Innovating on a Genre
Cogmind includes a number of new features never before seen in the genre, while still remaining very much a traditional roguelike. The goal is to create a truly modern roguelike within a set of very limiting constraints.
As Cogmind pushes the genre forward, many of the development techniques and reasonings have been shared over the years on the dev blog and /r/roguelikedev community, but for those who haven't been following as long, the relevant info may not be easy to discover, so I've collected a list of some of the more prominent innovations here.