.imgur.com/edGgxmy.png)
012 - Bye guys. Actually, they were mostly dead after a couple volleys and I figured I'd pick the rest off from the neighboring room with guns and cannons. Suddenly got myself sandwiched between two Sentries instead :/. It turned out okay though, getting some nice power sources out of the deal, and even rewiring one of the Sentries as an ally (after he missed me and killed his friend!) Then I tried to shoo off a couple incoming Recyclers and accidentally shot my new friend
.
(https://i.imgur.com/SnnirYX.png)
013 - Great start to -4. Good loadout, and the first Watcher I met dropped all his gear when I splatted him against the wall. Immediately after that a Carrier showed up and dropped 5 Veterans in the corridor o_O. At least the Rocket Launcher came in handy again, and at least I didn't actually need any salvage--because there was absolutely nothing left
. Of course then I find out I'd taken a really long detour that ends in a locked branch, and had to fight my way back through another squad of 5 Veterans and 2 Assassins that I'd skirted around earlier. I then hit a dead end back at the beginning and finally found a side path through a room in the center of the whole area, and there I met many Programmers, Hunters, Grunts and a Carrier of Swarmers. About 15 scrap heaps later I cleared the path and started to really worry about getting an army called down on my head before I could get anywhere near an exit. I was also hopping on one leg after that battle.
(https://i.imgur.com/xwNzFxF.png)
014 - Then two more squads of Swarmers and Grunts showed up! (This is the same room and attached corridor I was fighting in.) I was trying to punch through the line with my penetrating Railguns, but they just weren't effective enough so I switched to my reserve Power Sword and *two* Adv. Melee Analysis Suites to rip through them
. After this and the Programmers that followed I was ripped to pieces, and up to 12% system corruption, but that Power Sword sure saved the day.
(https://i.imgur.com/taIHubL.png)
015 - And this is where I went down (just north of that corridor). Took out 5 Veterans in a row with that Power Sword, then a Carrier showed up and dropped another 4 (seen here), and another 4 were around the corner.
(https://i.imgur.com/8kHRQak.png)
016 - In all I spent too long searching for the exit on this map because I didn't notice that side door in the back of the middle room and ended up spending too long fighting waves of hostiles I didn't need to. I should've known there was a corridor back there since I'd seen a couple Hunters moving into that room and never coming out.
(https://i.imgur.com/OPOdTuU.png)
SCORESHEET
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (187) 935
Value Destroyed (6748) 6748
Prototype IDs (5) 25
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 10708
Cogmind
---------
Core Integrity 0/1150
Matter 290/300
Energy 113/120
System Corruption 12%
Temperature Cool (17)
Location -4/Factory
Parts
-------
Power (3)
Light Anti-Matter Reactor
Propulsion (5)
Utility (7)
Weapon (4)
Power Sword
Inventory
-----------
Medium Storage Unit
High-capacity Storage Unit
Medium Storage Unit
Rocket Launcher
Peak State
------------
Power
Micro Fission Core
Micro Fission Core
Micro Fission Core
Propulsion
Flexi-carbon Leg
Flexi-carbon Leg
Titanium Leg
Titanium Leg
Titanium Leg
Utility
Advanced Hacking Suite
Improved Light Armor Plating
Advanced Sensor Array
Experimental Heat Sink
Medium Storage Unit
High-capacity Storage Unit
Improved Targeting Computer
Weapon
Heavy Plasma Cannon
KE Penetrator
KE Penetrator
Enhanced Gauss Cannon
[Rating: 84]
Favorites
-----------
Power Micro Fission Core
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Aluminum Leg
Wheel Wheel
Leg Aluminum Leg
Hover Unit Anti-Grav System
Utility High-capacity Storage Unit
Device Improved Cooling System
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Hackware Advanced Hacking Suite
Protection Improved Light Armor Plating
Weapon Improved Lightning Gun
Energy Gun Improved Lightning Gun
Energy Cannon Heavy Plasma Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Assault Cannon
Launcher Rocket Launcher
Slashing Weapon Power Sword
Stats
-------
Classes Destroyed 13
Worker 23
Builder 10
Tunneler 3
Hauler 2
Recycler 14
Operator 2
Watcher 3
Swarmer 27
Grunt 63
Brawler 2
Sentry 19
Hunter 4
Programmer 15
NPCs Destroyed 0
Best Kill Streak 25
Combat Bots Only 35
Matter Collected 4755
Salvage Created 8032
Parts Attached 230
Power 36
Propulsion 56
Utility 63
Weapon 75
Parts Lost 120
Power 21
Propulsion 36
Utility 32
Weapon 31
Average Slot Usage (%) 91
Naked Turns 1
Spaces Moved 3525
Fastest Speed (%) 200
Slowest Speed (%) 10
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 12
Cave-ins Triggered 0
Teleports 0
Heaviest Build 76
Greatest Overweight (x) 19
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Core Damage Taken 1925
Volleys Fired 367
Largest 4
Hottest 264
Shots Fired 913
Gun 613
