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Cogmind => Bugs => Fixed Bugs & Non-Bugs => Topic started by: R-26 Lightspeed on March 06, 2025, 09:47:40 AM

Title: [Beta 14?] Caves cache SDIs function before/without being picked up
Post by: R-26 Lightspeed on March 06, 2025, 09:47:40 AM
Self-destruct Interrupters in Caves caches (those hidden behind full walls) are capable of interrupting self-destruction of unaware parts,
even without getting picked up by Cogmind. (And they don't lose any power and don't flash blue.)

It's been a while since i noticed this, possibly a few Betas back, but the only thing related to this that i found in the changelog was about SDIs not having any effect if dropped by other robots, so this is probably still a thing?
Title: Re: [Beta 14?] Caves cache SDIs function before/without being picked up
Post by: Kyzrati on March 06, 2025, 05:18:14 PM
Ha that's not Beta 14, or even Beta at all, that's just SDIs doing normal SDI things :P

They were built this way from the beginning, it's known and not an issue. Ideally they could be rebuilt using Cogmind's newer systems that would allow finer control, but I decided to just leave them as is for now (there are some advantages...).