This week's seed: StrategicWarBeamThe Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.
The rules are as follows:
- The Weekly Seed begins from the date this thread is posted and lasts about seven days.
- Make sure you are running the correct version of Cogmind (see thread subject).
- Enter the seed and abort your current game to initiate the seed (more details are below).
- Verify you are not running the tutorial and that the screenshots below match your game.
- Play through the game once. This is a friendly event and we are all honest people.
- When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
- If you want to share details about the seed or your approach, make sure you use spoiler tags.
- Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
- As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!
HOW TO ENTER A SEEDPress F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
(https://i.imgur.com/vx1UQW3.png)
Select GAME, select ABORT:
(https://i.imgur.com/cCLoJgu.png)
If you have followed the steps [Manual seed applied: StrategicWarBeam] should display in the log window.
Congratulations on entering the seed, now get in there!
Fun run with an epic fail end:
Spoiler
(https://i.imgur.com/GKDldKW.png)
If I can move 3 times I live. I move down once - nobody shotes. Move down a second time... silence. I am right in front of sentry that stands on the exit and it is still my turn. Yes! I can escape by bumping into it! The last thing I see is cogmind happily swinging this plasma sword that I forgot to turn off xD
Score: 10328
Spoiler
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: Airus
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (72) 360
Value Destroyed (3121) 3121
Prototype IDs (65) 1300
Alien Tech Used (0) 0
Bonus (3047) 3047
TOTAL SCORE: 10328
Cogmind
---------
Core Integrity 0/1000
Matter 300/300
Energy 100/100
System Corruption 20%
Temperature Cool (0)
Location -5/Hub_04(d)
Parts
-------
Power (1)
(None)
Propulsion (8)
(None)
Utility (6)
Advanced Signal Interpreter
Weapon (2)
Plasma Sword
Inventory (4)
Long-range Sensor Array
Long-range Proton Cannon
Heavy Rocket Launcher
Plasma Sword
Peak State
------------
Power
Compact Particle Reactor
Propulsion
Centrium Heavy Treads
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Flexi-carbon Leg
Flexi-carbon Leg
Utility
Improved Cooling System
Large Storage Unit
Advanced Signal Interpreter
Improved Weapon Shielding
Centrium Medium Armor Plating
Improved System Backup Module
Weapon
Long-range Proton Cannon
Improved KE Penetrator
Inventory
Light Particle Reactor
Improved Sensor Array
Quantum Rifle
Railgun
Antimatter Cannon
Heavy Rocket Launcher
Improved Remote Datajack
Plasma Sword
Plasma Sword
Plasma Sword
[Rating: 94]
Favorites
-----------
Power Micro Fission Core
Engine Angular Momentum Engine
Power Core Micro Fission Core
Reactor Compact Particle Reactor
Propulsion Carbon-fiber Leg
Treads Heavy Treads
Leg Carbon-fiber Leg
Hover Unit Cooled Airjet
Flight Unit Field Propulsion Drive
Utility Advanced Targeting Computer
Device Improved System Backup Module
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Improved Weapon Shielding
Weapon Chainsword
Energy Gun Beam Rifle
Energy Cannon Long-range Proton Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Antimatter Cannon
Launcher EMP Blaster
Special Weapon Improved Remote Datajack
Impact Weapon Impact Mace
Slashing Weapon Chainsword
Stats
-------
Bonus Breakdown 3047
Pacifist 200
High Alert Combat Kills 152
Follower Combat Kills 2346
Network Hubs Disabled 400
Met Imprinter 300
Was Imprinted 300
Built Enhanced Grunts 300
