Official development blog

Tag Archives: UI

GUI Animation

The GUI is getting a makeover with new animations While the 7DRL had animated window borders, text printing, and button hover highlighting, all were just simple features copied over from the original source at the time (X@COM). Nonetheless, it was definitely a feature that had players going “wow” from the start, so we need more […]

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Cogmind Config

If a game has more than one player, there will always be more than one play style and set of needs. In game development it’s generally good practice to make features customizable if possible [without breaking or ruining something], and to add optional features that aid usability for those that need or want them. I […]

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Building a Better UI

Most of the post-7DRL weeks of development were spent improving usability rather than tweaking the gameplay itself (which was already pretty solid). Usability, as well as availability and presentation of information, are vital to ensuring the best user experience after all (duh). There is still plenty of room for improvement, though, and much of it […]

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