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Cogmind => Bugs => Fixed Bugs & Non-Bugs => Topic started by: Gobbopathe on May 08, 2019, 11:16:01 AM

Title: Trojan(reprogram) -> friendly Carrier -> hostile enemy
Post by: Gobbopathe on May 08, 2019, 11:16:01 AM
Hello
Not sure it is not intended (and I post in the right place then), but I used Trojan(reprogram) on a garrison access. A few turns later a friendly carrier was dispatched. Great !

But I was a bit disappointed : this carrier was not in my allies panel. I could not control it. Is it normal ? Do I just get "friends" (like occasionnal derelicts in mines) when using Trojan(reprogram), and not allies I can control ?

Then the bad surprise : once a programmer finds me, my """"friend"""" drops ... an hostile programmer (so a second one).

A strange friend indeed. I can imagine why technically it happens, but... is it intended too ? I would say it is not.
Title: Re: Trojan(reprogram) -> friendly Carrier -> hostile enemy
Post by: Gobbopathe on May 08, 2019, 02:17:54 PM
It seems quite usual, if I consider this post

Quote
Quote from: Laida on March 21, 2018, 09:59:22 AM
Laughed a lot about this story from Reddit (spoiler):

Spoiler
Hi r/cogmind! Bought the game on steam about three weeks ago and already racked up almost 60 hours. No wins yet, haven't even survived past -3, but having a blast.
not sure how to hide spoilers, but I suspect everyone who's going to read this is already familiar with what I'm about "reveal":
found the dataminer a while ago and learned about trojan hacks, didn't really play with it much until yesterday when I tried the one for garrisons. erm... so out pops an ARC, yay! We head into the garrison together, and I think you see where this is going. First robot we come across, I take a shot, the robot takes a shot, the ARC unloads 4 more robots that are hostile to me... hilarity ensued.
So, bug? Working as intended? Am I really meant to somehow lose the ARC following me around like a puppy before it can disgorge its cargo of hostile murderbots right on top of me? I mean, I can think of some niche methods of taking advantage of the situation (all high-risk, low-reward. So meh really), but I was rather expecting the hack to be more useful at the outset.
[close]

https://www.reddit.com/r/Cogmind/comments/7vlumn/undocumented_feature_spoilery/
Title: Re: Trojan(reprogram) -> friendly Carrier -> hostile enemy
Post by: Kyzrati on May 08, 2019, 05:47:36 PM
Yeah this is intended, not a bug, otherwise reprogram (or other forms of Carrier assimilation) is just way too good (and it's already pretty awesome xD).
Title: Re: Trojan(reprogram) -> friendly Carrier -> hostile enemy
Post by: Gobbopathe on May 09, 2019, 12:01:39 AM
Dammit, my plan to dominate the world 0b10 is impaired
Good to know, thanks !