Friendly Fire -951
Classes Destroyed 14
Worker 6
Builder 3
Tunneler 1
Hauler 2
Operator 2
Watcher 3
Swarmer 10
Grunt 16
Brawler 2
Duelist 1
Sentry 13
Demolisher 1
Hunter 6
Programmer 6
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 8
Best States 0
Heat Dissipation 67
Energy Generation 23
Energy Capacity 315
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Range 24
Terrain Scan Density 10
Additional Mass Support 9
Armor Coverage 225
Propulsion Shielding 33
Weapon Shielding 66
Evasion (%) 63
Targeting Accuracy 8
Melee Accuracy 12
Recoil Reduction 2
Datajack Penetration 65
Offensive Hacking 20
Matter Collected 3847
Salvage Created 3154
Parts Attached 166
Power 14
Propulsion 48
Utility 47
Weapon 57
Parts Lost 41
Power 5
Propulsion 21
Utility 11
Weapon 4
Average Slot Usage (%) 86
Naked Turns 2
Spaces Moved 8642
Fastest Speed (%) 294
Average Speed (%) 187
Slowest Speed (%) 16
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 2
Heaviest Build 54
Greatest Support 100
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Carried 10
Average Carried 8
Final Capacity 4
Final Carried 4
Damage Taken 8639
Core 1697
Absorbed by Shields 444
Average Core Remaining (%) 79
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 87
Depth 8 Exit 94
Depth 6 Exit 14
Volleys Fired 189
Largest 2
Hottest 150
Shots Fired 240
Gun 34
Cannon 78
Launcher 70
Special 58
Kinetic 45
Thermal 13
Explosive 33
Electromagnetic 91
Secondary Targets 0
Shots Hit Robots 207
Core Hits 151
Critical Hits 4
Critical Kills 2
Critical Parts Destroyed 2
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 204
Impact 0
Slashing 204
Piercing 0
Sneak Attacks 19
Follow-up Attacks 1
Damage Inflicted 8976
Projectiles 2195
Explosions 3176
Melee 3597
Ramming 8
Kinetic 725
Thermal 340
Explosive 1522
Electromagnetic 2784
Impact 0
Slashing 3597
Piercing 0
Overflow Damage 108
Projectiles 49
Explosions 59
Melee 0
Self-Inflicted Damage 606
Shots 21
Rammed 2
Highest Temperature 334
Average Temperature 83
Received Heat Transfer 1201
Short Circuit 1
Highest Corruption 20
Average Corruption 4
Corruption Purged 20
Message Errors 23
Matter Fused 20
Heat Flow Error 15
Energy Discharge 11
Parts Rejected 3
Data loss (database) 16
Misfires 1
Alerts 1
Misdirections 5
Targeting Errors 14
Weapon Failures 3
Depth 10 End 3
Impact Corruptions 0
Haulers Intercepted 2
Robots Corrupted 5
Parts Fried 9
Impact Corruptions 0
Robots Melted 0
Parts Melted 3
Heat Transferred 596
Parts Sabotaged 4
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 18
Prevented 1
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 222
Peak Tracking Total 16
Tactical Retreats 30
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Traps Triggered 15
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 1
Triggered 3
Machines Disabled 23
Machines Sabotaged 0
Data Cores Recovered 1
Used 0
Machines Hacked 15
Terminals 5
Fabricators 3
Repair Stations 0
Recycling Units 2
Scanalyzers 1
Garrison Access 3
Total Hacks 54
Successful 37
Failed 18
Catastrophic 3
Database Lockouts 0
Manual 118
Unauthorized 3
Terminals 10
Fabricators 9
Repair Stations 0
Recycling Units 2
Scanalyzers 2
Garrison Access 6
Terminal Hacks 27
Record 25
Part Schematic 25
Zone Layout 2
Hacking Detections 9
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 75
Parts Built 1
Total Part Build Rating 5
Part Fabrication Matter 285
Part Fabrication Time 152
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 14
Robots Hacked 13
Non-combat 5
Combat 8
Rebooted 13
Robot Hack Failures 10
Allies Hacked 0
Hacks Repelled 0
Zionite Intel Received 18
Emergency Access 1