Cannon 258
Launcher 42
Special 0
Kinetic 534
Thermal 178
Explosive 42
Electromagnetic 159
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 48
Impact 0
Slashing 48
Piercing 0
Damage Inflicted 20862
Projectiles 13002
Explosions 5980
Melee 1801
Ramming 79
Highest Temperature 497
Average Temperature 115
Shutdowns 5
Energy Bleed 3
Interference 3
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 12
Message Errors 12
Parts Rejected 6
Data loss (map) 9
Data loss (database) 6
Misfires 2
Misdirections 2
Targeting Errors 18
Weapon Failures 2
Haulers Intercepted 2
Robots Corrupted 1
Tactical Retreats 14
Communications Jammed 371
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 14
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 14
Terminals 14
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 28
Successful 7
Failed 21
Catastrophic 8
Database Lockouts 0
Manual 27
Terminals 28
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 7
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 1
Unreport Threat 6
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 16
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 2
Highest-Rated Group 31
Highest-Rated Ally 31
Total Orders 14
STAY 0
GOTO 11
ROAM 0
FOLLOW 3
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 1277
Average Influence 214
Maximum Alert Level 3
Low Security (%) 62
Level 1 23
Level 2 6
Level 3 6
Level 4 0
Level 5 0
Squads Dispatched 20
Investigation 0
Extermination 11
Reinforcement 8
Assault 1
Exploration Rate (%) 19
Regions Visited 8
Turns Passed 7313
Depth 11 68
Depth 10 561
Depth 9 959
Depth 8 929
Depth 7 753
Depth 6 860
Depth 5 791
Depth 4 2392
Scrapyard 68
Materials 2449
Factory 4796
Prototype IDs
---------------
Heavy Ion Engine
Improved EM Shotgun
Improved Lightning Gun
Experimental Heat Sink
Experimental Optical Array
Alien Tech Recovered
----------------------
None
Game
------
Seed: WeeklySeedRuns
Play Time: 148 min
Sessions: 2
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 1
Font: 12/Cogmind
Map View: 76x50
Looking through the other runs now to see what you guys did...
Wow Phuket, that was pretty damn unlucky--one reason I generally avoid the Mines, at least for serious play, since they're not predictable. Seems you were trying to avoid them but the entrance didn't look like a Mine? Even the ones that aren't super obvious can still almost always be differentiated from normal stairs based on placement and surroundings. I passed that one up ;)
Looks like both AlanWithTea and biomatter both ended up in the Mines, too! Ouch. Good seed there, jjj =p
SquigglyJ that's a really nice run, and sounds like the exciting type with comebacks :D. In the Mines did you encounter and escape the infestation that the others ran into?
Quote from: jimmijamjams on July 17, 2015, 10:59:07 PM
Did you find any stealth gear on this seed? I think I only found an ECM Suite early on.
I don't recall passing any at all. That's one purpose behind the whole schematics/fabrication concept--if you really really
really want something and you can't find it, hack for the schematic and build it. Of course for stealth gear there's also taking Cloaking Devices from Hunters, but that's rather dangerous and unpredictable ;)
As for your run, I think that strategy coming out of Storage will work better come Alpha 2, where the AI is more reasonable about lowering the threat level as it kills off your friends. As is it gets dangerously high when you have an army at your back, and then it's tough to get it back down again!
Quote from: Kyzrati on July 18, 2015, 03:02:34 AM
SquigglyJ that's a really nice run, and sounds like the exciting type with comebacks :D. In the Mines did you encounter and escape the infestation that the others ran into?
I did not see the infestation directly, although I recall that a squad was deployed to exterminate them. I did have to fight normal robots though.
Ya Kyzrati! I was so excited to find the stairs I didn't stop to really take in the area around it. Although I was used to the mines having mining lasers or the such around them. They generally always stood out to me. Most undoubtedly the worst run I've had haha!
Quote from: Phuket on July 14, 2015, 05:22:51 AM
Spoiler
(https://i.imgur.com/j7VPIFw.png)
Oh that is a neat use for terrain scanners. Here I was thinking they weren't very good, but spotting stairs is a big deal. Too bad they led to the mines. :P
Some splendid runs guys! I would have participated but I had stuff to do for uni all week. When I had spare moment, I had to finish off my promising game in progress. Then, when I was finally about to start, Alpha 2 was released! Doesn't matter, I enjoyed reading through this thread.
I'm sure there will be more coming soon, this time with Alpha 2 :D. These seed runs are great since you can compare what you did to everyone else in a similar position. Thanks jimmi!
Imagine having the best-range scanners with a high density... you'll be much more likely to find stairs.