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Cogmind => Bugs => Confirmed Bugs => Topic started by: R-26 Lightspeed on February 06, 2025, 02:38:18 AM

Title: [Beta 14] (Spoiler) Fabrication report causes machine intel to turn off
Post by: R-26 Lightspeed on February 06, 2025, 02:38:18 AM
After using a report trojan on one fabricator, a different fabricator that i didn't know about completed an Enhanced Nova Cannon.
This added both a comment and a Fabricator intel marker, but turned off machine intel at the same time.

Here's a video of it :
https://imgur.com/a/machine-intel-turns-off-BVDFbfz
You can see that there was no Fabricator intel marker in the direction of the report comment, meaning i didn't know about it,
and also that my other intel (Prototype Stockpile) was not deactivated along with general machine intel.
Title: Re: [Beta 14] (Spoiler) Fabrication report causes machine intel to turn off
Post by: Kyzrati on February 06, 2025, 03:33:14 AM
There are indeed at least a couple new ways it can accidentally get turned off, haven't gotten a full list of them yet but noticed it myself during play, will add this to the list to check!
Title: Re: [Beta 14] (Spoiler) Fabrication report causes machine intel to turn off
Post by: Kyzrati on February 22, 2025, 02:52:56 AM
Three hours! That's how long it took to properly track and fix this considering how unusual the conditions ended up being xD

Good timing on this at least, since I normally don't use this particular hack so never really had a chance to encounter it, but saw it a lot during my stream and realized while fixing this that it was due to a new Beta 15 feature that automatically adds machine intel for those within terrain revealed through other means such as Layout(Zone), which is something I do a lot and that's why I was confused my intel kept turn off in my recent stream :P (this would've started happening to a lot more people if it went public with Beta 15 without the fix...)