Prototype Stockpiles 2
Component Schematics 1
Prototype Schematics 6
Trap Installations 1
Active Terminals 1
Active Garrisons 1
Depthwide Sectors/0 3
Depthwide Sectors/-1 2
Total Allies 56
Largest Group 9
Highest-Rated Group 587
Highest-Rated Ally 156
Total Orders 21
STAY 4
GOTO 1
FOLLOW 4
DROP 8
EXPLORE 4
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 14
Heavy 1
Recon 1
Fire 2
Hacker 2
Hero 1
Kinetic Resupply 1
Explosive Resupply 1
Trap Resupply 1
Offense Resupply 1
Defense Resupply 2
Infowar Resupply 1
Ally Attacks 398
Total Damage 11558
Kills 66
Allies Corrupted 4
Allies Melted 1
Peak Influence 835
Average Influence 222
Final Influence 714
Maximum Alert Level 3
Low Security (%) 52
Level 1 30
Level 2 15
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 34
Investigation 14
Extermination 3
Reinforcement 14
Assault 3
Garrison 0
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 12
Exploration Rate (%) 45
Regions Visited 14
Pre-discovered Areas 43
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 2
Actions Taken 10280
Turns Passed 7528
Depth 11 30
Depth 10 63
Depth 9 450
Depth 8 142
Depth 7 766
Depth 6 575
Depth 5 5502
Scrapyard 30
Materials 415
Factory 2511
Mines 240
Lower Caves 201
Proximity Caves 344
Zion 575
Extension 1385
Cetus 395
Archives 707
Hub_04(d) 725
Prototype IDs
---------------
Heavy Deuterium Engine
Cooled Deuterium Engine
Enhanced Nuclear Core
F-cell Engine
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Compact Particle Reactor
Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Enhanced Armored Leg
Improved Airjet
Cooled Airjet
Cooled Aerolev Unit
Cooled Gravmag System
Cooled Cesium-ion Thruster
Biomechanical Wings
Cooled Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Improved Energy Well
Improved Matter Compressor
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Precision Matter Filter
Precision Energy Filter
Experimental Propulsion Shielding
Centrium Medium Armor Plating
Thermal Defense Suite
Improved Thermal Defense Suite
Mobile Refinery Mk. CCLXVII
Precision Shock Rifle
Improved Lightning Gun
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Rifle
Heavy Gatling Laser
Heavy Proton Cannon
Cooled Plasma Cannon
Ion Burst Cannon
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Antimatter Cannon
Tri-rail Accelerator
Tesla Bomb Launcher
Heavy Proton Missile Launcher
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Impact Mace
Thunder Hammer
Plasma Sword
Ionic Axe
Fabricated
------------
1x Antimatter Cannon (-5/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
Challenges
------------
None
Game
------
Seed: StrategicWarBeam
Manual?: 1
Play Time: 206 min
Cumulative: 5965 min
Sessions: 7
Easy Mode: 0
Game No.: 26
Easier: 0
Easiest: 0
Win Type: -
Total: 3
Types: 2/0/0/1/0/0/0
Lore%: 52
Gallery%: 66
Options
---------
ASCII: 0
Keyboard: 0
Movement: Arrows
Kebinds: 0
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0
U=276033742
R=879971287
Oh wow truly an epic fail end xD. So close!
And welcome, Airus! We've seen you high on the leaderboards but you were one of the few players up there who hadn't shown up in the community yet :)
Wow this was a great seed. I chose to try it as a pure wheel combat run to see what that might be like, touching absolutely nothing but wheels, and this seed sure turned out to be perfect for it with Arm. Wheels and Arm. Huge Wheel finds near the beginning that carried for half the run.
I also spent the first few floors with nothing but shotguns just point-blanking everything, and even jumped into a chute on purpose since I knew I could outrun the Crushers.
(https://i.imgur.com/byMluLT.png)
I was going to avoid the caves because I was afraid of losing for lack of wheels (this is a
pure wheels run--never touched any other propulsion at all!), but did end up mistakenly entering one at -5 anyway. I planned to cut back as soon as possible, but it wasn't long before I got a shortcut to Zion, so I decided why not... Went and got imprinted while also picking up some spoilery special gear:
(pictured: a particularly nasty trap set for a coming patrol)
(https://i.imgur.com/h3nBxlS.png)
I've never had both of those items at once, so of course I had to try that out (right in the middle of my wheels run xD). It was a fun strategy just bombing everything, and that carried me all the way into -3.
I spent a fairly large amount of time in -3 and didn't have any good leads, so decided to make a run for the Testing exit revealed by Derelict intel all the way on the other side of the floor. I was kinda afraid of Testing (wheels combat...) and beat up by the time I got there, but immediately found some OP gear and had nothing to fear :D
Late-game superweapon (two of them!)
(https://i.imgur.com/dj46u7c.png)
I really didn't want to get scanned so I was extra careful in Testing, and that worked out okay, although I confused myself as to where the exit could be and ended up crossing the entire map back and forth three times while both avoiding Researchers and trying to find it :P
Fire away! (no Researchers in sight... bye guys!)
(https://i.imgur.com/nNLyoCG.png)
Back in -2 I one-shot this Behemoth.
Spoiler
(https://i.imgur.com/pnnBoGj.png)
And not long after that another came through a wall. That one took two shots to bring down, and wow this -2 layout was
deadly. I ended up getting surrounded and killing all the pursuers, but there were dozens traveling through that little area I was in. It got hectic and I lost my favorite weapon (both). Fortunately I also had another superweapon I'd picked up in Testing (Perf.), and that really made a mess of the place. Was quite nice.
About one-third of the way through the carnage...
(https://i.imgur.com/BBeyefx.png)
I probably would've won this run had I not been doing wheels (there was other great propulsion everywhere, of course), but eventually I ran out of wheels in all this fighting. I was mostly a low-armor combat build in the latter half, which obviously doesn't work well with wheels. I did have a shield for a while, which worked great with all that energy, but there was too much destruction far too early in -2 and I triggered high security just as I lost my last wheel. So I dropped everything and made a run for it but couldn't find an exit.
A little Zion help plus the Fusion Bombs I was still carrying kept me alive for a while, but you really need to have some kind of lead for exits from Research to have a decent chance of getting out, and I hadn't worked on that!
Overall a pretty neat run full of interesting situations, wish I'd streamed that one...
Score: 30,816
Cogmind - Beta 5 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (386) 1930
Value Destroyed (15731) 15731
Prototype IDs (28) 560
Alien Tech Used (0) 0
Bonus (8595) 8595
TOTAL SCORE: 30816
Cogmind
---------
Core Integrity 0/1450
Matter 144/300
Energy 100/100
System Corruption 12%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (13)
(None)
Weapon (4)
(None)
Inventory (4)
Compact HERF Cannon
Heavy Machine Gun
Railgun
Peak State
------------
Power
Zionite Heavy DM Reactor
Particle Reactor
Propulsion
Wheel
Wheel
Compact Wheel
High-density Centrium Wheel
Utility
Experimental Cooling System
Improved Coolant Injector
Experimental Coolant Injector
Medium Storage Unit
Large Storage Unit
Improved Energy Well
Advanced Energy Well
Spectral Analyzer
Advanced Target Analyzer
Heavy Armor Plating
Heavy Armor Plating
Weapon
Improved Potential Cannon
Perforator
Inventory
Advanced Hacking Suite
Precision Phase Gun
Precision Phase Gun
Zionite Laser-H
Compact HERF Cannon
High-powered Shotgun
Railgun
Railgun
Railgun
Fusion Bomb Launcher
Fusion Bomb Launcher
Nanosword
Nanosword
[Rating: 158]
Favorites
-----------
Power Particle Reactor
Engine Makeshift Power Source
Power Core Micro Nuclear Core
Reactor Particle Reactor
Propulsion Compact Wheel
Wheel Compact Wheel
Utility Large Storage Unit
Device Advanced Cooling System
Storage Large Storage Unit
Processor Advanced Targeting Computer
Protection Propulsion Shielding
Weapon High-powered Shotgun
Energy Gun Gamma Rifle
Energy Cannon Improved Potential Cannon
Ballistic Gun High-powered Shotgun
Ballistic Cannon Perforator
Launcher Heavy Missile Launcher
Impact Weapon Thunder Hammer
Slashing Weapon Nanosword
Piercing Weapon Spear
Stats
-------
Bonus Breakdown 8595
High Alert Combat Kills 6681
Follower Combat Kills 1396
Met Imprinter 300
Was Imprinted 300
Friendly Fire -82
Classes Destroyed 18
Worker 43
Builder 29
Tunneler 3
Hauler 11
Recycler 28
Carrier 1
Operator 3
Watcher 6
Swarmer 55
Saboteur 4
Grunt 118
Brawler 1
Duelist 8
Protector 2
Sentry 29
Hunter 21
Programmer 22
Behemoth 2
Major NPCs Destroyed 0
Best Kill Streak 25
Combat Bots Only 12
Best States 0
Heat Dissipation 115
Coolant Potential 200
Energy Generation 57
Energy Capacity 2410
Matter Stores 300
Matter Capacity 600
Sight Range 24
Robot Scan Range 16
Terrain Scan Range 24
Terrain Scan Density 10
Additional Mass Support 12
Armor Coverage 1200
Resistance: TH 15
Propulsion Shielding 66
Weapon Shielding 100
Weapon Cycling 15
Phase Shifting 10
Evasion (%) 50
Targeting Accuracy 12
Target Analysis 8
Recoil Reduction 2
Matter Collected 8583
Salvage Created 16815
Parts Attached 312
Power 32
Propulsion 44
Utility 93
Weapon 143
Parts Lost 114
Power 15
Propulsion 32
Utility 30
Weapon 37
Average Slot Usage (%) 88
Naked Turns 104
Spaces Moved 7372
Fastest Speed (%) 200
Average Speed (%) 94
Slowest Speed (%) 52
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 143
Greatest Support 70
Greatest Overweight (x) 17
Average Overweight (x) 1
Largest Inventory 26
Average Capacity 15
Most Carried 22
Average Carried 13
Final Capacity 4
Final Carried 3
Damage Taken 19952
Core 2993
Absorbed by Shields 543
Average Core Remaining (%) 77
Depth 11 Exit 100
Depth 10 Exit 95
Depth 9 Exit 94
Depth 8 Exit 74
Depth 6 Exit 22
Depth 5 Exit 98
Depth 4 Exit 63
Depth 3 Exit 70
Volleys Fired 536
Largest 4
Hottest 388
Shots Fired 1146
Gun 945
Cannon 140
Launcher 61
Special 0
Kinetic 625
Thermal 185
Explosive 61
Electromagnetic 275
Secondary Targets 16
Max Gunslinging Chain 1
Shots Hit Robots 798
Core Hits 662
Critical Hits 128
Critical Kills 45
Critical Parts Destroyed 74
Overload Shots 2
Energy Bleed 1
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 89
Impact 1
Slashing 61
Piercing 27
Sneak Attacks 9
Follow-up Attacks 5
Damage Inflicted 51035
Projectiles 20877
Explosions 27848
Melee 2245
Ramming 65
Kinetic 7925
Thermal 20967
Explosive 10122
Electromagnetic 9711
Impact 30
Slashing 2066
Piercing 149
Overflow Damage 150
Projectiles 0
Explosions 149
Melee 1
Self-Inflicted Damage 1102
Shots 26
Rammed 6
Highest Temperature 484
Average Temperature 86
Received Heat Transfer 3212
Shutdowns 1
Energy Bleed 1
Interference 3
Matter Decay 2
Short Circuit 1
Highest Corruption 22
Average Corruption 9
Corruption Purged 0
Message Errors 33
Matter Fused 22
Heat Flow Error 21
Energy Discharge 18
Parts Rejected 5
Data loss (database) 32
Misfires 6
Alerts 3
Misdirections 19
Targeting Errors 68
Weapon Failures 5
Depth 10 End 2
Depth 8 End 2
Depth 4 End 5
Depth 3 End 22
Impact Corruptions 0
Haulers Intercepted 11
Robots Corrupted 26
Parts Fried 66
Impact Corruptions 0
Robots Melted 1
Parts Melted 17
Heat Transferred 16633
Parts Sabotaged 2
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 51
Prevented 15
Power Chain Reactions 13
Communications Jammed 0
Times Spotted 427
Peak Tracking Total 13
Tactical Retreats 36
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Fabricated Traps 34
Traps Triggered 27
Indirectly 12
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 22
Traps Extracted 0
Installed 37
Triggered 26
Machines Disabled 69
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 12
Terminals 7
Fabricators 2
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 32
Successful 15
Failed 15
Catastrophic 3
Database Lockouts 0
Manual 42
Unauthorized 8
Terminals 17
Fabricators 3
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Terminal Hacks 22
Record 8
Open Door 1
Unreport Threat 1
Zone Layout 3
Hacking Detections 9
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 10
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Zionite Intel Received 2
Emergency Access 1
Active Garrisons 1
Total Allies 27
Largest Group 4
Highest-Rated Group 288
Highest-Rated Ally 268
Total Orders 3
STAY 1
EXPLORE 2
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 8
Heavy 2
Light 2
Fire 1
Hacker 2
Experimental 1
Ally Attacks 185
Total Damage 7211
Kills 34
Allies Corrupted 3
Allies Melted 0
Peak Influence 2032
Average Influence 745
Final Influence 2032
Maximum Alert Level 5
Low Security (%) 20
Level 1 13
Level 2 16
Level 3 20
Level 4 20
Level 5 8
Triggered High Security 1
Turns 35
Squads Dispatched 77
Investigation 12
Extermination 9
Reinforcement 29
Assault 10
Garrison 17
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 8
Exploration Rate (%) 27
Regions Visited 15
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9302
Turns Passed 10829
Depth 11 54
Depth 10 209
Depth 9 576
Depth 8 562
Depth 7 1961
Depth 6 1190
Depth 5 1656
Depth 4 1425
Depth 3 2163
Depth 2 1033
Scrapyard 54
Materials 1347
Factory 3615
Research 2115
Waste 139
Lower Caves 280
Proximity Caves 1008
Zion 1190
Testing 1081
Prototype IDs
---------------
Cooled Deuterium Engine
Zionite Light DM Reactor
Zionite Heavy DM Reactor
High-density Centrium Wheel
Experimental Cooling System
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Improved Matter Compressor
Gravity Neutralizing Apparatus
Spectral Analyzer
Experimental Targeting Computer
Advanced Overload Regulator
Zionite Weapon Casing
Zionite Heavy Carapace
Mobile Refinery Mk. CCLXVII
Bomb Factory No. 2
Improved EM Shotgun
Gamma Rifle
Precision Phase Gun
Advanced Beam Cannon
Improved Potential Cannon
Improved Assault Rifle
Improved KE Penetrator
Perforator
Thunder Hammer
Nanosword
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-3/Testing
-2/Research
Challenges
------------
None
Game
------
Seed: StrategicWarBeam
Manual?: 1
Play Time: 255 min
Cumulative: 2282 min
Sessions: 7
Easy Mode: 0
Game No.: 20
Easier: 0
Easiest: 0
Win Type: -
Total: 2
Types: 2/0/0/0/0/0/0
Lore%: 13
Gallery%: 50
Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 0
U=260415938
R=454781955
My seed run is still in progress. Will hopefully finish it before Beta 6 :P